Substance Painter Tutorial: Photorealistic Prop Texturing

  Рет қаралды 51,664

Escape Studios

Escape Studios

Күн бұрын

Пікірлер: 29
@LousyNine
@LousyNine 9 ай бұрын
Very helpful, thanks!
@stefanosgeorgiou621
@stefanosgeorgiou621 2 жыл бұрын
Ohh cool, just graduated from escape so this is a nice update to refine my skills :D
@samcraftYT
@samcraftYT 2 жыл бұрын
What a great and complete pbr/substance painter basics tutorial
@marinapomigalova736
@marinapomigalova736 3 жыл бұрын
Thank you, great tutorial! Is there any way you could share that doc with further reading that you are showing at the end?
@alexbobyr8076
@alexbobyr8076 2 жыл бұрын
Thank You for a great explanation.
@narqiez4669
@narqiez4669 Ай бұрын
Thank you very very much! Could you please explain what's the difference between anchoring a mask and duplicating it? Anchoring a mask and anchoring a layer? Anchor points are my biggest struggle ;(
@peacelover5729
@peacelover5729 3 жыл бұрын
From what I've seen, vertex normals are not overriden a with normal texture, vertex normals still have effect, especially visible when you remove sharp edges or make every edge sharp or maybe just trasnfer vertex normals from some other mesh.
@nothankyoutube
@nothankyoutube 3 жыл бұрын
Are you talking about edges that are 90 degrees or less and/or where you have uv shell edges?
@hightechnician
@hightechnician 2 жыл бұрын
the normalmap is calculated on top of the vertex normals to have the wanted effect (i.E. the actual normal coming from the highpoly). If you now remove a part from the equation, it doesn't add up anymore. But effectively the normal map replaces the vertex normals in what you perceive.
@outtoplay
@outtoplay 3 жыл бұрын
You are very good at your job. Terrific lecture and demo. Very well paced and informative. Appreciate the effort.
@DadicekCz
@DadicekCz 2 жыл бұрын
Terrific means something good? I'm a bit confused because it sounds veeery bad but the other parts of your comment are just positive
@szilardhazi
@szilardhazi Жыл бұрын
Everything what do you need in nutshell, awesome presentation!
@geoffburns
@geoffburns 3 жыл бұрын
Really great walk through, can you share the google doc that's shown at the end of the video?
@Rhemi.
@Rhemi. 3 жыл бұрын
please!
@trafficface
@trafficface Жыл бұрын
Escape sounds great what sort of wage bracket is game art tutor?
@antoniogisetti4730
@antoniogisetti4730 2 жыл бұрын
thanks ! great tutor bro!
@MasonObjora
@MasonObjora 5 ай бұрын
thumbs up for the picture on the wall of Yuri Gagarin )) 👍
@101touchapps
@101touchapps 8 күн бұрын
Yuri Gagarin Gagarin Gagayaaaa!!! nice!
@Quadface
@Quadface 4 ай бұрын
Thank You Very Much !
@Escapestudios
@Escapestudios 3 ай бұрын
No thank you!!!
@Casablancasky
@Casablancasky 2 ай бұрын
Hello Will, on any typical project, how do you manage Substance Painter getting more laggy as you put on more layers getting further into the project?
@FaddyVFX
@FaddyVFX 3 жыл бұрын
Very helpful and informative, there so much to learn, one step at a time
@hamidsalami7022
@hamidsalami7022 2 жыл бұрын
Thank you so much for sharing these useful information. I just have a question if you don't mind. you said that metals don't have diffuse color but in the combined material slide it shows diffuse map which actually has color and it's not black!
@TheSatzy6699
@TheSatzy6699 3 жыл бұрын
Excellent content 👍🏼
@6cryn
@6cryn 3 жыл бұрын
good stuff!
@saba9224
@saba9224 2 жыл бұрын
55:13 what did u press when its became dark value mask?
@shiv3375
@shiv3375 8 ай бұрын
i am not sure and quite late but i think he pressed c to cycle between diff channels.
@jeffhowe2892
@jeffhowe2892 3 жыл бұрын
Superb demo. More like this please :0)
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