ESO's BIGGEST Problem Is Only Getting Worse

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Hack The Minotaur

Hack The Minotaur

Күн бұрын

Пікірлер: 771
@HackTheMinotaur
@HackTheMinotaur Жыл бұрын
Do you agree or disagree?
@thearabianlord
@thearabianlord Жыл бұрын
agree ,, this is the reason why i dont do archive waste of time they trying to copy wow dungeons and class sets but they fail 😅
@dremat33
@dremat33 Жыл бұрын
I definitely agree with what you stated in the video. Hopefully the development team will see this video cuz you have some great ideas.
@orbital78_
@orbital78_ Жыл бұрын
agree, many of the IA/EA sets do feel meh. Perhaps similar to what you mentioned once you complete the stickerbook you unlock your "master" slot piece or something similar. This would give the option to use it as a 5 pc. if desired but also allow the flexibility you mentioned. I would like them to relook at many of the crafted and overland sets rather than adding more dungeon sets every year as well.
@remysaturn
@remysaturn Жыл бұрын
.I've been saying for years that they should rework most sets like they did pelenals. Add more special weapons like the arena ones( and change alot of those too) and weapon mithics that give special attacks. ( like flame blossom but not a 5 piece set) more weapon types would be nice too. Would love a polearm kinda weapon and maybe a wip or something. I DEFINITELY AGREE NO MORE SETS, FIX OLD ONES
@MagicMoshroom
@MagicMoshroom Жыл бұрын
I was thinking of less pieces per set and more slots, but I like your ideas more because that seems to be easier to balance. Many old sets should get some love too, but I don't see a good way right now to make them more viable, except for reworking them completely. I remember a ZOS survey about sets and I think I mentioned they should slow down with the introduction of new sets and try some more 1-4 piece effects or some non combat sets.
@Bumbum_Inspector
@Bumbum_Inspector Жыл бұрын
I also think a big issue is they never add new abilities and/or morphs to the original class and weapon skill lines.
@ericuy2201
@ericuy2201 11 ай бұрын
3 morph for abilities is awesome
@Bumbum_Inspector
@Bumbum_Inspector 11 ай бұрын
@@ericuy2201 Nah, it's not enough at this point with no new abilities being added to the game ever. They need to start adding new things to the old class skill lines and weapon skill lines to allow for more builds and play styles. The game is so unbelievably stale. I was bored with the new expansion after 2 weeks.
@AnArtInEveryLabor
@AnArtInEveryLabor 11 ай бұрын
​@@Bumbum_Inspectorin fairness, the "new" expansion of Necrom was pretty much an asset flip of 2016's Vvardfell resources. Regardless of new quests and dialogue, it was very small and got empty fast if you weren't exploring Apocrypha. When you consider that we only got one new area for the whole year, too, that gets *real* stale real fast.
@Bumbum_Inspector
@Bumbum_Inspector 11 ай бұрын
@@AnArtInEveryLabor Yea but I'm saying it's not just the small area, this happens every expansion pretty much for me because nothing ever changes. You just grind the new dungeons and trial (and endless dungeon for this expansion) for the sticker book and that's it. No build changing abilities and/or morphs ever get added to the game. No new weapon skill lines ever get added. I haven't needed to change any of my gear sets in years, it's always just Relequen and Pillar of Nirn for dps, 2 of 4 of the staple tank sets and 2 of 4 of the staple healer sets. Even the new class I was done with in a few days. Just level it to 50, give it the same dps sets as every other dps character, quickly grind the mandatory mythic item for laser beam arcanist and boom, 130k dps and the game is over again.
@Bumbum_Inspector
@Bumbum_Inspector 11 ай бұрын
@@WarCrimeEnjoyer685 I don't understand this opinion at all. You want them to keep it the same boring and stale game forever out of fear of a potential brief and temporary imbalance brought on by new abilities, skill lines and/or weapons? You'd rather never have new abilities, weapons and skill lines added to the game?
@aceslycer
@aceslycer 11 ай бұрын
I think the entire inventory system could use a revamp. Increase the inventory space per character(250 for example) and significantly increase the bank space(let's be honest, 240 is not nearly enough if you have 20 toons and being forced to sub to eso+ for inventory management should not be a thing to begin with. At least make the crafting bag a one time purchase. For example, there are around 173 unique survey maps currently in the game(up to necrom). Instead of those wasting away space in our bank, why not add them to a special edition of Eidetic Memory(the reward we get from shalidor for finishing the mages guild questline) or the crafting bag. Adding them to the former could make them be active at all times until collected. Adding them to the crafting bag(I would see them do this far sooner) could work the same as my last point or would only work if moved to the main inventory.
@Shark41112
@Shark41112 Жыл бұрын
Mino! I agree! If you wanted to take it one step further you can customize this new slot even more with a skill line specific buff that the devs were intending. That would be to have a tattoo that corresponds with a specific skill line. So in essence if you are a Templar you would have the new class gear with a general class buff as the fifth. Then add the second pice (a tattoo) then the fifth becomes skill line specific with that tattoo.
@zelanndoniiwinterschoi2571
@zelanndoniiwinterschoi2571 Жыл бұрын
My husband and I have been playing for about 8 years, we didnt even have jewellery :) But yes we agree with you, even a bracelet with special powers, or an delayed explosive arrow would be nice. I would also like to see the Crown Crates 50% cheaper after all they are only pretend but they cost real money and way too much. Most people cant even afford to buy Plus Membership or the crates its really sad when new players aproach us for free armor :( Thankyou for all you do, Zelanndonii and Kevin Australia.
@erkan297
@erkan297 11 ай бұрын
Im single and middle class ppl and I buy plus from time to time when I play, what u call crates etc is just Cosmetics,does bot affect gameplay
@TigBlack7
@TigBlack7 11 ай бұрын
@@erkan297 cosmetics absolutely effect gameplay. There are many activities I did for colors, there are trials I’ve done for skins, maelstrom arena all for a cool looking sword, and the game wouldn’t be as enjoyable if I couldn’t be a dark elf in a purple tux with a gas mask riding a psijiic guar (which I only have due to luck).
@sv3ta7
@sv3ta7 11 ай бұрын
@@erkan297near everything is behind the crown scamshpp paywall ffs dont defend this snitch way to milk the own community😡 the lootboxes or so called crates r gambling!, gamblng in a game which has non adult players is against many countryˋs national law but bigthesda gibes a shit every mount is nearly behind paywall even dye is behind a paywall odk impay a game to earn that as reward for einning challenges fights exploring u name it but i dont buy a game and then spent constant money in a scam crownshop for a new moint wtf is wrong with u. bugthesda ❤trying to become next Bungie ?.!🤬
@TraktorTarzan
@TraktorTarzan 11 ай бұрын
as a new player the price of those crates are absolutely insane. its ridiculous
@brianhawkins272
@brianhawkins272 10 ай бұрын
I think the crown store is ridiculous. I hate the crown gem system
@JR1234567gamer
@JR1234567gamer Жыл бұрын
I think this is a great idea! 👍 One reason why they may not have done this is because adding an extra gear slot automatically mean more checks & calculations the server as to make. I think with the right server improvements & optimizations this would be a viable option.
@markus.schiefer
@markus.schiefer 8 ай бұрын
If they calculated static values for every single piece of gear every single time damage is being calculated, this would almost be as bad as loading all stash tabs for all visible players... But for proc based effects this could indeed be a reason, though I don't think that this has been the reason in the first place.
@KniteShayd2
@KniteShayd2 Жыл бұрын
1. Yes, More Slots! They can add 2 Earring Slots, 2 Bracelets, and a Charm slot. Boom! 2. They need to add more 1, 2, 3, and 4 piece sets to the game, going forward; including craftable sets. 3. They need to revist ALL existing sets & put stat bonuses on the sets that have non-stat effects. (Vicious Death, for example, has 2 bonuses for a full five piece; one stat bonus, and the 5 piece effect bonus). That way sets that no one uses can become viable outside their bonus/proc effect. 4. Devs need to be required to play EQ & EQ2, so they can see how class gear was so successful in those games. Then translate the positives from the 2, to ESO. 5. Add Race flavored gear. 6. Expand the Armor Skill lines, by adding more passives.
@ZedNull.
@ZedNull. Жыл бұрын
Esos basically selling "seasons" as expansions and charging the price of a full game to buy them. I love eso but i take long breaks as do many people, by design every time i want to play eso again i now have a new expansion to buy. Most current builds you will see are including items from the newest expansion and you feel like your playing with a handicap without it. Im fully aware you can not buy the expansion and play the game you have as is but in an already established mmo setting its bothersome to be doing old content while everyone is doing new content, getting new items and making that bag by farming the new content. So i go play something else despite loving Eso and wishing i could go hard on it, i cant justify the price while other games are releasing free season after season content.
@lamsauce4266
@lamsauce4266 Жыл бұрын
Honestly what you're talking about is the model of mmorpg in generals. Games like FF14 and wow is on a 2 years span expansion for 60$, while eso is yearly 30$. The different is because eso progression system has a clear cap, and it pretty much go horizontal then on; so the game isn't presuring you to get the newest expansion. About the item sets for build, I have seen the same builds for both pve and pvp for years. So the "feeling like you're handicap without the newest expansion" is honestly just a feeling.
@xpitohui
@xpitohui Жыл бұрын
​@lamsauce4266 True, I don't think it's a bad model for eso to keep getting money. I mean, look at wow. You have to have a sub to play, buy an expansion, and people and still buy gold and stuff with real money through the Blizzard store. At least in eso almost everything, not cosmetic in the store, doesn't give you an edge.
@2ANYS
@2ANYS Жыл бұрын
Yeah, imagine if they didn’t charge for new content. It’s almost like they wouldn’t be able to stay in business for ten freaking years to keep giving us such a cool game. They have to charge for something, whether new content, subscriptions, etc. to stay in business. But, I’m sure those games that dish out free content all the time are real top tier games with longevity like ESO has going for a decade plus. Perhaps that’s why you eventually come back after those long breaks. Deep down you understand, even if you despise it, that good games come with price tags. Or you wouldn’t keep paying the price for it to return. 🤷🏻‍♂️
@NeroIsD3AD
@NeroIsD3AD Жыл бұрын
They have to monetize the content some way since they made it buy to play instead of pay to play aka subscription based like ff14, and it’s better for the game cause the content we get is way more worth the money than season based games. Just look how destiny 2 has effectively died since going live service
@feralomen
@feralomen Жыл бұрын
No one has mentioned a very helpful thing. You can buy dlc with in game gold via the Crow Gifting System. You just won't get the newest Chapter dlc.
@svengamings8658
@svengamings8658 Жыл бұрын
I think beside a class item slot to also introduce new weapon skill lines for example a unarmerd weapon skill line, a spellsword or even introduce new skill lines (rework) for existing weapon skill lines.
@UltrEgoVegeta
@UltrEgoVegeta Жыл бұрын
Wands to give casters something besides a staff skill lone would be cool
@konjou2649
@konjou2649 11 ай бұрын
If they introduced an unarmed skill line, it would cut into profits.
@CreativeExcusesGaming
@CreativeExcusesGaming Жыл бұрын
This is a great idea. It would cause of bit of power creep, but it would be fantastic. Class focuses, a bracelet slot, and backpacks (much more reasonable than capes). Those three slot additions could add sooo much to itemization. They also need to go back and tune up the countless unused sets with some buffs. The easiest (and probably best way) to do this is to more liberally add an extra stat line to the 5pc bonuses, just an extra line of crit, or resources, or weapon and spell damage, something like that. Just one additional line of weapon and spell damage can push a mediocre set to something shockingly useable (especially if that stat is penetration)
@georgesimmons5959
@georgesimmons5959 Жыл бұрын
Thank you! I cannot justify picking up the Class sets available in The Archives at this time, and yes Itemization is, and has always, has been a problem in this game.
@gloomster5699
@gloomster5699 7 ай бұрын
id like it if they added some more slots but also if they reworked / added more 2/3/4 set bonus's. Say take older 5 piece sets and took out a 2/bonus to enable you to mix and match potentially upto 4/5 sets with max bonus's if that makes sense. Alot of the older sets will never be used but cutting them down to just 3 max could revitalize alot of the older content
@Siberiasun2
@Siberiasun2 Жыл бұрын
what if they added a gear slot for mythics so you don't have to give up on a monster set to use a mythic, or use 1 5 set and 1 broken set to use a monster set and a mythic. And instead of the class specific slot they make it so you can add another class skill to that slot or if you slot your own class it changes or buffs the specific skill you slot, and based off the grade of the slotted piece would increase how many skills in that line you can use, like the yellow version would allow you to equip 3 skills from that class line that you could pick from. It would really allow for some interesting character customization. Or scrap the 5 sets entirely and lower it to a 2 and 3 set bonus so you could really customize your builds better. Adding some new weapon skillines would go a long way too, like unarmed, wands ect.
@chrisperry4014
@chrisperry4014 4 ай бұрын
I feel like a cloak slot would be cool. It could add buffs to roll dodging or movement abilities kind of like boots in Diablo 4. It’s also a great aesthetic we are missing rn and would pull so many sets together visually. Also, for class slots, I’m thinking something along the lines of a relic. Sorcs could get tomes/spell foci, templars could get censers or holy symbols, necros could get different body parts and bones, nightblades can get blood reliquaries and shadow effigies, dk could get things like dragon bones and teeth, and wardens can get things like animal spirit totems and elemental foci. So many aesthetic options and they could be attached to the hip and fully transmog enabled.
@xboxgamerz22
@xboxgamerz22 11 ай бұрын
They need to separate what pvp and pvp is and don't let sets get nerf for both side.
@JWR03KF9
@JWR03KF9 4 ай бұрын
There biggest problem was dropping the dual system during a time both the veteran and original champion systems were running at the same time Changing to horizontal progression with no actual combat growth Removing some crowd control strat skills like knockdowns Nerfing the champion system more then a few times Changing skill animations Reducing and removing delve chests Removing secret enemy spawns that occurred on a certain day and hour with high material odds to research as purples if you didn’t want to keep them that could appear a few times in a week. Removing the three difficulty options from the game which would have let players swap between three main characters to choose which faction would dictate east, med, or hard in each zone so you can choose which character to play to earn different xp payouts and have different odds and the rarest harvest spawns Less rewards to explore thuroughly and no chance of learning hidden secrets nobody else would know. Less reason to head hunt delve bosses and chest runs for that one in 50 spawn with extreme quality loot like triple or quad purple on a kill and triple or quad purple chest loot. During the given times I’ve mentioned before even if one was a glyph it was in a stack of 2 or 3 and only one of the 3-4 purples often two or three being armor or weapons one usually a set with a good built in material and enchantment People are so content with the game they don’t realize how bad they really have it.
@mr.warden1865
@mr.warden1865 11 ай бұрын
They overcharge for their dlcs, most games add free dlcs if they are mmos. Bdo to name one. The monetization is awful and that's why players walk away.
@terratrodder
@terratrodder 11 ай бұрын
The only thing I want fixed is to not have forward movement stopped by a ground tile change. Having to jump over EVERYTHING, including stairs, is ridiculous.
@JustinWiese-vv9rz
@JustinWiese-vv9rz 5 ай бұрын
That is a major problem. There's way too many sets and all of them suck. I literally use the same build on most of my tunes. Some variations between on classes. And that goes between pvp, and pve.
@KNIGHTJUMPS
@KNIGHTJUMPS 11 ай бұрын
Even with ESO's popularity and consistency I still cannot get three dudes to show up at any given WB in High Isle during non peak times and peak times are hit and miss too 😂😂😂.
@glitchreal501
@glitchreal501 Жыл бұрын
Love the idea! I think after seeing the new crafting stations, there is something that could be there for sets. Imagine feeding full gold sets into a new "blank" set, and then being able to pick from the bonuses from what you fed into it. Your idea is definitely easier but i think if ESO can make more of the sets already out there, relevant again... Then we can ride that for the next 10 years
@kantarmosmajorum6596
@kantarmosmajorum6596 Жыл бұрын
Very good idea! I've been hoping for a cloak slot for ages now. Just one more slot would change a lot the way we use gear imo
@JustinWiese-vv9rz
@JustinWiese-vv9rz 5 ай бұрын
They need to shift the focus away from adding mounts. And 5 Peace set need to go away, The new scribing system is a step in the right direction. Giving a little diversity, for example.My neck robe now has a good pull.
@violetbliss4399
@violetbliss4399 Жыл бұрын
I wanna add that I agree with your general sentiment about sets and their problems, though I also think it's actually fine if they are variations to an extent. But it's definitely not perfect. I'm also kinda hesitant about class sets because I fear how mandatory they could get. I think something that really holds the game back is light attack weaving. NOT the skill factor, I actually think it's good there is a skill expression factor, but the fact that it completely deletes the visual feedback from especially melee combat. I actually have this reason be the #1 by a landslide among those that I know that tried the game. They could not see past the visual feedback of melee even with just the occasional unintentional animation cancelling, and I honestly can't blame them. I really wish they could find a better solution to this type of skill expression. It currently works, but it's also only something you feel good about once you get into it via the key press feedback, it simply can't be visual feedback. And so many gamers derive pleasure from that aspect. It's literally the reason why "melee sucks" is a keyword you often hear from potential players, not the actual system behind the melee.
@GoatSays
@GoatSays 11 ай бұрын
I agree. I hate that my character just sits there jittering while damage numbers pop up. It completely removes any weight or impact from the combat at all and just makes me feel like I'm inputting numbers in a spreadsheet or something.
@nagginsnuggets9424
@nagginsnuggets9424 Жыл бұрын
They could use a new slot, call it a talisman or something similar, make it hang from the belt or add wrist wear. They could rework existing sets to include a 3 piece bonus and a 5th to allow for more mixing of sets, Just like trial sets have the bonus to trial and dungeon monsters, add an extra buff there to add flexibility in builds.
@Mortiel
@Mortiel Жыл бұрын
While I burnt out on the game, Warframe had a cool idea with items that would fundamentally change how an ability worked. Imagine if the Warden's Shalk ability healed allies or a DK's damage shield changed to an AoE fire damage. Something like that. Now, ESO kinda has this already written ability morphs, but most of them are very small tweaks like choosing between using stamina or magicka. The Arcanist added some far more dynamic morphs, but I think they could go further with an item in HTM's "class slot".
@silvercat18
@silvercat18 11 ай бұрын
Ah, warframe....the game that broke one of my keyboards after introducing those quicktime events in the Kahl content. Why did they want us to hammer keys like that? You are right though, the game has some great ideas, but never before have i lost actual hardware to a game.
@sawekraab304
@sawekraab304 Жыл бұрын
I would love if they add cloaks with some cool effects, it could change and add variations to most builds and would look awesome!
@RM19061
@RM19061 Жыл бұрын
That would take the game to a next lvl, custom and gear wise
@odiin16
@odiin16 Жыл бұрын
as much as i would love this to happen, i dont think it will happen as apparently the game doesn't have the clothing physics, the game cant handle it...
@SunBro_Talos
@SunBro_Talos Жыл бұрын
ZOS has stated in the past that they did not add cloaks or capes because the game can’t handle it. It already struggles to handle a large group of players in Cyrodiil… imagine if all of them had cloaks on top of that lmao
@RM19061
@RM19061 Жыл бұрын
@@SunBro_Talos pretty weird that a game as world of warcraft that is super old do have capes. And a game as eso what nearly came 10 years later out dont have that option. They really should have try a another engine from the beginning in my opinion
@ryanivers8815
@ryanivers8815 11 ай бұрын
I think a way to incorporate your idea while also combatting the issue of power creep would be that these class items, which take up one slot, give a significant bonus in one area for the price of taking a hit in another area. It would fit the theme that seems to play into the Hermeus Mora TOT deck too: that the setbacks makes these powerful cards nonetheless not overpowered since they can be disastrous to play if the setback happens to leave you open to your opponent in a way that is more significant than the benefit you get. In other contexts, of course, the same card bonus is overcoming it setback and can get you the win. So imagine applying this principle to item sets: people would need to really think strategically not only about what they pick, but also what circumstances those item bonuses and item setbacks should have them adapt to differently, so as to avoid succumbing to the setback while realizing the potentials of the benefits. This would diversify gameplay while also ensuring the class slot item continues to provoke strategic thought. If it's just benefits, one can slap it on and sort of forget about it. Not the same if it comes with both benefits and setbacks ;)
@ClassicIX
@ClassicIX Жыл бұрын
ZOS just needs to fix the stale meta and pvp. They need to balance the game separately, and make pvp actually give good rewards so there is an incentive to play pvp. ZOS needs to dial back the hybrids so there is more build diversity, and kill the proc/tank meta in pvp. Bring back skill pvp not the hand-holding. The same could be said about pve, BUT they will do nothing except milk players with crown crates until they put eso on maintenance when TES6 comes out. It's sad when housing is the end game of the the mmo and you need to buy a lot of the housing items from the crown store. ZOS doesn't play their own game.
@davidduvall1947
@davidduvall1947 Жыл бұрын
I like this idea. Here's a counter/additional proposal: class based Enchantment. Something in the form of a non-craftable Rune that provides a class-based buff. It could be a small buff that could be stacked with others of the same type or (simpler to code) a singular one-off allowing mixing and matching depending on your play style and build.
@ClassicIX
@ClassicIX Жыл бұрын
I agree with you 100% on the class-specific gem slot. However, that will only further break the balance of the game. The hybrids need to be rolled back slightly, and they need to separate the mag to stam max stats again. The sets in this game just need to be updated and to be honest i think they should make more sets be similar to 1, 2, 3, and 4 slot of gear sets. I love the weapon nd jewelry gear sets but they are so bad in comparison to just rocking 2 5 piece sets with a mythic. Also they need to fianlly address the 9 year-long proc set issue bc if they do not then introduce the class gem it will only make the master dw vate build more broken and dry in pvp, and in pve they still have not been able to balance procs with rel being just leagues above everything else and with hybrids the pve builds are all copy and pasted on every class.
@mikeCavalle
@mikeCavalle Жыл бұрын
two handed weapons got a bump to two (2).. but additional gear slots would be fantastic. please note that we have 8 free digits for rings 🙂 so ?? class rings from endless archive ??
@mikeCavalle
@mikeCavalle Жыл бұрын
ear rings ! sweet.
@ARealToothbrush
@ARealToothbrush Жыл бұрын
Screw that. I absolutely HATE endless archive.
@Alistair-ei4jl
@Alistair-ei4jl Жыл бұрын
Rings are already invisible so no new graphics to develop. But adding any new gear slots is going to add a lot of data maintenance to a system, that on console, already experiences performance issues. Even with the “new servers” performance is noticeably worse since the introduction of Infinite Archive. I can only speak for PS but some content is approaching unplayable on the 4 due to extreme lag, blue screens, and being kicked from the game for excessive messaging or internet connectivity when those issues did not actually occur. The PS5 performance is not nearly as smooth as it was when the new servers were implemented. I love the idea of new slots for class items but fear the toll they could take on playability.
@Lupinemancer87
@Lupinemancer87 Жыл бұрын
I have been enjoying ESO ever since I started back in the Beta, ofc, not initially as much as I do now, I had a bit of slow start with it. Is it perfect? No. Does it have flaws? Yes. Is there things I wish they'd change, and features I wish they'd add? Sure. But I love the game. ESO is my favorite MMO, even above WoW, a game I've been playing religiously for 20 years.
@su3stantial128
@su3stantial128 Жыл бұрын
Its hard to say man. Adding another gear slot would ultimately just raise the over all power creep which is arguably a huge problem in itself. If we keep going at the rate we are content will be soo easy they will have to overhaul the difficulty of all older content and not to mention what power creep is doing to pvp ATM.
@ShaunMcGuile
@ShaunMcGuile 4 ай бұрын
how about crafted gear where you can choose the 1,2,3,4,5 piece bonuses to craft in to the items based on something that drops...but only certain bonuses are available at each tier.
@zacharyhusk4649
@zacharyhusk4649 Жыл бұрын
I love eso. I love mmos. But mmos lost me when they took skill trees out. Im so tired of running the same thing as every other player. I miss the days of wow when you could take 100 players and no build was the same in terms of gearing or skills. Gearing in eso allows for variety but the skills don't. Everyone basically uses the same skills on their bars. The classes and gear make for the only variety in the play. Has been my only complaint about mmos since skill trees left.
@Unknown_Web_User
@Unknown_Web_User 11 ай бұрын
Their biggest problem is greed
@tehallanaz
@tehallanaz 8 ай бұрын
Ya like I’m even willing to pay for more if they will make cyro servers work
@street1111
@street1111 7 ай бұрын
1st thing I thought greed and pay to win smh
@Pharaoh_The_Great
@Pharaoh_The_Great 5 ай бұрын
And combat overall… the graphics I don’t really care about
@dutchalwayshasaplan4956
@dutchalwayshasaplan4956 5 ай бұрын
I mean I wouldn’t say they are as bad as other companies. They’ve given as in the last couple months 3 dlcs and a player home for free in the daily rewards and Morrowind and Imperial City is free for everyone.
@Physik-o9i
@Physik-o9i 5 ай бұрын
​@@street1111whats pay 2 win in eso ? If you're talking about eso plus every game has that nowadays.
@VolkerDittmar
@VolkerDittmar Жыл бұрын
I agree, and I think it is a great idea. Yes, this could affect the PvP balance, but this could be solved easily by reducing the bonus when in PvP. Four hundred or more sets are pretty overwhelming, and adding more won't give you more options. Another way would be to power up some older sets, which won't fix the problem. I would also love the idea of new items that say, “When wearing this, reduce the number of pieces to get a set bonus by one.” You can wear this item and have two five-piece-set bonuses, which will take up only eight slots. You still have three places left and even get a four-set bonus from this. You can have three five-piece bonuses when using an extra slot for this. This will even make three-piece sets more useable, which were used by no one at the time.
@Cooperharley0204
@Cooperharley0204 Жыл бұрын
Frankly, the whole idea that they're unable to balance stuff for PvE and PvP separately is getting old. All they have to do is add a stipulation for set pieces and changes that starts with, "when battle spirit is active...." World of warcraft does this and it works great.
@Adz2
@Adz2 Жыл бұрын
​@@Cooperharley0204Yeah exactly, I just think they are looking for excuses not to go over all the old sets and rework them to have seperate PVP specific stats and PVE specific stats. They could easily introduce this slowly by limiting what sets can be used in PVP and gradually grow the list as they complete the "Dual Functions" of particular sets
@Cooperharley0204
@Cooperharley0204 Жыл бұрын
@@Adz2 agreed. I think a big reason we don’t see a lot of these “no brainer” changes is because the top devs have moved to their new IP coming out in the future; the space oriented MMO/RPG. That’s why I feel bad purchasing things in the crown store too, as I feel like the funding support is going into the new game and not the one we’re trying to support here. But who knows! I’ve had a ton of faith restored since u38, 39 and 40 have dropped with the quality and quantity of content released. Future looks bright, but definitely keeping hopes and expectations low
@ssmith1352
@ssmith1352 11 ай бұрын
Would be nice to have a class set slot. Or let me ask if this would be crazy. Perhaps they could introduce a way to “absorb” gear abilities to another type of slot/slots, allowing players to take one, two or even more different abilities from gear. Maybe have quests that allow you to open “slots” for gear abilities. This would of course start to make the characters stronger over time as they add to the unique abilities. Also, Zoe needs to allow for actual gear one companions. If you’re going to push for more self quests/dungeons, then make it more fun.
@ssmith1352
@ssmith1352 11 ай бұрын
Sorry for the darn miss types, hopefully what I wrote is still understandable.
@nuarBlack
@nuarBlack Жыл бұрын
Class slots is a good idea. Them being BiS vertical progression is bad. They should be mostly horizontal progression just broadening playstyle options or they will be a balancing nightmare or will just further pigeon hole classes into certain builds.
@emrek99205
@emrek99205 7 ай бұрын
11:28 ESO did technically introduce a new gear slot. It used to be that each weapon counted as 1 item no matter what the weapon was. So dual wield and sword & board builds had 12 slots to use/fill but everyone else only had 11. Also necklaces weren't a thing in the very, very early game. So it was possible to have only 10 slots to use depending on your build and when you were playing. The idea of adding a slot that can only be used by class items is really nothing more than a selectable buff and not a gear slot. If no existing set gear can be found/crafted to use that slot then it isn't a gear slot. With a new slot you should be able to use two sets of 5 and one set of 3; instead of two sets of 5, one set of 2 and another one set of 1 (in the new slot).
@DHDragon
@DHDragon Жыл бұрын
Out of curiosity, do you keep your written build guides up-to-date? Because I'm looking at your Necromancer Tank and I just have no idea if it's still solid, if it's been nerfed to Oblivion, if there are better gear sets now etc.
@B1ackDahlia767
@B1ackDahlia767 Жыл бұрын
More sets. More sets. More sets. Zero added inventory space.💔 I'm surprised we don't have gems or something to slot in our gear at this point - or an option like you've suggested. Agreed.
@MrWacck
@MrWacck Жыл бұрын
you can just scrap them and reconstruct them for only a few transmutes
@B1ackDahlia767
@B1ackDahlia767 Жыл бұрын
​​@@MrWacckI have 20 characters, multiple tanks, healers, Dps, pvp, pve, trials, 4-man, etc. , every class, every role.
@brianfox771
@brianfox771 Жыл бұрын
At this point, I think that is all ZOS knows how to do, and CAN do, really. They've been hamstrung by the serious limitations of their engine, now, for almost a decade. They could make their lives, and ours, easier, if they just started removing an old set for every new set they add. Oh, and if the set takes like 5 paragraphs to explain how it works, then lets just get rid of the f***ing thing.
@D3th10rd
@D3th10rd Жыл бұрын
I think another thing that could be done, if they really aren't interested in making all of the sets viable, is to take a similar approach when it comes to mythics. From my understanding of them, they seem to either be buffed or kept subpar as to prove worthwhile to have on a build and interrupting the 5 piece set of one of your items while not completely being overpowered. Turn the Mythics into Tablets and the Class Bonus into Soul Stones. Mythic Tablets you still would have to find and discover through the antiquities system but you could equip to your character on the left side of the head in the character equipment panel, while Soul Stones would apply a class bonus to your character to change them up like the sets or even like the same kind of thing from Borderlands that would go on the right side. This would allow for a large amount of build diversity to explode. The only potentially negative impact is that the game becomes even easier, which is a downside to the hardcore players but a plus side for the casual and new players. While I hope they can implement something like this, I am also not holding my breath either. It's essentially the same thing that happened with Mythics way back, but even then that was just a single item interrupting your 5 piece where this is a whole replacement kind of deal.
@michaelowens4507
@michaelowens4507 11 ай бұрын
Been playing since the game was released. ANYWAY, what if, in addition to transmuting the traits on equipment; we could transmute the 2, 3, 4, and 5 piece bonuses of any set?
@stonaraptor8196
@stonaraptor8196 11 ай бұрын
Dunno how many times I bounced off this game. It's the combat, it's so bad. Meele, ranged magic everything feels just off and boring.
@tinythinker1162
@tinythinker1162 11 ай бұрын
Not sure whether itemization is the biggest issue, but I gave up on keeping up with theory-crafting many years ago because of reduced play time and the constant deluge of new sets. Yesterday I considered changing my original character (that has been neglected for years and years) into a stamDK, and there apparently are lots of poison buffing/poisoning sets, yet from what I read a handful of powerful generic stamina dps sets are all much better. I like the new class slot idea given that we are drowning in skill lines and item sets. New avenues for customization are needed. The recently announced Scribing along with Class Foci (a.k.a. class slot options) would be great for shaking up how devs think about making or revamping/pruning traditional gear sets. There could be more than just one option for each class skill line, or even some that effect all class skill lines. Not at first and not for a while, a slow release with feedback is required for the system to develop over time. I for one have thought of making a Coldfire DK since 2014 or 2015 so let's gooooooooo O.o
@TheBushWookiie
@TheBushWookiie Жыл бұрын
I always thought they would add 'gem slots' onto armor to give your gear a bit more variety which would buff specific spells/abilities. So you could for example use a templar class with all gem slots use to buff blazing spear which turns it into an execute whilst healing your teammates or something like rather than everyone spamming radiant oppression.
@rakooba
@rakooba 11 ай бұрын
Enchanting is an existing system that can do that perfectly instead of just the current offering
@spankyjeffro5320
@spankyjeffro5320 11 ай бұрын
Mandatory ESO Changes. No excuses. No exceptions. #1- 5 new classes. #2- 5 new weapons. #3- Every weapon ability to be unique to each class. #4- Craft bag permanent unlock for base CROWN purchase. #5- Mount abilities including UNLIMITED flight. #6- Unlimited block list. #7- Cooldowns on ALL abilities. #8- Cosmetics tied to achievements. #9- Gems easier to get through dailys, etc. #10- Repeatable gem-farm achievements. #11- Squash every meta.
@Acooky.
@Acooky. 11 ай бұрын
some of the most casual and backwards takes ive ever seen 1. no we don't need more classes as of now, fix the current ones 2. 5 is way too much, add 1 with a dlc and see how it's received, tweak it then add banother 3. LMFAO no, this makes absolutely no sense whatsoever and would just force everyone to migrate to whatever classes is the most optimal 4. i couldnt care less i have plus 5. no. this breaks the game on a fundamental level for both pvp and pve, you could skip pve encounters and not even siege in pvp...like have you actually played this game? 6. yeah you came off as this type of guy 7. why are you even playing eso if you want this dumb system? one of its only redeeming qualities compared to other mmos is the fact it's combat has a very high skill ceiling and is very fluid and fast paced...you wanna gut that because? 8. if by achievements you mean actual hard content and raids sure, if you mean go fishing and get a skin then no 9. crown gems? soul gems? either way this makes no sense 10. same as 9 11. actually makes no sense and you have no clue what you're even talking about. There will always be a meta, meta is just whatevers the best if they nerf what's currently the strongest people will just go to the next strongest thing dont comment on the game when you have 0 clue what you're talking about and clearly do not and have not played at a high level in both pve and pvp
@SkyrimBeast
@SkyrimBeast 11 ай бұрын
I just want to see more of a focus on bug fixes. I was talking with a few guildies. Craglorn's Seeker's Archive quest can't be finished even after all these years. Azandur's Favor is still broken in reference to activating an Ayleid well. Reports of this issue go back to April of 2023. These examples are just a small handful that I can think of.
@salinaember9527
@salinaember9527 11 ай бұрын
maybe they could add a light/med/heavy armor layer with a percentage chance of all sets triggering their 5 piece bonuses. you could wear a maximum of 2 additional sets, limited to each weight style. additional sets need to be one of 7 body pieces and they have to be fully worn as a 5 set. the chance of a set activating increases with your playstyle. if you use a lot of magicka spells and light attacks, light sets are boosted. melee stamina and dodge rolling boosts medium. blocking and heavy attacking boosts heavy. the outer main layer of sets you wear would have a higher chance of procing, with jewelery and weapons being active at all times. the main layer would be the only armor visible and if you choose to wear only 1 layer of armor, then its 100% uptime. so essentially, making useless sets usable with builds, adding more customization to gameplay and theory crafting, while reducing the amount of power creep.
@fmlopes8405
@fmlopes8405 Жыл бұрын
The game would be perfect with updates to ALL of its animations and feeling of weight. That's why I don't play anymore, I can't stand seeing my character running around like he has a stick up his ass.
@simonholmes6473
@simonholmes6473 Жыл бұрын
A feeling of weight to weapon blows would certainly be nice.
@ThatBaritoneGuitarGuy
@ThatBaritoneGuitarGuy 11 ай бұрын
The idea of adding class set slots reminds me of some Skyrim armour mods adding gear slots. For example, my Skyrim character uses an Ezio-style Assassin's Creed armour. It adds a cape hanging off your shoulder, and a couple things hanging off your belt, each being a separate item you can enchant. So, this many slots becomes THIS MANY slots. There is another mod allowing you to wear circlets WITH a hood. There is also a mod for wearable lanterns, which makes the lantern hang from your belt. That hanging from your belt slot is also how Inigo is able to carry Mr Dragonfly's jar. It is not so much a matter of engine as it is a matter of code. All you need to do is code the item to go here instead of here, so the class set slot becomes a cape, or something hanging from your belt.
@juliorodriguez4954
@juliorodriguez4954 Жыл бұрын
ESO can also have combine system. Where you can combine different pieces of armor, weapons, jewelry and mythical. Making a unique build! Imagine combining false gods with spriggan or ring of the pale order with oak soul or pillar of nirm! That would make the game more interesting and bring back old players. Also give new players a chance to experience a new ESO! I really want to know, do think my idea is good or bad? Please share your comments.
@blairpambrun4158
@blairpambrun4158 3 ай бұрын
for the class sets could they do like what trial sets did by adding minor slayer and brutality, monor agies etc. on the three peace
@skaronexe
@skaronexe 11 ай бұрын
I would totally support the idea. They could even implement it afterwards without changing that you need to collect those 5 set pieces. One possibility could be that after you collected the 5 set pieces, you have to craft them into a single new piece for a new slot
@pluvioisaplanet
@pluvioisaplanet Жыл бұрын
an extra gear slot would just be an excuse for me to ask for a visible cloak gear slot ;) Edit: You mentioning subclasses immediately makes me think of Guild Wars 2's Elite Specialization system which I've always thought is super cool, and I would really love something like that to give more class identity to the classes. Because currently, especially because of hybridization, a lot of the classes' meta builds tend to play the exact same, a lot of people have been saying it brought diversity into builds but it really didn't, sure it added extra options maybe for magicka dds, but overall it removed diversity between classes. You can of course just not go for a meta build, but you will have to deal with the fact that you're just not going to be as strong.
@dracoboar
@dracoboar 11 ай бұрын
6:24 I love how much effort you put into these videos. And I know how much time this kind of quality takes. However, we were more than 5 minutes into this video before. You finally mentioned what the problem was. That extreme amount of time made this whole thing feel like it was either click bait. Or you were just needlessly delaying to increase your view time
@dusk1947
@dusk1947 Жыл бұрын
So as a former ESO veteran with 1-2K hours over the earlier DLC's, no stranger to multiple other MMO's, and a gamer for well over 20 years; My problems were this: 1. Animation canceling as a DPS expectation by the player base in competitive content, or even the fact animation canceling is a thing for DPS... It is an unintended and completely unenjoyable mechanic coming from other MMO's into this one. 2. I greatly dislike the direction, aesthetics, and mechanics of the two most recent classes. The Warden was cool and interesting. The following two were both complete let downs. I would have vastly preferred new weapon sets over either entry. 3. The economy of the game, while interesting, creates a burden on players to meet the gold and time investment of "trade guilds". Which is a complete turn off. Combine that with how useful gold is to the game, and that dichotomy was grating. 4. The housing system in ESO is phenomenal. But the cap on the number of items is completely insufficient. Especially for PC players. You can't even decorate half of the larger and extra larger ones. It's a system I found completely compelling, only to be lured in, and then allowed to half-finish what I wanted to achieve. It's tease at best and was frustrating after the second or third occurrence. 5. The story content is very well done. Yet, after multiple DLC's it starts having a run-on feel. 6. And then there was the fact that some of the most compelling visual and esthetic reward I wanted for my account, were locked behind RNG loot boxes... No Thank You. Now, ESO is certainly a good MMO, I completely see why people enjoy it. That's why I hit nearly 2000 hours in it. But, those were the finer points which made me move on, and rarely look back. I will say, my favorite aspect of the game was its class build system. I think the gearing, upgrading, traits and armor system is extremely well done. But, when you don't fundamentally like the combat (due mostly to animation canceling), it's hard to move on from there. As for you're suggestion: Well, having seen similar paths taken in other games. It's just one more area for bloat. Adding new slots, then adds areas where bonus multipliers, skill interactions, and scaling in general will wreak havoc on the game balance. Every area of content will have to be rebalanced against players being that much more powerful, or that content will be trivialized. Your prominent examples here are EverQuest, WoW, & FF14. All of which have tried similar approaches and ran into similar issues. The more factors they add, the more difficult balance becomes, the more issues they have scaling older content, and the less likely any Dev is at balancing it all.
@comatose3788
@comatose3788 6 ай бұрын
just addressing what you said here. Elder Scrolls has never really been a class game. Anything added now is just that, added. As far as the set numbers, I'm pretty sure they have a few 100,000 to choose from.
@Gergbnaks
@Gergbnaks 10 ай бұрын
I would implement it as a stance slot, so you can add different stances for skill lines as a whole so like an assassination one siphoning one but also a two handed stance, werewolf etc, you can even put in lower level generalist ones for lower levels. On top of unique buffs you could even give them animation changes for combat (which could be hideable like helmets)
@kagehyo67
@kagehyo67 Жыл бұрын
I actually asked myself the other day, “Why am I still running the archive when the class sets aren’t worth it?” Haven’t been back in the game much since then.
@MarieElenaCambria1
@MarieElenaCambria1 11 ай бұрын
I just returned to ESO after 5-ish years and the amount of armor sets was an issue back then. You idea is amazing. Have you submitted this idea directly to Development team? Another idea is to combine sets within of course a criteria of some reason; creating a new set of two existing perhaps choosing the best of 3 stats, then renaming the set; "MarieElena's Noob God Set". Returning to the game after so long is really daunting. After a few days of reintroduction, first place I have to check out is Online builds. This is another issue that can be addressed. Where to obtain these sets is also utterly confusing when just returning. Are there working Add-ons that list where to obtain sets and a scale to progression there in?
@sk8legendz
@sk8legendz Жыл бұрын
3:00 just wish they'd fix the target system already "target out of range" can only be my fault when I'm actually standing too far away to attack/interact so when it tells me I can't attack or loot because "target out of range" and I'm standing damn near on top of XYZ, it's infuriating because I'm left to the mercy of the Game's whims of deciding when it's going to allow me to attack or loot XYZ.... It's been an issue since Elsweyr. *edit* I once even had my own self heal resolving vigor get cancelled because "target out of range"... its madness
@eustacemcgoodboy9702
@eustacemcgoodboy9702 Жыл бұрын
Disagree. If Endless Archive (EA) had must have sets then you'd be forcing me to play it. Furthermore, should soloable content reward better gear than veteran trials? No. So you can't do that. Simple as.
@aki13lack
@aki13lack Жыл бұрын
they can add double armor slot only for class sets that include jewelry, armor and weapons to buff the armor bonus, like wear 7 light armor pieces and with double slot you use 5 heavy armor class set pieces, so u get both bonus. people get more tank but also hit harder so its getting balanced and class sets get more required to wear
@seneftyrell
@seneftyrell Жыл бұрын
Absolutely agree, class slot, rol slot, earrings slot, really little things that can improve a lot, all classes play the same, feel the same, use the same gear, they differ because 1 or 2 skills which can be easily the same in another class. I think there are so many good ideas for ESO but the developers give us some things like with a dropper, i mean, really if anyone take a look at FF its overwhelmingly absurd how much they do all the time, there are 19 jobs/classes, 20 if we consider Blue Mage, all of them can be used with a single character just by changing the weapon and then of course the class gear. I can´t even remember the Best In Slot for any class a year ago, cause its improving all the time with the ever growing Item level, in ESO they gave us 3600 CP to make us feel there was a huge journey ahead... not true at all, after 1600 it's pointless, all the classes use the same gear as BIS, for over a year or more, if you want to go DPS and not fail, go for Pillar + Relequen, even if you are Magika, some other work, yeah sure, but a little less, and no one want's to feel a little less in a game where numbers seems everything. At this point i hate Meta sets, just because. I'm so happy playing those experimental out of meta builds that some players share, but guess what, i worth nothing using those if i want to join a Trial group, even if we won't be doing trifectas, not even HM. Sometimes i think ESO crew don't know their own game, don't play it, don't master their own business. Anyway... I hope they really pay attention to people like you since they already know who you are and listen to you.
@TheBewmstick
@TheBewmstick 11 ай бұрын
I had essentially the exact same idea. I was thinking even of a Tattoo slot functioning similar to a second mundus stone or something. However the new problem becomes power creep. I don't think that within ESO there's any accounting for player skills or gear, only accounting for player level. So imagine how quickly high-end content might become trivial if you're max CP with full BiS and your class set item giving you maybe 20% increased power on top of that. And if the trend continued as you suggested it would only become worse. The only workaround that I can think of would either be purely mechanical changes or power tradeoffs. For example with the nightblade class set, sure, 18% dmg and healing from siphoning but 9% reduced in the other two specs. Or for example with the Necro one make it so that you can use yourself as a corpse but can't use other corpses or something. I'm not here to figure out the exact balancing, those suggestions may be nonsense but hopefully the point is made.
@hioda5563
@hioda5563 11 ай бұрын
I agree 100% with the item slot idea. I know games that have like 4 extra slots for Charm, Cloak, Runes and Bracelets. All those have one or two abilities and there are a ton of different types of them. This really open up for tuning your builds. Lets say you get one Shadow Charm, Shadow Rune and a Shadow Bracelet, all of the same type you get some extra bonus for Stealth and P.atk for example, or maybe 3 diffrent of them unlocks a secret ability. And it should be a new way to obtain them by crafting and combining certain components.
@mave6602
@mave6602 11 ай бұрын
I could imagine a class crest that makes the Achive sets into 6 piece sets. They could keep the 2-5 bonus but get a Crest Item bonus and a 6 Item bonus. Nightblade could get "blood thirst" stacks with every Siphoning activation that is always active through a single piece that could be on the crest slot. The crest bonus is active if you wear the crest of the set while the 6 item bonus increases the stacks of the crest. Any nightblade could get up to 2 stacks of "blood thirst" by using it as a crest while the 6 piece will improve the stack up the 6. one could however also play the set as a 5 piece using the crest slot to get the full 5/5 bonus and the regular crest effect but not the trippled bonus to save a slot if one wants to skip the improved crest. I hope I make sense with my explanation. Edit: If no bonus slot is possible one could still make the Class sets a set with a 1 item bonus on top of the 2-5 item boni.
@marcocivalerian9099
@marcocivalerian9099 11 ай бұрын
it could also be a good way to buff the weaker classes like necro and magdk
@Ithiryn
@Ithiryn 11 ай бұрын
I think if they did something like this they'd also need to slap some kind of penalty for out of line abilities just to keep the class slot things from feeling mandatory, or throw in a class agnostic alternative for people who's character fantasy comes from their weapon/element choice and not their class like "Guildmaster's regalia - Your direct damage abilities have a chance to cause your next damage over time ability to deal 80% of it's total damage up front, but the damage of your class class based direct damage abilities is reduced by 33%" or "Battlemage's Regalia - Your weapon abilities are infused with the element it's enchanted with and if that element is shock, fiame, or frost you can cast destruction staff abilities with it as if it were a destruction staff of the same element."
@Valandhir
@Valandhir 7 ай бұрын
While I don't see itemisation as a problem, I'd have another idea, instead of more gear slots. A a crafting option. Imagine you could take 5 pieces from your sticker book and turn them into say "Lesser aspect of the Sergeant" (Sergeants Mail) which crafts that bonus on a piece of existing gear. Imagine 10 items from the stickerbook would make the "Major aspect of the Sergeant" with which you can add the 5 piece bonus to your existing different set. The pieces would then vanish from your stickerbook and would need re-farming to craft the aspect again. That would give us interesting ways to add 1 or more additional set effect to a character already wearing 2 sets, and also make sure your sticker book will never quite be complete.
@ben13254
@ben13254 11 ай бұрын
One addition I would say would be cool is similar to Borderlands 1's Relics. Changing elements with additional abilities, like a Poison for Mage nightblades, and making it some Magic Damage converted into Poison Damage can spread to another target. Also I could be upgrade overtime like a Skill Tree, and increasing the percentage of damage conversion, or the amount of targets.
@BrandonGrubb-e9i
@BrandonGrubb-e9i 8 ай бұрын
I believe the biggest issue is not having cross platform because the player base is small for a big mmo
@meredithodonnell4298
@meredithodonnell4298 Жыл бұрын
Forgive me if I'm missing something in your explanation as I haven't been playing a lot this year due to health reasons. But if this is armor you can get as a solo player (ie someone who doesn't do trials) wouldn't it be best then?
@temjiu9915
@temjiu9915 11 ай бұрын
Good idea. I do think that itemization is a limiting factor. skill morphs is another. I just recently returned to the game (I've played off and on since it released), and I was literally thinking to myself today as I unlocked some morphs on my new character, wouldn't it be great if they added an additional tier of morphs? perhaps the same amount of points, or only a few more, so you could choose to be more generalized in your skills, or sacrifice some extra skills to make a few really focused or powerful. extra gear slots just seems logical to me, like earrings, or perhaps a "brand" or "mark" slot for the class specialties. I would love to see more ways to change the very old skill systems which hasn't changed much at all since release, they've only added a few classes to spice things up. I think introducing some class questlines for those brands would be fun as well, since you want to make it an ESO experience. Like having to find a specific master of your chosen "art" style within your class, and have a decent questline they send you on to unlock your specialty. Magika brands would have to start at the mages guild, stamina at the fighters or thieves guild, etc. great way to link older guilds to newer content, then they could send you to your specialist. Like with the nightblade, if you were going for the drain concept (blood mage) you would find some old blood mage on the outskirts of Oblivion. or if you're going the route of assassin, you need to hunt down the world renown assassin whowusthat, last known to be deep in the bowels of X city. Or how about a beserker line for dragonknights, and you need to find an ancient Nord warrior atop some peak somewhere. lots of great story to be had in this stuff. unlocking the brand could even unlock the next tier of morphs for that skill line for you, and then allow for a brand of your choice, etc. It would add allot of depth to the old and dusty class design, which given that it's Elder Scrolls, should be a major focus.
@francescoiadicicco1266
@francescoiadicicco1266 11 ай бұрын
What about class sets that add brand new skill trees or unlock skill trees from other classes to make true hybrid builds?
@ShadowProject01
@ShadowProject01 11 ай бұрын
I think the class slot could go beyond the good idea you just mentioned. You can carry that “subclass” prospect into the CP system as well. The perks for these special section should fundamentally alter your abilities, animations, weapon skills, buffs specific to your class, etc. the cost for these perks can be higher than average since they provide such unique and powerful abilities (make them like 50-100 points depending) there would be a great incentive to flesh out special class perks because you get fresh new animations, particle effects, and more refined damage/buff/debuffs.
@val_hallen
@val_hallen 11 ай бұрын
Back when High Isle was about to come out, I was a biit surprised and saddened by a card game being a thing in a chapter about knights kinda, I had a little stream of consciousness idea, about expanding on solo pvp and making dueling a less useless activity - knightly orders tournaments... Rewarding a new gear piece - medal, which can be upgraded with ribbons, essentially making it a one-piece multiple custom bonuses set. The trick is you'll have to work every tournament to keep it (or upgrade/downgrade to a better/lesser version). I guess class thing can fit into it well. Like, your order would be determined by your class, and the main medal bonus improves your class abilities, power determind by total amount of wins you scored in a tournament, and other traditional bonuses you get by getting to choose a desired ribbon after moving up a league every couple of wins. I know it sounds very messy rn, but, hey, I am not getting paid to figure it all out, I'm sure if a couple of pros got into it, they could turn it into something great...
@boydriceisawesome2520
@boydriceisawesome2520 11 ай бұрын
what could be good also is more versatile mythical or class mythical. we spend 3 weeks hunting for a mythical but if its for dps well too bad if i want to do a healer character i have to hunt another again so what if they do ultra versatile and powerful mythical that the effect would change based on role you change your role in group options it change the effects why class well because arcanist specifically use cruxes and others classes has well different skills i think that would be awesome that way we hunt mythical yes but better quality and they can be used on more characters because for dps sure its easy you have oakensoul but for tanks and espacially healers its more tricky
@melgazarconcepcion1105
@melgazarconcepcion1105 Жыл бұрын
also, so that they dont waste the existing 5pc class set. they can introduce a new class trial where if you finish it you can like forge the 5pc class set into 1pc were only the 5th bonus will stay but the 5pc will be condense/combined into an ultimate class item that you can slot into that class slot. this way they dont even need to redo the archive sets but add a new content and give players reason to go farm the class 5pc sets.
@melgazarconcepcion1105
@melgazarconcepcion1105 Жыл бұрын
the slots can also be called "path of calling". like its not just class set but a special slot. like an special talent slot. collect 5pc of items/sets and forge them into: "fishing rod" - talent for fisher (get 1 more fish per hook). "spatula" - talent for cooks (chance to cook provision with extra effects), of course "dragon horn"- dragonknight tallent (5pc bonus of the class set). the possibilities will be endless! (i mean "infinite" lol)
@Nerd_Adam
@Nerd_Adam Жыл бұрын
I agree here Hack, I have often thought tbh with all the arena set bonuses and monster set effects it would be cool to be able to use these alongside 5 piece sets. So my thought on this would be to have 2 trinket slots added. So you can then destroy arena set items and monster sets etc to power a trinket and equip it to gain the effect of the set you have destroyed. We could then have these awesome sets alongside 2 5 piece sets and a mythic item if we wanted to. This idea should be pretty easy to implement too since we already a system within the game that lets us consume crafting tables to add to an already existing item. So it would be the equivalent that for 2 new gear slots. Could include trinkets as craftable vessels for the effects too using JC while we were at it.
@Tilley53
@Tilley53 11 ай бұрын
This is a great idea, i like the option of adding a slot for class sets. They could even go as far as making skill line sets. Like an archer set that gives increased ranged damage. Or a sword and board set that gives increased block, or reduced crit damage when blocking, or something cool. I also think they could add in 2 earing slots for jewelery crafting. And adding in those 2 slots would open up sooooooo much more variety, and you could maybe fit in a 3 piece with your 5 pieces, or fit a full monster set, a mythic and 2 five pieces while having both 5 pieces active 100% of the time. Idk some bit of variety just from adding earing slots would change a decent amount. I do think a lot of sets need some buffs. Id like them not to nerf strong sets right now, but instead buff weaker sets to try to get them on par. And if the weaker sets get too strong thats fine, it just means a new meta
@les8947
@les8947 6 ай бұрын
i agree. other mmo's have what i can describe as "job advancement". say they start as a regular mage but then they can specialize in healing and become a cleric or into more damage and become a lightning wizard. Since eso has skills structured the way that they are this wouldn't work obviously but as you said, having something in the game to let us "specialize" or lean more heavily into a playstyle via a buff would be nice
@swampsect
@swampsect 11 ай бұрын
I've been playing since beta and you know what my biggest problem is? Is that nothing ever changes, I don't want WoW-like changes like every patch your character changes almost completely, but new effects, new spells & skill-lines for existing classes would be nice. Also, new character models would help bring more people in. Also, as someone that's SO invested into my main, I wish I could somehow change class, a class change token would be nice.
@MalcomMalediction
@MalcomMalediction 11 ай бұрын
agreed alucard. I also would really like better character models cuz the High Elves just look mean, old and ugly loool it can be difficult to make them look good.
@MalcomMalediction
@MalcomMalediction 11 ай бұрын
FF14 is great cuz u can easily change your class aka job and not have to spend any real money to do that. It just a simple click and u switch from like paladin to summoner after you unlock the job through quests.
@swampsect
@swampsect 11 ай бұрын
@@MalcomMalediction I played the hell out of FF14, after a few relics and all jobs maxed -- I realized that it is not the mmorpg for me. It was a good experience, especially the MSQ. But yeah, the job system is the best class system of any MMORPG.
@axelanders1011
@axelanders1011 11 ай бұрын
Great summary and love your suggestions! Was wondering about the point of these class sets as well and man would I love to see another gear slot, just one more ring that could enable to wear two sets, a mystic and an undaunted could make great combinations possible. Hope a dev is listening! I love the idea of Class specialization via its own slot also instead of more mind bending set options.
@everettebrown5065
@everettebrown5065 11 ай бұрын
They could add in three charm slots where the charms go and show up on the belt. This would allow for three five piece sets or a mix of a monster set, a mythic, and two five piece sets that would open a door for far more unique builds.
@Zetler
@Zetler Жыл бұрын
This will happen in any live service game after 10 years. Plus the game's direction of being casual friendly runs counter to the trend of action based soul-likes combat. Its time to look toward the future because ESO is essentially a sunset product at this point.
@WarriorTRZ
@WarriorTRZ 7 ай бұрын
I suggested in FF14 that since class artifact weapons are usually their own thing that they make Off-Hands into their own thing for them... You could do that here, but as it's own slot. (FF14 Artifacts could really just be one slot, rather than a Mainhand-Offhand. Since half of them are two handers anyway. And some are "Pairs" of their own) A 1-piece Set, that you can upgrade and swap out for a different version. Make them Passive at the start but once you've upgraded them they become "Upgrades" to the skill line. Could even make the Slot work for any Skill line... Add it as something that comes from Scribing? (Maybe) and it's like a Record or Item that's specific to the class, the Upgrades to it could even be class Questlines, devling into the past/historic figures or factors that made them what they are. Who knows.. brain is all over the place.
@michaelyancey2742
@michaelyancey2742 10 ай бұрын
I agree with adding an extra gear slot, for further customization, I think it would even make it more playable and fun, they do not need any more set items, and most of the set items are a variation of some of the better sets in the game. I think if they added the gear slot and one more jewelry slot that would even open up more opportunities for customization. More variations of the morphs would also be nice, which would even add more variety.
@Drerven
@Drerven 11 ай бұрын
It sounds awesome on paper, but I imagine the technical difficulty of adding gear slots is probably substantial/opening up a ton of balance issues and new bugs. However, on the idea thar we are giving up a 5 piece set, I would have accepted 3 piece class sets because then we could still wear a mythic and full monster set.
@Rataroto
@Rataroto 11 ай бұрын
In my opinion, the gave should reward you for using: monster set (head and shoulder) mythic (1 piece) arena weapons (both weapon slots) Then reduce the game to 4 piece sets, and 3 piece sets, 4 piece ones would be more proc oriented, and 3 piece sets are more stat and utility oriented. This way you would be able to: Monster set - Your Undaunted Flavor Mythic - Something that changes your playstyle a bit Arena Weapons - According to which combination of weapons skills you run 4 piece set - Your proc 3 piece set - Your utility or stat buffs Class Alignment - Which skill line in your class are you favoring (akin to what you detailed) And as we delve deeper into this system and ge OTHER class skill lines there. Maybe even align with Guilds as well, actually make them mean something to your loadout.
@emrek99205
@emrek99205 7 ай бұрын
12:14 the Siphoner tree is almost exclusively magicka based. Which means if you are playing a stamblade then that set is pretty much useless. 118% of nothing is still nothing. And only 2 of the 6 skills in that tree are any good but don't work well together, so you really pick 1 of a choice of 2 - if you are a mageblade. Overall the NB sucks. Both in how it works but also in its skill selection. Anything you can do on a NB you can do a LOT better on any other class.
@Zebulization
@Zebulization 10 ай бұрын
Guild Wars 2 did this. They called it the relic system. The problem is they removed the final set bonus from equipment and stuck it onto the relics. (the sixth rune bonus in gw2 and the 5th equipment bonus effects of eso are equivalent, imo) The really bad thing gw2 did was use this opportunity to just remove effects from the game that the devs found problematic. Like when a set bonus would temporarily summon a minion to fight for you. There are no relics that do this, the temporary summons are just gone. Another problem is that now gw2 set bonuses are just various combinations of stat bonuses. The new equipment slot (relics) stole all of the flavor from the equipment sets. If ESO does a similar relic system do you think that they would add significant bonuses to this new equipment? If they did would they gut their current existing set bonuses like GW2 has done?
@sixdemonmag3327
@sixdemonmag3327 8 ай бұрын
Customizable Gear for every piece: Chest stat > Stam or Magicka Chest Extra > Stam, Magicka, or Utility Chest Set Ability: Always active I don't think toggle sets would be too far of a reach.
@Torchwick109
@Torchwick109 11 ай бұрын
For the most parts I do agree and like your ideas for a new gear slot, but I feel like this could be added in place of something like a monster set. When I first heard of these class sets, I was hoping for something a little more ambitious than what we actually got. I was hoping for some armour sets that altered how some skill worked, something like a 3rd morph for certain skills, for example on a Necromancer summoning Skeletal Arcanist/Archer would summon 2 or 3 summons who deal slightly more damage, have slightly more health and remain summoned for longer. It would turn the Spirit Mender into a pet similar to the Daedric summons on Sorcerer, and they would need to be killed to take them off of the field. Things like this could have really changed how people played their classes.
@GanMic
@GanMic 11 ай бұрын
I had an idea. How about rewarding a maxed out sticker book for an item set? When you max out an item set, you get the ability to produce a mythic that has that set’s five-item bonus. You could also make a bound mythic for crafted items if you have 9 traits.
@Oduunich
@Oduunich 11 ай бұрын
Having been playing MMOs since I started EQ1 in Feb 2002 (we don't count RuneScape in 2001 >.>), the original class Epics & later on 1.5 & 2.0 versions were monstrous quests that gave you something that was hard to beat for a very long time. It was worth the grind if you were willing to do it. Today's players don't have the patience or will to do those kind of quest chains any more, & too many devs have gotten too lazy & just resort to grinds (make 10,000 of this, kill 2,000 of those). The current class sets are exactly worth the effort you have to put in. I would love for them to put in an Epic Class item or set, but they would also have to be as customizable as our builds are. This would also mean locked to a character, not the account, & not changeable after the fact.
@cedriklorrain8175
@cedriklorrain8175 Жыл бұрын
I have been saying this for years for the mythique, it really damage the impact of the monster set, u have to choose now, that would be awsome if they added cape witch is the item slot for mythique and you would still use the monster set. What u said would be awsome having this in our build option. I would call this a token and you could slot it on ur skill tree. Also we could really make it in sub classes if u can choose ur main category (assassination, Shadow and Siphon) and still have the chance to add 3 small token that would either buff a skill or add special effect The Drainer sub class could be All damage heal you for 10% of damage dealt and then u have 3 other option like ''when you crit, it fully heal you'' '' Excess healing from this effect convert into extra crit damage'' '' While you are being heal by a siphon skill and you are under 50% health, gain a shield"". You would have to farm this only in archive and u might have more than one option for ur main token for every category but u can only choose one from them.
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