actually you only need 1 Small Rocket Fuel Cache Partition II + Zainou 'Deadeye' Missile Bombardment MB-703 + 1 Antipharmakon Toxot to hit a flight time of 2s flat on the garmur. Drugging up a bit and using a 24M isk hardwiring implant may change the comparison if you only have to drop one of the hull rigs.
@eveiseasy7 жыл бұрын
Thanks for the info. If you're going to make the fit a little more expensive that's great to know.
@simonmasla7 жыл бұрын
Thanks for the explanation about the missile flight time, I had no idea. It sounds like a the type of thing CCP really ought to just fix, or at least explain as a type of 'missile falloff'.
@kevinpeno7 жыл бұрын
Because server ticks are every second similar effects occur on every module with time related stats (effects very, but the rounding always happens). With most things it carries on to the next tick, but with missiles it depends on when they took flight (fire rate) as to when the final tick ends their flight time (flight time compared to server tick). They really couldn't fix this without relying on client-side or reducing tick time.
@simonmasla7 жыл бұрын
Ah I didn't know the actual cause of it. In this case it is exacerbated by the short rocket flight time exacerbated by the Garmur's specific bonus. You could argue its an interesting mechanic, but without being mentioned specifically it is unintuative. A simple could fix it by ensuring that the flight time can only be an integer, and then adjust the speeds to make appropriate tweaks to distance. Then the distance shown by hovering over the module is in fact accurate, without needing to complicate the current system further by introducing 'missile falloff.'
@kevinpeno7 жыл бұрын
Yeah, I'm with ya. I like the idea that missiles "feel different" because of flight time vs falloff, it makes them more unique (otherwise they'd just be end of cycle hitting artillery?). It does lead to the strange situations like this (especially with the bonuses as you mentioned) though that make them harder to understand. I don't know that forcing whole numbers would really help though given that pretty much everything in eve generally adds a bonus by percentage, non-zero values regularly occur. Knowing this server tick info should help you in the future though! e.g. that things like getting an align time of 2.5 vs 2.99 (both are rounded to 3 secs) are useless might allow for a little more versatility in those fits.
@darkonchanlin73877 жыл бұрын
I've use something similar, usually use faction ammo and fly it like the Dual Prop Dram in Low Sec. As you say, great anti LML Garmur.
@ssj4nappa7537 жыл бұрын
Dual Prop be daddy.
@eveiseasy7 жыл бұрын
When I said I love DP I meant Dual Prop.
@DevinSmith567 жыл бұрын
Sure you did... Great video as always o7
@willowtan71134 жыл бұрын
Is this still how missiles work?
@Patrick_from_Youtube7 жыл бұрын
these are really common in FW LS
@ratatataraxia7 жыл бұрын
Can I get a few examples of ships I could be hunting with this, and which I should avoid?
@orkunsevengil3366 жыл бұрын
slicers.
@elduderino74566 жыл бұрын
11:55 cmon pls
@N0LYF34 жыл бұрын
don't covetors have drones lol? what is ec-300 for 500 bob
@Hawkcelpa4 жыл бұрын
Alex*
@TheHandleOnYoutube6 жыл бұрын
So i'm really new to this game.. as far as pvp goes... and i just spent 300mill on a garmur set up lol i may need help.
@SuperGamli7 жыл бұрын
Wtf, that is so dumb...So the rocket range should be modified to a real range on the interface in the fitting.
@eveiseasy7 жыл бұрын
It would be great if they could update rockets to be checked every 0.1s instead of every 1s, that would increase consistency a lot, but would also pressure the server a lot more in big fights.
@19Tharg765 жыл бұрын
ah suitcase i didnt reconize you with youre clothe's on
@metz647 жыл бұрын
That's my fit yo :D
@glitchlife46397 жыл бұрын
You stole my fit. Didnt like being killed by me did you?