Matt, I started watching this series when I was in middle school. This week I began college as a creative writing major. Without this series I would never have discovered Dungeons and Dragons, DM’d for my friends (with varying degrees of success), or ever developed the courage to put my content out there for others to see and judge. This series inspired me to peruse my love of storytelling , and changed the trajectory of my life. Thank you.
@MauDib3 жыл бұрын
That's awesome!
@totlyepic3 жыл бұрын
This is dope as hell.
@MCXL11403 жыл бұрын
Old feelings intensify
@andrewshandle3 жыл бұрын
@@MCXL1140 my goodness, this was like a punch in the stomach. ;)
@pmpm12563 жыл бұрын
This is amazing. I started watching this in high school, and now I'm almost done with my masters, not in something that's super related but I don't care because I'm going to try to make game design, and maybe some writing, a career. No amount of schoolwork keeps me up until 2am because I simply must get my ideas out on paper. Inspiration for aspiration is a wonderful thing.
@DaBezzzz3 жыл бұрын
Spell list for the Dungeon Master class just expanded - Orcs Attack - Everybody Loves Zombies
@bretterry83563 жыл бұрын
Don't forget -The clock is always ticking
@fhuber75073 жыл бұрын
Rocks fall You hear (See... Feel...) an explosion
@chastermief8393 жыл бұрын
- Chase Them Up a Tree - Light the Tree on Fire
@TJDieter21913 жыл бұрын
"The Earth Elemental Steps On Your Head (to make sure you're dead)."
@digitaljanus3 жыл бұрын
-Patented Colville Screw- Colville's Patented Screw (Should have put this in D&D format originally, d'oh!)
@ashtheswan7053 жыл бұрын
“If you’re thinking about correcting me on that last sentence… i very strongly urge you not to.” Man i could feel the pure DM menace rolling off this sentence
@Alakadoof3 жыл бұрын
"It is okay to kill a monster. In fact, it is a good thing to kill a monster" Monsters Inc. just got real intense.
@primusinterpares57673 жыл бұрын
Imma roll up on the blue guy and the eyeball guy.
@LordVader10943 жыл бұрын
They opened the wrong door!
@elijahdavila36843 жыл бұрын
So do they count as like aberrations or...?
@3nertia3 жыл бұрын
@@elijahdavila3684 They're from another plane of existence so there's at least some evidence for the position, yes
@flyrefi3 жыл бұрын
This fills a huge hole that I’ve felt for a long time in how I consider my games, especially the part about creating a balance between unambiguous and ambiguous encounters. Thanks.
@LanternNoirPresents3 жыл бұрын
I did this to my players a bit back. I kept giving them moral choices and missed how few and far between the clear "this thing is bad and should be killed" moments were. We had the paladin rolling initiative while the party was shouting "wait! She can be rehabilitated!". Good times...
@TheNerdySimulation3 жыл бұрын
The Unicorn _is_ a Monster, just not for the side we typically align with.
@RedLoop420693 жыл бұрын
I had kickass "evil" campaing with goblin PCs. "Evil" because it wasn' goblins' fault that Unicorn was tasty and had legendary actions on CR5, making him perfect boss for bunch of 3rd lvl characters
@daveschrumpf82613 жыл бұрын
Also a good way of forcing a moral quandary for players (if your party likes that sort of thing; not all of them do)... a plague/poison is affecting a whole town, and the local Priest tells the PCs that they can cure the ailment, but they need the horn of a Unicorn. So do the PCs hunt down this creature of absolute good? Do they let the town die rather than risk the vengeance of the fey/a local Druid? Do they seek some other alternative means of getting the horn?
@3nertia3 жыл бұрын
@@daveschrumpf8261 Or do they just find the unicorn and ask *it* to help :D
@l3lackhusky3 жыл бұрын
Ever wtched Super Natural :D That Unicorn was a dick :'D:'D:'D:'D
@AnarchicArachnid2 жыл бұрын
nah, evil Unicorns can and should exist in more settings
@Arikj7X3 жыл бұрын
Can the MCDM “monster” book be called Colville’s Creature Compendium?
@-haelbarde-95253 жыл бұрын
Ooh, Compendium rhymes with MCDM. That's satisfying.
@CptnHammer13 жыл бұрын
Mattholomews monsters
@Yora213 жыл бұрын
Matt Colville's Monster Compendium. MCMC
@Shrooblord3 жыл бұрын
@@Yora21 MMMMMM SATISFYING
@anthonynorman75453 жыл бұрын
This whole thread is delicious!
@fungalmage33363 жыл бұрын
11:38 "I could easily run a campaign where the world is overrun by demons, and devils, and undead... I do not think that game would ever get boring." This is just Diablo, but in D&D. I'm with it; a gritty dungeoncrawling campaign with a ton of magic items in the style of Diablo.
@stefanandrews50983 жыл бұрын
Grimhollow calls to you
@mcolville3 жыл бұрын
I ALMOST SAID "Diablo, basically" but I couldn't remember if you ever fought "Evil Humans."
@fungalmage33363 жыл бұрын
@@mcolville Oh my goodness, the man himself replied to my comment! I'm honoured. Thanks for getting me into D&D, by the way. I would never have picked up this hobby (or had a place to put all of my weird monsters and locales) without these videos showing up in my recommendations a few years back.
@Bluecho43 жыл бұрын
Heck, back in 2nd or 3rd edition (both, I think), there were Diablo D&D supplements. Guides for adventuring through their areas, monster stat blocks, rules for generating random magic items according to the game's style, and even a secret ultra-hard cow level.
@jamesforgie65943 жыл бұрын
@@mcolville I’m pretty sure there were at least some evil humans, but they were cultists and you were pretty sure they were just as evil as the demons. I seem to remember fighting an angel in Diablo 3, but I think they were somehow supporting the demons and/or actively trying to stop you from saving the world.
@Aarongorn3 жыл бұрын
I simply HEARD about the face hugger and chest-bursting scene when I was a kid (from my uncle) and I didn't sleep for, like, 11 years.
@voshadxgathic3 жыл бұрын
Yeah, now you just need to worry about the real stuff, like 3 foot long worms in your water supply and flys that lay eggs in your skin.
@boywondamus3 жыл бұрын
I never have seen Alien but I did have nightmares for most my childhood by seeing this scenes parody in Spaceballs. Spaceballs gave a nightmares.
@TheLawliet103 жыл бұрын
Matt: *Talks about how to use factions over species in TTRPGs* KZbin: Ah yes, you're playing World of Warcraft
@SAC21163 жыл бұрын
Back up a few years to everquest.
@Jiraki_the_Wingless3 жыл бұрын
@@SAC2116 People old enough to want to back it up to EQ are usually old enough to understand that factions over species isn't a uniquely video gamey situation lol
@deanthomas49293 жыл бұрын
Factions are great because you can diversify the members of that faction a lot. A faction can have any combo of animals, humanoids, equipment, and tactics
@Volcrain3 жыл бұрын
In the campaign setting I designed roughly 4 years ago, (a friend at work asked me to run a d&d campaign for her and some others) that I still run now, my original voracious monster species were Orcs. They are, in my setting naturally aggressive and violent; only respect strength and revel in bloodshed and torture. I took my inspiration from Tolkien for them and it wasn't difficult to extrapolate this out. The reasoning behind their unrelenting wickedness was an ancient curse they were under. Since my players 3 years later have done the job of lifting that curse, they haven't yet had to adjust to the world where orcs could be reasoned with. Now they are split into factions, just as you described here and I'm looking forward to the players adjusting to it. A big thanks to you Matt for providing excellent DM support for my game and many others who you've helped all these years. It wouldn't have been nearly as easy or fun without your input.
@fmbz8583 жыл бұрын
"No such thing as a Mind Flayer that is your friend" .. oh why, Clarota... Clarence! :'(
@brookejon36953 жыл бұрын
@@Dave-xe3yi Sign me up.
@AzraelThanatos3 жыл бұрын
@@Dave-xe3yi There is also Fred from D&D: Online, he's one of the more interesting NPCs in Stormreach
@W417on3 жыл бұрын
You beat me to it 😅
@ghostbirdofprey3 жыл бұрын
@@Dave-xe3yi Does he literally suck the bad thoughts out of their head?
@KanuckStreams3 жыл бұрын
@@Dave-xe3yi [Ah, I see you have developed a severe trauma from this memory. Let me help you with that.] *OM NOM NOM NOM* [There, your trauma has been cured. Please try not to think about it, as your brain will try to look for a part that literally isn't there, and it will cause you pain.]
@geckothegreene3 жыл бұрын
Great advice. I think the a world where there are no unambiguously evil "zombie" factions could be compelling for many TTRPG systems, but a monster-fighting focused game like D&D does kind of need a guilt-free "dart board" for the players to target. It can be surprisingly easy to leave a zombie faction out of world design too, especially if the overarching campaign conflict is more of a grim situation or natural disaster than a conquering BBEG w/ minions, but for a D&D style system, indulging in periodic sessions of guilt-free monster-slaying is kind of necessary to prevent ethical fatigue creeping into the main gameplay loop and diluting the fun.
@jasonGamesMaster Жыл бұрын
Yeah, for sure. Although in many of those games that don't need pure evil are games in which the players are in some form evil themselves. Cyberpunk, Shadowrun, the World of Darkness (either one) all have that, but even they still have SOMETHING usually....
@aaron21873 жыл бұрын
I run games with just Monsters. My players aren't keen on moral quandaries, they like to just smash things and Im fine running that game because its fun letting the players kill things and telling them 'goodjob' then giving them tons of gold that they inevitably never use but it doesnt matter they just like having it. It's a simple game i know but they have fun, i have fun and that's all that matters.
@brookejon36953 жыл бұрын
Speaking of tons of gold that never gets used, consider the possible complications that might arise from having a massive hoard of gold if you were in Tolkien's universe. *whispers*: dragons
@mjnior3 жыл бұрын
Too much gold? Make the group in charge of a small keep. They must pay for hirling's and use their wealth to prop up a local community. There will be at least one or two players that will love being nobles :O
@aaron21873 жыл бұрын
@@mjnior thanks but I don't really need advice, my players just like having gold, they for the most part don't care about any sort of verisimilitude, they just like hunting monsters and getting cool magic items like 90% of the time, every once in a while they check out something and that's when I open up the world for them.
@Heritage3673 жыл бұрын
@@aaron2187 and that is totally cool 👍
@elijahdavila36843 жыл бұрын
@@aaron2187 A regular party of dragons
@johntracyr3 жыл бұрын
Unambiguous bad guys. This is the lesson that took me the longest to learn, and I still struggle with. Gotta step back and not try to create some humane spark in a battered enemy every battle. It becomes such baggage for the players. That and they don't want a 10 minute history on a river. Great video.
@haerthguard3 жыл бұрын
Can I play in your game? *I* want a 10 minute history of a river....
@CaptPoco3 жыл бұрын
Someone is channeling Tolkien every time they sit down.
@neilwickman3 жыл бұрын
Villians can have nuances because you get a lot of time to know and struggle against them, or try to convince them, even redeem them, before they stop being villians and either become heroes, history, or a corpse. But good unambiguous monsters are essential to even a game full of nuances because if I am being forced to smash something to death with a hammer I want to know I'm not a violent thug for doing it. In the classic "Wargames" sense, if the D&D campaign is too fraught with moral landmines then the only correct move is not to play--and not in the snotty sense, but if everything I do makes things worse then the most heroic thing I can do is admit I'm not helping and hang up my smiting hammer. I have a friend who was a DM and did the classic "You come across the goblin nursery deep in the caves" situation and I spitefully just torched the whole place because I wanted to push back on it. If the book says "always chaotic evil" and my character has grown up knowing goblins only as peasent-murdering sadistic wildlife then I'm not being evil if I torch them. I'm providing pest control. I as a player do not know if goblins can grow up to be good--I hadn't met any goblin NPCs that did anything other than kidnap people, work for evil wizards, and try to kill me. Maybe they cannot. Does my character know differently? I asked what my holy character would think before I did it too. I just think my refusal to engage in post-hoc nuance shocked him. Goblins and Orcs really shouldn't be listed as "always evil" in setting documents if they're humanlike enough that you start asking if they're innately evil or just raised that way. As soon as something is 'evil' because it was taught to be you've already plunged too deep into moral complexity for it to be a monster.
@garysturgess67572 жыл бұрын
@@neilwickman Honestly I've never really seen the point of including nurseries and so on within adventures. I guess it's realistic if you invade a lair that the warriors will have kids and mates there, but from a gaming perspective you're just asking for trouble if you place that encounter. At best, everyone is on the same page (whether it's "they're innocents, we'll just ignore them and tell them to get out" or "they're irredeemably evil, let's butcher them all" comes to the same thing) and it wastes time on a "NOP" encounter; at worst you have the players get into a shouting match for the next 30 minutes. I won't say it's never appropriate - I can see a use for it in something like Vampire where you want a moral dilemma (after all, if you play Vampire 'as intended' instead of 'superheroes with fangs' the way that my group and I do, moral dilemmas are to Vampire what killing orcs is to D&D). But throwing it in just to fill up an otherwise empty room is short sighted, IMO.
@blobjorn32482 жыл бұрын
@@neilwickman Depends on the race. Gnolls are evil because Yeeohngu has influence over every one of them. They are hard-wired to be destructive and gluttonous. Some may be strong enough of will to resist, but few of those would probably make it out of the pack alive to begin with. There are also varying degrees of evil. A mob boss who deals in illegal imports and drugs could also be the only person keeping the streets of the city devolving into rampant chaos. He might see himself as a lesser of two evils. A goblin might be "Chaotic Evil" simply because they do not think about (or care about) the consequences of their actions. They don't seek the death of others, but if they end up killing someone, they might have an "oh well" mindset. Alignment is objective in the world of D&D. There are cosmic planes of existence based upon alignment. To put real world ambiguity and nuance into that system is not using it as intended.
@derrmeister3 жыл бұрын
08:00 "This is Anne Orc" shit, now I can't let my players kill Orcs anymore, thanks...
@perryholley60053 жыл бұрын
"Anne Of Orc Gables"
@jackielinde75683 жыл бұрын
Go get your crossbow, Annie Orcley!
@Volcrain3 жыл бұрын
@@perryholley6005 See Dermeister, now it's ok to kill them all again. Thanks Perry! :D
@a.morphous663 жыл бұрын
Annie, are you orc-kay?
@MrBeekhead2 жыл бұрын
@@a.morphous66 Are you... *checks clip-board* Orc K. Annie?
@JonHerzogArtist3 жыл бұрын
I have been running a game with my best friends for about 3 years. The heroes navigate factions with conflicting goals, straddle the middle ground between law and chaos, protecting their loved ones from their dangerous occupations - But the setting has a central conflict of demonic invasion, through portal networks gone awry. No matter how heavy or morally grey things get, I can always deploy a mission to clear out some demons, and it is always a good thing to kill them. I got this advice from Matt's livestreams a few years ago, and it's great to see it again canonized in RTG!
@TheMinecraftACMan2 жыл бұрын
Sounds like the plot of The Plutonia Experiment.
@DMDMStudios3 жыл бұрын
Matt “Don’t @ Me” Colville
@carlfishy3 жыл бұрын
"Don't M@ Me" Colville.
@DMDMStudios3 жыл бұрын
@@carlfishy fuck… you’re way cleverer than I. I hang my head in shame. 👑
@kereminde3 жыл бұрын
@@DMDMStudios No, do not hang your head. Look upon it. Gaze into it. And learn from it that you might do it better next time. :)
@patientzero943 жыл бұрын
First game with a new group 3 months ago, remembered you bringing this up before and so the first encounter was two ogre zombies and the players agreed that the person controlling them was not a good person (correct) and they needed to set free the zombies. It became a whole thing, Matt. Undead, definitive abominations of the world, were basically wild creatures devoid of morals and thus, shouldn't be held to our descriptions of evil. EVEN WHEN THEY FOUND A WRATH they tried talking it out of combat.
@toddpickens3 жыл бұрын
🤦♂️🤷♂️
@PhyreI3ird3 жыл бұрын
You just gotta tell them straight up why there is no good in letting zombies and the like live. Sometimes there is no better way than just spelling it all out.
@nonuvurbeeznus7953 жыл бұрын
Make it so when you kill the zombies, their spirit comes out of the zombie and says "Thank youuuu" before floating away. Now if they don't kill the zombie, they are also being mean to the zombie.
@neilwickman3 жыл бұрын
I gotta say, those players are absolutely playing on the 'Good' end of their alignment spectrum and it's okay to let them repeatedly try to talk it out with an undead murdering abomination! Not everything needs to be their friend once they liberate it, but I don't see a reason to punish players for being overly optimistic. Players aren't the characters in a narrative that we see played out, they're interacting so unless you're trying to "teach" them not to act a certain way for some certain reason, there's no reason to punish that. I often find worlds that want to make me feel bad for 'noble' choices to be exceedingly frustrating to engage with. Like, if I free a monster and it's just a monster and it tries to eat me, okay, that's inconvenient for me, but I don't feel bad. I hate when I do something and later a town is murdered and they say I'm a bad person because I didn't know (as a player) what they think I should have known. That's just annoying and unfun. So yeah, look, if your players are trying to be the noble light of the world, please let them. Make it so the bad shit happens TO THEM when they do that, not to like... innocents, because unless you want the players and characters to become grim, there's no way to steer them into grimness. If you do want that though then you should have explained it upfront, in which case yeah, a grim world of grim grimness can be fun IF you know that GRIMMITUDE is the aesthetic.
@Drekromancer3 жыл бұрын
@@nonuvurbeeznus795 This is a brilliant approach. In your pitch, killing zombies is good for everyone - including the innocent people whose souls were chained to unholy, lifeless husks against their will. You can also encourage players to kill the zombies by making it so zombies automatically corrupt the area around them. That way, it's dangerous to allow any zombie to exist for any amount of time.
@strike7323 жыл бұрын
Yay more Matt - we love you man - would it be possible to do a running the game on how to end a long running campaign ???
@Hazel-xl8in3 жыл бұрын
someone asked him that in a twitch stream and his answer was basically “no idea, i’ve never done that before”
@InquisitorThomas3 жыл бұрын
“Rocks fall, everybody dies.”
@Graelcase3 жыл бұрын
If you don't care about spoilers, you can check out the endings (by which I mean the epilogues) of campaign 1 & 2 of Critical Role. They have a different feel but wrap up characters in specific ways.
@WeShallLoveOn3 жыл бұрын
Yes Matt has said in streams that he's only ever "ended" 1 or 2 campaigns himself so he lacks the advice for a video.
@turalsndor3 жыл бұрын
The key is build up. The players should know a good few weeks/months in advance that the BBEG or battle that they're leading up to is the big finale. Go out with all the bells and whistles and close off all the major story threads. Its so dependant on campaign to campaign, but its like a novel in this regard (where DnD usually isn't), it should stay true to the theme of the campaign. If your campaign is super dark and has a lot of PC death then everyone dying in the end is a completely acceptable outcome. If you're running a high epic fantasy power trip campaign then it would definitely go down like a sack of shit.
@dylanmcd023 жыл бұрын
I think Matt’s strong points is he is a story teller above all, and I think his best running the game videos use stories to get his point across, I feel like that was something we were missing over Covid. But now that Matt is running dnd again he’s more able to use stories and ideas from his game. For me personally i really like that and I’m glad to see it happening more and more
@Reoh0z3 жыл бұрын
I slaughtered them like animals, even the womgoblins and the chilblins.
@manfredconnor31943 жыл бұрын
I seem to remember one of our players using a catapult to splatter Orc babies against a wall. I suspect that is a war crime by today's standards.
@RashidMBey3 жыл бұрын
@@manfredconnor3194 I suspect that's just a war crime for any civilized world, homie.
@manfredconnor31943 жыл бұрын
@@RashidMBey Oink!
@ComradeTerra3 жыл бұрын
Your advice to make a setting filled with several conflicting factions, but one "Always Hostile" faction reminds me of Mercenaries: Playground of Destruction.
@RaptorVelocity3 жыл бұрын
Funny, because Matt was a writer on it
@JhonnyB6943 жыл бұрын
I wonder why... Ahahaggagaga
@OnslaughtSix3 жыл бұрын
When he read this script on stream the other day he actually used Mercenaries in his example; but it looks like for the final he replaced them with orcs and humans etc.
@Heritage3673 жыл бұрын
I loved that game so much! Makes me happy to know that Matt was part of making it happen
@scottwiegele42103 жыл бұрын
Factions. Absolutely the perfect way to set up quests,alliances and foes for a party of Adventures. Right now in my Homebrew, there are 8 different Factions pulling on the Players even though they don't realize a few of them as such.
@LGreenGriffin3 жыл бұрын
New Dael and new Colville in the same afternoon? Excellent!
@MeTalkPrettyOneDay3 жыл бұрын
I love the dungeon dudes' approach to making factions feel real. Basically you have 2 NPCs: the leader that expresses the most extreme beliefs and pitfalls of the faction, and the 2nd in command who's a lot more "normal" but still has a reason to be there.
@davidmc84783 жыл бұрын
As I have moved to less prep I have moved from nations and factions to NPCs. Rather than spend hours creating a country I just creat me the king, rather than spend hours fleshing out a thieves guild I just flesh out the guild boss. NPCs are representative and relationships between factions are the relationships between the boss npcs
@shanehensley10193 жыл бұрын
That was great advice, and thanks for the kind words, Matt. I enjoy your show immensely. :) The other part of "Everyone loves zombies!" means that "if there are zombies, there is magic," and I believe some element of magic or the supernatural is crucial to the kinds of games we make. Part of that is the simple commercial appeal that magic allows--different kinds of characters, loot, fantastic beasts and monsters, etc. The other part is a bit deeper. Without writing an essay here on a KZbin Comment line, I mostly make pseudo historical games, and feel like an element of the fantastic grants us an "escape hatch" from the immersive, sometimes heavy, realities we otherwise attempt to explore. Happy trails, friends!
@CGlied3 жыл бұрын
When I was 6, I was taken to see the Great Santini. My grandmother thought it was going to be about a magician, not an emotionally and physically abusive fighter pilot. Good time.
@tombolger93733 жыл бұрын
When I was 6, my mother took my sister and I to see Sharkey's Machine. I mean it had that nice Burt Renoylds in it and we all love Cannonball Run, right?
@CGlied3 жыл бұрын
@@tombolger9373 Best movie stunt of all time.
@shadomain79183 жыл бұрын
funny but this is exactly why it was later released in the US as "The Ace" - your Grandmother wasn't the only one who thought it was about a magician.
@nathanberrigan98393 жыл бұрын
I saw Aliens at age 8. My grandpa had recorded Aliens and Flight of the Navigator on the same tape. So when I asked to watch Flight of the Navigator, he looked through his card catalog, found which tape had it, and popped it in. Then went off to do something else.
@chancestrother54043 жыл бұрын
Just wanted to say this is great timing, because I almost died in a car accident earlier today and your videos always cheer me up. Thank you, Matt.
@BlueTressym3 жыл бұрын
Yikes, hope you're Ok!
@benkeeling87753 жыл бұрын
Forget Zombies; everybody loves Matthew Colville! Your videos are an ongoing inspiration and always delightfully entertaining. Thank you for all your hard (even if you make it look easy) work ☺️
@SciFriTV3 жыл бұрын
Love the advice here, feels like a spiritual successor to the "Orcs Attack" video. Good work as always
@MZero80993 жыл бұрын
LOVED this nuanced take on "monsters" and factions. Placing at the forefront of our game worlds that one example of a creature or species is not the same as others seems like it can really help add depth and realism in addition helping us all remember that generalizations are failures to understand and think deeply about something. Unless it's zombies.
@aidanmoore42143 жыл бұрын
I think I needed this video. Currently in my campaign they have not fought a single monster, and there is always a question whether they should have killed the enemy. I need to change that, and this video brought it to my attention. Thanks again Matt
@voltdragon3 жыл бұрын
I love this video! It’s always cool finding out more and more about Matt and his experiences in the past, and seeing how they subtlety shape him today. I definitely see the inspiration behind Matt’s signature, “Orcs attack!”, coming from seeing “Everybody loves zombies” on a business card. Great work Matt, once again I love your content
@Tabletop_Goblin3 жыл бұрын
Love the Alien bit at the beginning. Ever since I saw it in college, it's been my favorite movie of all time. Like Matt said, the Xenomorph is the perfect monster, and Alien is the perfect horror movie.
@Fedorchik15363 жыл бұрын
"A perfect organism. Its structural perfection is matched only by its hostility I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. I can't lie to you about your chances, but... you have my sympathies."
@chedruid3 жыл бұрын
That monster's frightful presence has been deconstructed so much through parodies and other media, especially through memes the last decade. A different world. Good content mr Matt.
@FerreusDeus3 жыл бұрын
You're one of my favorite game designers and DMs. I don't always agree with your stances on things but this video is tight... excellent. One thing I think people leave out of the argument for malevolent species such as orcs or goblins is the possibility of divine corruption. I always assumed that whatever Evil deity created goblins, for example, did so in a way that made them enjoy cruelty and be void of empathy. In the old lore Lolth took elves and actively altered their nature, made them more like the illithids you mentioned.
@Reoh0z3 жыл бұрын
One of my focus points, "Context matters." The players should be given context to a situation and not shoved on stage without anything to work with. If you have an encounter in the woods, have a reason that encounter is there other than to run into the players.
@Partimehero363 жыл бұрын
I'm so glad to be having regular RtG uploads. Truly pleased that you have taken your time to do it safely as well. I've missed the sagely advice and your unmistakable cadence. Thanks Matt and team. Good to see you again.
@maximillianb29403 жыл бұрын
Perfect timing! I was just looking for something to watch over lunch. Thanks for continuing to put out great content Matt!
@LukeYoungBass2 жыл бұрын
You bring up such a great point here. I just had my first session as a DM and I couldn't believe how many times some of the newer players tried to reason with murderous Orcs, or save the Kenku who tried to rob them. If you really want a group to hack n slash through an encounter you sometimes have to make it black and white.
@aFallenWolf3 жыл бұрын
As a Person (not just player) who loves Non-human/Monster characters I super appreciate this video. It also offers some advice about factions I never considered before.
@albertmccune27343 жыл бұрын
Hi Matt, Stardookie here. I once played a Neutral Good Mindflayer named "Jasmine!" She was disguised as a female high elf, and worked as a flutist in a tavern band similar to the one in the Mos Eisley Cantina! She had taken a vow of denial similar to the oath taken by some of the black-ribboner vampires in the Discworld novels, and refused to eat the brains of sapient creatures! xD Great video btw!
@levithompson91003 жыл бұрын
I'd expected Colville to discuss the Nazis from Indiana Jones in the section of the video that was about factions. They're a "faction", a group of people, that you can kill and absolutely not feel sorry for them at all. D&D needs a faction like Nazis to make the players feel good about killing them.
@glennb91293 жыл бұрын
B&D had them for years. But then they become "cool" and get adopted into the PC class system. Orcs, kobolds, goblins, dark elves, kenku...all of them migrated from Monster Manual to Players Handbook. They are the fashion, and just as likely as an elf or dwarf in the party. "Normalization" of "monster races" is a really interesting part of the hobby to me, though it does force us to constantly re-invent the new "zombie" faction, I find. That said: your world/setting/table. Any group can be the zombies if you and your table agree they are.
@BigusGeekus3 жыл бұрын
You mean like Greyhawk's Scarlet Brotherhood? I mean, even their heraldry implies the connection (a four-armed, wavy-pointed black star on a red background). Or like the classic version of Thay from the Forgotten Realms?
@BigusGeekus3 жыл бұрын
@@glennb9129 Meh. Like I pointed out to Levi, define your "monsters" by their behavior, not by their species.
@GamerNxUSN3 жыл бұрын
Red wizards of thay?
@levithompson91003 жыл бұрын
@@glennb9129 Did you watch the video? Species shouldn't determine alignment amongst humanoids; faction should.
@nick_goldy3 жыл бұрын
"if you're thinking about correcting me in that last sentence, I very strongly urge you not to" I felt that...
@GeneralAceTheAwesome3 жыл бұрын
Early this week, I was wondering what I was allowed to throw mindlessly at my players, and they be allowed to kill it unquestionably. Basically came up with undead, demons, devils, (great minds think alike) and most constructs. And after a conversation about fallen angels the other day, I'm starting to think it can actually be a little bit morally ambiguous with demons and devils. Thanks for the perfectly timed video Matt! Great advice, as always. Gonna start cooking up factions to flesh out my world.
@jackodonail19802 жыл бұрын
Since demons and devils are basically by definition creatures of undiluted evil, there really is no reason to morally object to killing them.
@CrimsenOverlordVideos3 жыл бұрын
Shane Lacey Hensley was one of my first inspirations as a writer. Hearing his name again threw me back to my youth and reading about the world of Bloodshadows.
@KaptenAmurika3 жыл бұрын
"Humans are a xenophobic, hegemonizing swarm" "I'm perfectly okay with making super-alien creatures unambiguously evil" I mean, I AGREE, but now I'm looking at my latest Stellaris game and doing a double-take.
@CathrineMacNiel3 жыл бұрын
Just look what the Beta Aliens did to the UNE colony Europa VII! Those Xenos only deserve the apocalypse!
@Vaasref3 жыл бұрын
Stellaris is to space opera what Dwarf Fortress is to fantasy.
@Teadon863 жыл бұрын
@@Vaasref Dwarf Fortress is a fantasy torture simulator... it gives the bestest of kinks.
@dynamicworlds13 жыл бұрын
I love GalCiv's take on humans. We're the galaxy's best diplomats, but most of the galaxy doesn't realize that that's because we had to _become_ that to make peace among humans. After that, diplomacy with other species was easy by comparison.
@hunterwaite86703 жыл бұрын
kzbin.info/www/bejne/hWKmgmqMrN9re9E it's really the only way to play
@Gamer_Dylan_63 жыл бұрын
This really just blew my mind wide open. This is seriously the only KZbin channel that can get me to write thousands of words on my setting from one point. I've been thinking way too big with my factions. I gotta go smaller.
@flibbernodgets70183 жыл бұрын
7:38 I love how gentle yet firm he is when making moral statements like this. I've noticed it in a couple videos now. I think it's important to correct and rebuke bad behavior without being antagonistic, because doing that tends to make people dig in their heels even if they start to suspect their position is wrong. Unleashing righteous wrath may feel good (kind of the thesis of this video) but it won't convert anyone. In any case, almost all the people you may disagree with aren't monsters no matter how much you dislike their point. Monsters tend not to bother arguing.
@theyonlycomeoutwhenitsquiet3 жыл бұрын
I really wanted to like this video twice. Philosophical nuance is always something I am down for, and I have a great love of how you say things. You have been able to articulate difficult concepts in a clear fashion, and I appreciate it greatly. In watching this, I remember the former high priest of Bahamat who had turned to necromancy (party felt good about killing him and minions), the blood thirst crazed Sphinx scion (party urgently needed to kill it or get their blood drunk), the quori looking to possess people and break the borders of planet dimensions (party felt good about killing it), and I think I’ve set up combat half decently. Now I know they also fulfilled this kind of philosophy.
@thethan3023 жыл бұрын
I once saw a paladin steal a cloak of resistance from a couple of Orc babies that were lost in the wilderness, leaving them to freeze to death in the snow. Half the party, including the rogue, was upset with it. The Paladin’s justification was simple, _they’re orcs! Therefore they’re evil_ But we were like _but they’re babies_ This was back in 3.5 days when paladins got a bonus to their saving throws equal to their charisma bonus, meaning that our paladin didn’t even need the cloak of resistance, he just wanted it. Goes to show you that even the player characters can be monsters.
@BlueTressym3 жыл бұрын
Yup, monstrous is as monstrous does!
@Jonas-nu7qw3 жыл бұрын
Getting all of these running the game videos back to back is the highlight of my life rn.
@tmobbomt3 жыл бұрын
"Might makes right... another way of saying they are of the evil alignment" 🤙🏼 that's deep for a throw away quote. 👏🏽
@rar0000000003 жыл бұрын
For real he was throwing some shade
@devonmarr98729 күн бұрын
Without saying it this video is the best proof Matt really did work on Mercenaries. Factions, faction loyalty makes you an enemy to other factions, no matter what one group who are bad guys for everyone.
@kingwildcat61920003 жыл бұрын
A friend of mine once said "a monster is whatever the dm is running, a npc is a monster, a monster is a npc"
@tuckerbird75143 жыл бұрын
Engagement for the youtube god! Also, you’re the one who first inspired me to make factions important in my games and setting! K&W also gave me a ton of tools to make them even more interactive and cool! Thank you for all the amazing advice and content!
@DougVehovec3 жыл бұрын
Although not a term attached to mechanics like "creature" the book does indeed define monster and I'd say this video basically supports the definition. Matt's pretty sharp so I imagine using the unicorn as an example isn't arbitrary. "A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition."
@IndustrialQueue3 жыл бұрын
I genuinely just did this without even thinking about why. My party was just learning that some of the kobolds in this dragon-influenced forest were just regular people, maybe weird people, but not necessarily bad. Some even did a one shot AS some kobolds. But I needed a challenge, danger, and I needed to set the tone that some kobolds are benign. But there’s definitely unambiguous evil in these woods…and sometimes it’s Kobolds-UNDEAD kobolds. This is now a key clue to the problems of the area, all because I needed something I KNEW they could feel great about killing. Thanks for helping clarify why that worked and some of what I can build off of it.
@dariandavis63323 жыл бұрын
Damn Arcadia 8 and a video today? Life is good ❤️
@RickshawWatcher3 жыл бұрын
Matt is a river to his people.
@ed-chivers3 жыл бұрын
Hi Matt! On the "not all of these creatures are evil" front... Early on in my West Marches game, some of my squishier level 1 PCs were killed by a group of kenku bandits who had set a trap for them - the players got really unlucky with dice and I was new to 5e at the time as a DM. A rescue party came looking for the "missing" PCs and found the kenku and killed them - but then discovered that the same kenku who killed their missing friends had also taken them to the top of a hill and given them a sky burial, treating the slain party members with respect in death, and also revealing that these kenku had a culture and weren't just bloodthirsty monsters. The players got real conflicted about that, which I liked. Later on they met another kenku who is a cleric of the Raven Queen, who actually saved their lives. So they've definitely learnt not to judge all "monsters" the same. I'm very much of the opinion that any truly sentient race shouldn't be tied to a particular alignment without a good reason - it feels more realistic and keeps things interesting!
@unchartedterritory30193 жыл бұрын
Great Advice! This gets right to the heart of the "moral ambiguity" controversy and provides a great workable solution for GameMasters, Designers, and Players. Thank you for all you do #WellPlayed
@buckhunt68323 жыл бұрын
"If you are thinking about correcting me on that last sentence... I very strongly urge you not to." LOL very well put Matt. I felt like I knew exactly where that was was going to go and you put an end to it before it could even happen. Greta usage of words good sir
@laurelhill35053 жыл бұрын
My dad took 12 year old me and 10 year old brother to see 1982's Conan the Barbarian. Yeah. He was shocked. I was pleased.
@digitaljanus3 жыл бұрын
"What is best in life?" "Take your progeny to an R-rated film, feel the utter shock and horror, and hear the gleeful laughter of your children."
@Deliriumend3 жыл бұрын
This video reminds me of a conversation I had with my players. For the game their one request was morally unambiguous bad guys. But one of them also is playing a drow cleric that would like to redeem, or aid in redeeming, the drow and they wanted to know how I would resolve it. The solution is simple and I told them so. "Drow Society, as directed by their goddess, is topped with all the betrayal and hate you see. Advancement in their society encourages it. But aside from the people playing that monstrous game, most people are just people trying to get by in a society run by those rules." I find it works well for many of the races D&D says is evil because "their leadership" or "their god" is evil and forces it. Sure, the people at the top, the system might be...but the majority of people? They're just people. Sure they have biases. Sure they were raised a certain way. Sure they've consumed a lot of propaganda. But most folks are just folks.
@SeaWeasel943 жыл бұрын
One of the great things about "Alien" was that not every actor was in-the-know on how some of the scenes were going to play out. The director and crew would not tell the cast where in the room they put the Facehugger prop, so the reactions they filmed were more genuine. The script the actors read were also very vague in descriptions, so the actor's reactions were authentic shock because they weren't prepared for how visceral the scene would be. In fact, Veronica Cartwright was so shocked by the Xenomorph erupting from in John Hurt's chest that she passed out on set.
@Lurklen3 жыл бұрын
I just acknowledge that in medieval esq fantasy everybody's monsters. The humans are monsters sometimes, the elves, the dwarves, lizard folk, orcs. Pobody's Nerfect, evil is where you stand, morality is based on the perspective of the participant, heroes are GREAT, not necessarily GOOD, from our point of view. I also work from the idea that while you can reason with an orc, they are looking at the world through a lens where you are potentially food, and where killing you being wrong is just not on their moral radar. They just aren't wired for guilt, or pity in the way humans are, they'd find the concept that people might be conflicted killing them very strange. The species and races and whatever in fantasy land are a bunch of aliens as different to us as bears, budgies, and bees. A bear might love you, but the version of that feeling it feels won't necessarily preclude it from eating you if things go south in your relationship. And that's okay, you just have to remember that it's a bear, and not confuse it for a human. (Likewise the bear has to try to remember that to its human friend, love can often mean collars, locks, leashes, and control, and navigate that with wariness and caution. Don't even get me started on dragons. Intelligent apex predators are like cats in a world of mice. Is it evil to eat a mouse if you're a cat? Maybe, but you are a cat, so you will do what you need to do.) This is the species conflict, peace between them is harder than between different humans, because while humans are functionally all the same deep down, these other guys have different things driving them. Orcs need conflict to thrive, its not just an attitude of might makes right, it's a drive so they can make sense of the world. Dwarves need to be fulfilling a purpose in a very literal and tangible way, or they get weird. Elves are a contradiction of stasis and constant change that is at odds with the drives of everyone else, and they find that endlessly fascinating while also mourning it, as they usually die or fail before changing enough to fully understand it. The point, to me, of having different races is the fact that they are monstrous (or alien) to each other, but that they're explorable. Unlike reality where the differences in humans are very understandable if we get out of our own way, players in a fantasy world can butt heads or immerse themselves in a mindset that is attempting to approximate something else, if only a bit. (Alignment is just a byword for signaling that difference in drive or motivation. If something is evil it tells you how it's hardwired, not necessarily what it's going to do, but what it's main drives are.) I understand this is MY interpretations of these creatures, though I don't think they're far from the central concepts of them. But aside from that, I also just ask my players to remember that while we are playing, they are existing in a world separate from ours, that has some fundamentally different rules, and where most societies (if not all) accept violence and suffering as acceptable outcomes of some interactions, and that by definition they are playing characters for whom killing people is a legitimate action in their life. It's not a hypothetical, even the least martial of the classes trains itself to kill people. Whatever character concept they have, they need to take that into consideration (unlike in perhaps a skill based game where you could just be like a dancer or something). Is it wrong to kill? Well in a society where most people are armed and a high percentage are trained in violence, it may be wrong to murder, but killing is part of life. That is a pretty huge world view change compared to the lives of the people I know. Even the 'good' guys are pretty fucked up by our standards.
@Eddytor3 жыл бұрын
I love that Matt kept to his word to give the best advise early in the video, while still having us wait until the very last minute to understand what the title meant :D
@Railgun20773 жыл бұрын
Excellent advice, as expected. I got a bit taken aback by the humans being xenophobes thing, with me planning my first game as a DM in a homebrew world where humans are very much the opposite, but it made me think about how great being a DM is. You get to make your fantasy world with friends and have them play with it!
@stefanandrews50983 жыл бұрын
In my case, Humans are the first/only one of the various mortal races that was not specifically created by one of the gods, and they are absolutely spreading into everything and interbreeding with everyone. Human takeover is inevitable
@CrimsenOverlordVideos3 жыл бұрын
The reason why humans are often treated as xenophobic and a spreading plague in fantasy games is partially because we know what people are like in real life and partially because of a very common human desire to make ourselves out to be worse than those around us. It also makes us seem less bad for saying "X race is evil". Because if *we're* the ones saying that it must be bad. Lol
@Siferiax3 жыл бұрын
Yes this totally makes me think of the first D&D campaign I played in. Our DM had the "annoying" task of keeping up with our antics. He had quite some factions and we just kept feeding those factions specific information. He had to keep track of who knew what and what actually was the truth again? We gave a vampire that we were not specifically friends with information we had. Then he basically used that information to his advantage which worked against the actual bad guys we were dealing with. So it was really handy we didn't kill the vampire when we encountered him.
@wusashicat13 жыл бұрын
The zero-sum game of competing factions reminds me of a Ken Levine GDC talk. I watched this years ago so take my recollection with a grain of salt. In the talk, Mr. Levine discusses a faction system very similar to yours as a way to provide dynamic and realistic content that is mechanically meaningful and not horrendously taxing on the dev team.
@Slifer6443 жыл бұрын
For anyone who wants to look it up, it's called "Ken Levine On 'Narrative Lego'".
@Vespuchian3 жыл бұрын
Great video! I've been heading towards Factions-over-Species in my games already but hearing it articulated so clearly really cements the idea (and reassures me I was on the right track). Leaving this comment to feed the algorithm, but also to say 'thanks' for Good Advice.
@crystinapierce68333 жыл бұрын
My boyfriend runs a campaign where undead are more like property of the rich. Necromancy is a gentleman’s art and so destroying one is destruction of property.
@BlueTressym3 жыл бұрын
Ooh, interesting idea!
@christianwilson20453 жыл бұрын
I love this. This reminds me of the first game I ever ran (4e btw :) ) which was somewhere in the range of 10 years ago. The villains were an evil necromancer Cult attempting to summon the death god's son. The party ran into friction with the local hobgoblin tribe that just wanted freedom in the land. They found common ground in that neither the hobgoblins or the humans wanted to be annihilated by the cultists and joined forces. This shared moment created the unity for hobgoblin acceptance in the kingdom to begin. This is the kind of nuance I love in rpgs. It doesn't have to be game of thrones level complex. Having an unambiguous evil can really help make the nuanced stuff fun.
@bazzfromthebackground36963 жыл бұрын
Ok so petetion to rename the "Monster Manual" to "Creature Catalogue."
@bazzfromthebackground36963 жыл бұрын
Nah Compendium doesn't roll off as easy. Too many syllables.
@ShengFink3 жыл бұрын
@@bazzfromthebackground3696 honestly i’d rather a departure from alliteration. maybe something like “Monsters (and other things)”
@ShengFink3 жыл бұрын
maybe not serious enough
@willowweedsYT3 жыл бұрын
@@bazzfromthebackground3696 But “catalogue” sounds like they’re for sale
@j0nasbs3 жыл бұрын
Beings Book
@lauraevans21042 жыл бұрын
My first D&D experience had “monsters” taken captive and being experimented on by the bad guys for nefarious reasons. The party decided to free them and the monsters ended up taking out the bad guys and letting us pass because we helped them. And we had a couple of the animals the basically impressed on members of the party and followed them like pets/companions. It was awesome!!!
@alexhunt78103 жыл бұрын
It's videos like this which remind me what I loved so much about Mercenaries. The North Koreans functioned in the same way as zombies there.
@Galastan3 жыл бұрын
This video has had the most fortuitous timing... I'm literally planning my next campaign to have this structure of factions. Bunch of morally ambiguous factions that have good and bad reasons to align with, and then a faction of (literally) intelligent undead that are morally evil and always good to kill. Words right out of my mouth, man!
@funa28653 жыл бұрын
Excuse my french. Holy shit Matt, you took an incredibly complicated topic and succinctly and expertly crafted not only an explaination of the nuanced problems in the area but also some practical advice for avoiding those pitfalls. That's stunning. absolutely fucking outstanding. This is in my eyes an unoffical response to the 'why evil races are bad game design' video from Extra credits that went down so poorly. I am toying with making a playlist of 'Required reading for Rookie game designers' and almost every single running the game video is definitely going on it. (My memory fails me there might be a few ones which are too specifically about dnd.) You good sir are quite possibly the highest authority on Based game design takes and I respect the hell out of you.
@MaddMoke3 жыл бұрын
Thank you for the wonderful video! I am on a short DM hiatus to rest myself and these videos help spark creativity.
@robertruhilcampbell73613 жыл бұрын
Not everything needs "moral ambiguity." Prior to Drizzt D&D embraced the evilness of monsters. Killing monsters was a good thing. Killing the rampaging orcs that were on their annual summer war march was a good thing. Drizzt changed everything. Mr. Salvatore took an evil race and asked us, "what if they were not all evil?" Drizzt brought up the "nature vs nurture" argument, and now nothing is just "evil." In Mr. Colville's example of the Bloodskull Tribe should we not now ask, are they all individually evil? Sure they do evil things but is that just a product of their upbringing? How do you know that that specific Bloodskull Tribe Hobgolbin isn't yearning to be free? Maybe he just wants to be a florist, if only he had the chance (insert tragic backstory of being born into the Bloodskull Tribe and being forced to conform or be killed). This is the problem with moral ambiguity. If we continually deconstruct motivation and action then we lose the essence of the game, which was / is killing monsters and getting gold. I cannot speak for others but I know that my life is complicated enough, full of moral ambiguities, I do not need them in my game, at least not all the time, sometimes I just want to turn off my brain and kill stuff, guilt-free, unapologetically and with enthusiasm.
@TheNeatwork3 жыл бұрын
Something fundamental about fantasy is the idea of "the forgotten age long ago, when there was mirth and magic." Matt has a video about this phenomenon and how it's explained by Elrond. But when Matt says things like "I don't think (Alien) will ever be topped", I feel as though he is Elrond sharing stories of the Age of the Elves. I can watch Alien, but I can never go back and watch Alien in a theatre like Matt's experience. This is why I think Matt is uniquely equipped to make the videos he does. Hope I've explained it well.
@kylekillgannon3 жыл бұрын
Mosquitoes are the Monsters of the real world.
@bradweigand57943 жыл бұрын
Mosquitoes, wasps, parasites that blind you, and, arguably, wild boars. The world *does* have *some* monstrous species.
@VeganStories3 жыл бұрын
From their perspective they just borrow a tiny drop of our blood to feed their babies. It’s not their fault we get malaria and Zika
@kylekillgannon3 жыл бұрын
@@VeganStories they don't have a perspective, they don't even really have brains. The ecosystem would not suffer in their absence. They are the enemy of man.
@JD2jr.3 жыл бұрын
@@bradweigand5794 roaches.
@jamesa86193 жыл бұрын
In that case you probably want to drop some Stirges into your game.
@AndrewRedroad3 жыл бұрын
Hey! Mercenaries had this! You did this in Mercenaries! The Allies, China, Russia, and South Korea were the competing factions and North Korea was the "Always hostile, will always try to kill you" faction. It's cool to find this exact advice in a game I know you worked on.
@calar83 жыл бұрын
Holy crap, this solves SO many problems I've been having with world building. I've been trying to sus out for a long time how to handle drow in my world in such a way that maintains them as cool spider crazed scheming antagonists without running straight into racism problems. Factions makes SO much sense for handling that cleanly.
@DrLipkin3 жыл бұрын
One of my favorite books series solves the problem by having all elves simply be the same race. What common folk think of as "elves" are simply one faction. What people think of as "dark elves" look practically identical to "typical" elves, but with different manner of dress and savage hatred in their eyes. The dark elves worship an evil god, and it twists their soul. It's possible for a dark elf to "return," turning away from the evil god and joining the "typical" elves. Once they've returned, they look just like any other elf. There's no such thing as a "good" dark elf, because once they turn good, they're no longer dark. You could do the same thing. Drow are evil and worship Lolth. An elf that turns away from Lolth is no longer a drow. Take race out of it entirely. It never made sense for the elves that stay away from sunlight to be the ones with the darkest skin anyhow.
@Bluecho43 жыл бұрын
With Drow, it can help to really focus on the themes of them being a wealthy, powerful civilization with an unjust hierarchy built on slavery, torture, murder, and decadence. All this even before you get into the corrupt theocracy in thrall to a demon goddess. They are, in many ways, a mirror of Real World feudal and ecclesiastic power structures. It's less bad because it's not punching down. The drow you're fighting aren't the drow commoners, scarcely higher on the food chain of drow society than the non-drow slaves. Those poor folks mostly never leave the Underdark cities. They're as much prisoners of the system as anyone. No, the drow you fight are those in the comfortable middle or upper tiers of the hierarchy, for whom the system is very rewarding, so long as they do any underhanded or vile act to maintain it. Which means while there's probably some moral quandary in killing a random drow that's just trying to make ends meet, you're probably okay killing drow of the upper class or their middle bracket enforcers. Their class interests mean they would never be persuaded to NOT be evil or hostile. They will never willingly betray the hierarchy, even if it means killing, torturing, or enslaving people. (Plus, to many drow in positions of power, the ability to kill, torture, and enslave is a perk of having that power). Betraying individual members of that hierarchy, sure, because drow society fosters duplicity and ambition. But never the system as a whole.
@dougalmacburnie65103 жыл бұрын
@@DrLipkin the original reasoning for Drow being dark was as a boon hunting in the low light/dark caves, they were originally significantly smaller also, making them more agile/sneaky, but that stuff kinda fell away as they became stereotyped as a more civilised/authoritarian evil faction Also that's just generally what the Drow are, elves that followed Lolth, they're functional a subrace because of the 'ancient past' aspect of how dnd typically handles it's history
@digitaljanus3 жыл бұрын
@@DrLipkin I've been doing this since 2nd edition. I never liked the drow; they always smacked of a Villain Sue race of adversaries (they have high-level magic items you can't loot!) and the black skin never made sense to me. In Dragonlance, "dark elves" were just elves who turned to evil, and in Raymond Feist's Midkemia novels (based on his friend's D&D game) the dark elves were one of the four main elven factions but they lived in the forest in tribes and sometimes organized orcs and goblins into raiding hordes. I based my dark elves on those two sources.
@DrLipkin3 жыл бұрын
@@digitaljanus Feist's novels were the books I was talking about.
@mathewkevan56463 жыл бұрын
The DnD monster manual point is why I like the naming convention of pathfinder with "Bestiary", though I still don't think it encapsulates alternate/magical humanoids. Love your work Matt Colville. You, and the other Matt :p, are the reason I started GMing a campaign of pathfinder, that has somehow now lasted nearly 6 years.
@brennanruiz18033 жыл бұрын
If you wanted to keep it alliterative without using “Monster” in the title, you could call it the “Creature Compendium”
@sacredbeastzenon3 жыл бұрын
I love that Pathfinder uses Bestiaries.
@Bradoslav3 жыл бұрын
I had a similar experience when my aunt bought four year old me Jurassic Park thinking it was The Land Before Time. For years I had T-Rex shadows haunt me when I would try to sleep.
@mrbrasga3 жыл бұрын
This is a better worded version of Extra Credits "Orcs are Evil" video. It feels like Matt is giving us the benefit of the doubt because we play games and we want to run good games. It is awesome to have a content creator give us advice and thoughts to get the creative juices flowing. Thank you Matt!
@TheKazragore3 жыл бұрын
I had a Xenomorph moment in my campaign as DM. I did a 4th to 5th edition conversion of the Soulspike Devourer and to this day the encounter with it is probably the single-most memorable one of all campaigns our group has run across several DMs. To this day one of my players still holds that as the bar of "truly terrifying".
@virgilelegros28163 жыл бұрын
This came out when I finished watching adventure time. I've been guilty of a lot of "this npc is helping you only for their own nasty goal and this vilain is absolutely justified". I want my players to have fun and keep the ambiguity occasional from now on. I'm also about to start a new campaign, do you guys think I can do a campaign mainly about social encounters that wouldn't have to be 50 shades of guilt trip ? if yes how ?
@DrLipkin3 жыл бұрын
If you want to do a campaign that is mainly about social encounters, you might want to look at a different system.
@virgilelegros28163 жыл бұрын
@@DrLipkin Yeah I'll be using Uknown Armies, but I'd still take any advice !
@Lotloxa3 жыл бұрын
@@virgilelegros2816 Maybe try having an unambiguously good faction or person in it that has some reason to be interested in the players so they will be popping in every now and then? They would probably get the feeling of, “there’s practically nothing I can say or do to ruin our relationship with this person”. Although, perhaps in such an example, that is an extremely neutral individual instead of good? A robotic assistant would probably be a poor choice for it, but it would probably fit depending on how advanced the robot is. I’m not familiar with the system or what the central goal of the game is, but Golden Sky Stories is a cute and fluffy game about social encounters too.
@virgilelegros28162 жыл бұрын
So we finished our short (about 5-6 months) campaign about kids trying to become wizards in a modern world where spell are only for rich people. It went super well! There were factions and conflicts but usually no "good guys" wanted to pull their heads off, sometimes characters wanted to fight them because they were angry but one side would stop once they had beaten the other one up. For zombies I had weird, super violent people that had an a very destructive and complexe idea in their head. Towards the end of the campaign a PC got infected by the idea and slowly developped the same obssession while also learning to understand the cultutist. It was wild, the player were really happy, I liked it, thank you Colville.
@TheADHDM3 жыл бұрын
Joe with How We Roll podcast did a great job with this in Curse of Strahd: Rather than the "All Vistani are treacherous" angle the book seems to suggest, the "Red Vistani" were used. An easily identifiable, unquestionably evil faction cast off by the Vistani.
@lux5513 жыл бұрын
In my last campaign, I had a player whose character vehemently REFUSED to attack anything I threw at the party. This included non-sentient monsters that have literally only one desire in all of existence and that is to KILL. Scarecrows that kidnap people in the night, gargantuan monstrosities fueled by an endless hunger, even undead hordes. This character never so much as cast an offensive cantrip at any of them. It infuriated the party (and myself), both in character and out, because at the end of the day D&D is a combat-focused game. At some point, you're going to have to fight something for some reason. I wish I had this video back then to throw at them.
@starrmont49813 жыл бұрын
That's frustrating. It sounds like they weren't there to play D&D. Were you ever able to resolve that?
@CrimsenOverlordVideos3 жыл бұрын
If you hate combat, d&d is not the game system for you. I have to constantly suggest to new players that they be very clear what they want out of a game before we settle on a system to play. And if they don't want to fight things then I throw half the systems off the list immediately.
@Julian_The_Apostate3 жыл бұрын
Disruptive character concepts should be thrown out immediately. It's easier to say than do I guess when you're the one that's there with the person. I would at the very least ask them to play a character that won't KILL but to be some weird conscientious objector pacifist type that won't fight to defend themselves or even their friends doesn't fit the genre of heroic fantasy at all. If he hates killing so much why are all of his friends mercenaries? It doesn't make sense why he would even associate with those people...
@carlfishy3 жыл бұрын
@@Julian_The_Apostate Something like this happened to me in a campaign I'm in at the moment. I rolled a Lawful Good cleric because I liked the idea of exploring what Lawful Good Cleric means in a world where you're running around killing monsters. He wasn't a pacifist, but he did have a very strong moral code. Problem was, everyone else had shown up to the game with a murder hobo. After about three hours of play, my character had a crisis of faith that his God had even asked him to travel with these maniacs, and he wandered off into the forest never to be seen again. Next session I introduced a morally ambiguous halfling (with a large scoop of kender) monk, and we all had much more fun as a result.
@digitaljanus3 жыл бұрын
Could you throw such a player into a supporter or controller role, like a healer/buffer cleric or a wizard or druid who focuses on defensive and battlefield altering spells? I.e. even if they themselves don't want to attack anything would they be okay with helping the other PCs fight or at least with preventing other PCs from harm like a conscientious objector? Has anyone ever experienced this?
@fefin8543 жыл бұрын
Mr. Colville, every time I watch your videos (which is every time you release another video) I’m reminded that I wish I had a group I could DM. Your advise is always great.
@Wizardously3 жыл бұрын
This is one reason I like to use demons and devils. They're not always aggressive or violent towards the PCs, but the PCs always know they're not up to any good. The only real ambiguity is if killing them is something the demon/devil WANTED the players to do or not.
@mikeelston99333 жыл бұрын
Matt, Just when I thought you had reached the pinnacle of my esteem, you go and make this video. I will indeed not @ you. I respect the heck out of what you said.
@zacharyelliott71613 жыл бұрын
I love Piers Anthony's zombies. They are not evil.
@aqacefan3 жыл бұрын
The ending of Castle Roogna, where Millie and Jonathan reunite after centuries of unlife apart, is still one of my favorites.
@BlueTressym3 жыл бұрын
@@aqacefan Mine too!
@Trout_Nemesis3 жыл бұрын
Just like to shout out the awesome writing of Matt's videos. Very well put together. Thanks for content!!!
@Screwtapello3 жыл бұрын
There's an excellent blog post out there called "D&D Doesn't Understand What Monsters Are", which touches on similar themes. The basic idea is: a monster is a creature that has been *made monstrous* by some external force - destruction of its habitat, a physical or mental injury that obstructs its normal self-maintenance, glowing mutagen, gazing into the abyss, whatever. They are a symptom that something in the world is out of order.
@OnslaughtSix3 жыл бұрын
My current game is all about the players basically being a problem cleanup crew for a dragon who recently moved in and has caused all sorts of problems.
@Drekromancer3 жыл бұрын
That's a great idea for story and encounter design, too. I was just thinking about how to fit monsters into a game where you're mostly focused on an abstract threat, like political intrigue or environmental damage. For that, I love the Game of Thrones approach: use monsters that embody forces of nature. I once heard someone say that they make White Dragons interesting by leaning into their low intelligence and making them feral avatars of frozen devastation. If a White Dragon moves into the cliffs near a village, then all the crops die, temperatures drop by like 30°F, and blizzards that drop golfball-sized hail batter the valley every other day. Now the people are starving, freezing to death, and constantly getting injured by all the blizzards and hail. And that's if you assume the dragon is only bringing *natural* problems. You could toss in some ice elementals, too. Suddenly, you've got a village full of people to save. So one way or another, that dragon has got to go. The only question is, how will you get rid of him? Now we have a hook. :)