Everyone does this wrong in ZBrush

  Рет қаралды 16,643

J Hill

J Hill

6 ай бұрын

My #1 sculpting tip. We were all noobs once. stop it.
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My Work - www.artofjhill.com
My Game Character Class - www.characterclass.com
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◆ Setup: kit.co/artofjhill/my-setup

Пікірлер: 23
@yuezhang5551
@yuezhang5551 6 ай бұрын
great tips, thank you J!
@artofjhill
@artofjhill 6 ай бұрын
@11nephilim
@11nephilim 6 ай бұрын
True! Also remember that you can retopo at *any* stage you like and simply use the mesh project functions to transfer your existing sculpt data onto the newly retopo'd mesh. That way you can have a useable mesh with clean topo and subdiv levels, without having to remesh down and lose any higher frequency details you've already worked on.
@matthewward1509
@matthewward1509 6 ай бұрын
Thank you!!
@Mr.Boglin
@Mr.Boglin 4 ай бұрын
So basically use Dynamesh and Sculptris Pro for sketching and forming the body/face or whatever, then Zremesh and project your detail onto the SDiv Model?
@artofjhill
@artofjhill 4 ай бұрын
Yup. For clean results or production models, finish with remeshed topology and subdivisions
@simple3d326
@simple3d326 6 ай бұрын
This man’s a legend
@benjudd3486
@benjudd3486 5 ай бұрын
This is spot on. You can also lower the subdivision level if there are larger silhouette tweaks you want to make without having to worry about all that extra geo.
@therealzahyra
@therealzahyra Ай бұрын
Never thought of that, THANK YOU,you saved me from making future mistakes!
@milo20060
@milo20060 6 ай бұрын
If you are in late stages and you really need to move something bigger and you already have dynameshed things to higher poly then the new addition of Proxy pose is the best way to do that. It keeps the detail but you get a lower poly mesh to sculpt and move things. I actually use it very frequently.
@starwarz8479
@starwarz8479 6 ай бұрын
Thank you sir!!
@benjieteyen7303
@benjieteyen7303 6 ай бұрын
Very true king....you really saved me making this mistake with the free character creation course 😌😉
@Sherif-the-Watcher
@Sherif-the-Watcher 6 ай бұрын
Thanks Hill
@artofjhill
@artofjhill 6 ай бұрын
@Five_y_kay
@Five_y_kay 6 ай бұрын
Hey, im assuming you were gone for a while, If so, Welcome back! I learned alot from you!
@miguelm.a7462
@miguelm.a7462 6 ай бұрын
Yeah, I always trying to do the best with 500 polys hahaha and then go up from there, other advice to give is that some details works better doing those on the middle subdivision, unless you are working on very little details, most of the time will look very bad sculpting those in the maximum polycount
@akshayfreefireshorts9278
@akshayfreefireshorts9278 5 ай бұрын
i love jhill
@gyrotta
@gyrotta 6 ай бұрын
you should make a video on rigging characters from scratch if you know how to
@BrandChannelPage
@BrandChannelPage 6 ай бұрын
Professionals have been giving this kind of advice to beginners for over twenty years. It's not very fresh content, but it's good for variety and adding content to the channel.
@artofjhill
@artofjhill 6 ай бұрын
Good feedback. Really testing shorts out for now. Cheers
@BrandChannelPage
@BrandChannelPage 6 ай бұрын
@@artofjhill Yes it's difficult in these short formats to go deep and tackle more complex topics. Zbrush offers a wide range of ways to achieve a goal. And I think that's where people get lost. It would be good to develop the pros and cons, even if here again the short format is certainly not suitable.
@asymsculpts
@asymsculpts 6 ай бұрын
For example, typically how many polygons do you have for a low poly?
@artofjhill
@artofjhill 6 ай бұрын
Depends on the model. A face could be 10k-30k basemesh
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