Hey thank you for nice tutorial.. we are going to improve fuel nechanics in 0.8.2.X :-) also the signals will allow to enter more trains into bloc if their routes will not collide
@RyanFireball4 жыл бұрын
That is great news.
@ExactChaos4 жыл бұрын
Thanks. Amazing news! Keep up the good work, I believe WR:SR will become the future standard for city builders!!
@Destragond4 жыл бұрын
Well, Transport Fever players are gonna love that one.
@LaserTractor4 жыл бұрын
Hello to the developers! Can you please add nice road corners. I mean that now to build a 90° road crossing you need to erase small part of the road and after that road IS useful but ISN'T beautful
@janno2884 жыл бұрын
Hi devs, you do good work!
@leadgenmagic45544 жыл бұрын
THANK YOU! And, info only a couple of months old!
@AviViljoen2 жыл бұрын
A very informative video, presented with such a charismatic accent! Liked and subbed. Baie dankie, hoop daar's veel meer!
@900108Chale2 жыл бұрын
*Komrad!* _Finally found a tutorial I can use!_ KUDOS my friend, you deserve sooo many more Tovarishes! I joined the ExactChaos Party today. *Spasiba!*
@ablietski3 жыл бұрын
Thanks for the vid man, really helped me. Also, your accent sounds like a mix of Dutch, South African and Australian, never heard that before
@paveljelinek7724 жыл бұрын
Wow! Mega useful tutor my friend!!! Mega useful! Your explanation's very simple but covers all situations that may happen ingame..
@abruwer083 жыл бұрын
The wonderful rolling of the r's can mean only just one thing. That I've finally found a South African streamer. Lekker man!
@DmytroKurkin2 жыл бұрын
Thanks. this is the only helpful tutorial I've found. The others do not explain in detail what the different types of semaphores actually do, just "do this, do that".
@bluetalon704 Жыл бұрын
Great video, no faff and convoluted explanations for simple concepts thank you for making it
@pouyopouyo98173 жыл бұрын
It's quite satisfying watching the trains work together
@tobiaswilhelmi48194 жыл бұрын
11:20 to avoid this direction clusterf#*(! I usually define a train support area, there i build an track circle (don't build it as small as possible, be a little bit generous) and connect my fuel station, the depot, the train construction bureau and my main track to it. So trains have the opportunity to make a turnaround.
@ExactChaos4 жыл бұрын
Yeah the turnarounds do help. Now with the new pathing in the latest update things should also be easier to manage.
@icewindofchange4 жыл бұрын
Thanks for help man! Took me a bit to understand hot trains work, but once you start using them, you understand how inefficient trucks are for large scale transportation
@ExactChaos4 жыл бұрын
Great. Yeah trucks really can't be the backbone of a glorious soviet state!
@icewindofchange4 жыл бұрын
@@ExactChaos You technically use them, but It will need a hundreds of them to replace a train. I like how the original map works. Coal is on one side of the map and Iron is on the other, so you WILL NEED to carry resources far away. And here you will either need trains and railroads, or hundreds of trucks. Or ships and long conveyors.
@noviceleader8745 Жыл бұрын
Thanks for the tutorial There's the tutorials in the game now (i don't know if there were when this video was made) but the one about switches just told me to place one there and another there without really explaining how they worked and thanks to this vid I now have an idea of how it works (also the electric wire explaination was good). Besides you also made me learn about some of the things I could be doing that I wasn't like planning out the buildings before funding their construction.
@ExactChaos Жыл бұрын
Glad I could help!
@robsmith89453 жыл бұрын
Excellent tutorial you've saved me I've sold trains so many times because they get stuck and I couldn't figure out the switches . Also your accent is incredible 👍
@Freaky_Lemonade2 ай бұрын
At 11:35 there’s an extremely easy trick to fix the train unable to turn back just build a roundabout from the inward station to the other line the game automatically makes like a sort of clover leaf turn around which the trains will use to go to the other track
@chodoboy3 жыл бұрын
As soon as your main lines become a little bit congested they just break. It doesn't matter what I do they simply don't work. Even simple actions like moving back a few metres to allow another train through is broken. Trains are completely unworkable in this game.
@sergiorevit Жыл бұрын
Is this scotish accent, i love it, nice tutorial!!! Thanks!
@byronviljoen48994 жыл бұрын
Jassie ou dankie vir die lekke video
@chillylizerd4 жыл бұрын
Regarding the stuck train in the diesel station.... Why not run a loop out the back with it's own passing tracks?
@henrik44174 жыл бұрын
Brilliant, nice head on your top:-)
@LeSarthois4 жыл бұрын
Why thanks you for the tips. I had guessed a few ones, but I wasn't sure of how the presignals worked. Being a long-time player of OpenTTD with a more evolved pathfinding (multiple trains can enter a switch or a huge grid at the same time, as long as they know where to go, they won't collide) I was utterly confused as to why trains would stay stuck at switches despite the fact there were open tracks. It's also annoying that trains stops at the "build track" and not up to the last avaible stop point like in OpenTTD. While fiddling in-game, I realized that you can also add signals as waypoints, it's a cheap but effective way to force trains to go the path you want. And for your last tip, I can confirm, as of when I write this comment, W&R still crashes when creating complex railtracks.
@VelesM1984 жыл бұрын
Very nice tutorial, thanks for the tips!
@ExactChaos4 жыл бұрын
Glad it was helpful!
@retrojesse2 жыл бұрын
extremely good tutorial - which is what it was. perfectly detailed. ty! 😁
@michaelk-j61234 жыл бұрын
Great tutorial, I was hoping I'd learn some more about petrol stations as that's the only thing I'm having trouble with at this point, but it seems you have the same issues as I do. Petrol stations are such pains at the moment, I have my head wrapped around how trains work in this game pretty well I reckon, to the point where everything but 3 lane rail systems are easy for me to build, but I ALWAYS end up with trains not being able to get to well connected petrol stations. In my current save I have a quite large rail network, plenty of petrol stations accessible by junctions that allow trains to enter and exit from and on to any rail, in any direction, with the proper switches set up and plenty of space to use said junctions. Yet I constantly have trains unable to refuel, I check their ranges, they should be able to get there. Petrol stations are powered, signals are checked and triple checked, no problems there. The trains will in fact use my petrol stations for a while, a few in game days perhaps, and then eventually decide they are too good for any of my petrol stations and would rather just sit on the rail forever. Meanwhile I'm focused on my nuclear campus on the other side of the map not realising I'm not making any money because there are trains clogging up half the system and costing me hundreds of thousands of rubles in potential exports. A temporary fix could be to at least alert the player when trains can't refuel or get stuck so they can quickly address the problem or at least send the problem train back to a depot and restart it. Similar to how the game alerts you when a building is on fire. I suspect there may be some issues with train path finding that may be found and fixed by the devs at some point, but for now it seems your advice is the best to take on this matter; just upgrade to electric trains as soon as you possibly can.
@LeSarthois4 жыл бұрын
I use alot of Diesel trains; what I did is placing refueling stations near loading stations, and I add the refueling station in the train's schedule. For placing stations you can either place is parallel to the tracks , or perpendicular like on the video. In that case you add a switch or you make a loop at the exit of the fueling station so the train can leave it easily. If it try to back up, add a signal or waypoint in the middle of the loop and add it to the scehdule (yes, you can add signals to a train's schedule).
@cheddar26484 жыл бұрын
I thought I was no dummy until I contemplated rail networks. Good grief! Thanks for the helpful info lad.
@creepyinsane68053 жыл бұрын
Great guide, thank you :)
@KerboOnYT4 жыл бұрын
Great clear explanation, thanks!
@stefanmisic74058 ай бұрын
The best tutorial for trains
@myhybrid094 жыл бұрын
I wish there was a tutorial in W&R. I watch your videos on how to start though :) So I guess a win for you hehehe :)
@RyanFireball4 жыл бұрын
There are 6 tutorials in W&R
@DRONETREADONME3 жыл бұрын
Dam bro, made a ton of sense, thanks!
@NWJ223 жыл бұрын
thanks for this!
@jacquesnaude93603 жыл бұрын
Lekker man lekker
@nekocekoBiHMK4 жыл бұрын
Is this the same in the newest version of the game? Great info regardless
@ExactChaos4 жыл бұрын
There have been a few updates to rail and exactly how it works in the game recently, but the info is still relevant.
@henrik44174 жыл бұрын
Maybe you already have figured out so I ask you: How does education system work, to be more precisely, with an example, where exact does engineers come from? The reason to ask is there are multiples education buildings and I haven't discovered the difference yet......thanks for a brilliant video with trains:-)
@ExactChaos4 жыл бұрын
Thanks. Engineers come from any type of university, technical, medical or communist HQ.
@henrik44174 жыл бұрын
Thanks, yeah found out that the problem was they worked another place, solved. Cool serie you have there, good job thanks.
@kenulepathirana95644 жыл бұрын
are you doing a airport ceo episode
@nigeltiongson74744 жыл бұрын
98% of player in soviet republic don't know how to use chain
@ШлакоБлогер3 жыл бұрын
trains is still too hard for me, i cant make 3 more oil trading train coz they just stop each other, it is work only one
@devinsmith9446 Жыл бұрын
idk if you are reading comments on a 3 year old video but thanks for the tutorial!