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Assault on the Control Room is the mission in Halo: Combat Evolved with perhaps the highest highs and the lowest lows out of any in Bungie's incredible Xbox and PC campaign.
On the one hand, Assault on the Control Room's outdoor, sandbox-heavy sections are quintessential Halo, on the other, its indoor sections often leave a lot to be desired, and I can't help but feel like a little editing from Bungie would have worked wonders on the fifth missions in Halo: Combat Evolved's campaign.
In this video, I analyse everything from Assault on the Control Room's level design and gameplay to its story, setting and atmosphere, to try and explain why this particular Halo: Combat Evolved mission is such an up and down experience, while also drawing comparisons to Halo 3's The Covenant, Halo Reach's Long Night Of Solace and other missions in the Halo trilogy.
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Contents:
00:00 - Intro
00:31 - Previously On Halo
01:28 - Sense Of Scale
03:56 - Outdoor Adventures
07:54 - Circular Rooms and Bridges
10:03 - Stealing Banshees
11:36 - End On A Twist