Poor pit should’ve had palutena’s guidance on how to connect multihits
@H4ri4n4 жыл бұрын
This comment from when I write this is the most underrated thing iv ever seen.
@MoustachioFurioso834 жыл бұрын
Pit: [Watching Joker's moves] "Wait, he can connect multi-hits?!" Palutena: "I think the only one here who can't connect multi-hits is you."
@N120154 жыл бұрын
Palutena is barely a help most of the time. With some characters like Little Mac or Olimar those are helpful, but with most of them like Mario, Megaman or Daisy...
@AverageHandle_4 жыл бұрын
Ink Strikes Back yo
@spaceace91034 жыл бұрын
Hey JoJo
@radiolarity4 жыл бұрын
Imagine making Palutena nair, making it actually work and then still proceeding to experiment with all other multihit aerials. As if the devs wanted them not to work.
@goGothitaLOL4 жыл бұрын
and Pikachu's
@H4ri4n4 жыл бұрын
It's because they forgot about her. Why else has she not been nerfed. Jk.
@ir-dan85244 жыл бұрын
Palutena nair is magnetic, absolutely crazy hitboxes
@grotto1854 жыл бұрын
@@H4ri4n yeah and they also kinda forgot about the low tiers in smash bros ultimate(Ganondorf, Little Mac, and Dr.Mario)
@Endershock16784 жыл бұрын
@@ir-dan8524 Yeah, and look at the animation. They cling to the ends of her staff rather than having four different strength hitboxes that don't match the length of his bow.
@TimelineGoddess4 жыл бұрын
Fellow Pit/DP mains, we hold a moment of silence for their hitboxes
@grotto1854 жыл бұрын
*.*
@smilingman42994 жыл бұрын
amen
@micahrobbins83534 жыл бұрын
I don’t think they’re all that bad. Up smash is giving me problems though so amen for that one
@yeetusdefeetus4 жыл бұрын
...
@grotto1854 жыл бұрын
@@micahrobbins8353 Pit/Pittoo's hitboxes are ok.
@Jozie1154 жыл бұрын
Hes covered the wacky hit boxes of op dlc characters, then brings the disappointments that are my mains
@Yuki-bi2jr4 жыл бұрын
Pit mains watching this video: *Sadness*
@grotto1854 жыл бұрын
Yeah it feels kinda sad
@animated8554 жыл бұрын
I mean u can kinda just put urself in the right situations and the mutihits will never whiff wutsoever. There are certain rules to them but its not that hard to follow and not rlly restrictive
@grotto1854 жыл бұрын
@@animated855 yeah you are correct.
@reubeno38434 жыл бұрын
My day be so fine as a pit main then *BOOM* I remember some of my hitboxes are wack and opponents can potentially fall out of them
@royalrice51914 жыл бұрын
What do you mean Pit Mains?
@RoyalKingOliver4 жыл бұрын
“Multi hits generally don’t work” *Palutena, Pikachu, and Joker laugh in multi hit* EDIT: WE ARE TALKING ABOUT TOP TIERS PEOPLE!!
@johnnyjoestar44734 жыл бұрын
Lucas also has awesome multi-hits
@kerokerocola994 жыл бұрын
Falco too. Fuck characters that rely on those.
@mythoughtsexactly21454 жыл бұрын
What about Sheik's up air?
@grotto1854 жыл бұрын
@@kerokerocola99 so... screw pit/dark pit?
@Edgeperor4 жыл бұрын
Johnny Joestar Let me warn you, the following is long as heck, and covers every multi-hit Lucas has. Read at your own sanity’s risk. N-air is ok, but can drop opponents. D-air is definitely a good multi-hit, and being a multi-hit actually makes it way better than it would’ve been if it wasn’t, because you can really drag people to near the blastzone and just kill at 0. Up-Smash doesn’t even feel like a real multi-hit, but I feel the need to mention it because sometimes weird stuff does happen and only the scoop hits. However, I feel like the size of the scoop hitbox is definitely compensation for not working a tiny fraction of time. That thing has nearly the same range as his F-Smash. D-Smash is only supposed to be a multi-hit on shields, but if you get the spacing right, you can connect two of the hits for some pretty sick damage. PK Fire is actually a double-hit. Not much more to say, but it does break Focus Attack’s armor. PK Thunder 1 has increased edgeguarding potential because of it not disappearing on hit, and it also makes it impossible to do the classic Ness edgeguard for all characters except for characters with an absorber or (to a lesser extent) reflector. However, PK Thunder 2 is where the good ends. It does a lot of damage, yeah, but you’ll rarely ever connect it all. Though it is, of course, an attack, it’s first and foremost a recovery option, so you almost always do it straight to the ledge, since it has a weird amount of landing lag and Lucas has a terrible ledge grab range in freefall. Seriously. Many times I’ve tried to get to ledge after recovering, just to fall straight past a ledge so close it looks like Lucas could reasonably just reach out and touch it. It isn’t ok. But anyways, PK Thunder 2 has an annoying tendency to snap to ledge before it does any of the damage it’s supposed to be good for. “Well why not use it onstage?” I don’t know, ask Sakurai why you’re forced to go 3/4 the length Final Destination every time you want to use it! Since PK Thunder 1 cannot go through the stage, you can’t angle PK Thunder 2 up at all, so it must always go straight left or right, and while Ness may be hurt by his shorter PK Thunder 2 length when he’s recovering, it gives him the ability to PK Thunder into somebody whenever he wants to onstage. “Well if it’s this much harder to pull off, it must do some insane knockback, right? Maybe even more than Ness!” No. “Equal to Ness?” Not even close. “60%?” No. “80?” No. “100?!” No. “120?!” Only if you’re lucky. Yeah. 120%. That’s about 80% more than Ness. Just to compare, all of Lucas’ smash attacks kill earlier, and in the case of up and down smash, WAY earlier. Every one of Lucas’ throws except Down Throw kill just one Down-air later than PK Thunder 2 does, and grab is way less situational *and* easier to land than PK Thunder 2. Back-Throw kills around the same percent actually. Lucas really does have a lot of moves that kill near 140, so I’ll just list them all off. F-tilt, Dash Attack, F-air, PK Fire, Up-air, B-air, (onstage, the spike obviously kills way earlier offstage. Also, fun fact: Lucas B-air and the Funny Forward Aerial™️ actually have the same knockback. Wouldn’t be too interesting if it was just the same knockback as somebody else’s meteor, but it’s funny that it’s the same as *the* funny move) and though I’m not fully sure, I think that Up-tilt does too. That’s a lot of stuff that’s all WAY safer and kills near the same percent. Also, I forgot about PK Freeze, which kills at 80%. I really don’t know know why I did this to myself for over an hour, especially since it’s my birthday and I have Melee in all it’s broken glory just waiting for me to play it. Normally I wouldn’t really want people to comment happy birthday, but if you’ve read all of this, I think you deserve to do whatever you want and comment whatever you want too. Cool.
@CrystalTheErudite4 жыл бұрын
Pit and Dark Pit’s hitboxes give me depression...
@intensellylit41004 жыл бұрын
Go play SSF2 while he's still top tier lol
@SumRndmPenguin4 жыл бұрын
@Intenselly LIt I play him in both games and man, you can just feel how much better he is SSF2
@Ren123334 жыл бұрын
@@intensellylit4100 Not top tier, with characters like Luigi and Game and Watch, but he is still really good. Though his up-air drops 50% of the time and his side b in the air just never kills.
@whatnamelol18354 жыл бұрын
Same ·-·
@shwingcrimson82024 жыл бұрын
Me: hits dark pit up air Opponent: falls out and kills me for hitting my move. Me: ummmmmmmm
@Absynthis4 жыл бұрын
man this feels like as close as we’re going to get to a mockrock rekzius collab, two amazing and criminally underrated smash channels
@micahfurlow26244 жыл бұрын
^
@DrMcSpankus4 жыл бұрын
>
@GabrielAidley4 жыл бұрын
,
@randomness97213 жыл бұрын
@SumRndmPenguin4 жыл бұрын
Ssf2 Pit: You're weak Ultimate Pit: I'm you
@ShiRuBa33684 жыл бұрын
As a Pit main, I already knew all this information but it still hurts. I know the devs see Pit as "well he's fast, had multiple jumps, and has a projectile. he's fine." but man does it suck. I always have to think "will all the hits of nair connect here?" or "is up air really worth trying here?" I wish they just patched multi hits a bit
@ZzShy4 жыл бұрын
They have multiple times, release day Pit/Dark Pit was dark times filled with opponents flying out of their moves constantly
@TheBriguy19984 жыл бұрын
He's actually not very fast at all. If Pit had good air and ground speed he would actually be a very good character despite some of his lackluster hitboxes, but in reality, he's kinda slow.
@HONEST-xj4rr4 жыл бұрын
Brian Muir He’s only slow in the air
@TheBriguy19984 жыл бұрын
@@HONEST-xj4rr Your right, he's not particularly slow on the ground, though not particularly fast either. Air speed is often way more important for mobility though, so I still see him as a slow character overall.
@N120154 жыл бұрын
Answer: NO, Up air is a terrible move if Pit is moving downwards so most of the time is better trying Up-Smash or N-air who actually work. When moving upwards should work I guess.
@dnkestptt4 жыл бұрын
He did it. Pit’s pitiful hitboxes is here. I can die happy now
@universaljoyconboyz4ever1614 жыл бұрын
Good pun
@skeletorthebest72044 жыл бұрын
Fun fact: Side B doesn’t actually reflect, it just redirects. The projectile still belongs to the opponent, meaning they themselves still can’t hit by it, even if they jump into it. You can also hit it into your teammates in TA off doubles.
@memesfrommycomputer Жыл бұрын
bruh they made pit even worse then it needed to be
@woomynation4 жыл бұрын
The struggle of fellow pit mains 😔
@idada2504 жыл бұрын
I feel ya
@sethl10684 жыл бұрын
Indeed...indeed
@ventiscoffee59274 жыл бұрын
Yeppers
@metuos.36514 жыл бұрын
Honestly? The hitboxes actually seem really thematically accurate. Incredibly versatile, fast, and powerful, but obnoxiously inconsistent and unreliable? Sounds like Pit to me.
@localidiot4503 жыл бұрын
@@michaelmodernsonicfan5341 did people ask you to exist? No, so why are you here right now?
@chandelurechan26383 жыл бұрын
Honestly pit is super reliable after all of the stuff he goes through
@tezcanaslan28774 жыл бұрын
Fun fact:You can actually use Dark Pit/Pit’s Down B to block some opponents from getting to the stage if they recover above the ledge.
@myssledissle4 жыл бұрын
Ridley's ridiculous/radical/rhetorical/neat/whatever hitboxes when
@papieverett4 жыл бұрын
Wtf is a rhetorical hitbox
@flamingpaper77514 жыл бұрын
@@papieverett "Why is this frame data so bad?"
@ZzShy4 жыл бұрын
@@flamingpaper7751 its bad because Ridley has so much range that despite being bad theyre still mostly safe when spaced well anyway
@flamingpaper77514 жыл бұрын
@@ZzShy That's cool but why does Ridley have such a bad recovery, why does his Down Air (a stall then fall btw), have no landing hitbox, on top of little power, spikes only at the start of the move, and has like 20 frames of endlag.
@ZzShy4 жыл бұрын
@@flamingpaper7751 Ridley's dair suuuuucks, its straight up one of the worst moves in the game tbh. And his recovery goes far but it gets destroyed by counters.
@cowspawnerthecringeworthy78154 жыл бұрын
It finally happened. The joke is complete
@HoistTheSailsGentlemen4 жыл бұрын
MockRock is watching this crying.
@ShadamAran2 жыл бұрын
I fought a dark pit the other day on elite smash around 11.5 mil gsp. this lad not only made me question this entire video but ultimate's entire meta. never in my life. it's been over a week and this pit straight up gave me ptsd
@yingerfeltonboi6544 жыл бұрын
Fair doesnt even cover the whole thing
@colegaming58494 жыл бұрын
😔
@N120154 жыл бұрын
And it was buffed from smash 4 in terms of area covered by almost double radio.
@rac1equalsbestgame8534 жыл бұрын
Fernando Vasquez Yeah it was painfully smaller in Sm4sh
@Endershock16784 жыл бұрын
Neither does nair.
@thedude22414 жыл бұрын
Quick feedback: I would really like to see the moves being used in game after you explained them. It doesnt have to be a real montage with it being shown 20 times, just maybe 1-2 times in game or in training room, so you can see the knockback and angle you are talking about. And of course, its also nice to see what you mean by "the move doesnt work" like you did with fsmash. I really liked seeing HOW it doesnt work and what happens when it doesnt
@tacothursday73642 жыл бұрын
Agreed that would be very helpful
@tacothursday73642 жыл бұрын
(Yes I'm aware it's been two years, I'd still agree with you twenty years from now)
@PrettyKoolCrocodile4 жыл бұрын
I need King K. Rool's Klunky Hitboxes, I need to see his problematic Up Tilt, BAir and FSmash
@YallGonMakeMe2454 жыл бұрын
Pretty Kool Crocodile idk but up tilt seems pretty solid, bair sour spot sucks tho and f smash sucks in general
@AverageHandle_4 жыл бұрын
Conrad Gude-Martinez uptilt has a blindspot
@YallGonMakeMe2454 жыл бұрын
Jojo Mama I’ll look at a visualisation of up tilt Edit; the closest thing to a blind spot that I see is that it is vertically weak, but it looks normal on paper
@epekka4 жыл бұрын
f smash is pretty powerful but literally everything else about it sucks
@peterduprey72864 жыл бұрын
I agree. F smash is way too small, I can tell just by playing against k rool
@MakoShiruba4 жыл бұрын
Honestly, the biggest issue with Pit's hitboxes is not that they are all multihits. Those can easily be fixed, they have fixed quite a number of multihit moves. Is the fact that Pit's hitboxes are actually quite...small and have inconsistent weird properties to them. Like why are they afraid of using multilink hitboxes, why the hitboxes don't cover the whole sword, why is Pit fixed into having these weird "straight" boxes instead of having disjoints like actual swordies... If they could standarize Pit into his actual archetype, fix his multihits and perhaps add some extra flavor to his moves, he could be such a good character...
@c0nga4 жыл бұрын
if i had to summarize playing pit / dark pit in SSBU, I would say they are "consistently inconsistent"
@mileselectric36774 жыл бұрын
alot of people are saying pit/dark mains are sad now but honestly im not sad. this is more of an "i told you so" moment. oh the many times ive seen these mains as well as myself on twitter saying how awful thes hitboxes are and every time we get told get good. now people are in the comments saying how awful they are and how they feel bad for us when weve been saying since release that this character feels off, like all of his moves either miss or arent consistent.
@martinestebanaguilarchavez70764 жыл бұрын
How is this channel not getting 1k views seconds after uploading
@Battlefoxx984 жыл бұрын
I guess you could say their hitboxes... ...are the pits.
@colegaming58494 жыл бұрын
**laugh track**
@Splonton4 жыл бұрын
Bowser jr.'s baffling, janky hitboxes
@exodus51874 жыл бұрын
I have been waiting for this thank you for covering them!
@aerosyndrome39784 жыл бұрын
Imagine having too many multihits that dont work. This post was brought to you by the Kid icarus gang.
@Rykard34 жыл бұрын
Another thing to mention is how pit-iful his Down Air spike hitbox is in when connecting with a grounded opponent. I think it is the only spike hitbox in the game where your opponent actually recovers before you do making it almost useless until they are at like 100% when it starts to pop them up and can sometimes combo into fsmash or upsmash. It is literally the only thing I care about them fixing with this character despite most of the other things you brought to attention in this video
@Ri-Dye4 жыл бұрын
Is it just me or are there random pictures of marth hidden throughout the video?
@sey_814 жыл бұрын
What? Where?
@Ri-Dye4 жыл бұрын
at 12:54 look at the right of min mins picture
@Xenosaga4 жыл бұрын
jokes based on how marth’s hitboxes for the tippers are also really bad, similar to pit’s hitboxes
@user-rn7wf7ry4s4 жыл бұрын
@@Ri-Dye that looks more like shanna than marth
@CcMusicAndMore4 жыл бұрын
The amount of time watching this gave me enough time to learn how to read.
@laggalot10124 жыл бұрын
I was waiting for this one... I suppose Pit's hitboxes aren't necessarily inaccurate for the most part (though a few could stand to be extended to cover his entirely blade), but most of them are just really small and tight. For what is essentially a sword fighter, you see almost none of the usual vertical swipes represented in his hitboxes that you see with most of the others. I feel like F-tilt could stand to hit higher, for example. And Pit really struggled to hit most grounded opponents with aerials, too. It's a bit depressing to see how even actually having swords does not afford him all that much reach. This is also compounded by the fact that Pit is just plain weak. Awfully few of his moves feel like they do the damage and knockback they should, in my opinion.
@courdell74263 жыл бұрын
Pit's weak?? 😂😂 careful, that almost made your entire statement invalid. seriously.
@laggalot10123 жыл бұрын
@@courdell7426 Elaborate.
@LucasDarkGiygas4 жыл бұрын
i'm loving how all of your titles are aliterations. Belmont's Bizarre Hitboxes, Byleth's Baffling..., Pit's Pitiful...
@tanookitrainwreck42624 жыл бұрын
Reizius:a character with multiple jumps and a good spike would be broken Me: laughes in poyo
@RocketPropelledMexican4 жыл бұрын
Pls just give him back the brawl fair
@kenranseishunka4 жыл бұрын
MetroidPrincess Fr
@micahrobbins83534 жыл бұрын
I just want to say that Pit’s dash grab and down air are secretly really good. Up smash is the only move I’d personally want fixed. Up tilt is hot garbage. Thank you for coming to my TED Talk and good night
@thecursed_1lordofcats7384 жыл бұрын
At long last, a new hitbox video!
@signusenvoyofthedevourer79564 жыл бұрын
i once won a Quickplay match just by spamming Dark Pit down smash XD
@mordykinz42284 жыл бұрын
Their smash attacks are deceptively fast and strong.
@signusenvoyofthedevourer79564 жыл бұрын
@@mordykinz4228 they also have grab ranges the size of micro bacteria and their smash attacks have so little lag that they are either using turbo mode or not
@bobbillans67154 жыл бұрын
I'm excited you finally got around to making this one.
@PBStriker1013 жыл бұрын
They actually fixed all of his hitboxes now. Dark Pit and Pit now have 2 new kill confirms. 3 in total
@GraveUypo4 жыл бұрын
one more thing to put in my box of information i'll never use
@ShupperDupper4 жыл бұрын
best title.
@franciscovaldes41074 жыл бұрын
Look at that ridiculous foward air hitbox sakurai what are you doing
@Sickmmaner4 жыл бұрын
I think that Pit is supposed to play in the air, like Sora in SSF2. The thing is Sora's moves are mostly single hits and actually work. It could be so cool to drap your opponent across the stage using multiple jumps and aerials. These hitboxes deny that.
@GhostbusterPalu4 жыл бұрын
YES! I've been waiting for this for a while. Poor Pit's hitboxes are just so bad. If they fixed them, I'm sure both would rise on the list again. I really like Kid Icarus and have always wanted to use Pit more seriously, but their hitbox inconsistencies are pretty disappointing. Wish they fixed them, because then I'd no doubt use them in bracket.
@supremechaosbeing26963 жыл бұрын
yes, multi hits don’t always connect, but could you imagine if they were command grabs?
@kestrel74934 жыл бұрын
As a pit main, they just needs increase the fair and nair hitboxes to cover the blades. Anything else to me is just extra.
@rac1equalsbestgame8534 жыл бұрын
Fair in especial. I understand having nair cover the whole blade can be a bit obnoxious but fair? I also don't see why people are anoyed for Pit having hitboxes that actualy match visuals when there is Joker's Arsene's and Ivysaur's hitboxes are even more obnoxious than Pit's nair with hitboxes matching the visuals. Just to say a few
@gyurendakke19844 жыл бұрын
Pit’s Up Smash needs a fix like damn. I miss so many kills.
@BlueStone-qt9md4 жыл бұрын
Honestly, I wanna see Fox's hitboxes. His forward air would be super interesting to talk aboit
@RadiantBlaze2 жыл бұрын
As a dark pit main, I can safely tell you that their hitboxes are just, not If the pits had good or decent hitboxes, they'd be top tier
@venomgaming70143 жыл бұрын
Palutena’s guidance: i sleep. Rekzius’s guidance: real sh**
@ixiwarlockixi26654 жыл бұрын
Yall saying pits hitboxes are bad... *Have* *you* *seen* *robins?*
@pottedplant74604 жыл бұрын
Still holding out for the Mii Fighters.
@malikwilliams71444 жыл бұрын
As a Pit main I can confirm it do be like this.
@jacciswacc43353 жыл бұрын
Cosmetic fact, the pits can be holstering their bow blade thing in three ways. Holding both sides In two hands, holding it in bow fashion, and holding it in an inverted sort of the bow.
@nightey9752 жыл бұрын
Out of all these videos I've seen, this one has the most accurate title.
@slade_pikachu4 жыл бұрын
People tend to underrate them because the pitboxes don't work "a lot of the time", when it really isn't the case. The clips you see from twitter or wherever here and there happen only a very small amount, really. The ones in the video are a thing, yes. But in an actual match, they work quite well and help with drag downs/combo extenders
@slade_pikachu4 жыл бұрын
@Axis of Resistance Comrade yeah, basically. The f-smash thing is probably due to the second hit being frame 21, so that's kinda slow compared to the move itself, since the first hit is frame 10. I do wish that they didn't make the orbitars shrink and for the side b reflectorbox to hit straight
@jpegwarrior54314 жыл бұрын
Would love to see you talk about Mii Brawler's hitboxes. An out there character I know, but there's a lot of really really questionable decisions made by whichever intern programmed their hitboxes that I think are fascinating.
@Lt31337Luca4 жыл бұрын
Bit of an underselling on the pretty good frame data and kill power the smashes have
@SappyKraken4 жыл бұрын
My family agrees that pit is balanced in a bad way he's overbalanced.
@achickennugget48424 жыл бұрын
You're right, the devs tried to balance him but failed horribly maybe the reason why his nair, fair and other attacks don't connect well is because they are trying to "balance" it by making it a good combo tool but also making the multihits inconsistent
@MysteryOfTheShockwave3 жыл бұрын
In Pit's own words, "Curse you, balanced gameplay!"
@Dynamic_784 жыл бұрын
Been waiting for this video with this exact title
@toddoverholt45563 жыл бұрын
'having characters with multiple jumps and good aerials has burned them in the past' Brawl meta knight: *exists*
@midnight-fox74564 жыл бұрын
How about Corrin's hitboxes? With her wacky dragon moves, I'm sure her hitboxes will be quite interesting to see (As well as being one of five people who mained Corrin from beginning of Ultimate, I want to see what I'm working with)
@TwilightWonderer4 жыл бұрын
Corrins moves actually work tho and he/she doesn’t really have any problems. Sometimes Dragon fang shot has its issues.
@midnight-fox74564 жыл бұрын
@@TwilightWonderer I'm not saying they are bad, I'm just saying that Corrin's animations are very unique, and I'm curious what hitboxes Nintendo added to these attacks.
@PrestoJacobson4 жыл бұрын
UltimateFrameData.com
@alexnime33034 жыл бұрын
I just realized dark pit has a bow and a half when he dash attacks
@SaltymanGaming3 жыл бұрын
Dark Pit would be easily be top-tier if his Sweetspots took priority.. His 2 best moves (bair and dair) just don't work consistently. He might still be high-tier after all the buffs though. He can confirm pretty much anything into Up Air now and has a ton of combos and confirms on drag down aerials. Pit is just inferior unless you can gimp a character with his arrows, but I rarely use Arrows on the Pits in ultimate anyways. Also Pit's Aerial uppercut is too weak and isn't even safe on hit in a lot of situations.
@pondwithducks30923 жыл бұрын
me: *runs offstage and uses neutral air, without fastfalling so as to avoid dropout* opponent: drops out me: why have I done this to myself again
@charKT-74614 жыл бұрын
Yeah I can agree that pivot grabs aren't very useful in this game. Unless you're Bowser. Whose pivot grab grants him near double range.
@Duckiefasca4 жыл бұрын
Been a while since I've been this sad 😥
@wub28984 жыл бұрын
The pain of a pit main
@user-fe7qe5vl4g4 жыл бұрын
For some reason. I've had quite a good time with these aerials (Connecting, up air kills... I'm talking about before the Pits buffs)
@CrimsoniteSP4 жыл бұрын
For all my time playing Pit, I always thought Up Tilt was 4 hits instead of 2, and now that I've seen it in slow-mo, idk how I ever saw multiple hits.
@N120154 жыл бұрын
3:08 OBJECTION. Pit's Up tilt has Knockback growth but is a really low one. It has all the tools for being a great combo starter except a functional Up-air to connect with.
@MakoShiruba4 жыл бұрын
I...don't have much issue connecting U-Air. Unless the enemy mashes like crazy the DI, it shouldn't fall off. U-Air can be confirmed into U-Tilt and D-Tilt and be an actual KO Confirm.
@N120154 жыл бұрын
@@MakoShiruba Sorry, I forgot that FALLING up air is the one who is not functional, while the rising one is decent enough.
@MakoShiruba4 жыл бұрын
@@N12015 Yeah, Falling can be wonky. It's an issue because of the lack of autolink Angles. Hard to drag down an opponent into an Smash attack because of that.
@N120154 жыл бұрын
@@MakoShiruba That's an Issue due to the red hitbox having massive knockback, the Purple hitbox having almost no knockback and the other ones sending diagonally instead of horizontally. Autolink aren't necesarily functional on the air, specially since those have not been adjusted to the new physics of ultimate (characters being overall faster and the baloon knockback), but are better than this mess.
@gav51484 жыл бұрын
This almost convinced me to drop out even though I just picked him up but if I get good at this I can show my friend this video to flex on him because I would’ve beaten him with this character with the bad hitboxes
@sabhjitsandhu56704 жыл бұрын
As I guy who thinks the pits are my best fighter even tho I don’t main them. This is hurts
@shadedcorner4 жыл бұрын
Finally! Thank you, Rek!
@cycluscaelum78304 жыл бұрын
One of the ugliest things (that weren't mentioned) are that the orbitals (reflectors) don't actually cover your legs hurt box from projectiles, of you are falling down while a projectile is coming it will always hit you even if the orbitals are up. So what's the point of a reflector that doesn't consistently reflects? If you compare the reflect detection boxes from smash wii u vs ultimate you can see they nerffed them in exchange for speed but like: wHaT
@tryhardpenguin96364 жыл бұрын
I’ve played against a pit main and after a bit I noticed that the orbiters are basically a better shield and a free punish, even if it breaks.
@cycluscaelum78304 жыл бұрын
@@tryhardpenguin9636 Maybe it was me 😅 I try to find new uses to them, but still their reflection isn't the best when projectiles are coming from a little below. The reflector is pretty strong and it's capable to reflect a reflected proyectile. Still I hope the reflect detection box is fixed similar to smash wii u:/
@Support_Systemic4 жыл бұрын
Peach’s princess or privileged hit boxes
@_Koyomi_4 жыл бұрын
These characters have to work fairly hard for their kills. They have zero jank in a game where jank wins you games.
@ken70074 жыл бұрын
Funny part is people would find a way to argue that he has something for every situation even tho it's not the best. A weak argument coming from people using do it all top tiers
@psychicjellyfish94664 жыл бұрын
What Nintendo needs to do is give Pit’s Multihits the Mach Tornado treatment.
@Rarest264 жыл бұрын
Honestly, I have been playing both of them (mainly DP) and I basically never have problems. META KNIGHT on the other hand...
@MorganEarlJones4 жыл бұрын
Given my experience with fighting Pit online as a Toon Link main, I never would have imagined Pit's hitboxes are subpar. I can know exactly what a Pit main is going to know and when they're going to do it and still lose out in the exchange because against Toon Link, or at least the rushdown style Toon Link I play, Pit has a few moves that seem to me almost to versatile
@Tonjit41 Жыл бұрын
I think a good fix for pit would be to speed up the active frames for up air. I don't mean reduced end lag. I mean speed up the part with the hitboxes. Like what they did with palu nair early on.
@Poj024 жыл бұрын
The main sad part left out is the fact that for a lot of moves, not even the entire blade is covered by a hitbox lmao
@nick1wasd4 жыл бұрын
I want either Ridley or Ike next, they have massive hitbox sizes but bad frame data, it'd be interesting to see just how extreme they fall in both regards
@joolian47634 жыл бұрын
Sakurai doesn't want to show favoritism, but I think he should make his own characters busted
@davidhernandez39454 жыл бұрын
6:04 that grab range ouf
@MannFace514 жыл бұрын
That fair is 80% as big as it should be, no wonder it never lands when it should
@thatmate46724 жыл бұрын
I tend to try and use the poor hitboxes in my favor. Since the hitboxes don't connect properly the opponent may not expect to be freed from the move. I can then just try and send aother attack at them, This causes them to panic when they realize they are free and that I am throwing another move, which usually results in a defensive move like airdodge, shield, etc. The hitboxes are consistently inconsistent. If I know when a move won't properly connect I can act fast to bait an action from the opponent that does not expect the move to properly connect.
@morganpriest77264 жыл бұрын
Pit is definitely one of those characters that I would recommend for newer players to smash as pit kinda does a bit of everything One of the best recoveries with several jumps and a terrific up b A projectile that can be guided (more or less depending on the fighter) A sideb for pretty good kill confirms (high up for pit, edge for dark pit) A good ol’ reflector (fuck you snake mains) And generally has good movement.
@Metalc3 жыл бұрын
His recovery is actually not great considering how linear and predictable is. Especially since up b has no hitbox and also can’t grab the ledge for around 25ish frames. Also Side b has no confirms and is overall pretty mediocre. Edit: also this is coming from a pit main
@Rat_the_Renegade4 жыл бұрын
Am I the only one who doesn't have issues with Pit's aerials hitting? He is one of my secondaries and I rarely have people fall out of moves.
@proto_dx4 жыл бұрын
I think Sakurai doesn't want to overtune the pits so people don't say he's biased because he directed kid icarus uprising, and probably those characters belong to him now
@GabrielAidley4 жыл бұрын
Well Palutena is really good in this game so that doesn't really make sense
@proto_dx4 жыл бұрын
@@GabrielAidley that's probably to make up for how much she sucked in smash 4
@robinlefebvre48164 жыл бұрын
Seeing the size of all of these hit boxes after seeing the dlcs characters I still can't believe how much money influences hitboxes 😅
@thorhit4 жыл бұрын
I mained Pit when it mattered. In brawl to spam side b against my spammer cousin.
@Magic_Ice4 жыл бұрын
“Oh what a pitty for pitty”
@MARSHT0MP4044 жыл бұрын
we have steve who has as many double jumps as he does blocks, and his forward aerial is a nice spike
@icicleditor4 жыл бұрын
Mii Gunner’s multihits are practically the exact opposite- They connect quite reliably, and when it doesn’t completely connect, its in your favor. (or not... I could be wrong)
@icicleditor4 жыл бұрын
Context for not reliably connecting... First, drag down aerials. Second, Upsmash superlaunching jank.
@Luna_B_84 жыл бұрын
There's i-frames on on the (dark) Pit's taunt (I don't remember wich either dark or normal or the taunt)