"His side taunt does A BIT of damage" Bro, it does 21%! That's more than 80% of moves in smash!
@EnharmonicYT3 жыл бұрын
It’s more than Sheik’s entire kit
@drodrig12 жыл бұрын
@@EnharmonicYT at the same time
@peepoodave_qwerty2 жыл бұрын
@@drodrig1 with spirits
@bingoviini2 жыл бұрын
His down smash does 20%
@PrimeCass Жыл бұрын
@@peepoodave_qwerty and custom balance
@xpload3 жыл бұрын
"Jab hitboxes are quite underwhelming in this game" - Pre-Kazuya Rekzius
@snowob3 жыл бұрын
19:07 that looks so fucking silly, he's just *laying down angrily* but he has a hitbox
@OperationFreeSoul3 жыл бұрын
kzbin.info/www/bejne/rZDVoYxrnMiGoc0
@ballisticboo78083 жыл бұрын
I mean puff has a hitbox when she sleeps
@TheReZisTLust2 жыл бұрын
He's basically Beerus
@AVI-lh6rm Жыл бұрын
bro NEVER lets his guard down
@wetube6513 Жыл бұрын
@@ballisticboo7808 *HE
@cirdanelensar16083 жыл бұрын
Next DLC will just be an intangible box, which just has one move that's a disjointed hitbox.
@juanrodriguez99713 жыл бұрын
A disjointed one with super armor that can go through aerial shields.
@bobsmith933 жыл бұрын
And the move is a shield breaker that breaks shields in one hit, but only hits aerial opponents
@aidenzorn83223 жыл бұрын
It’s The Duane from rivals of aether workshop
@ethanmedeiros97153 жыл бұрын
OMEGA TOM HANKS FOR SMASH
@pearcyjackson2803 жыл бұрын
Didnt I hear this in WhyDo's vid?
@magenta57853 жыл бұрын
Looking forward to seeing all this intangibility
@xolotltolox76263 жыл бұрын
Sakurai really added another Swordie with all that intangibilty
@atruepanda17823 жыл бұрын
@@xolotltolox7626 He's just a swordie who's arms and legs turn into swords
@Creepo_J3 жыл бұрын
@@atruepanda1782 Terry used to be my favorite sword character
@Creepo_J3 жыл бұрын
And armor :>
@h2dfives7993 жыл бұрын
There's less of him not there then actually is
@AzaelBC3 жыл бұрын
"You can't shield on the air" I hope Sakurai is setting that up for the final DLC
@emerald64893 жыл бұрын
Fear
@Gnarfledarf3 жыл бұрын
Bell Kirby final DLC character confirmed?😳
@jomaq92333 жыл бұрын
No… aerial grabs
@jordanguelbert77543 жыл бұрын
@@jomaq9233 Ah, so a guilty gear character.
@jomaq92333 жыл бұрын
@@jordanguelbert7754 -ridiculous gimmick -another anime swordsman -another traditional fighting game character Strangely enough, the salt would be lovely🤤
@FoxMcCloud31733 жыл бұрын
I like how kazuya’s limbs and sometimes his entire body just twist all over the place in most of his moves
@boxbox00003 жыл бұрын
most of kazuya's moves all came from the first tekken, all the models had little polygons so that meant proportions weren't really a concern, of course that didn't helped them when they were trying to make those moves work with the more advanced 3d models.
@DrBodyshot3 жыл бұрын
@@boxbox0000 It's actually because the animations aren't meant to be seen in slow motion. In the same way that smear frames helps 2d animation *FEEL* quicker and more snappy when they're applied, Tekken characters have a lot of moves that break their models to achieve a similar affect. Even the newer characters do that sometimes
@lancecoleman66843 жыл бұрын
That’s actually how tekken itself is animated
@boxbox00003 жыл бұрын
@@DrBodyshot kinda weird considering they just made slow mo a thing in tekken 7
@FoxMcCloud31733 жыл бұрын
They ripped some animations straight from the tekken games, that’s why
@Sabagegah3 жыл бұрын
1% of the hitboxes: meh 9% of the hitboxes: ok that’s neat 90% of the hitboxes: WHY
@mamodokod3 жыл бұрын
I'm not surprised Kazuya has the strongest reflector cuz it's the hardest to use. No way you're reflecting anything without a crazy hard read or it's a wicked slow projectile. You have to do the whole input after reacting to a projectile, no way.
@ihopeyouandicanbefriends3 жыл бұрын
on top of that you're doing a double tap forward input *towards* the projectile coming at you, literally giving yourself less time to get the move out depending on how fast your thumb is
@ken70073 жыл бұрын
I don't see it
@sir.hopper3 жыл бұрын
It's a killer Byleth check in they're spamming their bow. Since the arrows have only two charge lengths they are stupid easy to read. And since the attack is practically a one-frame hitbox it's literally impossible for Byleth to do anything about it. Another good use is against Snake and his remote missiles, although I guess that would fall under the category of 'wicked slow'
@simeonellinger20643 жыл бұрын
Yup. Half the time you'll be dashing into projectiles instead, especially at close range.
@senounatsuru64533 жыл бұрын
Or if you kick sephiroth's scintilla/peach's toad. It just friggin murders them.
@theraltsguy3 жыл бұрын
With his down tilt(not crouch jab) you can actually cancel the move with shield button from coming out and hitting so you can abuse the invincibility and forward twirl and grab or just do another move.
@Creepo_J3 жыл бұрын
Optimal taunt
@rouge-ish3243 жыл бұрын
Why does Kazuya have Balrog's kkb
@tyrenace65973 жыл бұрын
The twirl is invincible? How come the twirl doesn't light up blue in training mode? He only lights up when the arm is coming out for me.
@theraltsguy3 жыл бұрын
@@rouge-ish324 Its funny
@theraltsguy3 жыл бұрын
@@tyrenace6597 Not 100% sure on that, Ive been using the trick a bit mostly to setup a grab or uptilt
@nixuniverse52403 жыл бұрын
Quick correction, his Side B does give you the crumple even if they're in the tripped animation.
@flamingpaper77513 жыл бұрын
Crumpling is kind of a weird mechanic. Could honestly use its own video if you go into all the details
@thelastgogeta3 жыл бұрын
Same goes for Sing I believe which even works on Jab Lock. It is kinda cool that tripped and jab lock count as a standing state.
@flamingpaper77513 жыл бұрын
@@thelastgogeta That makes Sing Skewer a true doubles infinite
@zichithefox47813 жыл бұрын
@@flamingpaper7751 Oh my lord.
@Aid10433 жыл бұрын
@@flamingpaper7751 I'm pretty sure they specifically went out of their way one patch to remove the infinite (I think it was something about extending the time between consecutive skewers, it was a while ago so I can't quite remember what)
@slyuq2 жыл бұрын
Kazuya is basically Gannondorf with a projectile, speed, a comeback mechanic, and 4-hit 0-deaths. Very balanced.
@shaghilathar35882 жыл бұрын
Yep, proves that if Ganon was actually good people would have complained anyway
@MildlyOCD3 жыл бұрын
This is kind of what I've been saying for Kazuya: it's not the damage or the combos or the tough guy that makes him busted; no, it's the sheer amount of moves with invulnerability. It makes moves that would normally be pretty unsafe to just throw out extremely disjointed.
@genzo4543 жыл бұрын
*intangibility, not invulnerability
@TheLobsterCopter50003 жыл бұрын
The ignore ground shield thing isn't actually redundant. Shields can still be hit by air only attacks, so this flag makes sure grounded opponents won't be hit a frame early if they're holding up their shield.
@enething.official3 жыл бұрын
Getting ready to see a lot of blue hurtboxes
@nicocchi3 жыл бұрын
The one day I decided to check Ultimate's frame data website because this video didn't exist yet, and it releases a couple hours later. By the way, I decided to check because of Kazuya's forward tilt being apparently ridiculously fast in comparison to Ganondorf's, and still so strong. In the end, it's not, hitboxes come out 2 frames slower. However, the animation is very different: Ganondorf has his leg up by frame 2 (hitboxes come out frame 10) while Kazuya winds up his attack almost entirely without lifting his leg: he only lifts it on frame 11, one frame before the hitboxes come out. This is what makes it FEEL ridiculously fast, despite being actually slower. Both moves are too fast for human reaction time, but Kazuya's animated in a way that makes it a lot more stealthy and deadly if you wanted to have any hope of reacting to it. By the way, Ganondorf's is stronger. On Training mode, from the spawn, Mario crosses the battlefield/fd lines at around 130%, while for Kazuya is at 145% But then again, Ganondorf's jab doesn't deal like 50% damage so yeet
@markercrayon4573 жыл бұрын
Kazuya jab does a consistent 18% because anyone with fingers will be able to escape 10 hit combo (just like in tekken) so they do a simmilar amount of damage with jab (Gannon does 15ish)
@nicocchi3 жыл бұрын
@@markercrayon457 yeah full combo tends to whiff a lot, in practice you won't really pull off the thing, but, I mean, you encounter very special and unique players online. The Smash 4 Little Macs haven't gone away, just taken on a different form.
@cerdi_993 жыл бұрын
for the strenght comparison keep in mind the angles, i think kazuya's sends the opponent at an even lower angle than ganon's
@mithreal12913 жыл бұрын
A couple other things cause this character just has soooo much to him: - Kazuya's standing down tilt is able to be canceled with shield during startup. - Crouch dash is able to turn into a "crouch walk" by running and immediately hitting down on the c-stick with tilt stick on. - If you use electric wind god fist on someone's shield, they are forcibly pushed out of it, I think this isn't found anywhere else in the game
@Pbergloff3 жыл бұрын
What do you mean by forcibly pushed out? It goes though shield?
@kombattortoise1033 жыл бұрын
Electric wind god fist will apply horizontal knock-back to shielding opponents. Kind of like a wind box. I don’t know if the shield is forced to drop but electric wind god fist is guaranteed safe on shield.
@eukarya_3 жыл бұрын
Doesn't heavy Ryu's f-tilt do something similar to shields?
@ihopeyouandicanbefriends3 жыл бұрын
@@eukarya_ no that just pops ur shield, EWGF doesn't break your shield but you're pushed back and forced out of shield
@eukarya_3 жыл бұрын
@@ihopeyouandicanbefriends That's what I meant, it isn't a shield breaker but it ignores shields which the same thing Kazuya does with this attack.
@ReitheOffbeatOtaku3 жыл бұрын
"The move has three hitboxes, one for grounded [opponents], one for aerial, and one to look cool." I don't know why this sentence is so funny to me.
@ellie82723 жыл бұрын
8:18 "doesn't combo into kills at 60" Oh it sure does buddy
@elijahdarden12753 жыл бұрын
Guaranteed
@lexinrussell49953 жыл бұрын
Same thing I thought
@ellie82723 жыл бұрын
@@elijahdarden1275 up tilt 1 combos into ewgf and ewfg can combo into kills at pretty much any percent
@bruhm0ment60003 жыл бұрын
@@ellie8272 Haven't get hit by any of that period.
@cerdi_993 жыл бұрын
@@bruhm0ment6000 it's been 2 weeks XD
@AshenDust_3 жыл бұрын
7:37 Kazuya just snapped his spine
@flamingpaper77513 жыл бұрын
Just like the Tekken animation. Look at Ryu/Ken's light DTilt, and it looks like their leg should be broken, but that's just how their crouching LK looks in SF2
@taistealai55233 жыл бұрын
Just like tekken
@jordanguelbert77543 жыл бұрын
It may be the iron fist tournament. But every other part of them is rubber.
Kazuya is just a dumb character, it's a good thing
@lazyryan37662 жыл бұрын
Thats a long comment
@DanixMRs2 жыл бұрын
Im liking this just for the dedication of writing everything
@megaman74243 жыл бұрын
I love how they kept all the model breaking animations that help the Tekken animation looks good in Smash. Goes to show that Sakurai is more of a fighting game fan that the average player.
@CloutmasterPhluphyy3 жыл бұрын
Ok so I'm not the only one thinking his model was acting a bit sus on some of these Like i was really out here thinking he was buff only for the models to have noodle arms lmaoo
@megaman74243 жыл бұрын
@@CloutmasterPhluphyy That's actually intentional. In Tekken, they have a lot of model breaking so they makes attacks feel more powerful and sell the velocity of each hit. It does look a bit weirder in Smash but if you watch Tekken, you barely notice it.
@ken70073 жыл бұрын
Naw just reusing assets
@megaman74243 жыл бұрын
@@ken7007 They still kept said animation. I never said they made new ones.
@Kono_Dio-Da3 жыл бұрын
@@ken7007 Reusing assets isn't a bad thing. Its good to save on time and budget.
@yeast72443 жыл бұрын
Plot twist the last dlc character is from strive and can shield in the air so kazyua has the hard counter
@LegethDrn3 жыл бұрын
I need Potemkin is smash
@jordanguelbert77543 жыл бұрын
Armor clad faith smash remix
@ande07073 жыл бұрын
Leeesssgo Faust
@wittynickname48703 жыл бұрын
Ah yes Kazuya, the living embodiment of intangibility.
@megabuster39403 жыл бұрын
He's like the John Cena of hitboxes you can't see any
@brain_tonic3 жыл бұрын
Can’t touch this naaah nanana
@wittynickname48703 жыл бұрын
@@adomali87yearsago.71 I thought he was intangible?
@bruhm0ment60003 жыл бұрын
Actually it's arsene
@adomali87yearsago.713 жыл бұрын
@@wittynickname4870 Watch the video, Intangible means you completely get rid of the hitbox that comes into contact with an intangible hitbox Hero uses snooze Palutena uses backair The snooze won’t hit Palutena (intangibility on bair) Invincibility is when it just fazes through, as though there is no hitbox at all Hero uses snooze Dk uses ftilt Dk is hit by snooze (invincibility on ftilt)
@ElyParrot3 жыл бұрын
I love that Bandai Namco just took the vast majority of his animations straight from Tekken 7, meaning that we get to experience the majesty that is his back-breaking Spinning Roundhouse at 7:17. It's so funny to look at in slow motion lol
@lunarkomet3 жыл бұрын
That's some Luffy level moves lol
@brandonwest41413 жыл бұрын
Kazuya: *releases* Rekzius: Why do I hear boss music?
@King_Luigi3 жыл бұрын
(looks around) "...oh, wait, no." "That's just Sephiroth floating in the sky again."
@ShinyMew763 жыл бұрын
*Garchomp proceeds to plays the piano aggressively*
@halyoalex89423 жыл бұрын
@@King_Luigi I was just thinking about replying with "Why do I hear One Winged Angel again? Sepiroth was 2 fighters ago"
@Fightzpike3 жыл бұрын
8:25 kazuya can actually combo first hit of twin pistons into electric lol, then it really becomes scary
@saam77372 жыл бұрын
Came to find this comment, i was like "ooh boy someone doesn't know quite how crazy this character is yet."
@LARAUJO_03 жыл бұрын
It's amazing how Kazuya's normals are the least normal thing about him
@gabcard27673 жыл бұрын
"Sakurai how many effects should we give Kazuya?" "Yes"
@FrenzyLight3 жыл бұрын
Rekzius, you make so so so useful content!
@HeavyShores3 жыл бұрын
Not a lot of people know this but if you end a combo with electric wind god fist, you can continue the combo with electric wind god fist
@Quartzmage212 жыл бұрын
Noe
@mr.pibbeds98483 жыл бұрын
Ryu, Ken, and Kazuya. All three of these characters have a move that is a karate chop and all three of these characters can break Shields with their karate chop. For Ryu and Ken it is their down throw but for kazuya it is his down smash because kazuya needs to be better than everyone
@averagegh0st5553 жыл бұрын
I’ve found previously that using down air while falling through a platform can allow you to spike opponents beneath you and land on the platform somewhat easily. It’s nowhere near as good as the spike on nair but if you miss the timing it’s a somewhat safe option if your opponent is below you.
@xxblackkzoruaxx59713 жыл бұрын
"the cherry on top of this already cherry filled cake"
@MatthewSauceda3 жыл бұрын
I remember my friend had a fully charged down smash with Marth and if he hit me it would have tippered and killed me at 131% but since I was kazuya I was going a dash attack my legs were intangible so I won. He was at 160%.
@boodabear55753 жыл бұрын
I find his reflector to be a bit hard to get out and land in the moment compared to other reflectors so I guess the extra damage is a bit warranted but it’s still insane, lol.
@ken70073 жыл бұрын
No
@christopherr84413 жыл бұрын
His 10-hit combo reminds me of making an unnecessarily complicated redstone machine in Minecraft then realizing there is a simpler way to do it and not removing all of the original parts. Edit: all of his moves.
@syrelian3 жыл бұрын
Yup, welcome to Tekken, the Mishima Ten Hit is a classic, its also kinda terrible because anyone with a brain can just escape it, just like this one where you can SDI out of it in a flash
@SerenadeURA3 жыл бұрын
18:08 if the white hitbox is the sour one and you only get it at the very tip of the move's distance, the game isn't punishing you for "perfect spacing", it's punishing you for poorly spacing the move. Not everyone is Marth, achieving the legendary concept of [perfect spacing] by hitting the extreme ends of their hitboxes.
@HowdyItsMarc3 жыл бұрын
1:53 this may be a balance attempt but I think this might just be a Tekken thing because in tekken jumps take forever compared to other games
@debornmc3 жыл бұрын
A few things you missed: -If Electric Wind God Fist (EWGF) hits a shield, it pushes the opponent out of their shield, however it wont deal any damage. It can still break shields though. I think this is the only move in the game that does this? -Down tilt has a lot of hitstun growth but barely any knockback growth, meaning you can follow up with more moves as your opponent's damage builds up. Pretty unique mechanic as well.
@lillooseleaf92923 жыл бұрын
Reason it gets them out of their shields is because in tekken you are +5 frames on block meaning you just broke their defense and you can create a mix-up vortex on your enemy. Great attention to detail.
@DatKooby3 жыл бұрын
Jeez, all these animations makes it look like he's breaking all his joints just to fight!
@taistealai55233 жыл бұрын
Just like his original games
@syrelian3 жыл бұрын
Thats just accurate to his actual anims in Tekken, some of those are notoriously stupid looking for how much twisting happens
@theexaltedlt82223 жыл бұрын
@@syrelian it's to convey power
@muby1023 жыл бұрын
His down tilt (df1+2 in tekken) can also be cancelled just like in tekken to create mixups
@bigmeaty90003 жыл бұрын
that's a rad attention to detail
@Guitar-Dog3 жыл бұрын
D1+2 in Tekken BTW
@damienalvarez29572 жыл бұрын
Surprised you didn’t mention that Left Splits Kick will instantly kill any Sephiroth that tries to counter it.
@broom28393 жыл бұрын
Does anybody else think it's odd that Kazuya has passive armor when Ridley and Ganondorf, two characters known for being nigh unkillable and impervious to most forms of damage don't?
@mathunit13 жыл бұрын
That just means Kazuya is more invincible since he jumps into volcanos before. :P
@WarrenValion3 жыл бұрын
I would love to see a list of the highest shield damage bonus moves
@ItsZorroDood3 жыл бұрын
There's no way Kazuya's gigantic feet fit into the shoes of his alt costume.
@chenklazer20693 жыл бұрын
23:12 I like to think that Demon's Taunt was put in as a hard reference to the fact that every character in Tekken has a shit ton of moves yet you'll only be using about 25% of their entire moveset.
@lunarkomet3 жыл бұрын
More complexity doesn't always equate to deeper gameplay, this should be apparent to anyone and yet...
@chenklazer20693 жыл бұрын
@@lunarkomet it works woth kazuya tho?
@lillooseleaf92923 жыл бұрын
@@lunarkomet ??? Tekken has the deepest gameplay I hav ever seen, i could compare it to chess honestly. Try tekken for even a year or two and you still wouldn't have a full grasp on the games fundamentals.
@Yaliso3 жыл бұрын
There’s also Kazuya’s Kooky Hitboxes, Kazuya’s Krazy Hitboxes and Kazuya’s Kinky Hitboxes, as potential titles.
@ashmyoshi39123 жыл бұрын
Kinky? Interesting word choice
@Yaliso3 жыл бұрын
@@ashmyoshi3912 There’s also Kingly, King-size, and Kissable hitboxes.
@ashmyoshi39123 жыл бұрын
@@Yaliso true true
@toafloast18833 жыл бұрын
Kazuya's Kinematic Kit
@buelerus99703 жыл бұрын
19:54 If someone is tripped, you can still hit the Sweet Spot of Side B and stun the opponent with that without them getting launched away. Thats how the Pseudo Infinite works (I mean Side B in Down Back Tilt and repeated as often as the opponent doesnt want to do anything)
@notarealspy40903 жыл бұрын
Round and round the super armor we go where it stops? Kazuya knows
@zichithefox47813 жыл бұрын
Hit confirm, the character. I mean 3 moves that crumple, one that crumples but has not use other than the hit that comes after, and one that stuns. Combined with his ability to break shield, and his sheer amount of intangibility, armored command grab, comeback mechanic. The only things that keep him from being absolutely broken is how slow his moves are and how hard he is to play well.
@MayBeSomething3 жыл бұрын
Hello, I am here to request Zelda's Zany Hitboxes. Thank you for making all of these videos!
@diedforsomemilk77743 жыл бұрын
I've been waiting for this!
@Mepphy993 жыл бұрын
They wanted the hitbox to match the effect on his limbs Ganondorf : why do you hate me Sakurai Sama?
@goon56653 жыл бұрын
16:41 pause frame is great
@ballisticboo78083 жыл бұрын
this man's spine is a pool noodle
@goon56653 жыл бұрын
@@ballisticboo7808 heg
@spaghettiwarrior15732 жыл бұрын
Dare I say this character has THE CRAZIEST hitboxes of ANY character in Ultimate
@waffles_ns3 жыл бұрын
i wish you brought up that you can shield to cancel his downtilt before the hitbox comes out, so that more people would know its a thing you can do
@Liggliluff3 жыл бұрын
This is what I'm here for. Enjoying every upload.
@mikaelamonsterland3 жыл бұрын
aside from just loving all the attention to detail with bringing Kazuya's moves to ssb, he feels like what Little Mac should be if Mac wasn't horribly designed for a game like this
@misspogies56223 жыл бұрын
Despite a character literally having to many moves to use smash terminology people will still refuse to call "upper back tilt" 7A
@ethEr1c2 жыл бұрын
"its borderline....not okay,.". Ya, you could say that.
@supremechaosbeing26963 жыл бұрын
17:46 roy mains: I see no difference!
@GMKGoji013 жыл бұрын
I'm trying to figure out the exact movements of Kazuya's 10-hit combo. Correct me if I make a mistake. Jab 1: Left punch Jab 2: Another left punch Jab 3: Right punch Jab 4: High backfist Jab 5: Straight left kick Jab 6: Axe kick Jab 7: Low right kick Jab 8: Low left kick? Jab 9: A punch to the gut Jab 10: Spinning uppercut Did I get them right?
@millionshadesofdarkness21653 жыл бұрын
Dlc tier is a real phenomenon
@LegethDrn3 жыл бұрын
As a heavyweight main, Kazuya’s release makes me live in constant fear when I play online.
@carlos415193 жыл бұрын
Btw, up tilt 1 combos into another up tilt 1, i havent been able to do it consistently but it does work(even on the counter)
@LealFireball3 жыл бұрын
Aerial unblockable hitboxes might sound like it makes no sense but it actually makes it so the hitbox goes through air counter moves and air moves with armor.
@OwOraTheWitch3 жыл бұрын
6:00 into the video... And we've only seen the hotboxes for... One move... Yeah Kazuya is a bit much.
@soldierstride5543 жыл бұрын
I think the point of the large amounts of strange intangibility is to emulate dodging in Tekken. Since in Tekken, you can dodge left and right(or clockwise and counter-clockwise). It's still a bit weird Smash wise though.
@slapstick21993 жыл бұрын
I’ve been frantically checking this channel weekly waiting for this lmao
@diamond5563 жыл бұрын
I'm pretty sure i'm not the only one that wants sonic to get covered next His hitboxes are so weird And that fsmash holy lord
@Trockenmatt3 жыл бұрын
I love how Kazuya's taunt does more damage than most of Sheik's kit lmao
@vodokex26892 жыл бұрын
You didn't talk about how jab 10 is unblockable and how ewgf pushes you out of shield but good video
@SkeleXon3 жыл бұрын
Admit it: We all waited for this video to be made as soon as Kazuya was released.
@rainawareness14953 жыл бұрын
Haha, I loved the little code comment arrow spinning towards its destination!
@flamingpaper77513 жыл бұрын
I would suggest you do a video or Ryu and Ken, but that might be a lengthy video since while they have tons of unique moves that could warrant 2 videos, they have lots of moves that are identical (some have very minor functional differences that don't even need to exist, like how Ken's PTilt causes several more frames of hitstun but has identical frame data and damage otherwise, or how Ken's Jab 3 is bigger for literally no reason), and thus should stay together.
@ghostraptor17413 жыл бұрын
I actually want to se the hit boxes for final smashes
@somebody_somewhere3 жыл бұрын
I love how it took 4 months for people to realize Kazuya’s down air spikes too
@soulcyclone3603 жыл бұрын
Could the next character be someone known for "shielding" in mid air.
@toffyflame03 жыл бұрын
Eggman?
@jiwas44193 жыл бұрын
i love how two thirds of this video is just his grounded normals
@Baset_3 жыл бұрын
He probably has so many moves because he's from Tekken. Characters in that game sometimes get over 100 moves, Kazuya himself has 78.
@Baset_3 жыл бұрын
Bear in mind though alot of these moves are super situational. So you only need to remember like half of these.
@jcplays58313 жыл бұрын
Fun fact: Kazuya collects sneakers
@shamardaniel48193 жыл бұрын
You seemed to miss the part where you mention how freaking broken he is.
@shaghilathar35882 жыл бұрын
About as broken as any high tier
@comical74783 жыл бұрын
CORRIN OR ROY HITBOXES PLEEEAASSEEE, and thank you for all the work you do!
@grfrjiglstan3 жыл бұрын
Bandai Namco: Well, Kazuya has an awful lot of moves. Which ones do you want to incorporate into Smash? Sakurai: ...what do you mean, "which ones?"
@nassoltd3 жыл бұрын
he still has like 80 moves not in lol
@genzo4543 жыл бұрын
Well, he has 80 moves in Tekken 7, so he actually is missing a ton of moves (just not any of his key moves, they all made it in)
@loadingname49473 жыл бұрын
Fun fact: look closely at dragon uppercut. Even closer. Specifically frame 1 of the hitbox. Notice how the big red circle goes below his foot a tiny bit? **That move hits the ledge. It can two-frame**
@higuy26173 жыл бұрын
10:46 it would be cool if this is foreshadowing that the last DLC character can shield in the air, making this property useful.
@narwhalguy38293 жыл бұрын
Why would they do that? Maybe a character that can stand in the air or something. I don’t really see it. The last character is definitely going to be crazy though
@albinandersson13713 жыл бұрын
Doesn't it just feel like they did their very best to make a new definitive best character in the game? (like Meta Knight and Bayonetta). Only time will tell how good he is in practice.
@plungeryee2 ай бұрын
Time has told lmao
@Randallroks3 жыл бұрын
The one video I was looking forward to and it did not disappoint.
@Rat_the_Renegade3 жыл бұрын
Now I'm curious. Of his down forward tilt has hotboxes that ignore shield but only on aerial opponents could he hit Pit and Dark Pit out of their down B if they use it in the air? Since it does act like a shield against melee attacks. Also fun fact. Kazuya's sweet spot forward smash is the strongest forward smash in the game barely beating out Ganondorf's.
@aeresys2 жыл бұрын
Kazuya's spine does not look like it's having a good time
@wolfmann19993 жыл бұрын
Can't wait for the hour long Kirby Hitbox showcase after the final dlc character is out
@KJ-Kong Жыл бұрын
This character is stupid broken… I love him 😍
@123jolak3 жыл бұрын
14:08 Those dudes need to remake the strongest single hit in super smash brothers using this reflector
@funkyy7783 Жыл бұрын
8:25 this aged like milk
@ahmadzahraniAAZ3 жыл бұрын
Try tekken, you'll have fun with 0 to death combos
@bigdog4213 жыл бұрын
Its hilarious whenever i get one or my friends get the combo on me
@AshenDust_3 жыл бұрын
That doesn’t sound fun. Whoever gets hit first loses
@starter4973 жыл бұрын
@@AshenDust_ death combos are not common. Outside of Akuma and other 2D characters, you wont see a 0-death in a match. Also in tekken though combos are true, in general at a top level you wont be landing combo starters often.
@AshenDust_3 жыл бұрын
@@starter497 is Akuma banned or something? Why doesn’t everyone play him if he can consistently get 0-Deaths.
@stoopid98533 жыл бұрын
@@AshenDust_ thing is, he can't, he has really specific setups and requirements in order to do it and even then the execution is very hard, even for pro players.
@kiraangle28233 жыл бұрын
The intangibility seems to be in large part based on his low and high crush properties in the offending moves, with exceptions
@penguinmcswaggn29363 жыл бұрын
Ike hitboxes analysis your time will soon come. And I will be here waiting
@carlosvergara41323 жыл бұрын
Would you make a video on some moves instead of complete characters? Some moves I would love to understand what the hell is going on are Samus' upSmash, Link's Nair, ZSS' flip kick and some other oddities.
@striketh2000 Жыл бұрын
Nintendo: So, how many moves would you like this new smash character to have? Sakurai: Yes