While watching I noticed something you didn’t touch on, the tower “I” and the bubbles stood out to me as 1’s and 0’s. Another part of being real and making a video game world.
@yukimuratoru11 ай бұрын
I want to make a dnd campaign based on this concept and this vid is absolutely perfect material
@prestongarvey57 Жыл бұрын
It’s always a good day when red dandelion posts. Speaking of good days, it’d be a really good day for this settlement up north if you went and helped them
@shawndonq135 Жыл бұрын
But Preston! That’s the 10th settlement you’ve asked me to help in a span of 2 days! Give me a chance to help the rest first please.
@prestongarvey57 Жыл бұрын
@@shawndonq135 NO. YOU’LL DO AS I GOD DAMN SAY WHEN I GOD DAMN SAY
@lliamlee57029 ай бұрын
Never watched your videos before, just stumbled across this one and hoky FISH its amazing. Gonna check out more of your stuff for sure!
@martinwestykristiansen75769 ай бұрын
I absolutely love the speculation on the cd-discs. That makes a surprising amount of sense ❤
@nobodyimportant47783 ай бұрын
This is just the samsara and dagoth is a solipsist. I heard the Right Reaching is vivec's term for people with an urge to create. So in 21- 5 when he terms the center of the wheel the begotten hole and says it's womb-ready for the right reaching, exact and without enchantment, he seems to refer to it being a precise and carefully constructed device using no magic to achieve the function of enabling creative types. Likewise in sermon seventeen, he and vivec try to get to atmora on foot. "They walked further and saw the spiked waters at the edge of the map. Here the spirit of limitation gifted them with a spoke and bade them find the rest of the wheel" Upon this nerevar remarked the edge of the world seems made of swords, while vivec said it looks more like teeth. They literally witnessed where the land becomes polygonal and didn't know what it was. The fact that he describes this as a spoke implies to me the 8 spokes for him are 8 anchor points he must figure out to connect his world to the true edge. In the teachings of vivec on the tower, he describes his goal: "What is the tower? The Tower is an ideal, which, in our world of myth and magic, means that it is so real that it becomes dangerous." And "What is the tower's secret: How to permanently exist beyond duplexity, antithesis, or trouble. This is not an easy concept, I know. Imagine being able to feel with all of your senses the relentless alien terror that is God and your place in it, which is everywhere and therefore nowhere, and realizing that it means the total dissolution of your individuality into boundless being. Imagine that and then still being able to say “I”." In plain words he says his goal is to somehow get OUT of the disc, no longer be a small being being copied endlessly, face whatever our real world is - become dangerous to the denizens of the real world - and preserve his individuality outside the simulation. Achieve heaven through violence. In hindu terms - rather than be a chakravartin: a great thinker who ushers in a new age in the unending cycle of building, souring, destruction, amd rebuilding of human society - either through great ideas as a buddha or through conquest - a "wheel turner" who keeps the dhamachakra turning - he wants to escape the cycle of life and death as he knows it altogether and see what is above - giving himself the firepower to protect himself here.
@Faus4us_OfficialАй бұрын
🙏
@artemisiaabsinthium3261 Жыл бұрын
The Bethesda logo is a gear, almost a wheel. The Bethesda universes are written to discs - bubbles within a bubble.
@monolalia4 ай бұрын
I could be wrong but MK doesn’t strike me as someone who would base a fictional cosmology on games and discs and programming so much as religions, mythologies and occultism. Wheel, tower, serpent, gate have been charged with meaning since forever. Though game development does of course have a lot in common with divine creation; a world made of dreams and words and ideas, with natural laws expressed as code (words and ideas descended from mind to machine, like the et’ada that became the earthbones to keep the mundus stable), and so on. It’s interesting how far you took the analogy.
@dyludylu9 ай бұрын
Nice video, much appreciating some insights into the arcanes of TES. I am going to say, however, I dislike a lot focusing on breaking the fourth wall. (Ie. Characters realising they are in the game). Although there might be some eastern eggs (like the passage on the immobile warrior), overall it is reducing a rich and fascinating lore to simply poor writing. Breaking the fourth wall is a cheapo, a cliched and unimaginative attempt at humor. It can be funny at times like in, say, Spaceballs but cheap humour in a serious moment (such as realising dark and dreadful cosmic truth) is completely immersion-breaking, unimaginative and unoriginal a plot device. What I love about the Godhead lore is that it makes you question your own reality. A more compelling approach is one of simulated realities or fittingly mentioned in your video Descartes' dream argument and cogito ergo sum (as a side note, although this phrase is a pinnacle of sceptical thinking, it is not accurate to refer to this way of thinking as scepticism, what you are looking here is "Cartesian doubt" or if you want to take it up a notch - solipsism). Reducing such profound and imaginative insights to claims such as Vivec knowing he's in a video game on a CD feels really injust. It is all right to introduce is as an analogy to a viewer unfamiliar with such concepts, but there is no need to make an inference "reality is not what you think it is" -> "reality is a video game", and all this achieves is losing all of the lore's fascinating, magical depth. I don't think applying the literal premise "this is a video game" to the six walking ways is yielding any interesting insights, I find it dubious that every each of these words is about TES being in video games even if you can find stretched interpretations for it - and some here are very stretched, and again, I find a lot of interesting aspects are omitted this way. I found some interesting bits in this video which were difficult to wrap my head around otherwise, so I like that, but I have not finished watching it, because I wished o watch the explanation of six walking ways as the title suggests, not laboriously stretched attempts to make them fit the "its a video game" premise. TL;DR: tower, wheel - nice. sound waves and development mode - bad.
@JakobRT9 ай бұрын
Yes
@AsteriaRiselta5 ай бұрын
Out of curiosity, do you have any insights to this yourself? Because all I took from your original comment is that you don't like the interpretation, therefore it's bad. Probably not what you were trying to convey but that's how it comes off. Some of this is stretched, no disagreement there, but I don't have anything better to offer either.
@dyludylu5 ай бұрын
@@AsteriaRiselta you are misinterpreting the situation. This is content feedback for a content maker that may or may not decide to improve on it. I am not interesting in having a discussion about the content, or come off well in your eyes. though if you are interested in the topic check out obscure texts from MK on the imperial library
@AsteriaRiselta5 ай бұрын
@@dyludylu Just wanted a simple clarification on where you stood, but apparently that's asking too much. Right well, I don't like it either, so therefore its most certainly not true. Have a wonderful day.
@Cronoo9 ай бұрын
We too are within a bubble but we aren't capable of recognizing it
@arvindraghavan4035 ай бұрын
Exactly
@charlietownsend28268 ай бұрын
I wonder what Vivec would say about the floppy disks that originally contained the Elder Scrolls 1: Arena. Bro would probably Zero Sum (or CTD I guess?). EDIT: Oh also Sleep Holes are probably not saves but rather a common thing in the Elder Scrolls (particularly Daggerfall, the game right before Morrowind) where your main way of healing in the middle of a dungeon crawl would be to "rest" (which you famously can’t do with enemies nearby). You’d hit the rest key in a safe spot and wait as hours pass while your health replenishes. Obviously in-universe, this is weird at best that the player character would pick a spot in a corner of a crypt of something and just…Stand there? Sleep? While time sorta passes but also everything else in the dungeon is seemingly the same. (It’s even worse in Arena which doesn’t fade to black to imply your character sleeping or doing something like bandaging wounds during this time and instead you just stare at the world standing perfectly still for hours while your health fills back up). Considering the game also references other meta weirdness in the series including out of bound glitches in Redguard, that’s probably a cheeky nod in the same vein.
@Philggernaut3 ай бұрын
On the Morrowind cd art it has a symbol in the shape of a triangle, at the center is a dragon, turn it on its side and the dragon looks a lot like an 'eye'. The symbol for eject is a triangle with a line at the bottom. Turn it on its side, the line becomes an 'I' You may also want to consider the floppy disk rather than the cd for wheel symbology, as The Elder Scrolls: Arena was on a floppy disk.
@jeremykelker89088 ай бұрын
There are 3 basic theories of the universe: monism, dualism, and nihilism. - Aliester Crowley Great video. Very original takes. The first meaning is always hidden. - Vivec
@Auriorium4 ай бұрын
I find something interesting in regards to the Wheel and Tower. Looking at the Wheel next to the Tower it looks like a 01 ... so Binary ...
@DanialDawson7 ай бұрын
This is an awesome interpretation of the lore. Some fresh ideas here. Good stuff.
@Galimeer54 ай бұрын
I'm firmly of the belief that CHIM is learning how to make mods, not just console commands. Tiber Septim supposedly turned Cyrodiil from a dense jungle to verdant plains and fertile farmland. Advanced terrain editing is something you can only do with modding software. Or, maybe once you crack open the game and see that, deep down, it's just a bunch of messy code and redundant systems, you get disillusioned. You can no longer immerse yourself in the game world so you stop playing. That's what happens when you Zero-Sum. Or, maybe, just maybe, you take what you learned from modding the game and go on to make your own. That's Amaranth and becoming a new Godhead. The SureAI team that made Enderal and Nehrim -- they Amaranth-ed. So did Modern Storyteller, the team who first made the Forgotten City quest mod, andthen went on and made it into its own standalone game.
@honestkyn718 Жыл бұрын
The most important one is to put one foot in front of the other. Mastering this will help you get to other 6
@Agentlefox Жыл бұрын
Holy shit. Did vivec dissappear because he never actually did to begin with? Contentedness has its limits after all
@TheBlackRose3 Жыл бұрын
Hmm, interesting idea. Did the Nerevarine write him out of the story? Perhaps. Though one thing about the concept of story rewriting that's a bit flawed is it opens a lot of potential for plot holes, which happens with Kirkbride sometimes since he's so vague. I mean, we could easily ask, why didn't the Nerevarine rewrite history to undo the Tribunal's treachery? Though maybe the Nerevarine did use the third Walking Way against Vivec 🤷♂. Clever idea!
@ChipCheerio10 ай бұрын
Good video, but I think your summary of skepticism and opposition to it is superficial at best and outright misrepresentative at worst. It’s not just the greedy who oppose skepticism, but many other groups who hold either different positions in metaphysics or who people think there is no value in the idea that suspending all judgement and rational belief. I know this isn’t a channel dedicated to academic philosophy, but still, it was such a shallow brush with the subject that it might have been better to just omit it entirely.
@MagicGonads4 ай бұрын
"it was such a shallow brush with the subject that it might have been better to just omit it entirely." is that not what skepticism says of synthetic beliefs?
@mosesbrown41262 ай бұрын
Ezekiel saw the wheel; Way up in the middle of the air. Now Ezekiel saw the wheel in a wheel; Way in the middle of the air. And the big wheel run by Faith, good Lordy; And the little wheel run by the Grace of God; In the wheel in the wheel in the wheel good Lord; Way in the middle of the air.
@godmademefunky95Күн бұрын
How do we know we aren't just advanced NPC's? Because we are capable of self recognition. The point of the tower from the perspective of the observer is to recognise the 'I', as in 'I Am.' It is to recognise yourself as an 'I'. An I observing itself. You simultaneously recognise the wheel as a system of that exact process. You are unequivocally part of the wheel, and yet as an 'I' you remain a separate entity of it, which you can only fully grasp by observing it all and recognising 'I' to be it's sum. I is all. I is God. I is existence. I exists. ...I am existing. I exist. Basically perceiving the divinity within your very consciousness. ...It's very hard to explain Chim because the only way to understand it is to already have understood it 😅 Decartes "I think, therefore I am" is genuinely treat as a "no shit sherlock" when it's really a "...Holy fucking shitballs..." when understood correctly.
@godmademefunky95Күн бұрын
Man, I think you're steering way too heavily into "its literally the disc and therefore the game" my man. It's partly that, but it's also related to our experience as mortals. The genius is that its both at once. Your quote at 35:20 sums it up perfectly. Thats US. It's anything that can look at itself and know for definite it isn't either the first or the last. It's anything that can understand its consciousness is borrowed from the very thing that is also the world around it, as well as itself. And then to go and cover the line "the only name of god: I" 36:28 whilst discussing said quote shows how little you've understood, as that is the most important part of the whole text by far. The spot of the wheel as a disc is solid, and this video is awesome. I learned a lot from it. But it's all AT BEST a cheeky nod towards that. In this work Kirkbride has spelled out his understanding of mortal enlightenment and how to reach it. I found it a different way, which happened to coincide with a Skyrim run I was playing 😅. It follows the teachings of almost all religions at there core, as well as being the logical conclusion to meta/quantum physics and philosophy. I'm not just an existing, experiencing being; I am.
@godmademefunky95Күн бұрын
I do love your commentary on the warrior, mage and thief stones though
@wednesdaynightbusiness6296Ай бұрын
Do you think the world outside of the Aurbis is our world or an alternate reality? Because in our world the elder scrolls was not generated by any data that preexisted on the disk (Lorkhan) but was encoded by outside forces (devs), and obviously Morrowind AI can't actually become self aware and modify code. I've always felt that the metaphysics of elder scrolls was an allusion to the universe being in a video game but the confusion for me is in whether its an allusion to actual elder scrolls games or some hypothetical ES game in which all of the events that have ever happened in the elder scrolls universe has actually happened in, and which was encoded by a self aware AI in Lorkhan.
@markgnosis-jp8bd7 ай бұрын
If you want to achieve CHIM read nevill goddard
@imglaishy38308 ай бұрын
crazy vid good job
@Caspar_17 Жыл бұрын
Are you going to make a starfield video?
@TheBlackRose3 Жыл бұрын
I'll provide details about my plan for Starfield soon!