Sigil's official release within the 2024 remaster means its official now ;)
@OblivionWalkerVerified4 ай бұрын
Apparently Sigil 2 is gonna be officially released with sigil. So we won’t have to download it
@loveandpeace33454 ай бұрын
@@OblivionWalkerVerified Source?
@OblivionWalkerVerified4 ай бұрын
@@loveandpeace3345 John Romero himself
@Daemonic_Synergy4 ай бұрын
@@OblivionWalkerVerified it's already been an official add-on since December of 2023 with the Unity Port. The 2024 enhanced rerelease, aka "DOOM+DOOM II" has it available under the "featured mods"
@Daemonic_Synergy4 ай бұрын
@@OblivionWalkerVerified I don't understand what you mean by this if Sigil was made available to everyone officially in January 2020, and Sigil 2 in December 2023. All the Unity port add-ons transfered over to the Kex port. (Latest rerelease)
@Eiyaa904 ай бұрын
I love how you legitimately play as most of us do. It makes your videos more watchable and homey
@KneeDeepinTheDead4 ай бұрын
If you included no rest for the living then Sigil and Legacy of Rust should’ve been on here as well lol 😅 legacy of rust final level is gnarly. Good video though 👍🏽 you’re the only one doing these type of classic doom vids and I enjoy them a lot.
@lancebaylis31694 ай бұрын
Trivia time: - The two Barons of Hell at the end of E1M8 were referred to internally at Id Software as the "Bruiser Brothers". This was because everyone at Id were big Nintendo fans, and it was a cute wink at the Hammer Brother enemies in the Super Mario games, which nearly always appear in pairs. - E1M8 was the only level in Knee Deep In The Dead designed by both John Romero and Sandy Petersen. Romero's original version as That Nukem Guy says in the video was much longer and more meandering, like much of Romero's other levels in the Shareware episode. It was Petersen who slimmed it down to what it now is. - The walls coming down after you defeat the boss is a special action that only appears on handful of levels across all the official Doom games. It's hard coded into the Doom executable for the levels it appears in, so if you're making vanilla compatible Doom maps you'll only be able to tag those actions if your level corresponds to where those events happen in the original games. In Doom 2 and Final Doom these are the levels occupying the map slot of Dead Simple and they're tagged to Mancubus rather than Barons. - The levels in the console ports of Doom were converted for the Jaguar version by American McGee, even though John Romero, Sandy Petersen and Tom Hall designed the originals. McGee also created any level that replaces another in this version of the game. The versions that appear in other console ports in the 1990s and early 2000s were therefore based on McGee's versions. The exception are levels exclusive to the Saturn and PlayStation ports only, as these were made by level designers at Williams Entertainment (who handled those ports). Redemption Denied is one of these Williams created levels, and also the only time the Spider Mastermind appears in those two ports. - Sandy Petersen is the only designer who worked with all the boss monsters when making levels in the original retail release of Doom: having redesigned E1M8 (Phobos Anomaly), he was also entirely responsible for E2M8 (Tower Of Babel) and E3M8 (Dis) where the Cyberdemon and Spider Mastermind appear, and Petersen also designed original Doom's only other Cyberdemon encounter in the E3M9 secret level. John Romero didn't get to use these monsters in any of his levels until Doom 2, although Romero did make up for that when designing levels for fourth episode Thy Flesh Consumed by featuring a Cyberdemon prominently at the end of several of his levels for that episode. That's all the trivia I can think of right now. If anyone else can think of any, comment below :)
@generalesdeath58364 ай бұрын
I never got telefragged on my first time in TNT’s final map puzzle. I was live streaming my first playthrough. I noticed the torches were weird the first time I played and when I came to the room with the big grid, I realized it was a code. That being said, I had to get out a pen and notepad to write down the colors in the opening room. I assumed that going the correct way would unlock a super secret weapon or something, but I guess it just let me live! XD lmao It probably helped that by then I had a lot of experience seeing how devs hid codes and stuff through clues like torches and blinking lights and soforth!
@IrishSturmtruppenGodBlessUSA4 ай бұрын
Doom 64 has always been goated with the sauce
@PlusmaGun4 ай бұрын
Like I have said the first time, I feel that Redemption Denied went for a more atmospheric and emotional approach, in the same way like how Threshold Of Pain went with the hellish motif to finish PSX Ultimate Doom with. From the sunset skybox from Thy Flesh Consumed, to the interesting green color of the main arena, clashing nicely with each other. Then, the use of the track Hell's Churn, which is the most peaceful, yet depressing track in the musical catalog of PSX Doom, making you look back on all the madness that you had to endure just to get to this map. You either feel like you will finally get your peace and quiet, or you get left with a bittersweet feeling, knowing that Hell will go on a hiatus after the map is done, despite your hunger for more. Your redemption might be denied, but your reaction is most granted.
@sealboy12114 ай бұрын
The terror aspect is a point often missed by people who weren’t there, doom was such a leap graphically that it was creepy, even with the sometimes pumping midi tracks. The lighting and the sounds caused the adult men in my life at the time to recoil and hoot and holler when they walked into a trap or came across a new monster. PlayStation doom took the atmosphere to the next level, I just wish it wouldn’t have used the jaguar levels.
@pikaporeon4 ай бұрын
I'm halfway in and my main takeaway is 'needs more cyberdemons'
@ThatNukemGuy4 ай бұрын
Not enough Cyberdemons
@ThommyofThenn4 ай бұрын
2:50 wow! I would never have thought this aspect of visual storytelling in Doom. It's as if the Barons failed to take you down and as such, they have recieved punishment for their lack of zeal. It also makes the Doom guy wonder, "what the hell could have made such an example of THESE guys?" It took all of your skills and a LOT of your ammo to bring down two..so what in the hell kind of evil could frag four of em?!
@Rampy4704 ай бұрын
They used **Fortress of Mystery** as the big finale level of the console Doom versions? Christ I feel bad for them.
@MyScorpion424 ай бұрын
It's kind of silly because if you get all the demon keys in doom64 you'll also have the fully upgraded unmaker which also makes the mother demon much easier. It'd be interesting if it was a tradeoff; closing the portals stripped you of the keys...
@generalesdeath58364 ай бұрын
Icon of Sin was an IQ test. But yeah, basically none of us could solve it as kids. I do remember trying to shoot the “brain” with the BFG though.
@LordEmpyreal3 ай бұрын
Honestly my favourite Icon of Sin level is the one from Master Levels. It is a full level of its own, with great buildup to the Icon encounter. You actually enter the heads of the four icons throughout the level and even shoot the real one from another one's head, and they did a cool thing where they spawn a bunch of spectres in front of the Romero head so you need to fire even more times to kill it (a substitute for needing to time your shots on a lift or solve a really silly puzle to shoot it). Idk why that map pack gets so much hate there are a lot of good maps in it.
@anniemay72414 ай бұрын
When id themselves adds sigil to an official doom release. That thought alone told me that sigil is literally an official episode now. I was also hoping to see legacy of rusts final level here too because that whole wad was cool
@rocknowradio4 ай бұрын
So many face rockets. My eyes hurt.
@maxabdulhadi4 ай бұрын
32:50 that pinkie's a tank
@josephlh16904 ай бұрын
How the hell did the super shotgun manage to miss hitting it three times at point blank range?! That has to be a glitch.
@brolybroly44854 ай бұрын
No Legacy of Rust?
@playlists9874 ай бұрын
Coincident would be proud of the face rockets
@spyczech4 ай бұрын
31:20 the solar opposite? You mean the polar opposite- oh I just got the pun of that shows name now
@Skibbi1984 ай бұрын
E4M8 is my favourite but Plutonia is my favourite to play co-op with friends as a survival round.
@twotonedearly4 ай бұрын
45:27 - this was the hidden map for Episode 2 of Doom
@korvo99363 ай бұрын
My friend used to watch the main menu demos Because he thought that there is more story after the shareware we got at the cybercafe I explained him that there are expansion maps but he wouldn't consider them canon xD Good old childgood days
@thatradiogeek4 ай бұрын
I got the Baron to kill the Spider Mastermind both on E3M8 and E4M8. All I had to do was stand there and wait.
@exxor91084 ай бұрын
Seems the final level of the Atari Jaguar version of Doom is the secret level of Doom 1's episode 2. The Fortress of Mystery.
@robo30074 ай бұрын
What is your reasoning for excluding the Sigil levels?
@TimDoherty4 ай бұрын
I’m guessing products released/authorised by id
@robo30074 ай бұрын
@@TimDoherty I thought they were made official by the Doom + Doom 2 release
@ShadowAngle3 ай бұрын
This really Dukems my Nukems
@eightcoins44014 ай бұрын
DIS is actually just a worse modified version of Fortress of Mystery in Jaguar Doom
@ThommyofThenn4 ай бұрын
3:40 Incorrect. Even back then there were strategy guides revealing all techniques you needed....just shoot the cyberdemon until it dies!!!😂😊
@SFtheWolf4 ай бұрын
I wish the final level of episode 3 was just threshold of pain with the spider mastermind in the final flame room, and make her immune to bfg tracers or something
@linhero7974 ай бұрын
Due to her size, she kinda was. Because of the Block Map Bug. You had to get VERY close up to her to hit her with a good amount of the Tracers. And even than, it's still impossible to kill her in 1 shot if I remember right. Though I do agree, the Spier Mastermind NEEDED more to her. I think the guy who DeHacked her to have a psychic attack when she got hurt was on the right track.
@SFtheWolf4 ай бұрын
@@linhero797 good point I forgot that reliable bfg one shots are a modern thing
@killaxero864 ай бұрын
Should've done the final levels of Sigil and Sigil 2
@requiemcollectiblesgaming4 ай бұрын
Into the Cruel is very much like a D00M 64 layout.
@StevenReads4 ай бұрын
Romero did an EiM8 remix that was great
@MrNegativecreep074 ай бұрын
My issue with the Icon is the hat it's too RNG based, you just have to face tank and hope an arch vile or pain elemental doesn't spawn
@MyScorpion424 ай бұрын
uh oh you spelled Redemption Denied wrong in the description
@exxor91084 ай бұрын
I can't believe how many times you keep shooting yourself in the face with rockets. lol
@1987nightrap4 ай бұрын
Is PS1 doom just doom 64 retextured to look like doom 1/2
@mikeywest20074 ай бұрын
Jaguar/32X/3DO/GBA version of DIS (fortress of mystery) only has 14 enemies
@michaelmoonlight44844 ай бұрын
DIS is a weak level mechanically but i always loved the spider master mind and especially the music.
@mrman25574 ай бұрын
thumbnail said final doom levels and only 2 of the levels in this video are final doom levels
@thatradiogeek4 ай бұрын
He very obviously means the final levels in every episode.
@pikaporeon4 ай бұрын
if only the video had a title that states exactly what it's about
@mrman25573 ай бұрын
I was joking, obviously.
@TheStrayHALOMAN3 ай бұрын
People didnt strafe much back then so for them doom was alot harder.