Exporting 3D Models from Maya into Substance Painter

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JL Mussi

JL Mussi

Күн бұрын

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This short video will guide you thru the process of exporting your 3d Model from Maya into Substance Painter to begin the texturing process.
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Пікірлер: 63
@CledenirLopesdesouza
@CledenirLopesdesouza 3 жыл бұрын
the biggest problem we beginner face is because you guys make a great tutorial and I am incredibly grateful for this, but you guys don't show us the problems that you face and how do you fix then, we got lots of problem following your perfect tutorial and we don't know how to fix it, special in the baking process, the problem with the normal maps for examples
@fernando1186
@fernando1186 4 жыл бұрын
Thank you so much! I’ve watched your videos before just for fun, but after having to deal with these issues in my thesis project I have such more admiration and grateful for these videos thank You!
@ryanfuxa6738
@ryanfuxa6738 5 жыл бұрын
Fun fact: While JL Mussi is an expert 3d modeler and texture artist, it's his beard that does the animating.
@jlmussi
@jlmussi 5 жыл бұрын
Ryan, can't go around telling my trade secrets now.
@ryanfuxa6738
@ryanfuxa6738 5 жыл бұрын
JL Mussi My bad bro. 😃
@matthewnoble2843
@matthewnoble2843 3 жыл бұрын
@@jlmussi i can figure out what is wrong, i cant do any sort of painting on substance painter, it appears on the layer but doesnt effect the model
@junezz1059
@junezz1059 4 жыл бұрын
Thank you very much for this tutorial! I am a beginner and this helps a lot!
@PixelEte
@PixelEte 4 жыл бұрын
thanks man its helps me a lot looking for it from long time. keep uploading.
@abbyrobb9005
@abbyrobb9005 4 жыл бұрын
This helped so much, will be recommending to fellow students! Thank you!
@photoman123456
@photoman123456 4 жыл бұрын
Right what I need, thats great. Thanks man 👍
@keithyakouboff8755
@keithyakouboff8755 4 жыл бұрын
Question: The linking to a higher-res version of your model is for creating detailed normal / height maps? If not, what is the purpose of this?
@tamriel_x
@tamriel_x 5 жыл бұрын
this was exactly what i was just trying to do!
@jlmussi
@jlmussi 5 жыл бұрын
Boom, read your mind!
@LORENZOCOLALONGO
@LORENZOCOLALONGO 5 жыл бұрын
Thanks !!!!!
@LuisSOfficial
@LuisSOfficial 4 жыл бұрын
How did you handled your first two years of learning all of these stuffs of 3D... modeling, texturing, shading, lighting, rendering, deformations, surface, curves, tools, all of that.
@jlmussi
@jlmussi 4 жыл бұрын
One thing at a time :-) Try not get overwhelmed, I mainly focused on modeling for a while before expanding my knowledge.
@leiflangford1673
@leiflangford1673 3 жыл бұрын
You're a legend! Thanks my guy
@raularosemena
@raularosemena 4 жыл бұрын
hello friend, how can i isolate a object that is combine in maya? Like your 3 props right there? I want to isolate the pieces when a paint them, they will have the same material, but for better view when working on them, i want to isolate piece by piece when im working. Im not talking about the diferent materials aproach when you export from maya, because the 3 objects i have are going to share the same texture and the same material, i just need to isolate them when i paint. Is there a shortcut to hide these objects or something like that?
@user-km9nv2kk6t
@user-km9nv2kk6t 2 жыл бұрын
great start!
@NazmulHussain786
@NazmulHussain786 3 жыл бұрын
Man...I love your tutorials so so much... I even watch the whole ads that appear...!!! Keep up the good work.
@jlmussi
@jlmussi 3 жыл бұрын
Thanks brother for your support and glad you find my content helpful.
@tulextreme
@tulextreme 5 жыл бұрын
u should try baking normals using marmoset. Be amazed! Pretty basic Substance workflow but hey its a help for da younglings!
@MrGSmith2k11
@MrGSmith2k11 3 жыл бұрын
This might be a silly question, but does the location of your high res model matter when you bake the normals? If I've positioned the low res meshes in the maya scene but my high res meshes are elsewhere, will that cause issues? Great work JL, I've been learning far more from your tutorials the past week compared to the entire three years I spent at uni.
@1Robertwaterworth
@1Robertwaterworth 5 жыл бұрын
Awesome, I have been looking for a tutorial like this for a while now. I have been working with Maya forever, ( like since the 90s) but I am new to SP. I was wondering what the best pipeline was? Thanks, dude this is just what I needed!
@jlmussi
@jlmussi 5 жыл бұрын
Glad this helped out Robert, it's hard to go back to building shaders in Maya once you try SP.
@photoman123456
@photoman123456 4 жыл бұрын
Same for me, working in Maya since 1.0, but always used photoshop for texturing and substance just blow my mind. Its a new level after photoshop painting
@RaysGallery
@RaysGallery 3 жыл бұрын
This was so helpful in getting all my materials out of MAYA and cleanly into substance painter but after I'm done with my paint process is there a way to compile everything into one UV to transfer to unreal?
@marsmotion
@marsmotion 2 жыл бұрын
yeah this many maps is not good for a game asset. way inefficient. this could have been done in two texture sets or uv sets or udim tiles. thats something you want to know to do before any of this in sp.
@besartbekteshi6970
@besartbekteshi6970 4 жыл бұрын
WHat is the difference in exporting FBX and OBJ. i always have problems with FBX like for example i just made a harley but when i import it to substance there is always an black object that i cant paint or apply material on.
@tomasaldazabal219
@tomasaldazabal219 3 жыл бұрын
Finally a video that works!
@stex9thimpact872
@stex9thimpact872 5 жыл бұрын
Why don't you bake very map from the _high model?
@kwakyekrieger2903
@kwakyekrieger2903 4 жыл бұрын
I color coded everything with different materials but it isn't working...Could it be because it is rigger? because I have not selected the bones just the mesh.
@jquintero462
@jquintero462 2 жыл бұрын
Quick question: Could I assign each one new material with the same shader but change the colors of each model set?
@ahmedsouody1818
@ahmedsouody1818 5 жыл бұрын
How can I paint on models in the same scene and all have uvs above each other on uv(1-0) space without layout like the models you used in this video? I hope you understand my question
@jlmussi
@jlmussi 5 жыл бұрын
If I undestood the question correctly, this should help: kzbin.info/www/bejne/jIXLZJptiK2kp9E
@hfromero
@hfromero 4 жыл бұрын
hope one day you can do the same from C4D!
@masoudrashidinezhad9429
@masoudrashidinezhad9429 11 ай бұрын
How can exsport correct STEP file from MAYA? Thanks
@saebr
@saebr 5 жыл бұрын
Hey JL, Thanks a lot for all your efforts in bringing us these tutorials. Quick question... What if I don't have a high res version of my mesh... Let's say I have a model that I am happy with as is... Do I load that same model in the high res tab in substance painter to create or bake the normal map? Or do I leave it empty and it will create a normal map for me?
@jlmussi
@jlmussi 5 жыл бұрын
Nope, just leave it blank then. SP will calculate all your maps from the low res.
@tamriel_x
@tamriel_x 5 жыл бұрын
if you arent transferring to a high poly, the current mesh is automatically used for all the maps.
@florianristea
@florianristea 5 жыл бұрын
hey man.Thank you for the cideo! I ve seen you used multiple maps for every object.Do you prefer multiple smaller maps vs 1 big map with all the meshes on it? If yes what is the logic? Thx
@jlmussi
@jlmussi 5 жыл бұрын
I prefer smaller sized maps vs one giant 4k or 8K map. The better the layout of your UVs the more efficient your textures will be. Especially if rendering in Maya, those giant maps eat up alot of render time.
@florianristea
@florianristea 5 жыл бұрын
@@jlmussi I see.I'm trying to figure out a workflow for my characters and this info is gold.Thank you man and have a nice vacation :D
@jlmussi
@jlmussi 5 жыл бұрын
Glad I could help brother.
@FanAnimeOP
@FanAnimeOP 4 ай бұрын
When I export from Maya to Substance Painter, the UVS position of my model gets changed. How to fix it? Please help
@miloskomazec9022
@miloskomazec9022 3 жыл бұрын
Man... I love you.
@cricketpassion9638
@cricketpassion9638 2 жыл бұрын
I AM IMPORTING 3 DIFFERENT MODEL AND GROUPING TO BUT MY THREE MODELS IS NOT COMING IN SEPRATELY ITS COMBINED ... ?? CAN U HELP
@TedTravis
@TedTravis 4 жыл бұрын
Very good tutorial but I'm confused about the high and low poly Maya meshes and when both have to be brought into Substance. I just want to apply textures to my Maya mesh in Substance, so can I merely import the high poly mesh, paint/texture it in Substance, and then bake the maps, and export it back into Maya for rendering?
@jlmussi
@jlmussi 4 жыл бұрын
You import the low poly mesh into substance and you merely use the high to create your maps from it.
@TedTravis
@TedTravis 4 жыл бұрын
@@jlmussi Thanks for the quick reply! So I import both high and low poly meshes into Substance- then do I apply colors and textures to the Low poly version, and then select the High poly version to bake the maps? Sorry for my confusion!
@TedTravis
@TedTravis 4 жыл бұрын
Also, what about "textile density" for the individual UV's and does that mean that each separate texture map (if the mesh contains many parts) has to be equally proportionate, rather than just sizing each map to fill up the UV space? In other words, so that the mesh ends up showing an equal distribution and sizing when applying a standard grid pattern to the mesh- sorry I can't attach a screen grab to illustrate this
@jlmussi
@jlmussi 4 жыл бұрын
In the UV toolkit, you have the option to "get" the texel density from any shell and "set" it. Similar to copy and pasting. You can do this to any shell once you have this value. The layout UV tool also has a function to give you even texel density. There are few instances where you can decrease the texel density, say a shell will never be seen, then you can shrink it to make more room for the others.
@TedTravis
@TedTravis 4 жыл бұрын
@@jlmussi Sorry, I must be completely missunderstanding this from watching another tutorial- I got the impression that each separate mesh item had to be sized with the UV Editor so that visually, each separate mesh item would have the same scale when a test pattern texture would be applied to the entire mesh. In other words, not scaling up each UV'd item to fill the entire UV space. I'll look at the UV tool kit in Maya so I can hopefully understand your comments. Thanks again for your tutorial!
@user-py3mv5qv7b
@user-py3mv5qv7b 4 жыл бұрын
HOW!!? How did you get more than 1 texture set list!!! Why my substance painter make all time only 1 and named it 1001! Where is this legendary botton to make texture set list= meshes which i import?!!
@faust97420
@faust97420 3 жыл бұрын
you need to have different material in maya or whatever 3d software you use
@user-py3mv5qv7b
@user-py3mv5qv7b 3 жыл бұрын
@@faust97420 Oho! I have already forgotten about this comment. Thank you but i have already fixed this error. I just dragged the texture grids 1 square to the sides so that their UV wouldn't cross. But still thank you for answering.
@sansharchaudhary8596
@sansharchaudhary8596 5 жыл бұрын
while naming shaders in maya, do we need to name as per Udim or what?
@jlmussi
@jlmussi 5 жыл бұрын
As of the recording of this video, SP does not support multiple Udim's. If that's something you need, you might go with Mari.
@sansharchaudhary8596
@sansharchaudhary8596 5 жыл бұрын
@@jlmussi well i guess it works with multiple Udim's. What if we use UV's as per Udim's. i think it might work. Anyway, glad to learn from you.... Get inspired from you.
@akshayfreefireshorts9278
@akshayfreefireshorts9278 2 жыл бұрын
Exporting textures substanse to arnold unity and others.
@bigkingsha
@bigkingsha 2 жыл бұрын
How I can just kill a mesh.
@ruok3351
@ruok3351 5 жыл бұрын
boss
@animx9477
@animx9477 4 жыл бұрын
your sound like Donald Trump , President of USA
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