Thanks. Been using the straighten UV tool forever, but never thought to cut a UV shell in half and straighten both shells and then sew them back together. Good stuff.
@euclid25 жыл бұрын
if you shift left click the straighten tool it brings up the options, you can change the angle tolerance as well. Also to pre-straighten your shells as well, you can select an edge loop running down the shell, and click straighten shell, then you can straighten uv's as well! :D Cheers
@AdrianGhastly2 жыл бұрын
THANK YOU!!!!!!
@ОльгаС-э8о Жыл бұрын
No,angle changing didn't help me:(
@CBETVN3 жыл бұрын
"Helps if I could actually speak when im doing tutorials" This is such a great insight
@s1nontribes5 жыл бұрын
Unitize shell > merge uv edges back together > unfold U or V > straighten uv, is a nice workflow
@niveknhuk91675 жыл бұрын
Thank you for making this tutorial! It seemed daunting at first, but it really is not so bad. Worked like a charm! Additionally, after straightening the UV, I turned on Snap to Grid and evenly spaced the UV points and then used scale to make it fit in the UV space. Thank you again!!!
@Bensiny9 ай бұрын
omg I was So hard about this part these days, but after I saw this video, my problem is SO solved! Thank you So much.
@jlmussi9 ай бұрын
Glad it helped!
@DonJuanMair4 жыл бұрын
Dude you said one thing and it made me realize that certain aspects of my model would be off, perfect tutorial as always.
@spacefreak88635 жыл бұрын
You just read my mind. Hate UV mapping but now it's a little bit easier :)
@jamesbrady19302 жыл бұрын
great video. needed this for a circular building design I did. going to give this a whirl and see if it works.
@SRS_JAM4 жыл бұрын
Thanks for making the content JL. Its nice to see people sharing their knowledge. I personally use the Unitize Tool more often or in conjunction with this subject. Then merge/ move and sew verts. that are not the seem verts. Then Unfold along vertical axis (assuming the Shell is facing the vertical direction) I realize that may be an old way of doing things but sometimes it ends up working better or faster then struggling with Straighten UVs. Also, @JL Mussi I believe Straighten UVs may work better when selecting a single line of your UV shell. Or at least when its misbehaving I've found that to be less buggy.
@u.boi.toy.2 жыл бұрын
Oh Gods!! thanks a lot! my life has changed to "before" and "after" :D
@nicolebry11203 жыл бұрын
Great stuff, JL. Thanks so much for all your super helpful tutorials!!
@quanghungle22623 жыл бұрын
Thank you! I learnt a lot from you.
@dawidwyborski37534 жыл бұрын
Thank you mussi. I have to start to learn how to make UVs in maya cos zbrush cant cope...and it helps a lot now.
@imdiaanne4 жыл бұрын
You're the best!! Thank you for your hype tutorialsss :D
@PieroStuff4 жыл бұрын
But what about the distortion straightening uv shells brings? Every time I work on straighten UVs and I try to paint directly in 2D I get a more or less distorted result in 3D, never 100% clean. What am I missing?
@SRS_JAM4 жыл бұрын
Depending on the need for 100% relaxed things... it isn't always needed. A straight layout will make it easier for you to paint things onto in 2D paint modes. Also, as said in the video Straightening your layouts makes more clean and tighter UV packs. If your checkers look clean. Then its generally accepted to be fine.
@edwinspencer57153 жыл бұрын
Yea I don't know if i should worry or just be like whatever....the uv grid gets messed up
@kapwinng3 жыл бұрын
Excellent stuff, thanks.
@lukasallenbaugh47282 жыл бұрын
Thanks, this was a big help!
@danielharrison94535 жыл бұрын
Very Nice!!! I hope to see a lot more from you!!!
@jlmussi5 жыл бұрын
That's the game plan Daniel. Thanks for watching.
@adxmartistic59743 жыл бұрын
Games art student currently making my own crash bandicoot level, godamn ropes are a pain for me to uv map and idk why? It never works. Even with this tutorial. However it has taught me a lot so thank very much!
@jtricker16143 жыл бұрын
very good exapmles thank you
@MazyKreations2 жыл бұрын
that's really helpful
@TheMusiclover1335 жыл бұрын
many thanks. this seemed to be what i was missing.
@jlmussi5 жыл бұрын
Glad it was your missing link!
@yingbowang30684 жыл бұрын
such a practical trick, Thanks a lot for sharing! nice shoe also
@movescalerotate67154 жыл бұрын
I have a question regarding straightening UV's. I've noticed even on some simple models that once I've unwrapped some parts of a mesh that are curved, the chequered pattern looks nice and even with no stretching. However, once I straighten the UV's so that it looks nicer on my tile, the textures are then stretched and warped. So, why do people obess over getting straight UV's if leaving them how they unwrap yields better results with the actual textures? I understand that more UV space is equal to more pixel density but surely not at the expense of having warped textures? It's something that's been bothering me for ages! Am I missing something? Thanks!
@jlmussi4 жыл бұрын
A good UV is sometimes a balancing act. Do you want less seams vs better unfolding, or in your case better texel density vs distortion. Unless you are working in a production with super tight texture size requirements, go for a UV layout that will give you the less distortion. That's pretty much what I shoot for.
@movescalerotate67154 жыл бұрын
@@jlmussi Thanks for your insight. :)
@orphydiancg77595 жыл бұрын
pls more UV advanced tutorials. Maya really lacks these Its a shame Maya isnt as popular as 3ds max or Blender when comes to UV cause its UV tools and algorithms and probbaly the most refined and versatile out there in a 3d general packgage, speaking as a the default built in tools.
@rayunited2010foryou3 жыл бұрын
Could you please do a complete Maya UV tutorial, from beginners to Advanced?
@TheChocoDoll3 жыл бұрын
Awesome. Thanks!
@jamesjason84715 жыл бұрын
In straightening up non-uniform shapes, the checker pattern gets distorted, isn't that bad? For example, I made a cylinder with the top part narrower than the bottom when I straightened it the checker pattern is not uniform and is distorted. Is it supposed to be like that?
@gamesndev77414 жыл бұрын
Nice work as always!
@bouidiouamohamedlamine37662 жыл бұрын
Should I convert to Maya from 3ds max because of your great tutorials 😭
@akenney12343 жыл бұрын
Great video as always JL! Thanks. I have a question, I seem to have lost the option to straighten UVs from the [Shift]+[RMB] marking menu 🤷♂️ I was using it. Took a couple of weeks break and now it’s not there. Have you ever seen/heard of this and do you know how I get the function back in my marking menu. The options I get in the menu are not the same as J used to get and you have. I’m in vertex mode and get Normalize, Unfold, Optimize, Layout, Create UV Shell, Tools and Pinning but that’s it?!?
@riaan0775 жыл бұрын
Great stuff. Very useful thanks!
@xenoph1975 жыл бұрын
as always nicely done but im so done with Mayas UV tool I switched to Rizom. looking forward to the next vid though! keep up the great work :)
@philipbristow82434 жыл бұрын
Tried Rizom personally it is to confusing. headus uv layout is better in my opinion also it has it's own plugin so you never need to leave Maya, Just like Rizom.
@SamLearning7703 жыл бұрын
good job sir could u tell us please one by one all menu and inside the menu option no one do like these kind of videos so please sir do for us
@eisenfried98175 жыл бұрын
many thanks
@3dsorcery2285 жыл бұрын
this is fantastic
@jlmussi5 жыл бұрын
Thanks Ryan. Glad you found value in it.
@thesaulapproach93125 жыл бұрын
@@jlmussi this is so much more valuable than words describe. Your other vids are equally amazing.
@eddu3695 жыл бұрын
3:35 5:19 thanks man, great tips in this one.
@jlmussi5 жыл бұрын
Glad I could help Alan.
@TheHawk0055 жыл бұрын
New video yay :)
@warriormaddy4205 жыл бұрын
awsome tutorial bro ... thankyou
@whenturtlesattack4 жыл бұрын
Bro you remind me of my step dad but like 200000% more chill
@GameAddictCJ4 жыл бұрын
Thank you so much :) !
@nhatkhoaphan9714 жыл бұрын
Hi! I tried your method and it worked like champ! But one problem, as i tried to rotate my UVs to almost straight before using the Straighten tool, some of the UV face is out of it original proportional which end up with stretching faces, how i fix that?
@naveens61285 жыл бұрын
That's awesome thanks MAN
@nguyentranminhthoi89623 жыл бұрын
hmm, seem like part of the model need to detach of extract first or else rotate vertex in UV editor will effect other UVs
@ourochroma5 жыл бұрын
I'll buy you ten!!
@xixundong90344 жыл бұрын
thank you very much!
@Bader.Aghbar5 жыл бұрын
super ,now i can say ilove uv and maya 👊👊
@khiranlukose46374 жыл бұрын
Nice 👍
@KanchanBisht5 жыл бұрын
Thank you
@jlmussi5 жыл бұрын
You're welcome.
@CarlosSantos-qn8oc5 жыл бұрын
Good Morning Can this technique be used for organic uv and uv clothing in general?
@jlmussi5 жыл бұрын
Probably not. As I mentioned in the video, Straighten UVs works best with certain type of UV shells, mainly strips.
@lugerginyu5 жыл бұрын
Just found your channel. Like your videos! Could you make a video on how to model stiching?
@lugerginyu5 жыл бұрын
Nevermind. Just your video where you do this :)
@govind.kulria4 жыл бұрын
@@lugerginyu You also can use stiching alpha...nobody model stiches all 3d artist use stiches tool in substance painter...if you want i can send you
@tamizhankeyframe63655 жыл бұрын
Hai I'm young jr.creative artist ! Ur tutor more support on production I really thanks to you man
@jlmussi5 жыл бұрын
Glad I could help!
@ipi2232 жыл бұрын
i'm really into UV ..those.f....UV.... you arrive at the right time! i almost think you have a Drone watching me.... :) seriously i mean really serious 3D is so BIG at first i was to go for animation(body mechanic..action) second ..i need a model to do that: all quad topo edge flow..... third ... boring just in white with lambert1 fourth fkn UV fith not there yet That model fully texture is ready for deformation.... sixth headache see ya Modeling Beast!
@getrekt83654 жыл бұрын
You remind me of Mike platinum Perry.
@Korossen9 Жыл бұрын
Bro i really like the way u talk😅
@Mirakuruuu4 жыл бұрын
OR Buy substance painter 2020 Delete all uv in your model Export your FBX in substance painter And let it Auto Wrap for 10 seconds
@rulazestaenlinea76525 жыл бұрын
The tool is still sloppy to me
@Kjell777Iverson5 жыл бұрын
This tool is infuriating. It shouldn't be this hard to straighten a friggin' strip of polygons / UV's along one axis.
@philipbristow82434 жыл бұрын
Yep that is why I use Headus UV Layout because all that fussing around from 5:15 that shell in Headus Would literally have taken me 1 second all I would have had to do is select the shell and hit the R key and it will automatically straighten the shell out perfectly for me. Also you never have to leave Maya because it has a plugin that you export the mesh while still in maya it will open another window so that you can UV the mesh then click the send button it automatically updates your UV for you. Here is the link if you are interested. www.uvlayout.com/
@garyphelps60482 жыл бұрын
Anyone here us RizomUV? I'm wondering if its worth paying for that app. I tried it and it seems amazing, but I wonder if the app is worth the money.