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@robbieluu3 жыл бұрын
Wow! The quality of the instructions and techniques shown in this video deserves millions of views...
@OnMars3D3 жыл бұрын
Thank you! Glad you enjoyed it and I appreciate the kind words!
@StealthBeeKidАй бұрын
This. I just spent nearly 30 minutes watching and it felt like less than 10 minutes, this is so extremely well explained and documented that it just blew my head away, it even comes to the point that it's just relaxing to sit back and watch. Damn I cant emphasize enough how enjoyable this tutorial was, man... Real real good stuff
@cglancer2 жыл бұрын
there's a night and day difference between your tuts and the others for modeling in maya. please keep it up as best you can
@OnMars3D2 жыл бұрын
Appreciate the kind words, thank you!
@savagestudent17853 жыл бұрын
You are like the Maya Guru of KZbin, with best tips and workflows of modelling, thank you, glad i found this channel
@OnMars3D3 жыл бұрын
Appreciate it, thanks so much!
@arisynily18829 ай бұрын
You're the "firefighter" I actually meant when I told my mom "I wanna be a firefighter when I grow up" I learned a lot, MANY thanks!
@OnMars3D9 ай бұрын
Ha, thanks for the kind words!
@jamesbrady19302 жыл бұрын
i come to your videos whenever I need to revisit, or refamiliarize myself with modeling techniques. great videos.
@Onigatana3 жыл бұрын
This video was really helpful. A lot of times I find bumps on my models and due to not utilizing more subdivisions for complex shapes.
@OnMars3D3 жыл бұрын
Glad you found it helpful!
@cir5461 Жыл бұрын
1. Number of polys 2. Multi-cut : check edge flow box, MMB cut mid point 3. MMB drag vertice move : transform constrain normal 4. Other transform constrains 5. Quad draw
@fabim1563 жыл бұрын
I was modeling the exact same mandalorian helmet a while ago and had the exact same problems in the same area and i really needed this
@OnMars3D3 жыл бұрын
Glad you found this helpful!
@bethkirky Жыл бұрын
Get lost lumpy's & bumpy's! thank you so much for the tutorial and I appreciate all the time you took to make it bless you ☺
@NikkiAirytStorytime2 жыл бұрын
this is what i expect from my 3D lesson at university. glad to be able to look in on this THANK YOU for sharing it!
@OnMars3D2 жыл бұрын
Happy to help!
@raymondhernandez9716 Жыл бұрын
whoa! I've been using Maya for so long and never some of these tricks! thank you thank you
@pavanmanjunath65573 жыл бұрын
I was feeling uneasy before but after watching your tutorial I'm feeling better now. thanks for your tutorial, can u do more like this?
@OnMars3D3 жыл бұрын
Sure thing, I will cover more modeling concepts in the future!
@mus_cetiner3 жыл бұрын
This is wonderful, It's clear and straight to the point with hard surface modelling.
@OnMars3D3 жыл бұрын
Happy to help!
@LordCinn3 жыл бұрын
i use blender, and yet this tutorial is a god sent! thankyou!!! ^^
@OnMars3D3 жыл бұрын
Glad I could help!
@samuelt73305 ай бұрын
Great tips thank you but I was wondering why don’t you use the option bevel for the cornering ?
@karimatrous63842 жыл бұрын
you always have the exact answer to the question or the problem that i face just awesome man great job !
@OnMars3D2 жыл бұрын
Glad to help!
@Gichanasa2 жыл бұрын
Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.
@OnMars3D2 жыл бұрын
That's a great point, I cover Insert with edge flow in other videos so thanks for bringing it up here.
@Flatlined8043 жыл бұрын
Clear explanation and straight to the point. I got soultion for all my modelling issues. Thank you : D
@OnMars3D3 жыл бұрын
Happy to help!
@shivnillal36013 жыл бұрын
This video was unbelievably useful, awesome work
@OnMars3D3 жыл бұрын
Glad to hear it!
@SirStyx Жыл бұрын
This video is so helpful, I'm actually amazed how many new tools and techniques you're teaching me!
@OnMars3D Жыл бұрын
Glad I could help!
@Blender3D_Specialist2 жыл бұрын
you are showing a nice workflow for a complicated model ! gr8
@OnMars3D2 жыл бұрын
Glad it was helpful!
@hearthunter80293 жыл бұрын
Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.
@OnMars3D3 жыл бұрын
Just make sure you have an even distribution of edges to prevent edges from stretching and causing artifacts.
@Fasimedes3 жыл бұрын
Is not a good teacher... Is a "REAL TEACHER"
@OnMars3D3 жыл бұрын
That's nice of you to say, thank you!
@kapwinng3 жыл бұрын
Great tutorial, so many tips to help me with an American Football helmet I’ve been asked to do!
@OnMars3D3 жыл бұрын
Thank you, glad it helped you out!
@kapwinng3 жыл бұрын
@@OnMars3D totally, going through your other tutorials today to broaden my skills 👍
@Emt0o3 ай бұрын
Life-saving tips, Thank you!
@OnMars3D3 ай бұрын
Happy to help!
@armeanudaniel3 жыл бұрын
good teacher , thank you . more please , like curved hardsurface modeling for example
@OnMars3D3 жыл бұрын
Thanks, glad you enjoyed it! More hard surface videos will be coming out soon.
@anwarhussain58753 жыл бұрын
This channel is a gold mine. Great stuff :)
@OnMars3D3 жыл бұрын
Glad to hear it!
@antonbayda25713 жыл бұрын
Marvelous tutorial! I believe you are very talented in explaining things)
@OnMars3D3 жыл бұрын
Thank you! Cheers!
@adityaprakash11483 жыл бұрын
Thank you so much for sharing your knowledge, i tried after watching this tutorial & its work very fantastic, Lots of love from india....
@saran9736 Жыл бұрын
Thank you so much for this tutorial, pure gold for me!
@OnMars3D Жыл бұрын
Glad it was helpful!
@christiangrafe80482 жыл бұрын
one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?
@OnMars3D2 жыл бұрын
To repeat the last tool in Maya, just press 'G' on your keyboard.
@GrumpBurger3 жыл бұрын
This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on KZbin :)
@OnMars3D3 жыл бұрын
Thank you, always glad to help!
@TheTimeProphet3 жыл бұрын
In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though
@OnMars3D3 жыл бұрын
I hope both 3ds Max and Maya eventually merge modeling tool sets. It's slowly happening with each new version.
@Manar80s Жыл бұрын
excellent big thanx from Palestine...
@JacobOverdrive2 жыл бұрын
Great demo
@pg052002 Жыл бұрын
Thank you for sharing so much useful tool tips! Learned a lot from this :)))
@SKKEE7 ай бұрын
Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.
@OnMars3D7 ай бұрын
There is, in the Multi-Cuty tool Modeling Toolkit settings, you can enable 'Insert with Edge Flow' and it will do the same thing.
@themaxproful Жыл бұрын
Great thanks for teaching Maya
@austinjoseph88493 жыл бұрын
Nicely explained!! Thanks! Would you give some tip on how to get right proportions? I had test for Amazon , but I failed.
@OnMars3D3 жыл бұрын
If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps! kzbin.info/www/bejne/bWHLlpl7etqYoNk
@austinjoseph88493 жыл бұрын
@@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane. How to guess the height and width of the stand, of the cushion and things like that. That would be very helpful. Thanks in advance!!
@OnMars3D3 жыл бұрын
Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!
@austinjoseph88493 жыл бұрын
@@OnMars3D Thanks!
@mady3d9172 жыл бұрын
Wonderful mate !! I got to learn a lot .
@Spacedewelope3 жыл бұрын
Totaly agree!
@skportfolio26833 жыл бұрын
You do best tutorials, thank you!
@StevenHuynh3D Жыл бұрын
Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing. Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.
@robertjohnson22323 жыл бұрын
This video is soo informative and useful!! thankyou soo soo much, ive learnt so many new skills in the first 12 minuets
@OnMars3D3 жыл бұрын
Glad it was helpful!
@AlexsS963 жыл бұрын
Is there any way to get rid of these lines, on the extruded part of helmet? Great vid btw!
@OnMars3D3 жыл бұрын
Thanks! But I'm not sure I understand your question, what lines need to be removed?
@MSJDesign3 жыл бұрын
Use TAB to make your selections. You're welcome :P
@OnMars3D3 жыл бұрын
Thanks for the tip! I cover that in few of my other tutorials as well.
@jakephillips44533 жыл бұрын
This video is gold!
@OnMars3D3 жыл бұрын
Happy to help!
@stylops79839 ай бұрын
The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...
@fersaysrelax3 жыл бұрын
thanks mate! really useful! when should you use these techniques instead of hard surface ones with booleans and bevels?
@OnMars3D3 жыл бұрын
Absolutely, this workflow would work fine with booleans and bevels. Thanks for watching!
@dreamtheory993 жыл бұрын
Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity
@OnMars3D3 жыл бұрын
Happy to help! I do work in the industry as a 3D Artist/Supervisor and I have been teaching for 10 years. Glad you found this helpful!
@taraskashuk10693 жыл бұрын
You are brilliant! Thank you for this video!
@OnMars3D3 жыл бұрын
Thank you! Glad you enjoyed it!
@PencuryTimun Жыл бұрын
Thank you for sharing.. this is so good
@rajuuken82153 жыл бұрын
Very nice and clear, thank you !
@OnMars3D3 жыл бұрын
Glad it was helpful!
@JasonH-i5t9 ай бұрын
Broke Blender Bro, but you're top notch
@dougnftgames34762 жыл бұрын
amazing tutorial ! thx
@gr8m8n83 жыл бұрын
wow such great tips and illustrations, wish I found this video much earlier!
@OnMars3D3 жыл бұрын
Glad it was helpful!
@Dev......chauhan22113 жыл бұрын
Yes it's different 🤔🤔🤔
@Zunaw Жыл бұрын
great tutorial man
@adityaprakash11483 жыл бұрын
Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.
@OnMars3D3 жыл бұрын
Working on that now, I plan to show the high-poly to low poly workflow using my cyberpunk grenade. Should be up soon!
@adityaprakash11483 жыл бұрын
@@OnMars3D Best wishes,thank you..
@TRanslationStudio3 жыл бұрын
Amazing Tutorial
@liamheffernan20063 жыл бұрын
Great Video!!
@liamheffernan20063 жыл бұрын
Modelling my first Iron man helmet, this video will help a lot
@OnMars3D3 жыл бұрын
Happy to help, post your progress!
@muradmasum15652 жыл бұрын
how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)
@edwardoowewАй бұрын
How do I know if how much subd i need for my mesh?
@StefanKarisch3 жыл бұрын
very high value Tutorial !!
@OnMars3D3 жыл бұрын
Glad it was helpful!
@Satalax2 жыл бұрын
Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.
@pnbt2926 Жыл бұрын
Thanks
@sergeydet30043 жыл бұрын
Many thanks
@jerbinjerard68553 жыл бұрын
Whatever models I make eveytime my mesh flow ain't there it's like shit how can I like actually fix it if u could help me out😑😑
@OnMars3D3 жыл бұрын
This video will help better your understanding of topology: kzbin.info/www/bejne/qKi6Z3umhMh0q9k
@Manar80s Жыл бұрын
i suggest that you make a complete course of hard surface modeling i will be the first one to buy it...
@OnMars3D Жыл бұрын
That may come down the road :)
@rajmahale77062 жыл бұрын
hello pls reply where i can get this tools set
@edenkeeping22982 жыл бұрын
incredible video
@ktograph11382 жыл бұрын
In summary, work with more poly to avoid those pinching corners
@Manar80s Жыл бұрын
Thanks!
@OnMars3D Жыл бұрын
Glad you found it helpful!
@amalia539 Жыл бұрын
Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D
@OnMars3D Жыл бұрын
Glad I could help!
@hashamayim88323 жыл бұрын
great!
@benzadrianz38113 жыл бұрын
ctrl shift to slide the node is same in maya 2015? because i cant not do this thank you for your attention
@OnMars3D3 жыл бұрын
That's correct, this feature came after 2015. Back then, I actually set a hotkey to toggle the transform constrain to edge slide.
@nickalot3 ай бұрын
thanks!!
@keithtam88592 жыл бұрын
great vid!
@therodela2 жыл бұрын
Thank you ^^
@OnMars3D2 жыл бұрын
You're welcome!
@BVCStudios3 жыл бұрын
you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =) Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).
@OnMars3D2 жыл бұрын
Thanks, appreciate the feedback! There's always a different workflow to get the same end results.
@AaronXCVI Жыл бұрын
You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller. These things happen because you're curving edges without vertexes. Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.
@rinujohn99493 жыл бұрын
amazing tutorial man subscribed 917th
@OnMars3D3 жыл бұрын
Thank you!!
@ভোমরা2 ай бұрын
see
@BoyceEdminster-z2i2 ай бұрын
Hintz Ways
@hoangtrinh70362 жыл бұрын
Love u
@anubhavravi3 жыл бұрын
21:47
@jeffreybrown8422 Жыл бұрын
I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?