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In this episode we are going to explore the possibilities of lighting an exterior scene in 3DS Max using the Arnold Renderer.
Topics include:
04:00 Adjusting the camera
10:10 Adding a background
13:15 Image lighting the scene
16:30 HDRI lighting the scene
20:35 Skydome (sorry, I always called it "Lightdome")
33:45 HDRI in the Skydome
37:10 Distant Light
42:20 Sun Positioner