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Good dialogue should meet at least one of four basic criteria: 1) Tells us about the world 2) Tells us about the speaker 3) Tells us about other characters, or 4) Moves the plot forward. When games have so few words to build their story, it's a shame to see those opportunities wasted on filler.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: "Late Night Lindblum" by Mattias Häggström Gerdt
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