⚠ For people having trouble setting the foot up, make sure the heel is parented to the root bone, otherwise the leg will spin around because of a dependency loop where the ik bone is trying to follow itself
@viczvapo3 ай бұрын
Thanks for this comment. I have tried to work on this about 4 times now, and have started from the begging. This comment is helpful, I will try with this now. For reference, which of your bones are you referring to as your root bone? Thank you.
@JoeyCarlino3 ай бұрын
@viczvapo later in the video, I make a bone that I refer to as the root bone, it's in the chapters. Basically, it is the bone that things are parented to if they aren't already parented to something else.
@viczvapo3 ай бұрын
Rewatched the video, got to the root bone.
@viczvapo3 ай бұрын
@@JoeyCarlino thank you for such amazing content! You are awesome. I appreciate you.
@JackCyberChibrac3 ай бұрын
Dude thank you so much ❤
@JohnnyThund3r3 ай бұрын
Great tutorial... you know something I've learned in my Blender journey is it always takes you a huge amount of time to learn do anything the first time, but the 2nd time you do it takes about half as much time, and the 3rd time you do it take about half as much time over the 2nd. So for anyone watching this thinking it takes ~sooo~ long to rig a character (or do anything in Blender), just do it a few times in a row and I'm sure you'll be amazed how quickly you can do this whole process once you learned the basics.
@marcoscarvalhodevАй бұрын
You are so much correct! I started learning blender for integrating along with threejs in the web 2 months ago and I didnt know anything of it, but now I feel like I learned really a lot even there is still so much to learn yet, it is a tool that offers multiple ways of doing the same thing just differently so it is really worth all the efforts of learning techniques and secrets of it.
@Maui94-j0y2 ай бұрын
In every video I watched, people say "This is the best tutorial" but they haven't seen this one yet. Video's like this where you explain, what you do, why and how you do it in great detail, is what we really need more of. You've won yourself a student. Thank you very much for the effort.
@CyrusSanders5 ай бұрын
I was literally waiting for this to come out, refreshed my KZbin, and bam. It was there. 9 minutes after release.
@DabberooftAnimation5 ай бұрын
same
@AbnerTheOwl5 ай бұрын
I was busy so 4 hours late, but I was waiting for it aswell, one whole hour of pure golden knowledge!!!
@djk12885 ай бұрын
Heya, just finished your tutorial. Funny enough, there were so many times initially during this tutorial where I thought, "Oh my god, why is _this_ happening? That's not right, I need to fix that!" and then 5 minutes later or so you address that exact issue lol. After finishing Blender Guru's tutorials I was a bit stumped on figuring out rigging and animation, and your videos have been a _serious_ light in the dark here. You should be proud of your work here.
@abe62815 ай бұрын
When the world needed him the most, he appeared!
@Themotivationalmatrix82973 ай бұрын
thanks
@Doobydoe5 ай бұрын
To anyone having problems with SYMMETRIZE, this is what worked for me: Rotate your character to face the direction that his character is facing (-Y), delete all your bones, make sure your character absolutely centralized in the middle of the map (z axis doesn't matter) and basically just rebuild everything from the ground up, and this time it'll work
@JoeyCarlino5 ай бұрын
Yeah, this should work but you don't have to delete all your bones. You can rotate them in object mode and press Ctrl A to apply the rotation
@Doobydoe5 ай бұрын
@@JoeyCarlino it only worked for me after I redone everything tho, I tried rotating and re-rotating before doing that. It didn't do the job
@beaconbin4653 ай бұрын
Hi!, still didn't work for me when I clicked symmetrize they would couple with each other and not automatically mirror. Any ideas how to fix this?
@spamielentertainment5 ай бұрын
literally a few second from starting to rig, and you posted right when I needed you.
@Kimb40004 ай бұрын
There were many parts of this tutorial that I found helpful. If I had to pick one, it would be using bones to drive shape keys. You can really tell that you put a lot of work into your videos.
@blackhole51725 ай бұрын
Waited for years for a tutorial like this, God bless you man
@Just_a_commenter5 ай бұрын
...Interesting timing for this to come out when I am nearly done retopologizing a model. This will likely be rather useful because I've never done more than a basic rig with automatic weight paints. Thank you in advance.
@NinHenry5 ай бұрын
nice pfp lol
@LMC_JarredАй бұрын
Important note at 29:50 - The heel bone is no longer parented to the foot bone, and it seems to just be parent-less. You can see this at the cut shortly after the timestamp that the dotted line from the head of the heel bone to the tail of the toe bone disappears. I was stuck in a dependency loop until I made this change. (I think this is what Joey is referring to in his pinned comment, where later the "parent-less" bones are parented to the root bone instead.) Loving the tutorials, Joey. Thank you so much for making these, I've never been as invested in Blender as I am now. I will say that I find this video a little harder to follow than the first two Beginner Friendly Blender Vids and the character modeling for beginners, as it seems there were some key things that were lost in certain cuts that I couldn't really figure out very easily as a beginner, like what I mentioned above. Still though, this is a great video overall, and I'm looking forward to watching more!
@ftb.raphfal7918Ай бұрын
thank you so much I had this issue too and was trying to solve it
@Kaprosuchus-99Ай бұрын
this is the man who will get me Through Visualization and Fine arts, I just know it.
@ThatGuyDownInThe15 күн бұрын
BRO WHY DO WE EVEN DESERVE THIS YOU ARE MY HERO
@ZeroDurability5 ай бұрын
I was watching this at 12 am trying to rig, had headphones on, and your mic bumping got me going crazy thinking it was in the house
@rsher_digital-art4 ай бұрын
This is one incredable tutorial...I'm now learning animation in Blender and Joey nails the subject perfectely.
@Clases3d2 ай бұрын
the best rigging tutorial I´ve ever seen, need to try this out because I think it will help me a lot
@tf2noob5985 ай бұрын
hello guys at 46:11 you can actually just put the shrinkwrap modifier bellow the armature but above everything else it At 54:14 apply the shrinkwrap modifier on the copy THEN apply the solidify not the other way around
@Dbean87tube2 ай бұрын
Fantastic tutorial Joey! Ive be spent the last three days piecing together other tutorials and online information to get a very basic rig together. But I was still left with so many questions and still didn't understand some of the tools/settings. Thankfully this video answered almost all of them thanks to the detail of this tutorial. Great job. Thanks you so so much!
@djk12885 ай бұрын
This is gonna be great already, I just know it. Thanks for all the hard work you did to help jumpstart us newbies!
@Stuckathomemom2 ай бұрын
NOTE: When he says "ctrl + F2" If you are on a laptop with a Function Key - You'll probably need to press "ctrl + fn + F2"
@AntonyCannonАй бұрын
This is gold, Joey, GOLD!
@virturii257128 күн бұрын
once again you prove to be the best
@cozz1244 ай бұрын
rigging for patient people:
@plutus25594 ай бұрын
Wow, this is a lot. My cat will have to stand still until another day. I'm more than satisfied with having modelled him today.
@TheSkuami2 ай бұрын
This is an amazing tutorial. I learned so much stuff in just one hour! I hope I can remember all those little tips and tricks. 🙂
@ShogunShiryu4 ай бұрын
Bro this is such helpful information dude, I wanna make a game but i feel like i need to bring like 1000 assets before anyone will work with me. We got this people!
@QueenTAnimation3 ай бұрын
💜 Thank you for the amazing tutorials. Really helped me build my character easier. I am struggling with the eyes at the moment, so that would be a cool another tutorial :D I know you have some, but still need help with shaping them :D thank you again
@datboibutters5 ай бұрын
Literally exactly what I needed. Well, I need quadruped but close enough.
@joshuaseitler60035 ай бұрын
wow! perfect timing, i was just needing a tutorial like this!
@pyotreusКүн бұрын
this channel is so good!
@Merecir2 ай бұрын
When applying the shrinkwrap to the mouth, the bone jumped to a side angle for me. -Because when joining the shrinkwrap pieces the eyes did not have the merge box checked, so the new mesh had a sharp edge in the middle. So make sure the hidden shrinkwrap mesh have the correct settings.
@poowee-c2v5 ай бұрын
this guy animates just as good as blender open studio
@SlimeTlmeАй бұрын
You’re a blender wizard! Where did you learn all the knowledge you have for modeling and rigging?
@AymaneGames995 ай бұрын
Number 1 in tutorials ❤❤
@ywu86585 ай бұрын
6efyreftugrugijlkkrjfdhgfhhrnufdk
@Sam_The_Game_Dev5 ай бұрын
Another amazing video, these guides always helps me a lot
@ywu86585 ай бұрын
tiurreeeeetedtteteefrf
@Ilikenyancat2 ай бұрын
if anyone else has had a problem with weight painting not working on the mirrored parts, then what worked for me was to apply the mirror modifier and then I could paint on both left and right side components.
@Bottlesissit5 ай бұрын
fr tho your vids are amazing. without you, I wouldnt even know how to move sommet. thx man. appreciate it
@viczvapo3 ай бұрын
Thank you, will be using your video to get started.
@thffkfltm5 ай бұрын
This is very helpful. More rigging tutorials please!
@tf2noob5985 ай бұрын
hello guys if you having problems 10:18 with the mirror modifier not merging if even put on top. try increase the default merge distance of 0.001 m
@beaconbin4653 ай бұрын
Thank you! you saved me
@stewartpalmer24563 ай бұрын
Thank you very much. Now I will let my brain chew on this for a while. Bet it will give me nightmares.
@fredsnicker5 ай бұрын
I am using 4.1.1 and at 30:10 the step where you say to apply the 'keep offset' after selecting the IK bone and then the heel is messing up the IK. My model moves the same as yours when moving the hips vertically, but when moving the heel or the IK bone the leg acts almost like my mouse movement is scaled up a couple times and has a light delay.
@Krivoruchko4 ай бұрын
I have the same issue. Did you find the solution?
@dezstr04 ай бұрын
@@Krivoruchko the heel shouldn't be parented to the toe. removing the heels parent fixed it for me
@Krivoruchko4 ай бұрын
@@dezstr0 thank you!
@TRUFANATIC4 ай бұрын
@@dezstr0 You saved my sanity, thank you!
@peagace3 ай бұрын
@@dezstr0 Thank you! Was struggling to fix this.
@tomcatphonkofficialАй бұрын
Thanks for this tutorial, you helped me a lot
@lordsuinax34703 ай бұрын
Hey there! First off, INCREDIBLY solid tutorial. I feel way more confident behind the wheel when it comes to Blender. I am having one small issue right now though. At about 48:54, you show the model with its leg up and the sweater deforms to it, but even after weight painting, the front center bone doesn't want to move when I lift the leg (so the sweater still clips). Are there any solutions for this? Thanks again for the tutorial!
@amr8461Ай бұрын
Man! You really are amazing, thanks man
@pyrofromtf25 ай бұрын
I am Pyro. This was very helpful.
@TheCzenczi4 ай бұрын
If anyone has a problem with missing arrows after generating the rig, try to apply the scale on both the metarig and the model. It fixed the issue for me. Also try to get the bones inside the body, dont know if that matters but thats what I tried too
@patat78734 ай бұрын
Hey, love the tutorial, but when I go into weight paint mode. Select the armature in pose mode and then the mesh -> go into weight paint mode. I dont have a little bone icon that is bone selection. Didnt find any help online. Why doesnt it show up for me???
@PaintedMessiah2 ай бұрын
A month late but, I was having the same issue. Ended up downloading Blender 4.2 and things seem to work better.
@Shinziga4 ай бұрын
One thing that I needed to figure out that if you add a bone constraint the targets are not set automatically, you need to manually add Target and Bone
@danielnedelchev68015 ай бұрын
Amazing video, congrats man, can I ask where I can find the Blender Theme you have for the shapes, I am tired of all sides being grey in solid mode, and yours are really pleasant and colourful.
@JoeyCarlino5 ай бұрын
the matcap options are in the top right of the viewport, the arrow next to the 4 spheres
@CyrusSanders5 ай бұрын
It took me a while to figure out how to change the color, so in case you also didn't figure it out: click the gray sphere in the dropdown options (while in matcap) to view the different colors. Also check cavity and set it to both if you want it to be even easier to model.
@ariandesign39815 ай бұрын
Great stuff! Thanks a lot for sharing this. Subscribed. :) A big ciao from Italy and Long life to Blender :)
@mosworks26775 ай бұрын
He is back‼️‼️☺️
@loresuto57233 ай бұрын
Love your channel and animation! Question about bone roll. Wouldn't it make sense to have the orientation of the bicep bone the same as the hand/finger bones, since they all rotate the primarily the same way? (The bicep can move forward, like the forearm, but seems like the default is up/down movement?).
@unlund27754 ай бұрын
18:50 how to fix that leg bones connect with hands, eyes moves aside of head and finger bones don't connect with fingers?
@TheUnspekableKK94705 ай бұрын
Yes I've been waiting for this, YES!!!
@TheUnspekableKK94705 ай бұрын
Also, How do you Export the model as an FBX so that I can use my character in like animations?
@sorubro21935 ай бұрын
Thanks for the tuts, keep at it please, greetings from chile
@SpecialFxStudios3 ай бұрын
Could you please make a tutorial on texturing? It’s one of the only things I don’t understand yet
@umudeminov32275 ай бұрын
So underrated
@Castawayleaf5 ай бұрын
Thanks this is pretty helpful
@Er_Veion6 күн бұрын
At 48:50 , you show how the clothing nicely bends over the character's knee. I know this is influenced by the middle bone set for the clothing. Even though my character's bone weights are set correctly, the clothing doesn’t bend properly and clips through. I feel like this bone should somehow move vertically along with the knee’s movement, but it seems to be attached to the hip bone. What’s the solution? Maybe I missed something?
@Kalpak-i7o5 ай бұрын
Joey you are the best 🥳
@candyeyes16603 ай бұрын
1) Is there any way I can switch between IK and FK for hands with this rig? 2) For some reason while I was doing the rig from this video my X-axis mirroring broke. For example, if I move left hand to the right with X-axis mirroring enabled, right hand moves to the right too instead of moving to the left, so instead of moving in a mirrored fashion, the hands move in the same direction. Does anyone know how to fix this? P.S. Other than that, this tutorial is very cool, I would even say the best one on youtube. Everything is very well explained. Trying to make a rig on other guides, I had to rewatch the same moments 15 times to understand what exactly I should do, and this is due not only to poor explanation, but also to slurred speech, which even automatic subtitles on youtube did not always recognize. But in this video everything is perfect, almost all the actions in the process of creating a rig I managed to do at the first attempt, and the speech is very clear and understandable. Thank you.
@ApolloMikes4 ай бұрын
life saver bro
@TooMich3 ай бұрын
I'm trying to rig a character I imported as an STL who isn't in a T or A pose. When I position the bones to line up and parent the rig to the character with automatic weights it generates the vertices groups but there is no weight painting for any of them, its all solid blue. Someone please save me from having to paint all the parts manually.
@Jogoexplaining5 ай бұрын
i waseagerly waiting for this
@jsonstache4 ай бұрын
I wonder what my partner in the other room, hearing me listening to a video about "bone rolling" and "bone collections", thinks I'm watching? 😆
@Axiasart5 ай бұрын
Would be nice to have a section about how to make our own control like Rigify
@JoeyCarlino5 ай бұрын
If you mean custom bone shapes, you can set those in the bone properties menu
@midioutput5 ай бұрын
I've redone this part maybe 10 time now and I'm not sure what I'm doing wrong. At 36:00 you were able to move the hip bone in pose mode, but mine will only rotate. When ever I parent it to the torso I'm not longer able to transform it with G, it only rotates.
@DigiSculptStudio3 ай бұрын
same problem here
@PastaMaster1152 ай бұрын
Automatic weights didn't work AT ALL. The feet were so tangled together I had to move them apart in pose mode and untangle them with weight painting until they were separated. I had to go inside the mesh and weight paint each individual vertex. The arm bones are moving parts of the head for some reason and no amount of weight painting on any bone is correcting it. Some bones work to move the whole appendage and others only move a little bit. It's a mess and I just don't know what to do. I've done it over a couple times.
@honeyspringsbw78523 ай бұрын
not sure what alt + s function is being used here, but I am not getting the same results lol. Other than a little frustration typical of following any tutorial, this video is great so far! Edit: had to adjust the mirror modifier to merge within greater distance, oops
@JoeyCarlino3 ай бұрын
Alt S is the shrink/fatten tool
@petit_ecureuil_malinАй бұрын
Thank you :)
@canetacosmica5 ай бұрын
hooooooo OMG! new video.!!!!!
@canetacosmica5 ай бұрын
Estou tao feliz
@jameslexan81074 ай бұрын
I'm having trouble with the legs and feet. For example, if I move the character hip bone up then the heel bone will keep moving up slightly and it won't reset to the ground. Another example is when you get to the root bone step and you move it up to show the character doing a flip, the legs/feet get stuck somewhere and my character then revolves around the legs midair. Please may someone help me resolve this. Thank you.
@michaelxie60835 ай бұрын
Thanks a lot,Sir!
@unknownmanthesecond25 күн бұрын
will there be continuation of this tutorial for animation?
@minybol5 ай бұрын
hey ! i was waiting so much for this part !! but i dont understand something : before create the armature etc, do you apply the skin, subdivision, shrinkwrap, ... modifiers ??? i try to rig my character but the geometry is .. weird xDD ty so much for you work !
@JoeyCarlino5 ай бұрын
Yeah, apply the skin modifier, I applied it in the last video for this character. Don't apply the other modifiers yet, I talk about why in this one
@minybol5 ай бұрын
@@JoeyCarlino ty !
@Crowdedchristine5 ай бұрын
Hey :) thank you for this amazing tutorial and the other one ! I'm having an issue moving the Hips bone after parenting it to the Root bone, I just don't understand ^^ i can rotate it no problem but no transformation allowed in pose mode is there any extra step that I could have missed ?
@Crowdedchristine5 ай бұрын
I think i found the problem, I accidentaly checked the Auto-IK box and it locked me the transform for bones that have offset parents.
@Zortan125 ай бұрын
Love your videos
@kanishkt86813 ай бұрын
at 6:05, when I press generate rig, I don't get those motion paths. Instead, I get another armature... why :( ?
@KurnazOyun3 ай бұрын
yes, also having same issue. Did u fix it?
@kanishkt86813 ай бұрын
@@KurnazOyun i think i restarted the whole process, then it worked fine, maybe something i did other than shown in video caused the problem
@KatlinSchirmerАй бұрын
@@KurnazOyun Delete Bone 4!
@chronolecte4388Ай бұрын
Ily sm
@Jack_______5 ай бұрын
omg joey you're the best I lo ve you
@honeyspringsbw78523 ай бұрын
Whenever I move the eye bones, the pupils become incredibly distorted. I believe I applied the skin modifier previously, or at least it no longer shows up in my list. What might be happening? (also, something similar happens with the whites of the eyes when I move the whole model, or the head)
@samuelfey49244 ай бұрын
did you use motion capture to animate those 3d models from the begining or did you animated them without motion capture?
@JoeyCarlino4 ай бұрын
I did it manually, I have a video about it
@stanleychukwu5 ай бұрын
thank you so much bro!
@darkbf84934 ай бұрын
Hello, I have a question about here 30:12. The reason why we parent the ik bone to the heel bone is because we do not want ik bone to go out of restrictions. I mean like the ik bone should behave according to the position of heel bone right? Sorry for my english because i am not a native speaker.
@bibibaksh31564 ай бұрын
The rigify option is not working for my model, parts of my model are disconnected. I think it is because of my modeling style and the fact that it was a thin endo from fnaf looking thing.
@Kvasarr3 ай бұрын
I know this vid is kinda oldish. But! to quickly unparent the bones you can press Y. 👍
@Castawayleaf5 ай бұрын
Also low poly’s coming for revenge
@startFX5 ай бұрын
Thank you so much 🎉
@tjr1o55 ай бұрын
could you make a video on how to make GOOD elemental vfx for animation like making fire? i'm not talking about the method of using a displacement modifier with an empty going up or something to create fire that everyone uses, i've found it's not that practical in animation besides a background prop or something, im thinking of elemental attacks like shooting fire or water or lightning coming down, i would love to see a video of that please
@JoeyCarlino5 ай бұрын
I have a video about making fire with geometry nodes, but there is an easier way now with the simulation zone. I have a video about that on the second channel. You could mix the two concepts to get something good
@tjr1o55 ай бұрын
@@JoeyCarlino thank you so much! i'd still like to see a video on how to make a variety of vfx, but thanks for the tip i'ma try it!
@inherentlymartian3 ай бұрын
After I symmetrized the original side moves perfectly, but the other side doesn't stay connected to the model at all ;o;
@sendok69773 ай бұрын
I have a problem where when i use rigify it shows " Bone 'spine.004': Cannot connect chain - bone position is disjoint.Incorrect armature for type 'chain_rigs' " how can i fix this Edit: I made a Discovery that my rig spawns with spine003 and spine 004 not connected.
@bibibaksh31564 ай бұрын
Also for some ungodly reason when I just used the skeleton not the colorful stuff my models legs became tied together
@Rusty-gi5tl5 ай бұрын
thanks
@GinoZump5 ай бұрын
Will you be making the animation part of it, Joey?
@JoeyCarlino5 ай бұрын
No, I don't think so. I have a playlist of character animation videos and I'm planning a few more about animation but not with this character
@theophileperrot66773 ай бұрын
heyy, thanks for the vid it's amazing ! just a little pb around 31:00 with the DOL, as expected, I had to rotate my pole angle and it worked, but then when I'm moving my iK around, the knee doesn't face the DOL, it moves with 90 extra degrees. So it doesn't face the front but the side. if I put 180° on the pole angle it work but my model is turned with 90 extra degrees. If anyone have any ideas ?!