you know a game is good when u have to pop up the calculator to play it
@LodanSD6 жыл бұрын
I use a calculator to play many games such as Stardew Valley, Minecraft, Factorio, Terratech, and many other item collection crafting games.
@mariusandreassen64776 жыл бұрын
Juan Rocha and remember want to
@minarishell6 жыл бұрын
calculator for minecraft? smh
@Arsenal.136 жыл бұрын
modded minecraft can get as complex as games like factorio making computers in game and coding.
@Arsenal.136 жыл бұрын
Vortex Studios takes 2 seconds to see some of the most downloaded mods are immersivecraft a mod focused on building complex factories or computercraft actually uses coding. nice bait
@theblackbaron41196 жыл бұрын
How I learned to stop worrying and love the nuclear reactor.
@TheNefastor5 жыл бұрын
I wonder how many Factorio players are old enough to get that joke. Judging from the likes you got, we ain't nearly enough 😉
@marlbxrx20205 жыл бұрын
@@TheNefastor can you explain to us younglings?
@TheNefastor5 жыл бұрын
@@marlbxrx2020 It's from Stanley Kubrik's movie "Doctor Strangelove", which you should totally watch. It spawned a lot of memes you may using without even knowing.
@DRY411S7 жыл бұрын
There's going to be some creative nuclear builds out there soon. Unlike coal powered boilers which shut down if the steam engines aren't running at full capacity, the reactors run at 100%, burning fuel cells continuously whether or not the turbines are running at 100%. Additionally, they heat up to 1000 degrees, but the heat exchangers work at 500 degrees. So you can delay putting fuel cells in the reactor until the heat exchangers cool down and stop producing steam. The trick is working out how to measure the temperature drop so that steam is no longer produced. One way would seem to be storing the steam in a tank before it goes into the turbines. If the level starts dropping, it's time to let the reactor have more fuel.
@justderp57136 жыл бұрын
Still feel like a absolute filthy casual after 200 hours...
@Snoogen115 жыл бұрын
Sitting on exactly 420 hours right now, and no.. I'm not joking about the number being 420 XD Still feeling noob af.
@Baleur6 жыл бұрын
It is still baffling to consider that even our most advanced nuclear power plants, or even our future fusion plants, are really only glorified 1800's steam generators.. No matter if you use refined uranium or fusing atoms with the power of incredibly hot plasma contained by well tuned magnetic fields, the ONLY thing you're doing at the end, is to boil water to run a steam turbine. Utterly insane, when you think about it. We're still in the 1800's steam power age, when it all boils down to it.
@Gwenpool23696 жыл бұрын
Boils down? Is that a pun?
@XxXValtenXxX6 жыл бұрын
What's more impressive is the fact that we've taken the same concept that started only producing a few kw, to stations that have over 3000 MW of power essentially using the exact same principle, and even the most efficient nuclear plants in the world are only about 30-33% thermally efficient.
@anteeko6 жыл бұрын
Some research is going toward supercritical CO2 that might be the only thing able to replace good old 1800 steam:)
@angga29176 жыл бұрын
The history of the human civilization was, essentially, a process where men continuously developed different methods to boil water.
@Daralyndk6 жыл бұрын
Steampunk is real BABY!
@Romulus2287 жыл бұрын
Take note that a single heat pipe has a maximum energy transfer of 1 GW.
@Xterminator7 жыл бұрын
Very good point!
@BuGBurnout7 жыл бұрын
So that's 6 or 7 reactors if I were to take this spreadsheet, right? forums.factorio.com/viewtopic.php?f=5&t=44778&start=80
@Romulus2287 жыл бұрын
With the changes in v0.15.11, you'll never be able to hook enough heat exchangers to a single heat pipe to need to worry about it anymore.
@ricouxstephane16285 жыл бұрын
I said it already ... once again you ROCK. Makes everything clear, understandable and repeatable in my base. Thanks,a lot Xterm' !
@gemmel31977 жыл бұрын
Thanks you cleared up a few points for me - particularly the transfer of heat between reactors - that will make big designs easier to create.
@Xterminator7 жыл бұрын
Sure thing!
@moofymoo7 жыл бұрын
a simple nuclear power tutorial, eexcelente! --Mr. Burns
@3zdayz7 жыл бұрын
If you haven't reasearched nuclear before putting down a drill it will not change; it will change after researching nuclear power.
@Xterminator7 жыл бұрын
That's really interesting! I didn't know that and never really thought of it actually. Thanks for pointing it out.
@Daralyndk6 жыл бұрын
But then you still would be able to mine uranium? (od does it works faster with that Sulphuric Acid version? I'm quite new and actually didn't yet got to the Nuclear power
@someoneworse54986 жыл бұрын
@@Daralyndk you wont be able to
@hahahaha--__--7 жыл бұрын
Turns out if you scale this up enough, its the dark green uranium that becomes the problem. =) Make sure you dont make too many centrifuges refine to the +1 recipe, without continued mining...
@Jamesaepp6 жыл бұрын
do tell how you figured that one out :)
@kwando4724 жыл бұрын
@@Jamesaepp Efficiency modules.
@gabemerritt31394 жыл бұрын
Looks like you forgot the number one rule of factorio, the factory must grow. You didn't scale up too much, you mined to little
@SoellessGaming7 жыл бұрын
Helpful nuclear power tutorial!
@Xterminator7 жыл бұрын
Thanks, glad it helped!
@sebbes3337 жыл бұрын
HEY look! Tiberium! ;D
@TheSkypetube6 жыл бұрын
Oh yeah from that one mobile game by EA right hahaha RIP
@TheNefastor5 жыл бұрын
@@TheSkypetube oooh snap ! 🤣👍
@vitaliitomas81215 жыл бұрын
@@TheSkypetube we don't do that here
@thebloxxer224 жыл бұрын
Looks like someone plays/played C&C.
@cyberpleb24727 жыл бұрын
Did anyone else get a mental image of Doc Brown shouting in disbelief when he said "1.1 Gigawatts"? No, just me?
@Xterminator7 жыл бұрын
I did while I was saying it. :D
@shinnok807 жыл бұрын
that one will never get old, love that scene :D
@Xithrius7 жыл бұрын
I lost count of how many times you said "essentially" lol
@amatiasq6 жыл бұрын
@@FirmB1ade If that discovers a easter egg I'll die of a heart attack
@Anson_AKB4 жыл бұрын
@@amatiasq some kind of an easter egg is already in the personal reactor. have a close look what it looks like: maybe it could power a car from the future ?
@Keyboard63047 жыл бұрын
This was a very helpful and easy to listen to tutorial. Great job.
@Xterminator7 жыл бұрын
Hedgehog Madness Thank you! so glad it helped. :)
@KuraIthys7 жыл бұрын
If I'm understanding this correctly, The implications of the neighbour bonus are that you should build square blocks of reactors, rather than any other shape. take 4 reactors. Loose, that's 4 reactors. In a straight line, thet's 4, with the two middle reactors getting a 2 bonus, and the outer ones getting 1. so it's 4 + 6 = 10. Arranged in an L shape, nothing changes. In a T shape, the middle reactor gets 3 bonus, the other three, 1 each. (6 bonus = 10 total) Yet, put into a square block, all 4 reactors are adjacent to two others. Thus the bonus is 8, for 12 total. 9 reactors in a square would be 9+4x2+4x3+1x4 = 33 Hmm. Seems like you want to maximize the internal reactors, and keep edges, but especially corners to a minimum. 5 reactors in a T shape is 5+3x1+2x1+1x3= 13 5 in a square plus 1, 5+3x1+3x2+1x1=15 5 in a 'plus' shape is 5+4x1+4x1=13. OK, so it would seem the optimum is very much about having as many adjacencies as physically possible. Not always as straightforward to work out as it seems for a given number of reactors, but it still seems as though the closest approximation to a square that's possible is best in most cases. hmm. for 8 reactors, 2x4 rectangle. 8+2x4+3x4=28, 3x3 square with missing corner 8+4×1+3×2+2×5= 28, while 3x3 with missing edge is 8+3×4+2×2+1×2=26 -which illustrates that you should avoid unneeded corners I guess.
@ealanyeomans58534 жыл бұрын
Wow that’s a lot of math :0
@Anson_AKB4 жыл бұрын
before building perfect squares and doing lots of maths, remember that unmodded inserters have only a reach of 1 or 2 tiles, and also can't reach diagonally. thus even on a small 3x3 square, no inserter will be able to insert fuel cells into the center reactor and you'll miss on all those nice neighbor bonuses as if that center reactor wouldn't exist. similar also applies to all other square or rectangle layouts which are wider than 2 reactors. even in the case of a small cross of 5 reactors, how would you feed the center one (that theoretically could get a bonus of +400%)? thus the practical limit is to have only 3 neighbours for any reactor, and as few corners as possible. there are mods for inserters with extra long reach of 4,7,11,..., especially created to fuel up reactors in such huge rectangle layouts, and several other mods for operating them diagonally, but no such luck in vanilla and you are limited by accessability of the reactors, resulting in the most simple version, having stripes of 2xN reactors, already giving all of the reactors (except for the four corners) the practical maximum bonus of +300%, and still the next best +200% bonus for those four corners. and even then it also already will be a challenge to make it tileable for larger values of N, and to feed it enough water while pipe throughput is limited to less than 1200 for longer pipes ...
@DRY411S7 жыл бұрын
With a probability of 0.007 of getting the Uranium 235 you need to make reactor fuel cells, you should expect to have the U235 you need after 143 processing cycles. 143 cycles will take 143*10/0.75 seconds = 1907 seconds Put the U235 in an assembler and make 10 reactor fuel cells in 10 seconds => you have 10 reactor fuel cells in 1917 seconds Those fuel cells last 200 seconds each, 2000 seconds total. So a single centrifuge should be expected to produce fuel needed by a single nuclear reactor by the time it runs out of fuel. There's no need to panic and process huge amounts of ore. If you only burn the U235 into fuel cells when absolutely necessary, eventually you should expect to build up the surplus U235 that you need o start the Kovarex recycling process.
@Xterminator7 жыл бұрын
I like the math! That's a really good point for sure. Although it's still cutting it pretty close, so personally I would still prefer to start mining as early as possible and save up the 40 to start the Kovarex Enrichment Process because then that can just snowball on itself.
@DRY411S7 жыл бұрын
if you used 1 centrifuge to generate the 40 U235, it would take 76267 seconds or just over 21 hours. :)
Toasterbot959 143*0.7/100 = 1.001. The percentage is reported to be 0.7% which is 0.7/100. Multiply that by 143 and you get 1.001. If it's the number of cycles you suggest you're going to need 100 centrifuges per reactor.
@toasterbot95977 жыл бұрын
You are correct, my apologies. I saw the 0.007 on the wiki and confused it for the percentage.
@Merssedes7 жыл бұрын
Turbine produces up to 5.82MW: steam at 500C, it's 485C above "normal" 15C; 485C*200W/C = 97kW per unit of steam, or 5.82MW per 60 units of steam
@DRAGONFANG187 жыл бұрын
"things get crazy" Pretty much why I love craktorio.
@Holyhesk3 жыл бұрын
Another great guide. I'm still on my first playthrough and the Uranium has confused the hell out of me. I got a few light green Uranium now and might just make a bunch of Atom Bombs with it and skip trying to use it as power. I'm a really slow player so the pace of these videos is perfect.
@alenzhang48545 жыл бұрын
Being patient to get 40 Uranium 235 for the koverex process in order to massively increase Uranium 235 production: small brain Straight up start nuclear power without the koverex process: medium brain Wasting 20 extremely expensive blue chips, setting back your koverex process by 1.5 hours, and accidentally exploding half of your base: big brain
@taints235 жыл бұрын
How did you explode your base? Did the reactor explode?
@derekdrake87064 жыл бұрын
I remember being shocked to learn humans use the incredible power of nuclear fission to do something as mundane as boil water. When I was a kid, I thought the process would be more sci-fi.
@Apollo9755 жыл бұрын
That was actually really helpful and informative...thank you!
@Xterminator5 жыл бұрын
My pleasure, glad it helped!
@b0bsaget0077 жыл бұрын
Another useful ratio which I calculated is 29:116:200. That's the perfect ratio of active reactors to heat exchangers to steam turbines.
@safrussalmus90567 жыл бұрын
Daniel Senti You are forgetting neighbor bonuses on the reacters. an 4x2 reactor can support 112 heat exchangers, for example.
@b0bsaget0077 жыл бұрын
Safrus Salmus I'm not forgetting that. You can count the 4x2 grid as 28 reactors (as mentioned in the video) and then add one standalone reactor to make 29.
@JoopEee7 жыл бұрын
Those aren't exactly "perfect" ratios. Putting one reactor as standalone would be wasting, so of course we put it next to the others. But then it'll obviously count as 2, so the ratios change as well.
@RetechDragonflame7 жыл бұрын
Very useful for designing your own reactor setup. One question though - if you have multiple reactors adjacent to each other to get the neighbour bonus do all reactors still need to be fueled or does only one need it? EDIT: Tested it myself already.The only thing that unfueled reactors do is convey heat (very expensive heat pipe)
@peterknutsen30705 жыл бұрын
Thanks! I was wondering about that too.
@getoffthegames897 жыл бұрын
You demonstrated this well. Great job xterm!
@Xterminator7 жыл бұрын
Well thank you! :D
@codesymphony5 жыл бұрын
can you run extra water pumps into the same line? or do you need a separate line of pipes running to the boilers
@PD-Pro-Go7 жыл бұрын
Solid video, well done mate :)
@Gabriel4Drummer2 жыл бұрын
Best tutorial I’ve found :)
@epicstyle10007 жыл бұрын
reminds me of the old command and conquer games
@bheilbut7 жыл бұрын
Hello X, recently I checked the forums and you can feed the heat exchangers from boilers powered by coal and the capacity of the water/steam stacks. So the 5.8MW per turbine gives some interesting/easy ratios. 1 water pump: realistically this is 1/2 a water pump 10 boilers (18 MW): output feed into the heat exchangers 4 heat exchangers (40 MW) : 1 effective reactor : multiple setups could be powered by reactors with a neighbor bonus. 10 turbines (58MW): 1:10:4:1:10 seems easier than the numbers given by Mad Zuri and it is 100% effective all the time. To me this seems to be much easier to remember and I can convert my old power setup to nuclear and only have to discard the steam engines. If you would like I could submit a blueprint string.
@Xterminator7 жыл бұрын
Interesting. I didn't really consider the idea of mixing normal boilers into the setup. Based on your numbers it seems like it could work quite well! Personally, I would prefer to just keep my Nuclear setup with Nuclear parts and not mix stuff, but that is just me.
@bheilbut7 жыл бұрын
It also takes a while for the reactors to warm up and is dependent on external power for the roboport and inserters for the reactors.
@bheilbut7 жыл бұрын
Here is a 4 reactor setup. Could you feature this on the workshop? pastebin.com/cY3aV8AH
@Quintingent7 жыл бұрын
Very nicely explained. While I haven't got nuclear power yet in my 0.15 world I have done a bit of research (not the in-game kind) into how it works and you covered it pretty thoroughly. One thing I think is worth mentioning is that the Heat Exchanger to Turbine ratio is very close to 4:7 (to compare the actual ratio is 60:103 whereas 4:7 is equivalent to 60:105). Not only is this essy to remember but since Exchangers will come in groups of 4 it's pretty convenient. Obviously in larger builds the discrepancy will mean having turbines that get no steam at all (about every 7 reactors' worth) but still useful for rough planning. I do have one question though. You mentioned the fluid rate from offshore pumps, but what about unbarrelling water or pumping from a train? As somebody whose most anticipated feature of 0.15 was the improved fluid handling (I can finally have the modular factory I've always wanted) I'm rather curious as to what it can achieve.
@Xterminator7 жыл бұрын
Thank you! :) That is a good point about the 4:7 ratio. It's certainly easier to remember. Personally, I prefer to just use the 1:1.72 ratio because it allows me to calculate it out regardless of the size or layout. For your question I'm not sure I can really answer that fully unfortunately. I believe the pumps that you use to pump from a train have the same flow rate as an offshore pump. In regards to barreling and unbarring water, I suspect you would need an insane amount of machines doing it sense the exchangers use water so quick.
@Anson_AKB4 жыл бұрын
just checked with the wiki: since version 0.16.8, barrels only hold 50 instead of 250 fluid, with a stacksize of 10 (time for barreling also was lowered from 1.0 to 0.2 to compensate). thus in the old version you would have been able to unbarrel a stack with 2500 fluid in 10 seconds, and now can unbarrel a stack with 250 fluid in one second, both values are much lower than the 1200 per second of pumps. loading and unloading with a pump directly between wagons and tanks is extremely fast (maybe 2 or 3 seconds only; similar like using inserters with stack bonus and transferring from chest to chest), but from that tank onwards, it would be the same as if you have an offshore pump, with all the limits of (long) pipes etc. maybe trains are useful to cut down on length of pipes when the next water is far away, but it probably will be no huge advantage. in the same version 0.16.8, also wagons were nerfed to have a single tank worth of fluids only, thus either 25k fluids in a fluid wagon or 20k fluids in barrels in a cargo wagon. to achieve the througput of pumps you need to handle one wagon per pipe in 20 seconds. for a small reactor setup which needs 4 pipes of water, you would need a 1-4 train every 20 seconds, or a 1-1 train every 5 seconds :-) ps: i have seen some similar setups in some video clips, transporting water from far away with 3-12 (or longer) trains and thus having more compact setups than using 12 parallel pipes, but it will be a challenge, especially when you would need to cross heatpipes and train tracks which isn't possible ...
@x11tech457 жыл бұрын
Thanks-- this improves my original ratio planning because of the wrinkle caused by the 'neighbor bonus'-- this also has me thinking about optimal layouts-- 1, 2, 4, 8, 28.
@x11tech457 жыл бұрын
steamcommunity.com/sharedfiles/filedetails/?id=917637096, steamcommunity.com/sharedfiles/filedetails/?id=917637154, steamcommunity.com/sharedfiles/filedetails/?id=917637212 -- been playing around with some designs based on your video. It appears that the ratio is 1:4 Reactors to Heat Exchangers-- but the ratio between Reactors and Steam Turbines varies based on actual layout. Science/tests suggest that your 1:6.88 ratio for Reactors to Steam Turbines only applies under certain layouts. So it seems it would be more accurate to say it's 1:4 (Reactors to Heat Exchangers) and 1:1.72 (Heat Exchangers to Steam Turbines)-- so if you connect Turbines in a 1:2 ratio your layout will always lose some efficiency and require a lot more Steam Turbines. If you connect them in sequence, then you may be able to maximize power output. But because of the oddities of heat loss through pipes (this can be seen, originally, with the original pre-0.15 boilers and steam engines) layouts involving pipes likely result in loss of stored energy during pipe-based transmission. So layouts involving pipe (to achieve any kind of OCD based design) are less efficient than just stringing them sequentially. Since heat conduits from Reactors seems to not suffer heat loss, I'm imagining some potential layouts that would minimize pipe usage and extend heat conduit very large distances to maximize efficiency and minimize construction costs for your reactor designs. More science is required.
@x11tech457 жыл бұрын
Experienced the bug you were talking about where heat does not transmit correctly through heat pipe by re-wiring a section of the heat pipe and then destroying the 'old path'-- some heat exchangers were not able to get > 500 C as a result of re-wriring, causing a loss in MW produced because the heat exchangers simply would not convert water to steam. This resulted in an output of 800 C (after a new warm-up cycle that lasted > 800 seconds.) Lesson learned: pre-plan everything, lay everything by hand. Like you said, hopefully the devs will improve the heat transmission algorithm so that layouts can be put down by bots without loss of effectiveness.
@gnuthad6 жыл бұрын
I've used nuclear power previously but I didn't know that reactors could pass the heat through themselves. I've run reactors two wide (or high) and run a heatpipe off each of the long sides through to my power station.
@CoolHillBillyGamers3 жыл бұрын
I just realized that the recycled fuel cells actually give the actual cost to make twice as much 235 than went in, meaning that you actually only need to input the iron and 19 238 for fuel and still be outputting 235 at the end of it
@berenscott89997 жыл бұрын
Yeah, the thing is, you really want your arrangements of reactors to be in a square shape to make the maximum utilisation. Which means you lose the ability to insert fuel into them and remove spend rods when you get a 3x3 setup or above. A 4x4 would be awesome. We really need the bots to be able to directly insert and remove from the reactors. Yes you could use a 2x(whatever) setup, but that gives you a maximum of 300%. A 4x4 setup would have the 4 reactors in the middle at 400%. Alternatively, we could use a 5x5 setup, leave the reactor in the middle empty, and use the adjustable inserters mod and logistics chests in that centre area, this would give you 24 reactors, 4 would be at 200%, 4 would be at 400% and the rest would be at 300%. That's (4x3)+(4x5)+(16x4)=12+20+64=96. 96 * 4 * 1.72 * 5800000 = 3,830,784,000 from a small 5x5-1 field. I've got some further questions. If a reactor has no fuel, will the neighbouring reactors get any bonus? Next, rather then toggling the fuel from the reactors, can we store the steam? Or use accumulators? I would imagine that the reactors would work better if the fuel were constantly in them rather then removal. I think a mod which allows neighbouring reactors to share fuel would work awesome.
@Xterminator7 жыл бұрын
I agree, being able to make a square with them would be ideal. Without using mods, the best we can do now for that is manually insert the fuel every once in a while for the ones in the middle. For your questions: Nope, it won't get the neighbor bonus if it has no fuel unfortunately. Yes, you could store the steam and probably use accumulators. I suspect there might be some downsides to storing steam though. Would require more testing and time to actually figure it all out though. That would be a pretty cool mod too!
@berenscott89997 жыл бұрын
I could probably imagine people avoiding nuclear just because by the time they've unlocked it, they've already stamped down enough coal and solar. The sheer scale of the processing required to get it off the ground is large enough that you've already built a tonne of solar to support it. With coal being a better option then it was, do we really even need it? I can imagine that players may use it, but next to a giant accumulator field just to maximise the yield, and they may not plug it in until they had an absolute tonne of fuel for it and a huge reactor setup. Honestly, it may prove too expensive in the players time to bother with.
@NegativeRoot7 жыл бұрын
\o/ xterminator, good stuff.
@Xterminator7 жыл бұрын
Hey! Thanks dude. :D Enjoying your new playthrough too by the way.
@Fighter44736 жыл бұрын
s
@jevil45836 жыл бұрын
HIS NAME SAYS NEGATIVE ROOT I REMEMBER IT AS NEGATIVE ROBOT!!!
@Redoux_7 жыл бұрын
2 minutes running and 2 rare uranium xD Lucky as fuk
@codesymphony5 жыл бұрын
can you show a setup for the kovarex processing? right now I have two centrifuges feeding into eachother, but I don't have 40 yet so I don't know how it will play out
@Baleur6 жыл бұрын
Just ONE thing you missed, you didnt calculate at the end, how much raw uranium ore would be required to run that 28-equivalent power stack. For people crying "oh no this is easymode", how on EARTH are you gonna supply enough uranium for these things? :D
@vovozaum5 жыл бұрын
I dont think it's that hard... i mean... the thing makes 10 fuel cells per cycle... not really that hard to mine it also...
@MetaDecker7 жыл бұрын
Great video, thanks. This helped a lot. You got my sub!
@Xterminator7 жыл бұрын
Thank you, and welcome to the channel! :) Glad it helped!
@FizzleFX7 жыл бұрын
Is nuclear 'green' ? as in clean
@dutchtheguy8496 жыл бұрын
it doesn't create pollution, so yeah.
@XxXValtenXxX6 жыл бұрын
Yes.
@persona_link35546 жыл бұрын
No, one of the steps makes it (oil refining)
@holomatic15496 жыл бұрын
@@persona_link3554 Using your definition of 'Green', the only green things Factorio has to offer, are wooden planks, wooden box and stone furnaces; as everything else uses either, a combination or subproduct of iron and/or copper (which have to be smelted) to be made.
@shoe_54036 жыл бұрын
@@holomatic1549 Can't you smelt them in electric furnaces?
@morphman867 жыл бұрын
Build them in rows and you won't have much problem with spacing them. 10 times what you have there? Well, build 10 rows of the same setup, and it'll mesh nicely. Yes, it takes up space, but it's not that bad when you look at the finished product. Build it out of the way and you won't even notice it's there, in the grand scheme of things. To put in perspective, the 1990 minumum tiles that setup would take is dwarfed by for example solar. To get the same power output from solar panels (only counting the daytime, would be more for 24-hour operation) would be 18 560 solar panels. That's 167 040 tiles, more than 83 times the space the 6 core nuclear reactor setup would take.
@Dexter_Solid7 жыл бұрын
That setup is not quite enough to travel through time.
@Xterminator7 жыл бұрын
Perhaps if we attach it to a train and get to 88MPH it could be possible? :P
@MrPatrickbuit6 жыл бұрын
Just plug it up to a microwave spinning in reverse
@davidmcdonough81436 жыл бұрын
1.21 giggawatts!
@davidmcdonough81436 жыл бұрын
lol when he said how much power was in the last setup, i actually thought the same thing....aww just shy of the flux capacitor...
@andrewdailey96466 жыл бұрын
One more rector would do it I think, then drive a car with the massive setup in its trunk 88 mph at a wall. What could go wrong?
@taints235 жыл бұрын
Just realised that I have too many heat exchangers Oh that explains alot
@AsadAttilyMADSAD4 жыл бұрын
and now i have to redraw my power plants to get more power of than and less space, thank you.
@Mik-hm9tb6 жыл бұрын
I'm not even english speaker, but your videos are so nice
@Xterminator6 жыл бұрын
Thank you! Glad you enjoy them
@moviewatcher75243 жыл бұрын
Could you surround a power reactor with 4 others then only feed the center reactor to get 400% bonus while having others not working?
@CoreTorque7 жыл бұрын
Well put together xterminator. I almost skipped past this because there are so many overly lengthy Factorio video's out there that take a long time to get to the point. I am glad i watched this, everything you went over in this video was worth covering and demonstrated clearly! Have you any submissions/video's of a solid way to control fuel intake for these reactors without brownouts yet?
@JaredPitchford6 жыл бұрын
Thanks a ton big huge gigantic help with my planning thanks thanks
@Xterminator6 жыл бұрын
Jared Pitchford No problem. :)
@Apollo-dc3tm7 жыл бұрын
Good tutorial! Thank you.
@Xterminator7 жыл бұрын
My pleasure, and thank you!
@tastygravy44107 жыл бұрын
There needs to be an update that lets cars be made with the electric engines and have a charging port of some kind that you drive into and it charges the car battery. Not only does this set up produce almost 1.21 gigawatts, but the portable fusion reactor is the 'Mr. Fusion' on the DeLorean. Time travel is meant to be in Factorio.
@undeadnightorc7 жыл бұрын
So is this worth it in terms of space, work and time required to setup as compared to going the traditional boiler-steam engine setup?
@Xterminator7 жыл бұрын
For late game, high power usage yes. You can make Nuclear Power setups that can do like 5 or 10 times the amount of power in the same space as a decent sized steam power setup.
@Rxteng7 жыл бұрын
How can you see how much water it takes in and how much steam it outputs
@TheMhalpern7 жыл бұрын
Well with water demands, you are just going to need to grid fill a lake such that as many water source blocks are being pumped as possible.
@Xterminator7 жыл бұрын
On larger setups, pretty much yeah.
@TheMhalpern7 жыл бұрын
Xterminator well the larger it is, the more efficient it gets
@erinrizzo30047 жыл бұрын
Thank you this is very helpful 👍🏻😀
@binglebangle2305 жыл бұрын
okay so i noticed that the game has this backwards, as in 238 is the more common isotope, and 235 is the one we have to enrich for to make bombs and stuff. can anyone confirm if they fixe dthis or not?
@vesper11407 жыл бұрын
Nice video, did you know there's an R in "Heat Exchanger"? You kept saying "heat exchanges". Does the direction you lay the heat pipes still seem buggy in 15.4?
@Xterminator7 жыл бұрын
Thanks! And my bad, sometimes I just pronounce or read words wrong. I believe so, but not 100%.
@shantaymadison38086 жыл бұрын
My works too. Used Avasva handbooks and build it with no problems.
@Valkyriel7 жыл бұрын
Thanks! Helped a lot.
@Xterminator7 жыл бұрын
Awesome, glad to hear it! :)
@BrianD03136 жыл бұрын
For the Water Pumps, if you have two or more Water Pumps, can you connect their pipes or do the pipes have to remain separate? Thanks
@25DizzyMan7 жыл бұрын
You don't need anything complicated to save the fuel cells. You can just hook up one of your capacitors, via circuit connection, to the arms that put in the fuel cells to your reactors. Set any letter or color as output on the capacitor, it will output this symbal corresponding to the % charge it has, so 100x when full, 0x when empty. Now set your arms to only work on the condition the output from the capacitor is equal or lower than X, 10 - 20% (still need to figure out how much margin is needed myself) :).
@Xterminator7 жыл бұрын
Interesting, sounds pretty easy actually. I'll have to try it out myself sometime and see if I can get working without blowing up my factory. :P
@25DizzyMan7 жыл бұрын
I tested a bit more, make sure not to request too much energy cells in your chest, your arm can input 3 at a time, which can be wasteful. Thinking more about it, as an extra backup, i believe you can store steam in storage tanks, with the turbines using 60/s and the tank holding 25000 you should be able to store about 7 minutes of steam per tank, per turbine. Man, this new nuclear implementation has my head spinning with ideas, loving it :D.
@Xterminator7 жыл бұрын
yeah it's super cool and so many possibilities with it. :D Good point about the inserters inputting multiple at a time too, that is pretty wasteful.
@jonilarsen-haikarainen87337 жыл бұрын
I have tested, you can actually do 3x3 reactors. And the middle one will get 400% bonus. But without mods you will have to operate the middle one manually, inserting fule cells and removing old once.
@Xterminator7 жыл бұрын
Yeah. In terms of neighbor bonus, doing a square is best, but you will have to insert manually like you said without a somewhat cheaty mod.
@asghan6 жыл бұрын
What is the name of the mod used to generate the fluid here? Looking for that for quite some time now but couln't find it.
@hansisbrucker8135 жыл бұрын
It can get crazy if you loop the output of the Kovarex process right back in
@Xterminator5 жыл бұрын
Yeah definitely! Which I like.
@possumridgeentertainment46146 жыл бұрын
Latecomer here, but is there anything that absolutely requires nuclear power? I'm not really seeing any advantages over boilers, other than the possibility of replacing a long coal belt with significantly shorter fuel belt. But even that seems to be outweighed by all of the steps required to get nuclear fuel vs. mining out a coal field or bringing coal in by train or even upgrading to solid fuel.
@Xterminator6 жыл бұрын
Possum Ridge Entertainment Basically it is far more space efficient and game performance efficient. because you can get way more power from it compared to steam. It also wouldn't need constant coal fed to it.
@talltroll70926 жыл бұрын
Yes, the effort is front loaded, but once you have it set up, it will produce all the power you will ever need, plus U-238 for upgraded ammo, plus excess U-235 for nukes, with very little pollution, and free your coal for industrial and transport use
@Anson_AKB4 жыл бұрын
@@talltroll7092 there is also nuclear fuel for trains :-) but what about solar? isn't that OP too, when you only plop down a blueprint once ("front loading" it), let bots build it, and then never care again ?
@lilfrostyy88297 жыл бұрын
This video is a month old, but I did some math and found a ratio heat exchangers to turbines that comes out to all whole numbers 25 Exchangers : 43 Turbines = 0.58 1 : 1.72 = 0.58 If this is common knowledge by now.. it's whatever. Figured I'd put it out into the universe since with some algebra you could figure out reactors needed and pumps needed, and how much power it outputs.
@Xterminator7 жыл бұрын
Nice that sounds about right! I don't think it's really common knowledge, so thanks for sharing. :)
@newCoCoY67 жыл бұрын
19:35 do we still need to do this walk around for heat pipes or is it fixed already?
@Xterminator7 жыл бұрын
Edward Dizon It has has been fixed. :) However, heat pipes now lose heat over distance, so there is a max distance you can run them before they lose the heat required to heat the exchangers. A quick Google Search for something like "factorio max heat pipe length" should bring up some posts that give you the distance and such. :)
@newCoCoY67 жыл бұрын
Thanks for the reply :)
@davidanalyst6716 жыл бұрын
Im trying to figure this nuke stuff out... I guess I'm going to have to watch a different vid. I need help specifically with refinement. why is there no setup to show the best way to do this?
@omarcampeotto95456 жыл бұрын
Per favore se puoi fare una lezione su funzionamento dei treni con i semafori e segnali a catena
@inperangua7 жыл бұрын
I have a question. I wanted to do some laid back playthrough. Is there an easy way to create new ore patches in game? I couldn't find any 0.15 mods for that. Best approximation would be 0.14 quarries, but they are not updating for now
@dantebroggi37347 жыл бұрын
0.15 automatically generates uranium in older worlds when you load them after updating. FYI.
@inperangua7 жыл бұрын
Alright, but now I'm just curious. Is there a nice way to generate new ore patches in-game? I was thinking about water-only map.
@bagok7017 жыл бұрын
A nice way no, there is a set of lua procedures you can do, but those are difficult to type. Something can be modded in, I haven't looked yet but you might find something in the Factorio forums.
@Planet-Anime7 жыл бұрын
So comfoozing
@leavy6 жыл бұрын
it’s got nothing on the potential complexity of industrialcraft2 and nuclearcraft reactors from modded mc
@MrGentleman6167 жыл бұрын
A BOLT OF LIGHTNING!
@Recon777x7 жыл бұрын
19:09 Has this bug ever been fixed where you have to lay down your heat pipes in a certain order?
@_Some_Random_Dude5 жыл бұрын
Eh, by the time you set this up, you'll have gigawatts of solar power.
@TheNefastor5 жыл бұрын
Yeah but I don't like solar, it takes too much space and it's boring AF. It's great for my home and my office, but not so much for my video games 😅
@hoovyzepoot5 жыл бұрын
@@TheNefastor And plus, solar needs a metric shit ton of capacitors or a backup steam system early, and nuclear is better than solar in almost every way, including not producing any pollution
@aisir37255 жыл бұрын
But uranium ammo as a byproduct
@Rodri93337 жыл бұрын
what about speed modules on the centrifuge? Do productivity modules works?
@Xterminator7 жыл бұрын
Productivity modules work with some of the processes, but not the Kovarex Enrichment one. Speed modules do work on all of it though.
@Anson_AKB4 жыл бұрын
current state of affairs many versions later : because of the problems (possible exploits) with productivity being applied to all 41 uranium, those modules were first disabled completely, and then reenabled with the new "catalyst" mechanics where only the difference would get the bonus, thus when inserting 40 and 5, and getting 41 and 2, 40 and 2 would be considered to be only catalyst, and only the one new surplus uranium would get the bonus, which is a really small amount while also slowing down the process. using speed modules will get you many more cycles and thus much more of the valuable uranium in the same time.
@ieaturanium5747 жыл бұрын
TL:DW does nuclear reactor generates the same pollution as boilers?
@SerBallister7 жыл бұрын
None to little as far as i can see
@AkiGames0936 жыл бұрын
I did everything but may steam turbines don't work. I have 4 heat exchanges at full capacity and 4 steam turbine
@leerman227 жыл бұрын
I got a 4x2 reactor setup going and it powers EVERYTHING. 1.1GW of power. I wonder if this string works for everyone.
Very nice! :D The string should work for everyone yea.
@peterknutsen30707 жыл бұрын
Is it still possible to massively cheat with Productivity Modules, when refining Uranium, or has it been fixed?
@Valkeyring7 жыл бұрын
It has been fixed :)
@peterknutsen30707 жыл бұрын
Goodforthewin Nice!
@filmfilm866 жыл бұрын
Great vid, thanks
@Malfunct1onM1ke7 жыл бұрын
I just read on the forum that heat exchangers benefit from boiler-preheated water.... God Lord, what a setup this is becoming.
@Xterminator7 жыл бұрын
I'm just finding this out now too. That certainly changes things up a bit. Will have to look into it more!
@DanneManne887 жыл бұрын
If i hava a older Save file, from older version, and uppgrade the game, can i faind Uranium then?
@spinba117 жыл бұрын
Daniel Johansson yes
@MrSearker7 жыл бұрын
Yes, uranium can spawn in any newly generated chunks, so you´ll have to explore new areas.
@jessekessler12017 жыл бұрын
Patches will spawn in explored areas near the spawn as well, doesn't have to be new chunks
@oblivion_28527 жыл бұрын
Daniel Johansson They used retrogen so uranium isn't exclusive to new chunks
@Flackon7 жыл бұрын
what's retrogen?
@jakobpayne17 жыл бұрын
What was the purple C creative mod? (Too lazy to check the mod portal)
@Deilwynna7 жыл бұрын
mods.factorio.com/mods/Mooncat/creative-mode
@mynamedontfi7 жыл бұрын
Nice vid thx
@Xterminator7 жыл бұрын
Glad it helped!
@nelsonmalbone7 жыл бұрын
What mod you using for the always day in night deal?
@nelsonmalbone7 жыл бұрын
Thanks I found :)
@jefkinbacca7 жыл бұрын
Nice! I'm about 1/2 way to nuclear on my first 0.15 ;D
@Xterminator7 жыл бұрын
Awesome! Hope your already processing that Uranium to get the fancy stuff. :P
@jefkinbacca7 жыл бұрын
Seems I'm only getting pumps to support about 8 or 9 heat exchangers instead of 11
@Xterminator7 жыл бұрын
Do you have long pipe lengths between your pumps and heat exchangers?
@tristanlievens52167 жыл бұрын
What mod are you using for this sandbox? The features are amazing, especially the unlimited power drain and power source. Would be very useful for my own designing processes :)
@Xterminator7 жыл бұрын
Using the Creative Mode mod. It is an amazing mod for testing stuff. :)
@jhgastrich7 жыл бұрын
Why not a 3X3 (I would assume, given the bonus, t hat 9 would produce the same as 33)
@Xterminator7 жыл бұрын
If you do 3x3 there will be some reactors where you can't insert/export fuel.
@GretchenDawntreader2 жыл бұрын
nice nuclear intro, I just wonder how much it's changed in 5 years.
@Gill2cyclpos7 жыл бұрын
nuklear power. with mining productive seems extremely good
@Xterminator7 жыл бұрын
Yeah, the mining productivity probably helps a lot with the Uranium mining.
@Gill2cyclpos7 жыл бұрын
Xterminator it seems that it was disgened to go that way because of the rarity in uranium pieces
@gunfire123nate85 жыл бұрын
I got 18 nuclear reactors and i only have the tech for nukelear power you can run it you juat need a good uranium source
@claytonmcgough59917 жыл бұрын
I used the exact setup but the performance is at 1. Everything looks to be right, except it says fluid consumption is low, even though steam is at max
@Xterminator7 жыл бұрын
Kind of sounds like you aren't using much power so it isn't working very much at the moment.
@claytonmcgough59917 жыл бұрын
Xterminator Ok Ill try to increase consumption
@tinatpasselepoivre7 жыл бұрын
Does productivity module work? (for the centrifuge)
@FF177-7 жыл бұрын
tinatpasselepoivre Only for the first step of refining, they fixed enriching with productivity giving you the catalyst back very quickly
@vovozaum5 жыл бұрын
16:20 i know this is an old vídeo... but why would you waste só much potential energy just because a pump cant provide for the 16 heat Exchangers that you need to build???? Pumps are basically free... You could put 16 pumps for the 16 Exchangers and it would not make a difference.... wasting almost 25% of the energy production just because you didn't use 2 pumps is absolutely crazy... whyyy???? Whyyyyyyy?
@waverlyseptember48917 жыл бұрын
Isn't it 5.7 thousand rather than 57 thousand ore to get 40? Because the calculation should be 40/0.007, which comes up with about 5.7 thousand.
@Xterminator7 жыл бұрын
That is 5.7 thousand cycles, but remember each cycle takes 10 Uranium ore.
@felipemarques35857 жыл бұрын
WHY DO NOT YOU MAKE A VIDEO OF HOW TO USE THE NEW CISTERN WAGON?
@iNezerroth7 жыл бұрын
0.7% is not 57k, it's 40/0.007=5714. Which is 5714\0.26=21976 seconds from single unmodded drill, divide it by number of drills, speed (or preferrably productivity modules) and mining productivity upgrade, you'll get 40 in like 10-20 minutes tops.
@Anson_AKB4 жыл бұрын
you forgot that the recipe uses 10 ore per cycle
@TirehtooriRIP4 жыл бұрын
hmm so basicly you can Endlesly Generate more "235" by just Cycleing it around and around, well not endlesly but the lesser one trade of
@AdamWebb19827 жыл бұрын
Newbe comment here but how do you get those red chests (that allow you to spawn Acid etc) and red accumulators?
@BearMeOut7 жыл бұрын
downloaded mod from the deep web
@Xterminator7 жыл бұрын
It's the Creative Mode mod. :)
@AdamWebb19827 жыл бұрын
Cheers both of you. Seems a good way to "test" and learn new factorio systems.