For someone with a smaller channel, you explain things so much better than those with bigger channels covering the same topic. Thanks bunch dude. I came in blind, searched for all the mods I wanted until I got to 1.92 GB. Understood that you can't use two of the same mods. But was stumped with load order and didn't want to mess up my console. Ty
@HigdonLuke8 жыл бұрын
Wait consoles can only have a total of all modes of that amount? I that it was that for each one. Man I have 25 GB and just under 500 mods. I kinda got a little addicted if you couldn't tell lol
@cometastral8 жыл бұрын
Luke Higdon Nope. 2G max for all mods combined. Sucks but in all honesty. FO4 is boring even with mods for me.
@joedynamo13258 жыл бұрын
we need a auto loader.
@immersiverainhd23058 жыл бұрын
Yus
@ultimategohan15517 жыл бұрын
Def Dreadlock and we still dont have one smh
@joedynamo13257 жыл бұрын
Right
@edwardhindmarsh83997 жыл бұрын
Still dont have one
@barack._.obaconator89467 жыл бұрын
Def Dreadlock THATS EXATLY WHAT A SYNTH WOULD SAY
@spacecowboy85327 жыл бұрын
You just improved my Fallout 4 experience. Thank you.
@jaketindall16904 жыл бұрын
I've been watching several load order videos, and I think that yours is gonna help the most. Since you actually explain it a lot better than what some of the others that I've watched do.
@Dominus626808 жыл бұрын
I saw your Skyrim SE load order video also. I just have to say that both these videos have been extremely helpful! Thank you!!!!
@-sugandeesnuts-7 ай бұрын
Sending this vid to a bunch of my buddies getting into the game after the update. super helpful vid man
@TheLuckyShepherd6 жыл бұрын
Hey Lunar, you mention you hit 19k subs at this time. Now you're almost at 200k. Love your work brother!
@xLunarGaming6 жыл бұрын
haha thank you, feels like a long time ago i covered fallout vids
@flaquis27298 жыл бұрын
Thanks for this video, it cleared some things up for me...RIP Abernathy family
@datguyfilms71004 жыл бұрын
This really helped, the only load ordering I’m familiar with is with Minecraft bedrock edition
@datguyfilms71004 жыл бұрын
In Minecraft it’s the same thing but backwards
@stevehaire63244 жыл бұрын
At 5:10 I instantly thought "Wow, I love the Death Star mod".. Took me a couple seconds to get my bearings, hahaha..
@evianerauoy8 ай бұрын
Thank you for clearing that up especially with graphic mods 🎉 I’ve been looking for days for an explanation
@xLunarGaming8 ай бұрын
Happy to help!
@DagobertoSaraiva6 жыл бұрын
VERY HELPFUL! Thanks for sharing this with us. Keep the good work.
@Vincent-yi7qc Жыл бұрын
Ty sir I know it 6years latter I’ve been playing this game off and on for years..that said I thought I had an understanding from trial and error ..yet your vid really helped I had the patches and the player changes and visuals working against each other..I mean they worked ..but after changing them to your description flaw less victory ✌️…Ty man Nothing but love sensei
@hdnsncnhehdhhd21908 жыл бұрын
Guys I really need help with the Load Order on Xbox One, I get the general concept but I just can't wrap my head around it. As a huge fan of Fallout that plays it all day and everyday I would EXTREMELY appreciate if you could take a look at my Load Order and tell me improvements that can be made. My load order is as follows: 1. Unofficial Game Patch 2. True Storms 3. Enhanced Game Play (EGP) 4. Plenty 'o' Exploration 5. Crowded Commonwealth 6. Realistic Sound 7. Gore Overhaul 3.0 8. Atomic Radio 9. Visible Companion Affinity 10. Dogmeat's Backpack 11. Dogmeat Bark Replacer - F CK says the Dog 12. BIFF - Bobblehead Improvements 13. Renner's Destructible Lights 14. The Wild Wasteland 15. Full Dialogue 16. Everyone's Best Friend (Dogmeat and companion at same time) 17. WET - Water Replacement Texture 18. Darker Nights 19. Grenade Expansion Pack 20. Seeker's Sun Light: Enhanced Sun/Sunglare If you decide to help I would be extremely grateful. Thank you.
@rahovartiv34648 жыл бұрын
thank you for making this video. for a first time modder this really helps. I'm going to ask a maybe dumb question, does the mods file size play a part in where in the load order you should put it?
@WhenDevilsDuel7 жыл бұрын
Andrew Martin no, all that matters are the effects and implications
@jay00633 жыл бұрын
For any one who is coming back to the game and using mods put like 4 or 5 mods on And try it if it work good then add some more at any time it starts crashing just back out and try moving them or try disableing a mod that you think is crashing your game that is the only way I have got it to work I have tried the videos
@jortejordan82948 жыл бұрын
so can I have multiple quest mods
@WhenDevilsDuel7 жыл бұрын
Jorte Jordan Jes, as long as they don't take place in similar areas
@gabesifuentes945 жыл бұрын
Your clutch bro thanks for all the videos ! Super helpful
@sithlord8958 жыл бұрын
in my load order should green in the commonwealth come last or modern firearms tactical edition?
@Surething-jt7zx8 жыл бұрын
life saver no crashes cheers bud
@evander40child827 жыл бұрын
thanks for tips,awesome guy🤘
@westmantooth68468 жыл бұрын
anyone else having to spend 5 hours re downloading the game,patches and all dlcs because you keep getting a notification in the in game menu after you download mods, to free up 0 kb storage space note i kept all mods disabled ,further more ive not been able to load a game, start a new game or load mods to fix the issue resulting in having to delete the whole thing and reinstall
@WhenDevilsDuel7 жыл бұрын
west mantooth did you try deleting a old character, maybe you have to many save files
@westmantooth68467 жыл бұрын
i managed to sort it, it turned out i needed to organise my load order before exiting the mod page,previously i kept them all deactivated and didnt attempt to load a save but left them unorganised and exited the mod page then turned off computer, was coming back to sort later, deactivated or not they still effected the game boot, i couldnt understand why this was happening because they where deactivated , i organised load order then exited the page and it works
@MarcoMaximusKojima7 жыл бұрын
kronicOverseer Could you please rephrase your paragraph (re-write), and be more specific! it's harder for viewers to understand what you're saying.
@L.ysergicSD2 жыл бұрын
Thank you for just explaining it..and not go over your favorite mods like we came here for that.
@mbedford208 жыл бұрын
I have similar problem. I put unofficial patch at the top. when I click on another snap n build puts itself at the top. no matter what.
@WhenDevilsDuel7 жыл бұрын
Mike Bedford its supposed to do that
@marcjungblut53164 жыл бұрын
Means it's a master file which places itself in the required spot to function
@ediventure13677 ай бұрын
Super helpful. Thanks a bunch
@xLunarGaming7 ай бұрын
Glad it was helpful!
@Sheridanv1 Жыл бұрын
4:37 how did you make this screen look different than mine?
@CGD777 Жыл бұрын
im confused as I've read the heavy mods like modern arms and green growth mods are to go in bottom, shouldn't they load first?
@jackprice97498 жыл бұрын
U Deserv more subs
@xLunarGaming8 жыл бұрын
thanks
@lewisgray4202 Жыл бұрын
I still don’t get how I’m meant to arrange them
@CGD777 Жыл бұрын
1. Master Files These automatically place themsleves at the top of you LO, sort them in the same order as everything else. Unofficial Fallout 4 Patch [UFO4P] [XB1] is almost always at the very top. Armor and Weapon Keywords Community Resource (AWKCR) 3.02 (Valdacil), Sim Settlements 2, True Storms: Wasteland, Natural and Atmospheric Commonwealth (NAC), etc. 1.1 Fast Starts and Frameworks SKK's Fast Starts will need to be run as high as possible when using them. This category is reserved for those mods. Plugins/patches for masters that are not affected by the following categories also will go here, such as the DLC patches for NAC. These are scripted MODs so do not remove in the middle of a playthrough. INVASIVE WORLD EDITS 2. Faction and AI Overhauls Enemy level lists, faction level lists, AI packages. May have Script injected level lists; do not disable in the mid-playthrough 3. New World-Spaces/Landmasses Quests that add new world space/land mass or Quests that need their scripting to fire before the rest of the load order. New Creation Club VR settlements or DLC-sized works. Vanilla world edits go near the bottom due to Fallout 4's Optimization System. 4. New Factions NEW factions and enemy lists or need to overwrite the faction lists above. Those that have world edits, will go with mods that add world edits. 5. Bug Fixes, Unofficial Patches or Vanilla Quests Modifications Most bug fixes are now contained in the Unofficial Fallout 4 Patch. This section could contain patches to vanilla quests that have no effect and are not affected by any mods below. Patches to the Creation Club creations that have no effect on the categories below may be placed here. Some examples are: Dialogue MODs like Icebreaker MODs, Settler And Companion Dialogue Overhaul WORKSHOP (Settlement Objects) 6. Settlement Building Mods Mods that add to your menu with vanilla keywords - no overhauls, not including sorting mods. Many PS4-only building mods fall in this category; Vanilla Extensions; Manufacturing Extended. The menus are considered 'hard edits' to the workshop menu form lists. 6a. Settlement Building Mods (Powered Objects) 6b. Settlement Building Mods (Workshop Assignable) 6c. Settlement Building Mods (Decorations) 6d. Settlement Building Mods (Furniture) 7. Settlement Building Mods Scripts Mods that add to your menu via Script Injection (Holotape or Chem required); not including sorting mods. If it has to be uninstalled, it goes here. 8. Settlement Building Mods Overhauls Mods that alter the items in the menu. The main workshop reorganizer MODs go here, like Workshop Rearranged or USO. GAME-PLAY 9. Game-Play Changes and Tweaks These include: Perks, Settings, Movement, Animations (not gun animations though), Leveling, Damage, etc. Some examples are: Realistic Ragdoll Force, BS Defense, etc. COMPANIONS 10. New Companion Mods New companions that are added to the vanilla system or uses a separate system.Some examples are: Mary Jane, Heather Casdin, Ellen, The Cartographer, WRVR - New Companion, 06 Synth Follower, etc. 11. NPC and Companion Changes NPC overhauls such as those that change faces or race of companions/NPCs or hard edit names of settlers, and companion behavior. Some examples are: Everyone’s Best Friend, Dogs Not Brahmin, More Companion Slots, Simple Settlers, if it has the word "Companion" in the name, it probably goes here. AUDIO and VISUAL 12. Radio and Audio Mods Self-explanatory; exception: weapon sounds and footstep sounds - those are considered weapon and armor modifications 13. Visual, Texture, Atmospheric Improvements Only choose one of each. Do not stack weather or lighting mods. Some examples are Vivid or other environmental texture replacers. Darker Nights, Visible Galaxy 4k, Insignificant Object Remover, and green MODS like Verdant Wasteland. 14. Lighting Water Changes Water mods, lighting. Some examples are MODs that Disable God Rays or Lens flare, Shadow Resolution 2048 > 512, Smoother Sun Shadow, and WET or Clean Water of the Commonwealth. WORKSHOP BENCH/SORTING/ITEMS 15. Vanilla Settlement Changes and Tweaks Mods that implement changes to the workshop parent script or the workshop bench. Some examplse are ShelteredBeds, Unrestricted Settlements, All Settlements Extended, Settlement Border Expansion Project, etc. 16. Sorting and Menu Changes Only use one. These include: Valdacil’s Item Sorting, Better Sorting, Ugh. Keys, Eli's Tweaks & Fixes All-In-One, etc. HUD 17. HUD and DEF_UI Mods The load order for HUDFramework; add-ons then framework and DEF_UI; Framework then Add-ons, HUDFramework goes above DEF_UI. DEF_UI requires Valdacil's Item Sorting and AWKCR. CHARACTER - PIP-BOY/WEARABLES/CLOTHING/ARMOR/CRAFTING 18. Character Model Replacers/Enhancers Meshes that enhance characters. Hair, hands, EVB, CBBE, Busty, Face textures, etc. 19. Pip-boy and Map Mods Pipboy Maps, Map markers (this section will go below HUD if no world edits). 20. New Weapons, Armor, Clothing, etc. (non-craftable) Weapon, clothing, armor Level lists additions that do not require AWKCR to function (these are NOT items that are placed into the world). 21. Crafting (AWKCR-dependent mods) Adds craft-able items to a Chemistry Station or other Workbench - Doesn't add to the level lists. Legendary Modification, UCO. 21.1. Crafting: New Wearable Items like Holsters Visible Weapons and Holsters. 21.2. Crafting: Robot All Robot Workbench mods require Automatron 21.3. Crafting: Power Armor Power Armor MODS. 21.4. Crafting: New Workbenches New crafting benches (NOT AWKCR) that are built in the settlement menu and add your armors/weapons. 21.5. Crafting: New Armor and Weapons (Chemistry Station) Purely craftable armor that are added to the Chemistry bench only - no cell edits. 21.6. Crafting: Armor and Weapons AWKCR MODS Require AWKCR in order to function. 21.7. Crafting: Workbench and New Recipe MODS Includes mods that add categories to the crafting stations, adjust recipes, and add new recipes. FreeMaker by ANDREWCX, Wasteland Clothing Overhaul. NON-INVASIVE WORLD EDITS 22. New Settlements and Other Buildings Changes and Tweaks. Player homes; New Settlements; Single cell edits; interiors that do not disable precombines. Some of these may need to go below scrapping MODS. 23. New Quests Quests that add new NPCs and edits to vanilla quests but don't add new worlds. 24. Weapon and Armor Modifications "New barrels; New weapon and footstep sounds; Any patches to the above weapons and armors; Equilibrium; Weapons that are placed in the world. See Through Scopes, Restored Radium, Realistic Gun Sounds And Bullet Crack. 25. Scrapping Mods and Placement Mods Use caution with scrapping mods, STC and STS are safe. Place anywhere goes above. THE BOTTOM 26. Everything That Says to Place at the Bottom (as well as finicky mods) Cheat Terminal, Beautiful Female Settlers or Better Settlers, NACx.
@D-xp1nh8 жыл бұрын
Where do I find the re skin of the kellog outfit?
@GeneralPadron7 жыл бұрын
So, order doesn’t really matter as long as you don’t activate conflicting modes.
@dickinmihass50737 жыл бұрын
I have Unlock Settlement Items mod, and it changes the build menu, so my OCD dectorator mod does not work. I tried to change the load order but USI forces itself on top. Help
@CharlesVanexX5 жыл бұрын
Delete and redownload inthe correct order?
@thelurker59505 жыл бұрын
Can anyone help with my load order im having issues
@CGD777 Жыл бұрын
1. Master Files These automatically place themsleves at the top of you LO, sort them in the same order as everything else. Unofficial Fallout 4 Patch [UFO4P] [XB1] is almost always at the very top. Armor and Weapon Keywords Community Resource (AWKCR) 3.02 (Valdacil), Sim Settlements 2, True Storms: Wasteland, Natural and Atmospheric Commonwealth (NAC), etc. 1.1 Fast Starts and Frameworks SKK's Fast Starts will need to be run as high as possible when using them. This category is reserved for those mods. Plugins/patches for masters that are not affected by the following categories also will go here, such as the DLC patches for NAC. These are scripted MODs so do not remove in the middle of a playthrough. INVASIVE WORLD EDITS 2. Faction and AI Overhauls Enemy level lists, faction level lists, AI packages. May have Script injected level lists; do not disable in the mid-playthrough 3. New World-Spaces/Landmasses Quests that add new world space/land mass or Quests that need their scripting to fire before the rest of the load order. New Creation Club VR settlements or DLC-sized works. Vanilla world edits go near the bottom due to Fallout 4's Optimization System. 4. New Factions NEW factions and enemy lists or need to overwrite the faction lists above. Those that have world edits, will go with mods that add world edits. 5. Bug Fixes, Unofficial Patches or Vanilla Quests Modifications Most bug fixes are now contained in the Unofficial Fallout 4 Patch. This section could contain patches to vanilla quests that have no effect and are not affected by any mods below. Patches to the Creation Club creations that have no effect on the categories below may be placed here. Some examples are: Dialogue MODs like Icebreaker MODs, Settler And Companion Dialogue Overhaul WORKSHOP (Settlement Objects) 6. Settlement Building Mods Mods that add to your menu with vanilla keywords - no overhauls, not including sorting mods. Many PS4-only building mods fall in this category; Vanilla Extensions; Manufacturing Extended. The menus are considered 'hard edits' to the workshop menu form lists. 6a. Settlement Building Mods (Powered Objects) 6b. Settlement Building Mods (Workshop Assignable) 6c. Settlement Building Mods (Decorations) 6d. Settlement Building Mods (Furniture) 7. Settlement Building Mods Scripts Mods that add to your menu via Script Injection (Holotape or Chem required); not including sorting mods. If it has to be uninstalled, it goes here. 8. Settlement Building Mods Overhauls Mods that alter the items in the menu. The main workshop reorganizer MODs go here, like Workshop Rearranged or USO. GAME-PLAY 9. Game-Play Changes and Tweaks These include: Perks, Settings, Movement, Animations (not gun animations though), Leveling, Damage, etc. Some examples are: Realistic Ragdoll Force, BS Defense, etc. COMPANIONS 10. New Companion Mods New companions that are added to the vanilla system or uses a separate system.Some examples are: Mary Jane, Heather Casdin, Ellen, The Cartographer, WRVR - New Companion, 06 Synth Follower, etc. 11. NPC and Companion Changes NPC overhauls such as those that change faces or race of companions/NPCs or hard edit names of settlers, and companion behavior. Some examples are: Everyone’s Best Friend, Dogs Not Brahmin, More Companion Slots, Simple Settlers, if it has the word "Companion" in the name, it probably goes here. AUDIO and VISUAL 12. Radio and Audio Mods Self-explanatory; exception: weapon sounds and footstep sounds - those are considered weapon and armor modifications 13. Visual, Texture, Atmospheric Improvements Only choose one of each. Do not stack weather or lighting mods. Some examples are Vivid or other environmental texture replacers. Darker Nights, Visible Galaxy 4k, Insignificant Object Remover, and green MODS like Verdant Wasteland. 14. Lighting Water Changes Water mods, lighting. Some examples are MODs that Disable God Rays or Lens flare, Shadow Resolution 2048 > 512, Smoother Sun Shadow, and WET or Clean Water of the Commonwealth. WORKSHOP BENCH/SORTING/ITEMS 15. Vanilla Settlement Changes and Tweaks Mods that implement changes to the workshop parent script or the workshop bench. Some examplse are ShelteredBeds, Unrestricted Settlements, All Settlements Extended, Settlement Border Expansion Project, etc. 16. Sorting and Menu Changes Only use one. These include: Valdacil’s Item Sorting, Better Sorting, Ugh. Keys, Eli's Tweaks & Fixes All-In-One, etc. HUD 17. HUD and DEF_UI Mods The load order for HUDFramework; add-ons then framework and DEF_UI; Framework then Add-ons, HUDFramework goes above DEF_UI. DEF_UI requires Valdacil's Item Sorting and AWKCR. CHARACTER - PIP-BOY/WEARABLES/CLOTHING/ARMOR/CRAFTING 18. Character Model Replacers/Enhancers Meshes that enhance characters. Hair, hands, EVB, CBBE, Busty, Face textures, etc. 19. Pip-boy and Map Mods Pipboy Maps, Map markers (this section will go below HUD if no world edits). 20. New Weapons, Armor, Clothing, etc. (non-craftable) Weapon, clothing, armor Level lists additions that do not require AWKCR to function (these are NOT items that are placed into the world). 21. Crafting (AWKCR-dependent mods) Adds craft-able items to a Chemistry Station or other Workbench - Doesn't add to the level lists. Legendary Modification, UCO. 21.1. Crafting: New Wearable Items like Holsters Visible Weapons and Holsters. 21.2. Crafting: Robot All Robot Workbench mods require Automatron 21.3. Crafting: Power Armor Power Armor MODS. 21.4. Crafting: New Workbenches New crafting benches (NOT AWKCR) that are built in the settlement menu and add your armors/weapons. 21.5. Crafting: New Armor and Weapons (Chemistry Station) Purely craftable armor that are added to the Chemistry bench only - no cell edits. 21.6. Crafting: Armor and Weapons AWKCR MODS Require AWKCR in order to function. 21.7. Crafting: Workbench and New Recipe MODS Includes mods that add categories to the crafting stations, adjust recipes, and add new recipes. FreeMaker by ANDREWCX, Wasteland Clothing Overhaul. NON-INVASIVE WORLD EDITS 22. New Settlements and Other Buildings Changes and Tweaks. Player homes; New Settlements; Single cell edits; interiors that do not disable precombines. Some of these may need to go below scrapping MODS. 23. New Quests Quests that add new NPCs and edits to vanilla quests but don't add new worlds. 24. Weapon and Armor Modifications "New barrels; New weapon and footstep sounds; Any patches to the above weapons and armors; Equilibrium; Weapons that are placed in the world. See Through Scopes, Restored Radium, Realistic Gun Sounds And Bullet Crack. 25. Scrapping Mods and Placement Mods Use caution with scrapping mods, STC and STS are safe. Place anywhere goes above. THE BOTTOM 26. Everything That Says to Place at the Bottom (as well as finicky mods) Cheat Terminal, Beautiful Female Settlers or Better Settlers, NACx.
@sevilynonxbox9528 жыл бұрын
My game recently started fucking up, every time I try to load a save or start a new one, at the very end of the loadscreen my game suddenly freezes then crashes. I hard reset my console and even uninstalled and re downloaded the game, it worked when I loaded up with no mods at all, so I added fewer mods in and now it's happening again. I'm guessing it could be a mod... However right before this started happening my game had been playing just fine, and I'm not a total noob to this.. I've modded on PC several times in the past. I'm at a loss here, I feel like I can fix it, just don't know how to. Nothing seems to help.
@HigdonLuke8 жыл бұрын
I would need more info what mods you have and what order you can export them. This usually means you have a mod that is red or yellow and checked, which means it depends on another mod which is not there, is in the wrong order, on an extreme level. Something , since you have few mods is bad or in conflict with one another. I just realized you are on Xbox but here is a general rule of thumb. I know this may seem vague but given how many mods there are and I have about 500 of them I can't list them all just a diagram. If you don't understand what some things are just ask. FALLOUT 4 MODDING CATEGORIES SHARED RESOURCES SETTLEMENT BUILDING MODS (ESM FILES) BUG FIXES SETTLEMENT BUILDING MODS (ESP FILES) SETTLEMENT BUILDING PATCHES SCRAPPING MODS GAMEPLAY TWEAKS FOLLOWER TWEAKS AESTHETIC TWEAKS SETTLEMENT TWEAKS ITEM SORTING BODY REPLACER WEAPONS ARMOR - CLOTHING CRAFTING WEAPON MODDING ARMOR - CLOTHING MODDING
@westmantooth68468 жыл бұрын
did you find a resolution to your problem, im having the same problem, i get the you need to delete 0 kb to free up storage , cant load a game or start a new one and mod menu freezes the game. have to reinstall the whole game and dlcs tedious as fuck
@drewsamurai79837 жыл бұрын
Sevilyn On Xbox what mods u running?
@3L5Ancho7 жыл бұрын
Sevilyn On Xbox same thing happened to me it was the famas mod
@sterlingarcher50706 жыл бұрын
You probably deleted a mod that needed to be uninstalled in game.
@davidcokeley89618 жыл бұрын
what's an update mod
@mohammedsarker57568 жыл бұрын
does beantown interior project and crowded commonwealth and lots of interiors clash with each other? They all are about interiors but in different parts of the map.
@WhenDevilsDuel7 жыл бұрын
mohammed sarker yeah they do, alot of em adjust similar in game settings such as fog presets and light fixes
@whoareyou31946 жыл бұрын
Im getting an error every time i try to download a mod it says operation could not be completed
@remnantsoftheashes37677 жыл бұрын
I just want to know which one is top and bottom.... Is the it opposite? is the bottom at the top where your first downloaded mods are, or is the bottom where your more recent mods are? that's my confusion.
@CGD777 Жыл бұрын
Me too. I'm not sure which is top and which is bottom. I was led to believe the bottom as you see it on the screen was the first loaders. Every big mod Ive seen on a load out list the big mods were at the bottom. So green mods load in first as they are in the external environment which loads first?
@Smasho80007 жыл бұрын
I have only 4 mods on my PS4: carry weight wedding rings, cheat room, weather redux and scrap everything. My system hasn't really glitched that much or crashed too much either, although it has done it. What order should they be in?
@Bigjuicymale85647 ай бұрын
With that little mods it doesn't really matter
@gregwarford83527 жыл бұрын
good
@xerxesmo8 жыл бұрын
I try to download a mod on ps4 but is say "this mod cannot be installed since it depends on files that aren't present" do u have an answer for me? The mod is call armor and weapons keywords community reaourse(AWKCR) (ps4: Contraptions Patch) can someone help me?
@gamervince37208 жыл бұрын
If the mod has dlc content in it that you don't have, it won't let you access it. You would need the base game mod. Then you would have to download each mod you have dlc for individually. If that doesn't fix it, you got me.
@mathisadam32027 жыл бұрын
So in fallout 4 it's from top to bottom? Is it from bottom to top on skyrim ? Please help:)
@trentbailey0yiaytokens2 жыл бұрын
Ik this was 5 years ago but im deciding to do another play thru, I have two mods, two mods that are not working 100%. One is Sanctuary hills SP rebuild and STC - Base Game - Scrap that commonwealth. Both used to work perfectly. But now I have houses that are being replaced by the rebuild being spawned inside the ruined house the rebuild mod is supposed to delete, wouldn’t be a big deal if Scrap that commonwealth mod worked correctly and let me delete the ruined house that spawning inside the house. Both say place at the bottom of the load order, how do I fix it?
@severeddongles28117 жыл бұрын
I have 150 mods is there an easier way to sort them than going to every individual one and pressing x on it
@CGD777 Жыл бұрын
Nope. Not on console.
@DeadEyeCIA6 жыл бұрын
What makes it so impossible to create a mod that optimizes a load order for consoles? Im pretty ignorant about the topic so it’s a real question lol.
@Spartansoldier2174 жыл бұрын
I think; but I’m no expert on the topic so take me with a grain of salt; that a load order optimizer needs to be an entirely separate, third party program. It’s plausible that Bethesda could have built a rudimentary optimizer into their console ports for Fo4 and Skyrim SE, but they didn’t and they probably won’t release a patch to add that sort of functionality in the future. So essentially, Bethesda or a licensed third party developer would need to design and release a specialized bit of software, license it and then distribute it on PSN/XBL for the express purpose of optimizing mod load orders. Not very likely to happen, they’d probably lose money in the process or they’d end up selling it, which would even further damage their credibility as a publisher. This goes doubly for PS4, as Sony has some draconian policies regarding the addition of third party content mods; they presumably make too much money from Bethesda’s creation club to allow quality content modding.
@teogonzalez79578 жыл бұрын
Intro?
@Defreitasdalton8 жыл бұрын
Why does snap and build always come first?
@xLunarGaming8 жыл бұрын
Because it only seems to work if it loads first
@Defreitasdalton8 жыл бұрын
+Lunar Craft Thanks. I read somewhere that it is counted as an esm file so it will always load first. All esm files come first and are followed by any patches and then below that you keep all your other mods. The lower ones cancelling out the mods above it that have similar file changes.
@I-R-Mike8 жыл бұрын
Because the script runs as a master file (like cheat room) it forces itself at the top of the load order.
@julianhickman47358 жыл бұрын
Dalton Defreitas
@donnyr13168 жыл бұрын
im confused so if you load a mod to your main gameplay will it mess it up
@Sas_HeatherC8 жыл бұрын
Donahvin Reinhardt UI changes at top to build a foundation for the bottom of the list and whatever loads last at the bottom will replace the others. skins on pipboy. bith enabled, the one bottom of the list will show up
@jaylenmaddox89488 жыл бұрын
Hey lunar gaming or other viewers, by any chance can you look over my mod load order and see what I did wrong ? I downloaded the "Scrap that settlement mod" by 3lric, and every time I scrap things from sanctuary hills it reappears when I load again. Plz help
@WhenDevilsDuel7 жыл бұрын
J Dot more than likley that's a issue on the mod authors behalf not yours
@Deaftonz7 жыл бұрын
Where should I pute playable deathclaw
@tartusmaximus1797 жыл бұрын
you should update this for ps4 pls
@LuisGarcia-xs4sv4 жыл бұрын
Hella usefull
@LukeEvntide8 жыл бұрын
I have ps4 I just want them to come out for us
@MattToDaFaceHD8 жыл бұрын
I wanna delete mods off my load order but it won't let me
@CGD777 Жыл бұрын
Some need uninstaller but there ism a mod for that I think if you are having problems. Look on benches to see if you can craft an uninstaller holotype.
@JohnnyAardvark668 жыл бұрын
Hey XBOX 1 user here, Can someone help me get my load order right. Basically did everything they said in the video, but my game still keeps crashing.
@WhenDevilsDuel7 жыл бұрын
Jonathan Ruijtenberg one of your mods could possibly be a bugged or fake mod, this is why you should test each one out individually
@ultimategohan15517 жыл бұрын
kronicOverseer that. will. take. so. long.
@stahllowe40286 жыл бұрын
The vid hlpd Tnx
@sgt1terrence8 жыл бұрын
Hey lunar u should post your load order so people can pick at it...i got mine but not sure about it because it seems i crash every 2hours ha
@Mmmmmatthew Жыл бұрын
Every time I load a big mod, it crashes
@alexpindell43078 жыл бұрын
You know what would be better if the ps4 dose the load order for you. Like it should. I mean come on why dose it make us do it. They needs to be a ps4 mod whare it dose it for you so. Nothing. Fucks up
@Xaeleon7 жыл бұрын
Alex Pindell lol...learn how to spell instead of complaining
@RobotWizard42096 жыл бұрын
That would be a godsend lol
@VAULT-TEC_INC.8 жыл бұрын
You're confusing the hell out of me. You keep saying they load from the bottom up and top to bottom except when they load from the bottom up? Do you listen to yourself before you upload these?
@xLunarGaming8 жыл бұрын
Hey you're the only one who has had a problem!
@ItsJustAdrean8 жыл бұрын
He's saying, the mods load from top to bottom, but the bottom suprecedes the top.
@joshty45118 жыл бұрын
Sunset Rider i feel the same way. it is extremely confusing the way its explained
@davidcokeley89618 жыл бұрын
EDM364 hey what's an updatemod
@ItsJustAdrean8 жыл бұрын
David Cokeley can you explain your question?
@kukluxklanorganization68257 жыл бұрын
Load arder?
@westmantooth68468 жыл бұрын
my mods set up makes the game unplayable and i need to.reinstall the whole game including dlcs taking along time and tedious time wasting, i need serious help
@WhenDevilsDuel7 жыл бұрын
west mantooth back up your game b4 installing any mods ;)
@lxCRON1Cxl8 жыл бұрын
I can't even enter Boston my game crashes every time ☹️
@xLunarGaming8 жыл бұрын
You might have to delete all your mods and modded saves
@xsmoothgoldx3 жыл бұрын
Or graphics may be to good for Boston if you want to download graphic mods that would interfere with Boston download the Boston fps fix
@xsmoothgoldx3 жыл бұрын
Yes sorry I'm late
@michaelschweigart35175 жыл бұрын
I thought you can have more than one grass mod at a time though
@willzer69155 жыл бұрын
Dont have any unless it's the only mod you run!! It Fucks up previs and precombines...basically unmovable bits of the game or something,that cause lag and crashes when removed by the modder...just not good for playing fallout 4 with mods
@michaelschweigart35175 жыл бұрын
That's good to know
@donnyr13168 жыл бұрын
????
@jbinkley226 жыл бұрын
So what the fuck is it?? Top down or bottom up??! I’m more confused now than before dude
@CGD777 Жыл бұрын
Bottom up I have always done it. Every load order I studied had the heaviest at bottom.
@dxdking4life8972 жыл бұрын
I know im super late but can somebody help me wit my load order im on xbox and i would like you to know what you are doing 😂
@CGD777 Жыл бұрын
1. Master Files These automatically place themsleves at the top of you LO, sort them in the same order as everything else. Unofficial Fallout 4 Patch [UFO4P] [XB1] is almost always at the very top. Armor and Weapon Keywords Community Resource (AWKCR) 3.02 (Valdacil), Sim Settlements 2, True Storms: Wasteland, Natural and Atmospheric Commonwealth (NAC), etc. 1.1 Fast Starts and Frameworks SKK's Fast Starts will need to be run as high as possible when using them. This category is reserved for those mods. Plugins/patches for masters that are not affected by the following categories also will go here, such as the DLC patches for NAC. These are scripted MODs so do not remove in the middle of a playthrough. INVASIVE WORLD EDITS 2. Faction and AI Overhauls Enemy level lists, faction level lists, AI packages. May have Script injected level lists; do not disable in the mid-playthrough 3. New World-Spaces/Landmasses Quests that add new world space/land mass or Quests that need their scripting to fire before the rest of the load order. New Creation Club VR settlements or DLC-sized works. Vanilla world edits go near the bottom due to Fallout 4's Optimization System. 4. New Factions NEW factions and enemy lists or need to overwrite the faction lists above. Those that have world edits, will go with mods that add world edits. 5. Bug Fixes, Unofficial Patches or Vanilla Quests Modifications Most bug fixes are now contained in the Unofficial Fallout 4 Patch. This section could contain patches to vanilla quests that have no effect and are not affected by any mods below. Patches to the Creation Club creations that have no effect on the categories below may be placed here. Some examples are: Dialogue MODs like Icebreaker MODs, Settler And Companion Dialogue Overhaul WORKSHOP (Settlement Objects) 6. Settlement Building Mods Mods that add to your menu with vanilla keywords - no overhauls, not including sorting mods. Many PS4-only building mods fall in this category; Vanilla Extensions; Manufacturing Extended. The menus are considered 'hard edits' to the workshop menu form lists. 6a. Settlement Building Mods (Powered Objects) 6b. Settlement Building Mods (Workshop Assignable) 6c. Settlement Building Mods (Decorations) 6d. Settlement Building Mods (Furniture) 7. Settlement Building Mods Scripts Mods that add to your menu via Script Injection (Holotape or Chem required); not including sorting mods. If it has to be uninstalled, it goes here. 8. Settlement Building Mods Overhauls Mods that alter the items in the menu. The main workshop reorganizer MODs go here, like Workshop Rearranged or USO. GAME-PLAY 9. Game-Play Changes and Tweaks These include: Perks, Settings, Movement, Animations (not gun animations though), Leveling, Damage, etc. Some examples are: Realistic Ragdoll Force, BS Defense, etc. COMPANIONS 10. New Companion Mods New companions that are added to the vanilla system or uses a separate system.Some examples are: Mary Jane, Heather Casdin, Ellen, The Cartographer, WRVR - New Companion, 06 Synth Follower, etc. 11. NPC and Companion Changes NPC overhauls such as those that change faces or race of companions/NPCs or hard edit names of settlers, and companion behavior. Some examples are: Everyone’s Best Friend, Dogs Not Brahmin, More Companion Slots, Simple Settlers, if it has the word "Companion" in the name, it probably goes here. AUDIO and VISUAL 12. Radio and Audio Mods Self-explanatory; exception: weapon sounds and footstep sounds - those are considered weapon and armor modifications 13. Visual, Texture, Atmospheric Improvements Only choose one of each. Do not stack weather or lighting mods. Some examples are Vivid or other environmental texture replacers. Darker Nights, Visible Galaxy 4k, Insignificant Object Remover, and green MODS like Verdant Wasteland. 14. Lighting Water Changes Water mods, lighting. Some examples are MODs that Disable God Rays or Lens flare, Shadow Resolution 2048 > 512, Smoother Sun Shadow, and WET or Clean Water of the Commonwealth. WORKSHOP BENCH/SORTING/ITEMS 15. Vanilla Settlement Changes and Tweaks Mods that implement changes to the workshop parent script or the workshop bench. Some examplse are ShelteredBeds, Unrestricted Settlements, All Settlements Extended, Settlement Border Expansion Project, etc. 16. Sorting and Menu Changes Only use one. These include: Valdacil’s Item Sorting, Better Sorting, Ugh. Keys, Eli's Tweaks & Fixes All-In-One, etc. HUD 17. HUD and DEF_UI Mods The load order for HUDFramework; add-ons then framework and DEF_UI; Framework then Add-ons, HUDFramework goes above DEF_UI. DEF_UI requires Valdacil's Item Sorting and AWKCR. CHARACTER - PIP-BOY/WEARABLES/CLOTHING/ARMOR/CRAFTING 18. Character Model Replacers/Enhancers Meshes that enhance characters. Hair, hands, EVB, CBBE, Busty, Face textures, etc. 19. Pip-boy and Map Mods Pipboy Maps, Map markers (this section will go below HUD if no world edits). 20. New Weapons, Armor, Clothing, etc. (non-craftable) Weapon, clothing, armor Level lists additions that do not require AWKCR to function (these are NOT items that are placed into the world). 21. Crafting (AWKCR-dependent mods) Adds craft-able items to a Chemistry Station or other Workbench - Doesn't add to the level lists. Legendary Modification, UCO. 21.1. Crafting: New Wearable Items like Holsters Visible Weapons and Holsters. 21.2. Crafting: Robot All Robot Workbench mods require Automatron 21.3. Crafting: Power Armor Power Armor MODS. 21.4. Crafting: New Workbenches New crafting benches (NOT AWKCR) that are built in the settlement menu and add your armors/weapons. 21.5. Crafting: New Armor and Weapons (Chemistry Station) Purely craftable armor that are added to the Chemistry bench only - no cell edits. 21.6. Crafting: Armor and Weapons AWKCR MODS Require AWKCR in order to function. 21.7. Crafting: Workbench and New Recipe MODS Includes mods that add categories to the crafting stations, adjust recipes, and add new recipes. FreeMaker by ANDREWCX, Wasteland Clothing Overhaul. NON-INVASIVE WORLD EDITS 22. New Settlements and Other Buildings Changes and Tweaks. Player homes; New Settlements; Single cell edits; interiors that do not disable precombines. Some of these may need to go below scrapping MODS. 23. New Quests Quests that add new NPCs and edits to vanilla quests but don't add new worlds. 24. Weapon and Armor Modifications "New barrels; New weapon and footstep sounds; Any patches to the above weapons and armors; Equilibrium; Weapons that are placed in the world. See Through Scopes, Restored Radium, Realistic Gun Sounds And Bullet Crack. 25. Scrapping Mods and Placement Mods Use caution with scrapping mods, STC and STS are safe. Place anywhere goes above. THE BOTTOM 26. Everything That Says to Place at the Bottom (as well as finicky mods) Cheat Terminal, Beautiful Female Settlers or Better Settlers, NACx.
@jakhin.62388 жыл бұрын
Hhmmm
@ribleterik54067 жыл бұрын
Here's what I despise about fallout 4 console mods. Everybody on KZbin seems to be fine with them and give lots of advise pertaining them that doesn't help even a little. You know we want skin mods but you neglect to cover where they go ,how they work ,and why theirs so much trouble with them . You know foliage is an issue but never cover why or how to get around it? What's the difference between mod that adds cloaths to build and mod that adds cloathes with perks? What about lighting and fog? What about when everything seems fine and then you get to diamond city and there's no piper and the door won't open? How the hell do you fix that?!?! Bethesda should start a hotline. So much would be achieve d if only we could talk directly to someone who can help. The experience makes me hate Bethesda passionately as well as the modding experience. Feels like an exclusive club for smug douchebags.