The scene where Moldaver makes Lucy's father choose IMO served a few purposes: First, it shows that, despite working with raiders, she is more about cunning than outright ruthlessness. Sheade him make a heart-wrenching choice, but didn't go through with the consequences. This also plants the seeds for the idea that she may not be all bad, or that the Vault itself maybe some actual, worse entity worth aligning with Raiders to take down. Second, she has it out for Lucy's father specifically, because he's the one she's so bothered with. I watched Fallout with my mother and sibling remotely. Our mom is a big movie/tv buff, and she picked up on some of Moldaver's intents right away, based on her general genre saviness. In general, Fallout seemed to have a lot of well-telegraphed, yet unpredictable points in the show where things could go either way, for those who are well versed in the language of cinema. She really enjoyed the show because she honestly couldn't predict where things were going to go, because it was following video game logic, not tv logic. Moldaver was an interesting character because she's a fairly straightforward character, who honestly follows TV/film storybeats, (and would even if she were in a Fallout game) but her function is to allow a Fallout protagonist make some Video Game Protagonist choice in response to the structure she provides. In this case, it was letting Lucy decide how she was going to handle things with her father, the codes, and her feral mother.
@EvilPoet858 ай бұрын
Not perfect, but pretty good. And these days thats fine with me
@Xabier2.07 ай бұрын
I liked Norm too and his cliffhanger ending.
@Sir_Jimmothy8 ай бұрын
Regarding Vault-Tec firing first, this is pretty much believed by every loremaster. A big clue to this is the nuke in Megaton in Fallout 3 has a Vault-Tec logo on the side. Although yes, this does clash with the space exploration mission.
@The2FRANKGRIMES2 ай бұрын
Course maldava’s gonna make Hank choose. That’s what the player has to do in the game
@Cronoo8 ай бұрын
I assumed Hank's choice scene in e1 was intended to parallel the player's choices in the games, which are usually ultimately meaningless.