FASTEST Way to Prototype Levels in Unreal Engine 5 | NEW Cube Grid Feature!

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UNF Games

UNF Games

Күн бұрын

Пікірлер: 144
@unfgames
@unfgames 2 жыл бұрын
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@crisprvideogameofficial
@crisprvideogameofficial Жыл бұрын
Dude, this is an absolute game changer!!! Thank you so much for this. Really glad I clicked on the video. You gained a new subscriber!
@unfgames
@unfgames Жыл бұрын
Thank you!
@DCMARTIN
@DCMARTIN Жыл бұрын
I just downloaded UE to try out. I was using Unity. Your making UE look so much easier to use ! i love your video!
@unfgames
@unfgames Жыл бұрын
Hope you enjoy it!
@vidmaster7
@vidmaster7 3 ай бұрын
Excellent! That is super cool! I have used that tool for cutting meshes before, but I never would have thought of using it for prototyping a level. Also, thank you for not playing music while teaching. If people want to listen to music, they can put on their own.
@antn5636
@antn5636 Ай бұрын
Super useful, thank you!
@no.one.2
@no.one.2 Жыл бұрын
Since no tutorial wants to mention it, if you do not see "Modeling Mode" in the drop down menu, it's because the plugin needs to be turned on. In the engine window, click Edit > Plugins > then search for "Static Mesh Editor Modeling Mode" and tick the check box next to it. Restart UE5 and the "Modeling Mode" option will show in the drop down menu. ffs
@unfgames
@unfgames Жыл бұрын
This plugin is automatically enabled in ue5.0 or more
@no.one.2
@no.one.2 Жыл бұрын
@@unfgames it wasn't enabled for me on 5.1.1. Maybe because I downloaded the engine with no additional add-ons such as the starter content and the downloaded the starter content afterwards.
@ZenichiroZenix
@ZenichiroZenix Жыл бұрын
@@no.one.2 Hi, i was able to select Modeling Mode but the menu next to it where i could change the properties of the power of two and everything else is not showing any help pls :c
@fluffernaut9905
@fluffernaut9905 Жыл бұрын
@@unfgames wasn't enabled for me, also my meshes dont natively have collision
@flaffys6791
@flaffys6791 6 ай бұрын
@@unfgames in 5.3 it is not
@Benjamin-vx2ot
@Benjamin-vx2ot 2 жыл бұрын
woah, just awesome 👍 also i think i spotted that u can adjust the "steps'" too lika "a half step" o.O
@unfgames
@unfgames 2 жыл бұрын
That's pretty neat
@Duerkul
@Duerkul 8 ай бұрын
Great video, this is gonna be fun to try!
@austinbryan6759
@austinbryan6759 2 жыл бұрын
Also this works on any static mesh now. It's not like bsp where bsp fucntions only worked on bsp
@unfgames
@unfgames 2 жыл бұрын
yes! that's amazing
@KeiSiMoO
@KeiSiMoO 2 жыл бұрын
How do you make curved corners?
@trapsinceo6511
@trapsinceo6511 Жыл бұрын
Awesome video! Thanks a lot
@unfgames
@unfgames Жыл бұрын
My pleasure!
@GraveUypo
@GraveUypo 2 жыл бұрын
oh that's so cool! It's almost like making levels for doom and duke3d
@unfgames
@unfgames 2 жыл бұрын
Yeah lol
@russelllapua4904
@russelllapua4904 2 жыл бұрын
that's amazing. didn't know that. I take it these are brushes and not meshes
@unfgames
@unfgames 2 жыл бұрын
yep, very smart
@thechronicgrump3906
@thechronicgrump3906 2 жыл бұрын
It outputs as a static mesh tho
@unfgames
@unfgames 2 жыл бұрын
@@thechronicgrump3906 yes, so you can modify it later if you want, brushes are not going to be supported soon since Modeling tools are replacing it
@saiko14
@saiko14 Жыл бұрын
Thank you! Amazing!
@unfgames
@unfgames Жыл бұрын
Our pleasure!
@navneet2649
@navneet2649 Жыл бұрын
Thanks a lot, sweet and simple 🙂👌🏻❣
@unfgames
@unfgames Жыл бұрын
You're welcome 😊
@KyleParkin-z9j
@KyleParkin-z9j Жыл бұрын
Hey looks like this menu has changed in ue5.3. Do you know where I might find it?
@unfgames
@unfgames Жыл бұрын
It’s on the Modeling Tools tab
@-ElCreator-
@-ElCreator- 11 ай бұрын
@@unfgames Where i can find the modeling "tools" tab?
@LuizGamingYT
@LuizGamingYT 2 жыл бұрын
Thank you!
@unfgames
@unfgames 2 жыл бұрын
welcome!
@devinegamingtv3427
@devinegamingtv3427 Ай бұрын
When I do this they appear empty with a set of lines that indicates a invisible square
@zoezzakaza6474
@zoezzakaza6474 2 жыл бұрын
Thanks ! :)
@云井彰
@云井彰 2 жыл бұрын
Efficient!It can be put into multiple uses.With lumen and megascan library,this can develop a very quick level concept.And I think once the block out is confirmed,the mesh can be very helpful for creating detailed assets.
@unfgames
@unfgames 2 жыл бұрын
Yeah!
@navneet2649
@navneet2649 Жыл бұрын
@0:56 after creating a structure/block, when we again go to CubeGrid mode, then 'Pull' (Q) is not working many a times, no hole is getting creating! Pls guide, what can the issue be? 'Push' (E) is working but Pull (Q) is not! Grid is moving backwards after pressing Q repeatedly, but not resulting in any hole!
@unfgames
@unfgames Жыл бұрын
No clue, it should work 🤔
@DusanTomic2
@DusanTomic2 2 жыл бұрын
But how you enable that menu where can you choose modeling mode?
@unfgames
@unfgames 2 жыл бұрын
It's on by default in Unreal 5 preview version
@marcosbusta
@marcosbusta 2 жыл бұрын
@@unfgames go to plugins and type modeling
@unfgames
@unfgames 2 жыл бұрын
@@marcosbusta this is enabled by default on UE5 preview
@Cloroqx
@Cloroqx 2 жыл бұрын
@@unfgames Not if you are using an existing project, mate. Plugins > Modelling tools in editor.
@unfgames
@unfgames 2 жыл бұрын
@@Cloroqx true that, if it's an existing project you would need to turn on the plugin!
@dow647
@dow647 2 жыл бұрын
Thanks 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
@unfgames
@unfgames 2 жыл бұрын
welcome!
@HeyShotgun
@HeyShotgun 11 ай бұрын
So I could essentially use this as a means to design a level and then i could convert it into a actual level I want later on?
@unfgames
@unfgames 11 ай бұрын
Yes! Although you may want to change the blocky layout for a more natural one after you have a working level
@HeyShotgun
@HeyShotgun 11 ай бұрын
@@unfgames how do I do that ?
@BaseRealityVR
@BaseRealityVR 2 жыл бұрын
Seriously, Im starting to want to migrate all my projects More and more each day. UE5 has some killer new tools. that UE4 lacks
@unfgames
@unfgames 2 жыл бұрын
Go for it! it's very stable
@drawmaster77
@drawmaster77 2 жыл бұрын
heck I want to migrate from Unity...but for my current project it's too large and too many dependencies on Unity-only plugins and assets to do it...
@DeadPixel1105
@DeadPixel1105 Жыл бұрын
What a MASSIVE difference this cube grid mode makes. So much easier.
@unfgames
@unfgames Жыл бұрын
It is!
@skeletonking4119
@skeletonking4119 2 жыл бұрын
thanks you@!
@unfgames
@unfgames 2 жыл бұрын
You're welcome!
@xxspecterxx
@xxspecterxx Жыл бұрын
How come at some points i cant push back my cubes?
@rifat.ahammed
@rifat.ahammed Жыл бұрын
Wow great
@jordanneal576
@jordanneal576 2 жыл бұрын
That's such a nice tool.
@unfgames
@unfgames 2 жыл бұрын
Yeah
@stormstudios1
@stormstudios1 Жыл бұрын
can it be exported to something like blender
@abdullatifalmutairi5439
@abdullatifalmutairi5439 2 жыл бұрын
Where the loop insert tool ? I didn't see it
@unfgames
@unfgames 2 жыл бұрын
need to select a Mesh first
@sxrevived1087
@sxrevived1087 Жыл бұрын
i had a problem with it the size of the cubes were bigger then my player for some reason
@unfgames
@unfgames Жыл бұрын
you can change the grid size on the properties, perhaps is that
@bestboy007
@bestboy007 2 жыл бұрын
finally some valve hammer editor feelings.
@unfgames
@unfgames 2 жыл бұрын
yep!
@charlieking7600
@charlieking7600 2 жыл бұрын
I don't see constant leaks.
@oskar5808
@oskar5808 2 жыл бұрын
is it possible to make a mesh out of a part of the landscape?..love your videos btw!
@unfgames
@unfgames 2 жыл бұрын
thank you! yes you could modify it with the modeling tools since it is already a static mesh
@maloxi1472
@maloxi1472 2 жыл бұрын
The voxel plugin is supposed to do that but given UE5's recent foray into actual modelling, I wouldn't be surprised if they implement this kind of feature for landscapes in the near future
@unfgames
@unfgames 2 жыл бұрын
@@maloxi1472 modeling tools already have some voxel options
@jakubkrolikowski8538
@jakubkrolikowski8538 2 жыл бұрын
Can I select multiple faces but not connected to each other?
@unfgames
@unfgames 2 жыл бұрын
I think you can if I remember right
@tuna7957
@tuna7957 2 жыл бұрын
Pls make. more about Materials Course
@unfgames
@unfgames 2 жыл бұрын
Here is one: kzbin.info/www/bejne/d3bJfn-XiKdqn9U what kind of topic from Materials do you want?
@b3un011
@b3un011 2 жыл бұрын
how do i slide a cube to the right?
@unfgames
@unfgames 2 жыл бұрын
what do you mean?
@josephedmunds1195
@josephedmunds1195 2 жыл бұрын
how do you put materials on it
@unfgames
@unfgames 2 жыл бұрын
Its a mesh, you can just drag and drop the material or assign it in the material editor
@josephedmunds1195
@josephedmunds1195 2 жыл бұрын
after much searching, I found out how to put materials on grid maps or white boxing her a link kzbin.info/www/bejne/rqCtm5p3pN6Wj6M
@josephedmunds1195
@josephedmunds1195 2 жыл бұрын
@@unfgames for shape, yes but for white boxing, you need to click mated Add elements + materials and say assigned
@drinkwatrr9883
@drinkwatrr9883 2 жыл бұрын
Damn this reminds me of the hammer editor
@unfgames
@unfgames 2 жыл бұрын
yeah, right?
@benjaminreyes3624
@benjaminreyes3624 2 жыл бұрын
How do I download this grid from UE5 in the first place??
@unfgames
@unfgames 2 жыл бұрын
it comes by default
@blackndmild246
@blackndmild246 2 жыл бұрын
how do i delete cube grid that i've already built?
@unfgames
@unfgames 2 жыл бұрын
It's just a static mesh, you can select it at delete it
@blackndmild246
@blackndmild246 2 жыл бұрын
@@unfgames that's what i thought, it won't let me push or pull through some of the grid, and i can't delete idk whats up. is my build borked?
@terrablader
@terrablader 2 жыл бұрын
subbed
@pitchdark2024
@pitchdark2024 2 жыл бұрын
I keep hearing never to use geometry for final levels everywhere.. but why? Its so much easier to use than modeling programs if you get good at it and doesnt geometry export as a static mesh anyway..? Detailed levels I can understand but what is so bad about using geometry as a form of basic modeling?
@unfgames
@unfgames 2 жыл бұрын
Nothing bad, it is still used
@alinafox6903
@alinafox6903 2 жыл бұрын
Why does your UE5 look so much different? I am in preview, and to my knowledge I don't see any newer versions.
@unfgames
@unfgames 2 жыл бұрын
Are you sure is preview and not early access?
@alinafox6903
@alinafox6903 2 жыл бұрын
@@unfgames wait what? Oh I'll check it out then, I didn't notice that, I thought for a moment they were the same thing and didn't remembered how it was named.
@BaseRealityVR
@BaseRealityVR 2 жыл бұрын
@@alinafox6903 yes, preview is MUCH BETTER than early access version
@marcosbusta
@marcosbusta 2 жыл бұрын
I can't find cube grid in modelling mode
@unfgames
@unfgames 2 жыл бұрын
Make sure you use Unreal 5 Preview version
@jeyburns.t9209
@jeyburns.t9209 2 жыл бұрын
@@unfgames for newbies like me, to add the new Unreal 5 Preview version you need to be in the Launcher/Library/Engine Versions (+) / dropdown selection: Unreal5 Preview and voilà!
@marcosbusta
@marcosbusta 2 жыл бұрын
@@jeyburns.t9209 tx , I have early access 2 (5.0.0) but I can´t see the option in my modeling menu. There is not a cube grid button
@jeyburns.t9209
@jeyburns.t9209 2 жыл бұрын
@@marcosbusta Yes that was my problem too. You have to download the preview version which is not the same as early access
@SuperMontana2008
@SuperMontana2008 2 жыл бұрын
Why didn't you use this tool in your castle tutorial?
@unfgames
@unfgames 2 жыл бұрын
Because this is only for Unreal Engine 5 preview. Tutorial was made in Early Access
@MegasVN69420
@MegasVN69420 2 жыл бұрын
Why can't I see that Modeling
@MegasVN69420
@MegasVN69420 2 жыл бұрын
Nvm its a plugins gotta enable it first
@unfgames
@unfgames 2 жыл бұрын
Come automatically with ue5 version
@evopenguin5742
@evopenguin5742 2 жыл бұрын
Hey bro can I run ue5 on high performance gtx 1650ti with 16gb I have used ue4 before and just wanted to ask. I have core i5 (10th gen).
@unfgames
@unfgames 2 жыл бұрын
Graphics card may be a little old but you can try anyways, it is free :)
@kenalpha3
@kenalpha3 Жыл бұрын
Lol im testing UE5.3 on a gaming laptop with a GTX 1060 and i7, without updating graphics drivers. It seems to run (laggy in Editor on first load, first play). But exported Demos seem to work without the load lag. The only problem is I havent enabled lumen. And I get 3 thread errors everytime I load any 5.3 project (I think I didnt get them on 5.1).
@Inconvenient_NPC
@Inconvenient_NPC 2 жыл бұрын
Game changer
@TheDudefrom1987-b1i
@TheDudefrom1987-b1i Жыл бұрын
Is it only used for prototyping? Or can you also use it to make full levels for your game?
@kenalpha3
@kenalpha3 Жыл бұрын
Both. Only that if you use it for your game, it is basic to look at.
@rathernotdisclose8064
@rathernotdisclose8064 2 жыл бұрын
Fekkin Awesome
@unfgames
@unfgames 2 жыл бұрын
it is
@MysticMurderCrow
@MysticMurderCrow Жыл бұрын
@sweetbish9042
@sweetbish9042 2 жыл бұрын
Yo its like hammer now
@elantrauma
@elantrauma Жыл бұрын
One hundred plus hours working with UE5 and I'm just now being made aware of this!???
@unfgames
@unfgames Жыл бұрын
Happens 😁
@josephedmunds1195
@josephedmunds1195 2 жыл бұрын
for people learning grid modeling or white boxing I recommended you click this link to learn how to put materials on faces kzbin.info/www/bejne/rqCtm5p3pN6Wj6M
@kenalpha3
@kenalpha3 Жыл бұрын
&t=167 Thanks. I knew how in the ancient days of UE1. Every surface was a face we could select. But in UE4/5 they use meshes (and hid the controls from me).
@izakdevilliers3552
@izakdevilliers3552 2 жыл бұрын
So stupid but so incredibly useful
@unfgames
@unfgames 2 жыл бұрын
yeah!
@Razumen
@Razumen 2 жыл бұрын
UE used to have such good BSP tools, and then they were basically abandoned. This is just ok... but it pales in regards to tools like Trenchbroom, which does basically the same thing, but better in pretty much every way.
@austinbryan6759
@austinbryan6759 2 жыл бұрын
Nah. The more I use the modeling tools, the more I realize it does everything bsp did, faster easier more optimal, outputs as static mesh and you can use these to edit static meshes as well
@Razumen
@Razumen 2 жыл бұрын
@@austinbryan6759 Modeling tools aren't really good for what BSP was for, which is quickly blocking out and iterating on level layouts. It's not for final detail work. That's why they added this, and other engines like Unity have addons like Probuilder. Different tools for different purposes.
@austinbryan6759
@austinbryan6759 2 жыл бұрын
@@Razumen Again, prototyping a level is even easier using the new system than BSP, plus it can edit static meshes. Really try it and learn it it's so much more than BSP ever was. And you can also model with it, there's no messy subtractive brushes, which made was a big pain if you wanted to move a wall with doors and windows because you have to get all the subtractive brushes. I've modeling a bridge now in ue5, and prototyping levels faster than ever before. Watch tutorials, learn all the tools. It's way more features to do way more. You're hating it just because you're not familiar with it.
@frownthumbsdown
@frownthumbsdown 2 жыл бұрын
Bro wtf? Where did this magic come from?
@AlleyKatPr0
@AlleyKatPr0 2 жыл бұрын
Archways!
@corebb6011
@corebb6011 6 ай бұрын
Minecraft Mode
@no.one.2
@no.one.2 Жыл бұрын
OF COURSE i don't have a modelling menu. Let me go waste time looking for a solution to that problem now.
@laultimacena2595
@laultimacena2595 2 жыл бұрын
I'm going crazy. All full of tutorials with the selector mode... That doesn't appear to me. You don't explain even the basics. How do I install that fucking shit in my unreal engine.
@unfgames
@unfgames 2 жыл бұрын
It comes by default in UE5, you could check some other beginner tutorials here to start from scratch: kzbin.info/aero/PLGEDpELN0zHDiStehu4bleZ7KVhOaGAUK
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