Excellent video. Congratulations and thank you for sharing your knowledge.
@lithiumjuiceartwork7091Ай бұрын
Thank you so much for this tutorial, I was struggling with getting my buttons to be clickable. Now I know how to, thank you again!
@anmaavr83159 ай бұрын
Thank you so much for this tutorial!! This is very helpful 😆
@alteredalley8 ай бұрын
❤ Very helpful
@motouman32403 ай бұрын
Hello, the github link doesnt work. Where can I find the sample project?
@immersiveinsiders3 ай бұрын
Thanks for pointing it out. You can find it here: github.com/immersive-insiders/StarterProject.git
@McSkeezerАй бұрын
Hello again. For some reason when I add the OVRCameraRigInteraction I can see my hands, but I can not see my controllers when I pick them up, even though my hands dissapear. Do you know why this is?
@immersiveinsidersАй бұрын
Which version of SDK are you using? and is this happening in Unity Editor or when you build it on your headset?
@McSkeezerАй бұрын
@@immersiveinsiders I just updated to Meta All-In-One SDK Version 71.0.0 and it works fine now. Thank you for mentioning the version!
@ZelYQP-VR8 ай бұрын
Can you PLEASE explain how to make the controllers look and function like hands using this setup? My game requires controllers but I want them to appear like hands but still use all this functionality.
@immersiveinsiders8 ай бұрын
You need to add a prefab called "Controller Driven Hands". However you'll not be able; to test it using play mode. You'll have to build it on to your headset.
@ZelYQP-VR8 ай бұрын
@@immersiveinsiders Thank you. I will give it try. I've been using the Full Synthetic camera Rig. It is working so far but it says "deprecated". Not sure if it will work for future versions.
@wellplayed37148 ай бұрын
I was searching for it too. But Controller Driven Hands is outdated. Found this video on youtube which exactly shows the new way kzbin.info/www/bejne/iKWtoal_ibV8pbc.