3D Environment Art in Under 10 Minutes

  Рет қаралды 24,090

FastTrack Tutorials

FastTrack Tutorials

Күн бұрын

Пікірлер: 10
@neverhaveithought
@neverhaveithought Ай бұрын
0:30 - Gathering Reference & Creating Blockouts (Foundation for Your Art) 1:05 - 3D Modelling & Weighted Normals (Making Assets for your Art) 1:43 - High to Low Poly Modelling & Sculpting (Optimizing and Detailing your Assets for your Art) 2:27 - Optimization & Automatic/Manual Retopology (Optimizing your Assets Art further) 3:30 - UV Unwrapping (Texturing/Coloring your Assets for your Art) 4:22 - Unique Texturing (Creating unique textures to match unique characteristics for your Assets for your Art) [ex, Clothes may have Old, Tattered and New looks and hence 3 unique textures] 4:58 - Tileable Materials (Creating repeatable texture for your Assets for your Art) [Repeating assets are used in Walls and such that require the same texture/look throughout] 5:30 - Prodecural Textures & Photogrammetry (Creating unique variants for the same Texture for your Art) [Self Explainatory, but put simply it's just variants for same texture. Photogrammetry is basically getting real world texture] 6:34 - Asset Setup & Colission-Materials & LevelOfDetail (Setting up your Assets for your preferred Game Engine to create the Art as a whole) [This is where you implement Textures and such and Optimizing it using LoD. In many cases, LoD are set automatically and does not need to be tampered with] 7:32 - Level Art & Design // Lighting & Post-Effect (Setting up your Environment itself) [Placement of Assets, Setting up Lighting to set mood (Darker Ambience for dull mood)] Tell me if i'm missing something. These are mostly for me to be used as reference when I come back to this but feel free to utilize as is
@emperorstudy
@emperorstudy 6 ай бұрын
Thank you! Very helpful and detailed summary.
@C_Kava
@C_Kava Жыл бұрын
Emiel doing a good job👍
@eduardoteixeira3202
@eduardoteixeira3202 2 ай бұрын
Thank you for the video ma man!
@harrysanders818
@harrysanders818 Жыл бұрын
Where are Trim Sheets? Did I miss them? :) (Great Walkthrough!)
@FastTrackTutorials
@FastTrackTutorials Жыл бұрын
That is a fair point. i schould have added that to the texture stages. i do show off trimsheets in the overlapping uv parts funny enough.
@asterixus
@asterixus 11 ай бұрын
Interesting, I knew about the weighted normals modifier in blender, but now I'm wondering what would be the equivalent workflow in Maya?
@FastTrackTutorials
@FastTrackTutorials 11 ай бұрын
Maya is slacking behind a bit but there are many scripts out there you can use. also sometimes just the base smoothing is enough in maya as it sort of adds it's own weighted normals automatically. but it is unreliable
@Kithwood
@Kithwood Жыл бұрын
@romank9121
@romank9121 Ай бұрын
95% of this video is not about Environment)
Using UE5 & Dash to Create a Desert Environment
23:19
FastTrack Tutorials
Рет қаралды 2,8 М.
So You Wanna Make Games?? | Episode 4: Environment Art
12:54
Riot Games
Рет қаралды 214 М.
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41
How Many Balloons To Make A Store Fly?
00:22
MrBeast
Рет қаралды 194 МЛН
BAYGUYSTAN | 1 СЕРИЯ | bayGUYS
37:51
bayGUYS
Рет қаралды 1,2 МЛН
We Attempted The Impossible 😱
00:54
Topper Guild
Рет қаралды 45 МЛН
What are Trim Sheets?
5:32
FlippedNormals Marketplace
Рет қаралды 133 М.
6 Years of Blender in 13 Minutes
13:01
Kaizen
Рет қаралды 394 М.
Environment Art Mastery - Deep Dive
19:51
Thiago Klafke
Рет қаралды 74 М.
How I Built this Anime-Style Environment in Unreal Engine
14:10
Stylized Station
Рет қаралды 41 М.
TOP 10 TIPS FOR ENVIRONMENT ART (FEATURING YOUR ART!)
16:20
Tyler Edlin
Рет қаралды 160 М.
The MOST IMPORTANT Skills for an Environment Artist
7:55
RenderRides
Рет қаралды 33 М.
The Key to Realism in Blender (or 3D)
14:34
Kaizen
Рет қаралды 71 М.
The BEST environment design EXERCISE for BEGINNERS
9:32
Tyler Edlin
Рет қаралды 179 М.
Video Game Environment Artist Job
4:52
InspirationTuts
Рет қаралды 37 М.
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41