Female knight hair creation breakdown

  Рет қаралды 2,316

Tom Creek (Tomoya Ogawa)

Tom Creek (Tomoya Ogawa)

Күн бұрын

Пікірлер: 34
@gustavoartstation
@gustavoartstation 3 ай бұрын
Amazing method, it's really hard to find tutorials that good about hair cards, thank you.
@valeriolucentini5436
@valeriolucentini5436 3 ай бұрын
Wow this method rocks!
@EduardoRamirez-k9j
@EduardoRamirez-k9j 5 ай бұрын
This it's gold. Thank you so much
@Shockobonss
@Shockobonss 6 ай бұрын
Perfect
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 6 ай бұрын
Aw thank you so much for watching my videos and also for kind words! I really applicate it!
@Vduke735
@Vduke735 6 ай бұрын
sorry for the double comment but amazing! i've watched all your hair tutorial videos but this method is the most appealing to me by far as someone who also loves to stay in zbrush xD I will try this workflow tonight! thanks tom! :)
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 6 ай бұрын
Hey! thank you for leaving nice comments and I'm glad I could be your help :) Since you are also zbrush bro , I'm sure you are gonna love this workflow once you get used to it. have fun!
@art.itaque
@art.itaque 6 ай бұрын
Perfect!!!! thank you!
@hoangminh3632
@hoangminh3632 6 ай бұрын
very useful, I always have difficulty arrange hair card 😊
@hellsingalucard4637
@hellsingalucard4637 6 ай бұрын
Amazing bro!
@Vduke735
@Vduke735 6 ай бұрын
Tom has returned! :D
@zeronsham
@zeronsham 5 ай бұрын
Very useful, tnx
@chicomedallas123
@chicomedallas123 2 ай бұрын
Man, I love you, I love this method, but I just use Zbrush for layout and merge because I dont know how to use blender xd
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 2 ай бұрын
Hi there! thank you for watching my video. I don't use blender at all but it's easy to learn how to use it so if you have a day to learn it, it might be worth it. but you can do any way you feel most comfortable :)
@seanfenrir
@seanfenrir 2 ай бұрын
I have a question. would this method still allow you to make stylized hair types like in your last video?
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 2 ай бұрын
hello there! Yes absolutely you can use this method for making any type of hair. I saw professional hair artist using same technique but using Maya and I just decided to use zbrush instead of maya so You can use it to create anything like dragon ball's crazy hair style, Final fantasy hair...etc
@seanfenrir
@seanfenrir 2 ай бұрын
@@tomcreektomoyaogawa4358 Final Fantasy was indeed the hairstyle I wanted to emulate. Therefore, I will try this method. Thank you very much for this video.
@ewasp8846
@ewasp8846 6 ай бұрын
Hi Tom, thanks for the video 😃 I have a question regarding hair bake. How would you compare textures baked in blender using hair tool,and the ones baked in fibershop? I'm thinking about buying FS but I'm not sure if it makes that much of a difference? Cheers
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 6 ай бұрын
Hi there! I'm sure you can make good hair texture using hair tool addon but Fibershop is so much more powerful and flexible tool to use. You can make hair texture either procedurally, manually, or both at the same time. This really makes the hair texture production process easy and fast and you can create basically any type of texture you need efficiently. And moreover, you can apply modifiers at baking stage, and it allows you to customize hair texture in any way you desire(eg. colour,Ao,SSS...). So yeah, if you are character artist and need to make lots of hair textures, then maybe it's good idea to purchase Fibershop. It has very affordable perpetual license so if you like what you see in their official Fibershop videos, then just go for it.
@chrislor2882
@chrislor2882 6 ай бұрын
Ty! can you do the same but all in blender?
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 6 ай бұрын
Yes you can,using curve and curve modifier but setup can be tedious and I personally find that it's hard to use.
@kingsainttv5645
@kingsainttv5645 5 ай бұрын
Great video, what rendering software do you use?
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 5 ай бұрын
Hi there! thank you very much! I used the rendering software called Marmoset toolbag 4. It's really powerful and industry standard for real time game artists.
@jorricktv9550
@jorricktv9550 4 ай бұрын
can you also animate / simulate them in game engine ?
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 4 ай бұрын
Hi there! yes you can. In unreal, you can just paint weight on the hair and let the hair physics do the work for you :) I believe unreal has good hair system built in by default and also you can use plugin like Kawaii physics to simplify the workflow.
@jorricktv9550
@jorricktv9550 4 ай бұрын
@@tomcreektomoyaogawa4358 You know any good resources for that? Most tutorials I found where using Maya or other expensive third party software unfortunately .. it's really hard to find a tutorial on making a character in blender and rigging + animating it in unreal... All tutorials that were doing it with blender modles, were dodging hair, by just making short hair characters in blender (therefor they didn't have to show how to implement the hair in UE) or had chars with hats, helmets etc.
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 4 ай бұрын
@@jorricktv9550 I know some but they are all paid course and quite expensive and yes, they all use many third party software. if you wanna go just with blender, it's gonna be hard for sure. but I would recommend checking out youtube channel called " Royal Skies" . This channel deal with so many useful information so it could help.
@jorricktv9550
@jorricktv9550 4 ай бұрын
@@tomcreektomoyaogawa4358 omg... so helpfull
@lahza9555
@lahza9555 5 ай бұрын
Please share your blender theme
@tomcreektomoyaogawa4358
@tomcreektomoyaogawa4358 5 ай бұрын
you can just change the theme to Maya and adjust background colour to achieve similar result like mine.
@lahza9555
@lahza9555 5 ай бұрын
Thanx ​@@tomcreektomoyaogawa4358
@NycroLP
@NycroLP 6 ай бұрын
Hair chunks usually look fine in Blender, but once you export it to an Game Engine you really start to notice the intersections. Doesnt look too great.
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