Can I be honest? I understood why they where removed, but i'm kinda upset at all the support abilities the DPS classes lost. Being a DPS who could also support was one of the reasons I loved RDM, and will love Dancer. Knowing that I was a DPS who could parse big and was paying attention enough to know when the Tank needed a goad or the Healer needed a mana shift just felt great.
@SuperIvysaur5 жыл бұрын
We gotta see how it plays, but yeah I'm not a fan of making the game flat by cutting off our choices and possibilities
@Adonteon215 жыл бұрын
@@SuperIvysaur Watched the red mage video already, practically doesn't change. So they just took away more support options.
@nemeanlioness5 жыл бұрын
Im the opposite, im lazy so im glad those are gone.
@garmmermibe53975 жыл бұрын
SE: *Takes away largesse and gives us repose which probably wont even be useful beyond level 50. Me: "This has been the worst trade deal in the history of trade deals; maybe ever."
@OskarXCI5 жыл бұрын
Repose could be useful in stuff like Deep Dungeons.
@shadenox81645 жыл бұрын
Repose is extremely useful in a lot of situations where you need to keep some enemies controlled. Or when soloing, sure you can heal but if you're healing from the damage of too many mobs you're just going to burn your mp.
@YouJustAmazeMe5 жыл бұрын
Pray they don't alter the deal further
@TDSFounder5 жыл бұрын
@@shadenox8164 Does Sleep work on more enemies as well, because if not... it wasn't worth it.
@beaniebaby64675 жыл бұрын
@@TDSFounder I hope so too..... repose was so useless anyway. I always forgot I even had it most days.
@boochio55255 жыл бұрын
Rip to largesse and convalescence, they were both really useful skills when shit hit the fan. As a healer popping largesse whenever I can is going to be missed.
@xenostrider5 жыл бұрын
I could hear you doing the air quotes lol
@D4rkn355Inf3rno5 жыл бұрын
rip mana shift - id hand out my mp like candy on rdm since i got it back so fast on my own plus lucid dreaming. Hell even if had had almost no mp id hand over what i had to a healer if it meant they could keep people alive long enough while I waited for my lucid dreaming cd.
@bigbay11595 жыл бұрын
Considering Lucid is now on 60sec timer its meh
@joshlarry82845 жыл бұрын
2 charge True North, damn now i'm happy.
@TlEySnLeYlN5 жыл бұрын
Sad to see Manashift is going, BLM is my main dps so I had great use of it in umbral ice stance, giving it Bard to keep foe up a few seconds longer, to PLD when the healer DC so they have an extra few Clemency's, to healers for obvious reasons, or to healer/ magic dps when they die and get raised with no MP. so many good uses for it :/
@kevinskinner49865 жыл бұрын
I can think of exactly one fight I used erase, and that's Rathalos.
@VenganceAngel195 жыл бұрын
rip convo, it will be missed ;-;
@zetaborge12555 жыл бұрын
As Pld main, that ability helped me keep myself alive so many times with clemency...so sad to see it go ;-;
@evans1785 жыл бұрын
Good bye Missing Trick Attack !
@dragonweirdocreap5 жыл бұрын
Every time I see Alphinaud's Carbuncle it just makes me wanna have it has a egi-glammour
@talliaasmusic61525 жыл бұрын
"Surecast has had it's cooldown reduced to 120 seconds which shouldn't be a surprise after Arm's Length." Surecast had a cooldown of 30 seconds before, so that's a huge increase (not decrease). And while it's not much, the duration increased from 5 to 6 seconds for both Surecast and Arm's Length (so it didn't stay the same as stated). (I know you're probably a bit sleep deprived trying to make all these videos and a few mistakes were bound to happen. Thank you for all that you do!) It's also interesting to note that Lucid Dreaming still reduces enmity by half, while having it's cooldown cut in half. I assume the cooldown change is to allow for mana regen and not enmity reduction, but wow.
@GCPlugs5 жыл бұрын
thats why manashift is gone..lucid cd getting cut in half is pretty insane. helps out Red Mage too.
@Adonteon215 жыл бұрын
Nah, it hurts red mages. Can't remana a dead healer now. Which means more wipes in 24 man content.
@GCPlugs5 жыл бұрын
@@Adonteon21 Huh? lol
@D-Havoc5 жыл бұрын
@@Adonteon21 You would be surprise how many caster DPS are stingy with their mana shift. I think a dead healer would be better off having the more easily accessible Lucid Dreaming for when they are rezzed and being a little more self sufficient than being at the mercy of a selfish dps player..
@GCPlugs5 жыл бұрын
@@Adonteon21 There's no need for manashift when we have a 60 second lucid. Even if healers die, they only have to wait at most 1/5th of lucid's cooldown before they can start getting mp back. On top of that, healers have way more "free" heals than ever before. while it is true that when they get up, they'll have a bit of an issue with mp, at least lucid will be that much quicker. Also the Piety changes will make it a little easier as well.
@Adonteon215 жыл бұрын
@@GCPlugs Instant mana to stop a complete wipe is always better than waiting for mana and watching it happen.
@legendarydragoon5 жыл бұрын
I will actually miss Mana Shift on RDM. I enjoyed using it on the healer after Raising them.
@probablybears5 жыл бұрын
I was one of the very few RDM, like youself, who manashifted healers. I had it macroed in a way that i had two buttons for manashift. /ac "Mana Shift" and /ac "Mana Shift" , so depending what button i pressed it would manashift the appropriate healer. It made it so i could manashift the healers without worrying about clicking off the boss/mobs and maintain my dps. And since it's an OGCD, it would harm my rotations pressing it.
@GCPlugs5 жыл бұрын
Whoa lucid is 60 seconds now?!
@bigbay11595 жыл бұрын
YUP!!
@Applesaretookool5 жыл бұрын
MP will be weaker in a SHB standard [with a ranged] comp than it is now in a STB standard comp and stronger than it is in a nonstandard comp. If you have a standard comp of 2 tanks, 2 healers, 1 caster, 2 melee, 1 ranged, the ranged brought each mage 500 mp restore potency every 3 minutes. Lucid brought the mages 560 mp restore potency [80 × 7] every 2 minutes. Every 6 minutes that would total to 2,680. That's 447 potency per minute of mp refresh for stormblood MP sustain. Break was also helpful to keep casting during mp critical periods. New lucid is 350 potency [50 x 7] and that's it. No break to even help out during critical lows. So yeah. They made tp infinite but made MP way tighter.
@TheSilentsaber5 жыл бұрын
Phone blows up with 10 notifications love it
@muramasa19845 жыл бұрын
Now that i think about it, "Arm's Length" can work as a defensive CD for big mob pulls. IN that 6sec any monster that attacks u will be slowed by 20% for 15sec.
@_Ikelos5 жыл бұрын
That's a lot of depth being removed across the board. Manashift alone is absolutely huge, not only was it great for healers but it had synergy with BRD's Minuet. Refresh was definitely broken, I expected a nerf, like making it into an MP Goad, but I didn't expect it to completely disappear. It's just a lot of cross-job interaction that is completely gone, and with that a lot of player interaction through gameplay is gone.
@PolarTitan5 жыл бұрын
So a bard, is now losing its palisade (poor mans protect) and its mana regen which is fun when I run with my healer friend....what fun
@glyphsaiyan8585 жыл бұрын
I am surprised of the large cooldown that Surecast now has. Erase I surprisingly used quite a lot, as well as Mana Shift especially. I didn't mind being an emergency MP battery, since my MP is technically infinite as BLM.
@shadenox81645 жыл бұрын
I suppose they decided now that they're moving away from healers being expected to do damage they don't need the support as much. Or maybe its because piety now increases MP regen.
@paulthedragon15 жыл бұрын
FINALLY BARD GETS A KNOCK BACK BLOCKER! XD
@43percentemo5 жыл бұрын
120s surecast is so brutal :_:
@HyouVizer5 жыл бұрын
yea not a fan of that at all either 4.0 version being 30s was wonderful, as a healer/magic dps we got away with so many things lol
@AdeptRogueNagi5 жыл бұрын
Welp, can't spam arms length and surecast for duties that are all about knock backs and pull ins, like: -Suzaku EX -Leviathan -Shinryu's one time tidal wave etc. Now all the BRDs and MCHs got their revenge on all those folks who told them "use knock back immunity". :^)
@winstondiggs65135 жыл бұрын
Sophia is gonna be a mess too. I'm glad I got all my mounts while Surecast had it's 30 second window
@ChaosCloud965 жыл бұрын
Converlesance and awareness were soooooo good. Playing WAR and doing big pulls popping raw intuition and then awareness to mitigate the critical hits from awareness positional damage made me feel like a genius (I know it was pretty obvious use but let me have my moment)
@logan26425 жыл бұрын
Pretty sure they knew that was the most common use of Awareness, so after the Raw Intuition changes it wasn't really needed anymore, and Convalescence got mixed into WAR's Thrill of Battle.
@bigbay11595 жыл бұрын
I mean considering Raw intuition wont be dog shit anymore it equals itself out
@ClassyCrustatio5 жыл бұрын
Bummer for rdm users. I used erase and mana shift all the time as support for healers. But maybe everything is a lot more balanced that it isn’t needed.
@kaegoe5 жыл бұрын
I feel the same when play BLM and give that one healer mp from my neverending mana pool.
@shadenox81645 жыл бұрын
@@kaegoe I main SMN and I always seem to be the only caster DPS that does that for the healer in my groups. But piety increases MP regen for healers now, so I guess they decided that was plenty.
@warbaby325 жыл бұрын
I'll miss Protect... it is a FF staple, afterall.
@SatoshiMaiko5 жыл бұрын
The condom has broken
@Shyverin5 жыл бұрын
Choice and unique gameplay for each class we’re ff staples too :( *cries in healer*
@libertylizard_5 жыл бұрын
The game is almost following ESO with its solo accessibility, so healers can be discarded.
@Kottery5 жыл бұрын
Pour one out for my boy, Anticipation. He was the goodest boy.
@IceAokiji3035 жыл бұрын
Goodbye Ultimatum, goodbye holding all the adds in the last fight of the Aery. Goodbye massive Defiance+Convalescence+Minne+Mantra+Largesse+Fey buff Adloquiums.
@justchill78235 жыл бұрын
Super Shield will be missed
@permeus2nd5 жыл бұрын
8:17 between you and the two other channels i watch my youtube feed had 81 videos on shadowbringers drop all in the same morning.
@Kunzite19825 жыл бұрын
I cover 3 that just massively dropped a ton of vids also
@ValkyrieTiara5 жыл бұрын
I think the graze abilities might be more for leveling and solo content. As a squishy ranged person, when you don't have a tank you want to have a way to stop the bad guys from getting up in your grill and kicking your teeth in. I imagine Deep Dungeon solo players get a lot of use out of that stuff.
@GundamFranxx5 жыл бұрын
They removed Protect?! Are they buffing defense stats? Watched the interview vid, I guess their putting a greater focus on healing.
@Nevare_5 жыл бұрын
Protect is one of those skills that's cool in theory, has a lot of history in FF, but it's become this tedious thing you just have to cast before the start of a dungeon/raid pull, and doesn't add anything interesting to the fights. I can see why they removed it, though I am surprised they didn't change it to a 10 second shield or something like that for raid wide mitigation in specific circumstances.
@JesseAnderson5 жыл бұрын
They literally just have to reduce enemy dmg from every piece of content by 10% and it's like it never left
@Draylin415 жыл бұрын
@@Nevare_ Yeah it could have been an "oh shit" button for role actions that shows the big protect shield pop up. Make it look grand, like a mini tank limit break or something would have been cool. Overall I'm fine with this change though. Don't have to chase down that one guy that can't be bothered to stay still at the start of a dungeon anymore =P
@kirasayaera46095 жыл бұрын
@@Nevare_ I expected a trait for being around healers as a passive
@kirasayaera46095 жыл бұрын
@@Nevare_ or as whm shield. I was low-key hoping whm would get more elemental with lilies, like protect gets to be like stone skin..higher potency and longer duration. Maybe get bubble for medica air buff for medica 2 and a few others but those being the main 3
@ltrpwd5 жыл бұрын
There goes half my defensive cooldowns, thanks Square.
@ltrpwd5 жыл бұрын
The Internet is Always Crying I’m pretty sure utility and defense on a tank isn’t a bad thing. Even anticipation provides a non ignorable amount of mitigation. It seems to me they just pulled the data for what players don’t use and killed those skills, not what wasn’t needed. It just happens there was a good amount of overlap. You have no idea how much I cringe when I’m in a dungeon and see tanks ignore conva, awareness, and anticipation; sometimes even rampart . With rampart, you get the 4 small cooldowns that you supplement with job abilities. Even though they aren’t all %mitigation, when used properly they have the effect of increasing party damage output by lowering damage taken in some way, or decreasing the amount of resources needed for a healer to aid the tank.
@Funami20065 жыл бұрын
No Cleric Stance...no Eye for an Eye...honestly I’m okay losing Largesse...Repose as a Role action?this is gonna be weird
@OriHimegami5 жыл бұрын
I'm ok losing cleric stance since I don't use it at all, eye for an eye maybe, but Protect....I'm done wanting to be healer when I heard that is going
@Colourisedspoon5 жыл бұрын
@@OriHimegami thats a weird reason to stop being a healer. You dont even need to protect more than 5 times in a run and you are stopping because of it? lol
@TDSFounder5 жыл бұрын
@@Colourisedspoon Assured mitigation is welcomed mitigation. Losing the tools you need to reduce damage by a 1/10 can mean the difference between getting a heal off in time to save someone or trying to Raise them before getting wiped.
@Colourisedspoon5 жыл бұрын
@@TDSFounder Well yea sure but it still does not break healers.
@TDSFounder5 жыл бұрын
@@Colourisedspoon It makes it more stressful, especially depending on the skill level of the healer.
@azrimagica19535 жыл бұрын
I'm happy to see that Lucid was reduced.. but upset to see Cleric stance is gone Q_Q as well as Surecast now having a longer recast time..
@MrLittlehicks5 жыл бұрын
I agree when I heal as white mage I dps. I find healing boring so having dps also makes it less boring. Hopefully not much as changed but can’t wait to see what’s new.
@Fayhugie5 жыл бұрын
As a healer, the Awareness removal hurts. 80% of my real stress is tanks getting crit auto'd in savage/ultimates. lucid on a 60 sec cd means whms will have all the mana all the time
@Pilgrym525 жыл бұрын
A moment of silence for Convalescence.
@TDSFounder5 жыл бұрын
If they were going to take away Lagress, we should have at least kept Convalescence.
@DeathSlinger665 жыл бұрын
R.I.P to my awareness and convalescence you was some real ones
@TlEySnLeYlN5 жыл бұрын
I know a lot of warriors are going to miss this with raw intuition
@bigbay11595 жыл бұрын
@@TlEySnLeYlN I mean raw intuition wont be shit anymore so works out for us
@seighart4195 жыл бұрын
Finally dark nights have some form of knockback protection besides a perfectly timed plunge...
@Gharon5 жыл бұрын
True North on a shorter CD with up to 2 charges? Yes! I might finally not hate life as a melee job when i have to be in front of a Raidboss for half their mechanics... Not the biggest fan of the increased Arm's Length CD though, let's hope they don't go overboard with knockback/draw effects in this expansion.
@AbyssArray5 жыл бұрын
Mmm.. even if they do, tanks and melees have 2 charges on gap closers at least (for the most part) so you can delay a usage to gap close if Arm's Length is on CD
@bigbay11595 жыл бұрын
@@AbyssArray Having two charges on gap closers is amazing!
@Rud3us5 жыл бұрын
with every single video i keep watching im losing more and more the desire to keep playing WHM. i think im just going to swap to dancer .....
@Longlius5 жыл бұрын
Did you end up swapping to Dancer? I thought 5.0's WHM was the coolest shit ever.
@fatjoe4605 жыл бұрын
going to miss mana shift
@theespecificocean5 жыл бұрын
Protect is gone Haps... it's just GONE
@demonzero6775 жыл бұрын
Nutter up butter cup, you ain't got no protecting to cover that candy ass with, and the fairy queen is coming for ya.
@theespecificocean5 жыл бұрын
@@demonzero677 tf are you talking about scrub. We've been waiting for this! I'm just surprised that Happy didn't mention it. Yo thirsty ass lmfao
@bigbay11595 жыл бұрын
@@theespecificocean IM glad its gone, its literally a button to press for the sake of pressing a button, that also needs space on my bars.
@Akidryt5 жыл бұрын
I personally like the change that knockback prevention is on a 2min CD, but I do understand that casters and melees who were used to use that skill more often are pissed now. :c
@BygPhattyPlus5 жыл бұрын
I better hope tanks can keep aggro easier, because otherwise, a new tank grouped with an experienced and HIGH geared dps or healer is gonna have a bad time.
@mefunoelef57605 жыл бұрын
rip protect spam at start of dungeon :(
@SatoshiMaiko5 жыл бұрын
Rip Condom
@azadalamiq5 жыл бұрын
im happy for provoke, it add enmity now so i can use it better. As a tank i hate having to explain provoke doesn't give enmity, and to not keep attacking whats chasing you giving me time to pop provoke, use a ranged skill then my aoe.
@galleo94625 жыл бұрын
Maaaaaan why did they get rid if all of our defences cds at like below lvl 30 role tank actions were the only abilities we had to use...
@CerulianHimmel5 жыл бұрын
Because you gain a level 1 trait that reduces all damage you take by 20%. You don't need the tank stance for damage reduction anymore.
@galleo94625 жыл бұрын
It was more giving us something to do rather than to survive lol now we have like 1 button to push
@silvermagnum54655 жыл бұрын
As a black mage main. this is disappointing, how am I gonna heal myself back once healers are dead? I'm used to spam drain in case I take heavy aoe damage. Manaward is not too reliable for its 120 seconds recast. However it is useful once every 120 second just not enough to be reliable... this is kinda messed up..
@Zyixxx5 жыл бұрын
They take Largeese from WHM and give it to all casters in SB then remove it completely. I'm sad
@cynthiastarcrossed5 жыл бұрын
WHM wings skill gives increased healing potency the same way that Largesse did and so does Neutral Sect on Ast. Not sure about Sch though.
@AbyssArray5 жыл бұрын
Every healer has their own way to get that Healing power buff (which they already had in HW anyway..)
@bigbay11595 жыл бұрын
every healer gets a buff to heals now so its not like it matters. YOu'll just call it something else now...
@TDSFounder5 жыл бұрын
I liked Drain and Erase on my Casters...
@SatoshiMaiko5 жыл бұрын
No More Succ
@ZelosSama5 жыл бұрын
Im glad tgey got rid of silence and put interrupt instead. Because silence worked half the time , since not all abilities are spells , and sometime ita hard to tell some abilities were spells or not . Now with interrupt , you can stop everything, not as strong as a stun , but still very strong. Im really happy with that.
@wohdinhel5 жыл бұрын
RIP Mana Shift :(
@GreyFox235 жыл бұрын
Mini Minfilia is a ROGUE?!!
@joncross92645 жыл бұрын
Shame, I really awareness and ultimatum. Awareness was good at generating extra gauge during those large pulls and ultimatum was a decent way to recapture mobs if you drop some enmity on them.
@GRyinMDS5 жыл бұрын
RIP surecast spam. Now casters and healers have to actually pay attention to knock backs :/
@ZelosSama5 жыл бұрын
And im happy with that tbh. Less sloppy people who miss activating surecast due to server latency.
@razor1919195 жыл бұрын
I always play as a healer and literally never use surecast... I honestly thought it was a waist of time..
@GRyinMDS5 жыл бұрын
Kochipo Draws I played black mage and 30 second surecast was a godsend in fights like Suzaku ex. That draw in/knock back mechanic there might as well not have existed because I never had to do it.
@OriHimegami5 жыл бұрын
I never really used surecast. If I get knocked back, I got knocked back
@Gofr55 жыл бұрын
As a BLM surecast was a godsend. I don't wanna move and have my dps interrupted. Depending on the situation and the timing it could ruin my whole rotation and significantly impact my damage potential, so BAM surecast and forget. I will miss having that on demand. At least I can still get 1 freebie with it every 2 min, but it's not the same.
@sneakytrip65945 жыл бұрын
I sincerely hope the cooldown on Arm's Length/ Surecast is a typo or will be changed at or shortly after 5.0. What good is nullifying one knockback if the other 6 or 7 are going to hit you anyway?
@mute83755 жыл бұрын
Sneaky Trip Because you shouldn’t be relying on an ability to do the fight mechanics for you.
@sneakytrip65945 жыл бұрын
@@mute8375 - Sorry, that's kind of a dumb thing to say. It takes more awareness to see a mechanic and react to it with an ability than it does to just let a mechanic that's a knockback just happen. Why even include the ability in the first place if it's just there to be a crutch? And a lot of times, you can't just ignore a mechanic because you negated knockback, but a lot of times, it DOES help your DPS because instead of getting hit by the knockback and interrupting your cast and/or combo and forcing you to use a gap closer, it just lets you stay close or casting.
@mute83755 жыл бұрын
Sneaky Trip it’s not just let a knock back happen, it’s called move to said position to not die, you realize you just said knowing when a knock back is coming and using a single ability is more skill then knowing the knockback and moving accordingly.. that was the dumb thing to say. Your idea is half-witted and requires you to learn nothing, thus the reason it has been reduced significantly.
@sneakytrip65945 жыл бұрын
@@mute8375 - Except a lot of the time the knockback is unavoidable and knowing it's coming and reacting with an ability and reacting with a change to positioning is equally viable. It's the same reason shield healing exists - It's like arguing "Just because you didn't take damage, you aren't learning what it's like to take damage". The skill as it is in 4.0 is fine. The change in 5.0 seems like a half-implement. Either make the skill constantly accessible, or remove it outright. Why leave it in the game to be useless outside of every few knockbacks?
@HadesWTF5 жыл бұрын
Sorry we lost convalescence. I love the provoke buff. There are still only a few uses for Low Blow.
@azurearcade3425 жыл бұрын
I'm sad Mana Shift went away. I actually used that one quite often during progression.
@Skotone5145 жыл бұрын
Whyyyyy in the hell would they remove palissade and mana shift? And leaving useless junk like foot and leg graze...
@MajorJak5 жыл бұрын
I feel like the sleep skill was mostly kept for BA in Eureka since some of the mobs there need a sleep? Who knows though we might need it a lot more now.
@orangeparsley25345 жыл бұрын
Would prefer drain back at least, weak but better then nothin sometimes
@PvtVallen5 жыл бұрын
Orange Parsley Im gonna miss drain on my BLU.
@TDSFounder5 жыл бұрын
@@PvtVallen I know, right? White Wind doesn't help when you drop below have, but Drain gets boosted by Bristle and does damage. Maybe they'll label it Vampire and bring it back as a Blue Mage spell?
@kou71915 жыл бұрын
Erase is gone....now I can only stare in silent panic as all the undispelled Doom timers run out....
@ladwarcoffee5 жыл бұрын
I know, wonder if bard still has theirs, I'll saved some many people including myself from doom with it.
@luchts45475 жыл бұрын
Did it even work on Doom? I thought erase only worked on conditions that did damage over time like windburn/burning/electrocution/poison
@kou71915 жыл бұрын
@@luchts4547 it works on some Dooms, but not all
@AbyssArray5 жыл бұрын
@@ladwarcoffee Bard still has theirs
@tallgirl65275 жыл бұрын
Lucht S Erase works on any cleanable debuff. Most forms of doom is uncleanable, but the ones you can cleanse Erase works on.
@frostger5 жыл бұрын
Some changes are good some skills definitely needed to go because I forgot some existed. I see refresh coming back in a future 5.x patch. Need to see how it all plays out. Think they pulled the trigger on refresh a bit soon.
@kylekleber5 жыл бұрын
If they are putting a focus on controlling incoming damage as a healer main why would they do away with "eye for an eye" by far currently one of the most useful damage mitigation skills.. it overall just seems like they are trying to make it increasingly difficult to be a healer. Especially since they are doing away with a lot of the traits and skills that currently increase healing potency
@icaruscrowe55525 жыл бұрын
Can anyone please explain the difference between a stun and an interrupt now? Before when it was stun and silence, stun stopped some things, and silence stopped others. Now, what does having both do for us?
@MAC972815 жыл бұрын
Hey happy for some reason KZbin is messing around with your videos but I had to jump through hoops to get to all your videos today
@TlEySnLeYlN5 жыл бұрын
I had no problem 2 days ago, just went on his page and they were all there
@joshkary50405 жыл бұрын
RIP Surecast, this might take some time to get over mourning. Seriously though what the fuck, it was 2x the cooldown timer for melee, but for fucks sakes it's a 4x increase for magic! KILL. ME.
@dayres17775 жыл бұрын
Did glad/pal lose flash as well as ultimatum, or just ultimatum? Happy never mentioned anything about flash in either list of kept or lost actions.
@Just_Matty5 жыл бұрын
Flash is gone, it's now replaced by Total Eclipse which you get way earlier, and with the new Tank stance, it serves the same purpose as Flash
@SatoshiMaiko5 жыл бұрын
Hah Bah Bah Dah Bah Bah! *Casts EXPLOSION*
@azure985 жыл бұрын
I have to wonder how important those Interrupts are gonna end up becoming. We can currently interrupt actions using Stuns and Silences but its very inconsistent. Like the Chimera for example, there are a lot of actions you can interrupt on it but sometimes its made to be IMMUNE to Stuns or Silences. Same with the Push and Draw in effects that ignore stuff like Arm's Length and similar abilities.
@Hiroyashy5 жыл бұрын
Also, stuns become less effective each time when using them repeatedly on the same enemy.
@ronnymahendra90355 жыл бұрын
Probably is the same as stun/silence, just not written as a CC
@busoni344 жыл бұрын
I really wish you had included visuals to demonstrate interrupt-able abilities. You say it "glows red and is bolded"...but couldn't you include footage?
@AliAlslaman5 жыл бұрын
Yea i expect role actions to go in the new expansion after Shadowbringers. Many of them are just flat useless and people forget about them while the others can be integrated into other skills.
@omegaPSI20065 жыл бұрын
Miss when you could tag job actions to use in other jobs
@kuu82255 жыл бұрын
Considering the removal of a lot of heal DPS spells, it seems the devs are pushing them to manage their own mp and heals rather than leaning on casters and range to support them. I'm sad we'll be losing largesse, but seeing all those 'increase healing by 20%' skills pop up within the healers individual toolkits, it makes sense. BUT WHY REPOSE!? B( Stoneskin would have been more interesting than sleep, c'mon.
@razor1919195 жыл бұрын
Seems as if they're trying to push people out of that mindset that dps>everything else. Which tanks has highest DPS? That one is meta. Which healer had highest DPS? That one is meta. I'm glad that they're forcing the roles to actually play the part they're meant to, rather than being an off DPS.
@knightsolaire53515 жыл бұрын
You did fail to mention that shirk no longer halves the caster’s aggro, which can save you a lot in o12s
@SupriceSupplies5 жыл бұрын
What are you talking about? It's always *transfered* 25% of your aggro to your target. Sure, in a tankswap situation you'd be at around 60% of your co-tank's aggro after using shirk (you at 75% of your orignal aggro, co-tank at 125%), but it never just cut your aggro in half.
@knightsolaire53515 жыл бұрын
Suprice it has always given 25% *and* halved the aggro. I don’t check KZbin notifications very often
@Eclypsia135 жыл бұрын
So the effects of eye for an eye were rolled into arms legnth. Hence the increased cooldown.
@logan26425 жыл бұрын
No, Arm's Length has always had the 20% Slow on it, only difference is in 5.0 it'll also be used by tanks, so we'll actually see the Slow. Also, Eye for an Eye is 10% Damage Reduction, not Slow.
@zswords5 жыл бұрын
Well, Palisade is still in the game, it's just a not!role action built into the classes themselves, and tactician got used as one of said actions. Refresh, though, was something I was not expecting to see go.
@johnsnow17495 жыл бұрын
WHAT?! Refresh is gone?
@AbyssArray5 жыл бұрын
Lucid Dreaming's cooldown dropped from 120s -> 60s, so not the worst thing ever.
@SatoshiMaiko5 жыл бұрын
No wonder i cant refesh this video
@sasaki87655 жыл бұрын
I'm honestly REALLY butthurt about Palisade going away. It was like, my favorite action in the game. It's like I was holding one of the tanks cooldowns for them!
@_Mydrin5 жыл бұрын
Now I won't have to stop the group in a dungeon and waiting for healer to pay attention and cast protect.
@ubermaster15 жыл бұрын
I once had both healers forget to cast protect for 20 minutes We were in Omega 3.0 Savage
@razor1919195 жыл бұрын
The only reason I even liked have a range dps as a healer was for refresh... :c
@sultanofswing445 жыл бұрын
I used rampart all the f'n time.
@raycefarelle64775 жыл бұрын
So essentially for some content where we're used to negate knockback mechanincs like Shinryu, Suzaku, etc., they're basically forcing us to do mechanics... guess they want us to run around more hence all the new OGCDs and/or insta cast stuff.
@thePhished5 жыл бұрын
oh wow, took a while but taunt is finally a taunt.
@Ace567235 жыл бұрын
The more I hear about this expansion the less excited I’m getting. Sounds like everything is being simplified and dumbed down and that sounds boring as hell.
@ironstein67235 жыл бұрын
I honestly think, because of all the combat, class & role changes, this expansion is going to be the best in terms of combat. The classes all seem to be cleaned up of the unnecessary abilities and strengthened the ones that are good. Seems like it's "simplified" but I think all the classes are going to reward the more active players with the new rotations. So the baddies that smash their keyboards are going to have to learn or stay on the bottom.
@bigbay11595 жыл бұрын
From what we have been told, it seems like things will hit harder and more often than before causing all the new changes to come into play. It's gonna be weird being in tank stance and knowing I can still die since currently tank stance make you an almost unkillable god for anything less than savage and even then its hard to die when in tank stance
@TheDrunkMMOer5 жыл бұрын
R.I.P. Protect...
@bigbay11595 жыл бұрын
meh
@bangalgar5 жыл бұрын
Damn took my convalescense huh
@ToxicDerg5 жыл бұрын
Love that there's more pressure on healing now. I would rather heal than be lazy and heal every ten seconds with stone in between.
@fangofshadows53715 жыл бұрын
Half the time I'm trying to hardcore keep the team alive because they are running around like chickens with their heads cut off
@ToxicDerg5 жыл бұрын
@@fangofshadows5371 LMAO I feel you there
@Timeraider5 жыл бұрын
Magic dps, because you guys dont need role actions right? :D
@TlEySnLeYlN5 жыл бұрын
as BLM, I used manashift, lucid dreaming and diversion for enmity control, swiftcast and surecast, I forgot we had others tbh.
@Gofr55 жыл бұрын
BLM and RDM are my two main classes and the only role actions I ever use with them are surecast, lucid dreaming, the occasional mana shift when I bother to even remember it exists, and swiftcast only with BLM and even then only to throw out a quick spell because I ran my astral fire/umbral ice timer down too low to cast off another spell to keep it up. The others don't even make it to my cast bars.
@huntermccaskill39385 жыл бұрын
Matthew Dorman Mine are the same, except I never bother with sure cast because I don't see enough interrupt that isn't trying to dodge the hurty-bits
@kokayinewsome93085 жыл бұрын
Dps will always have it the worse. Getting swarmed as a DPS theres nothing you can do but run. Healing is weak. And if you have not allies there is no onto heal you after you do an item and second wind. So diversion was all I could do to make people attack my chocobo when I was slinging opening world FATES. A lot of stuff is being removed so maybe good stuff is replacing it. The two they took from Ninja I didn't use but same with goad and clutch. So I'll make sure but what replaces them likely won't come till you level up and that means nothing but blank slots till then.
@hyreals1825 жыл бұрын
The Arm's Length slow, the tool tip says Slow+20% not 20% chance to slow. That sounds more like a 20% movement reduction to enemies hitting the shield. Any clarification on this?
@refulgence20975 жыл бұрын
the attacker is 20% slower than it usually is
@thecrimsonmeteor5 жыл бұрын
Why the hell did they remove protect
@IAmTheBugInsideYou5 жыл бұрын
It was clutter like Stoneskin was. They just added the bonus it gave to our overall Defense values and removed it so it wasn't a chore you had to keep up every 30 minutes.
@bigbay11595 жыл бұрын
Because its stupid to have it, you literally press it once and forget. but not having it means no more waiting for a worthless cast and space being taken up on your bars and literally makes no difference to game play since it wont be added into damage anymore
@MastermindRidendo5 жыл бұрын
EXCUSE ME?! MY PROTECT IS GONE?! I see how it is, giving all my WHM shit to the dancers. With their 10% damage mitigation spell. You're lucky WHM changes made me hug my WHM tightly and never let go, SE, or else I'd sit here and give one angry harmless stare while I still throw money at you. As for Cleric Stance... Eh I guess. I mean I liked it but I guess with the fact WHM are gonna rofl stomp things now, it's not needed. The others I didn't really use anyways. Sure cast, Swift cast, esuna, cleric, and protect were my typical roles.
@OriHimegami5 жыл бұрын
Seems like lots of healers are going to hate playing healer since Protect is leaving, at least that's how I see it. Depends on how they approach this issue
@bigbay11595 жыл бұрын
What? that makes no sense they are removing it and the damage factor away from that all together. Protect is like the last thing on peoples mind, minus the people who care about legacy lore stuff
@ronnymahendra90355 жыл бұрын
Largesse Critlo is gone, so is Eye4Eye. What were the healer should do then? Spam Medica?
@acrab65275 жыл бұрын
So is Black mage completely unable to heal themselves, now?
@SatoshiMaiko5 жыл бұрын
Hah Bah Bah! *Nukes the enemy in 1 shot*
@huntermccaskill39385 жыл бұрын
It just means our bonus utility is gone. No more watching the healers mp, no more party assistance. Now we only live to *destroy* I am kind of upset about it honestly, I liked knowing I could help the others stay on their feet *and* destroy in the same breath
@SatoshiMaiko5 жыл бұрын
@@huntermccaskill3938 Hah Bah Bah Gah Dah Bah! *Nukes mobs*
@huntermccaskill39385 жыл бұрын
Shirayuki Nobu Don't get me wrong, I love me some mob toast I'm just saying is all
@SatoshiMaiko5 жыл бұрын
@@huntermccaskill3938 Nuke Town Gah Bah Bah
@cosmosofinfinity5 жыл бұрын
I really really really really really really wish magic DPS kept Mana Shift... I feel like that was more or less the only good role action unique to them. :( Ranged physical DPS kept their dumb Bind and Heavy effects too, so what the fuck? Mana Shift was actually useful. Erase too and Apocatastasis too. It's like they removed only my FAVORITE role actions...
@fean27125 жыл бұрын
I'm a little worried about diversion being gone. I main BLM and RDM and Flare spam and RDM in general put out a lot of enmity. Lucid by itself isn't going to cut it as it is now. I really hope there are some other tweaks to balance it.
@Sunari5 жыл бұрын
I think in theory the fact tanks no longer need to stance dance for buffs/debuffs is supposed to help mitigate this. Makes me curious how melee and ranged physical don't get anything that'll halve it (with ninja even losing their two enmity modifiers).
@bigbay11595 жыл бұрын
It isnt needed. The new tank system makes it so all actions while in tank stance gain eminty making it much much easier to hold aggro hence the removal of diversion
@fean27125 жыл бұрын
The problem is, without using Diversion, if I'm Flare spamming a group of mobs or sometimes just playing RDM normally, I'm putting out higher enmity than tanks in tank stance. Current tank stances still increase enmity generated, and I'm still getting to 1 on the enmity list after only a few spells at times. Even after the tank has thrown a couple enmity generators. With the removal of enmity generators, Ultimatum and Diversion, I'm concerned that tank stances wont be enough to hold enmity for several mobs at once. While Lucid Dreaming is getting a cooldown reduction, a 50% enmity reduction every minute won't be enough to reliably keep Flare below tanks on enmity. I did say I'm hoping there are other tweaks to balance it. The first one that comes to mind is that the new tank stance tooltip of "Enmity generation is significantly increased" vs. the old "enmity generation is increased" indicates a much higher increase than they have now. I'm not saying tanks should be putting up so much enmity that Flare spam is never going to hit the top of the list, but without other changes to balance it, BLMs are going to hit the top of the list after only 2 or 3 casts with only a 1 minute cooldown to drop back down.
@bigbay11595 жыл бұрын
@@fean2712 Nah its pure enmity generation (all actions) plus the fact we have actual DPS rotations now. We will be outputting higher damage at the same knowing every action we take will gain more enmity. I get the concern but if the devs removed it then it's because the new system doesn't require it. Moving forward your aoe attacks for tank will be the ultimatum. WAR decimate will be crazy
@Sunari5 жыл бұрын
@@fean2712 Its possible there'll still be some issues if the math doesn't work out, but I also imagine that if the numbers don't work out Square's going to be quick to further up their enmity gain. So the main issue should be if the person's in tank stance, the secondary issue will be if they're using the correct rotation (like aoe spam for mobs otherwise there'll be that random one or two escaping blows you might indeed pick up) and cool downs, and the tertiary will be where you lie on the enmity list if/when they die.
@PubstarHero5 жыл бұрын
So the question I have is O3S synced unbeatable now because you cant use awareness for Critical Hit (TB with 100% crit rate)
@UltimegaSeven5 жыл бұрын
Not when you have a trait that gives you permanent Rampart and tank skills that help who ever is pulling. If anything its easier now
@PubstarHero5 жыл бұрын
@@UltimegaSeven Critical Hit was 100% death even in BIS gear There was no way to migitage for the damage it delt.