Lake. You are always surpassing yourself. Thank you for this great starter into gaussian splats.
@water__shed9 ай бұрын
thank you so much!
@bambue10019 ай бұрын
this is awsome
@tom.konxompax9 ай бұрын
hell yeah!!!
@andor3xy712Ай бұрын
thank you for thi tutorial. is there any way to crop the splats?
@water__shedАй бұрын
i normally use a pre processer like supersplat or postshot, although you could crop with a clipping plane in glsl too
@philippaps4427 күн бұрын
can this component be modified to read animated splats as well? although i think luma ai exports only static
@water__shed27 күн бұрын
do you have an example of an animated spalt dataset?
@philippaps4426 күн бұрын
@@water__shed there is this github repo -- hustvl/4DGaussians -- and they share some examples but havent figured out where i can get the data
@philippaps4426 күн бұрын
@@water__shed there is this github repo -- hustvl/4DGaussians -- and they share some examples but havent figured out where i can get the data
@dereklindsay34318 ай бұрын
Any luck on MacOS anyone?? Can't seem to get it to work
@yvann_ba9 ай бұрын
amazing thanks a lot!!
@SonicIdentifications8 ай бұрын
Hi, Thank you for the video. For some reason I am not able to upload a PLY file in the Geo box. Do you maybe know how to solve this problem? Thank :)
@water__shed8 ай бұрын
make sure the PLY file is uncorrupted (try drag/drop into the TD network from the file explorer). if the issue persists, you can go inside the geo and replace the point file in TOP with your drag/drop point file in - should fix things
@SonicIdentifications8 ай бұрын
Thank you, I've made a scan with the app PolyCam and exported it to splat PLY. I imported the file in TD and it worked. Unfortunately I ran in another problem, because I don't see the colour textures. Only the colour Blue and Red. Does anyone know how to solve this? Thank you in advance. :)
@water__shed8 ай бұрын
@@SonicIdentifications mac or windows? blue and red probably means a glsl shader error, check in the color COMP and see if that is the problem. I think there is an issue with some graphics card drivers due to the number of inputs needed for the color shader. you could probably get around this by splitting the shader into two passes
@SonicIdentifications7 ай бұрын
@@water__shed Thanks, how can I split the shader in two passes? :)
@anthonyarcana43915 ай бұрын
did you managed to solve this? have same issue, blue and red output im on. mac M2