i believe pyro does have a large support role, with things like defending teamates from enemy projectiles spychecking and just being great in terms of overall defense
@newden-dinimation7120Күн бұрын
@@shaddysehly5040Pyro is a Jack-of-all-Trades He's good at maintaining pressure, picking off medics and other enemies, has an entire subclass committed to supporting your team as much as you can, and can also deny entire choke points, Uber pushes and other annoyances with his flamethrower Just the fact at how easily and smoothly can Pyro go from offensive to defensive and then become pure support is what truly makes him OP Good Pyro adds a point to quite literally everything
@random_guy_bredКүн бұрын
What about huntsman?
@awesomestfishКүн бұрын
This makes no sense now because he edited the pinned comment
@SteinMakesGames2 күн бұрын
Another way to balance fire in PvP is by overheating the player's computer
@ishitmypantsinacarwheniwas7Күн бұрын
dragons fury.png
@HinkHallКүн бұрын
It’s pretty ironic that at least by my experience grass and fire both are catalysts for bad performance
@Rasimlol1380Күн бұрын
*insert low quality skeleton dancing in fire*
@sr.lontra8 сағат бұрын
As a Driller main, I say that my pc is already overheating 😎🔥
@ultrabro27Күн бұрын
4:47 Pyro is definitely labeled as no skill, but ask any tf2 player and they can tell you sniper is the most hated.
@danielfletcher706Күн бұрын
sniper essentially has the exact issue stated of being unintuitive to interact with
@LuLurretКүн бұрын
yeahhh sniper is hated to the point where people would say the game would be essentially unchanged if Sniper isnt in the game.
@michaeljonathan9715Күн бұрын
Yet sniper is the highest skill demanding class at aiming. So no skill ? annoying, too much skill ? overpowered (and also touch grass because that require unrealistic 8000 hours to be godly at him that even the original developer of TF2 wouldn't though sniper be that broken with that many hours). But i think you need to consider that now matter how high some people spend their hours in TF2, there is always a *counterplay* except >8000 hours sniper, especially in maps that have huge sightline (ctf_turbine, plr_hightower, pl_wutville, etc.) because sniper is pretty much need multiple people to counter him or get close to counter him which is more harder than it sound if you're in Casual because most people play alone / solo queue and sniper can just headshot / his teammates can kill you before you get close to the sniper, especially in these maps that everyone liked for some reason that there's 24/7 hours community servers host on them.
@markguyton2868Күн бұрын
Well, why be concerned about the guy who can easily kill at short distance when there's the guy who can kill from any distance?
@giancarlocaballero7684Күн бұрын
@@michaeljonathan9715 Highest skill? Spy, Demo, Soldier, etc all exist lol His greatest hurdle is "knowing how to aim" which applies to literally every class, even pyro to an extent.
@mr.explodey6745Күн бұрын
5:21 "pyro is the only class that doesn't need to aim to be effective" soldier shooting the floor:
@anywhere_but_here9546Күн бұрын
Oh boy.... and here i am using the RL like a damned slug shotgun. (Good thing i main pyro)
@kaden-sd6vbКүн бұрын
shooting the floor and doing more damage than a demoman's direct hits for some fucking reason* yeah soldier has a super high skill CEILING, but his skill floor is in the fucking abyss
@SupercarGamingYTКүн бұрын
I was also going to bring up the heavy, sure you need to aim but not nearly as much as other classes do And the Engineer.. his sentry does the work for him. Although to be fair his skill ceiling is much higher
@mimikyugames5630Күн бұрын
Spy who (mostly) uses mele, Medic Medigun, engi sentry
@VortexFКүн бұрын
@@SupercarGamingYTyou have never played TF2 in your life, wtf are you talking about, heavy doesn't need to aim? Engi relies on his sentry to do his work for him? Play one hour of engineer and you'll see that turtling is not an effective way if playing engineer
@rickydo65722 күн бұрын
Ngl, when I started playing TF2 my go to class was the Pyro, I'd sit near the cart and wait for people to start pushing it, then I'd pop out of cover and just burn them to death, it was pretty effective back then. Now I like using my shotgun as my main weapon and the flamethrower as a secondary weapon, cause it's really freaking fun to just shoot people as Pyro. Btw an entire house burned to ashes on my street earlier this week and the lady who lived there got 3rd degree burns in 80% of her body, she also had to jump out her window to escape the fire and fell for about 4 meters before hitting the ground. Amazingly she got up and walked down the street, I saw her walking and it was one of the saddest things I've ever seen in my entire life. And then I watched all night as the fire turned her house and all the stuff she had to ashes, we called the firefighters as soon as we saw the fire but they took almost an hour to arrive, she's currently recovering and I hope she survives. People called an ambulance too at the time but a neighbor drove her to a nearby hospitcal cause the ambulance took even longer than the firetruck. I didn't know this, but fire is pretty hecking loud, it was around one AM when I first heard the sound of fire, I was playing the original RE2 on my phone using a single earphone, and heard this weird noise I thought was rain at first, then I heard the screams. I looked out my window to see this massive fire burning like hell. All this was caused by a gas leak. Saddest part is, the lady managed to escape the house unburnt at first, but returned to retrieve some money she was keeping at home because she didn't know how to use bank apps and some people in her family were apparently taking advantage of her and stealing her money...
@jeeequeueКүн бұрын
nice story, enjoyed reading it. hope she gets better and... why are people like this at the end
@bebrasmachnayq5691Күн бұрын
Is this real? If yes then sad If no then cool
@rickydo6572Күн бұрын
@bebrasmachnayq5691 It's real unfortunately, I will never forget the sight of this poor lady walking down the street with burns all over her body, nobody knew what to do, her son wanted to hug her but that would hurt her even more. I didn't know her personally but had met her plenty of times before, seeing another human being like that and being powerless to do anything is sad and revolting bro, I really hope she wakes up and makes a full recovery.
@cloudynguyen6527Күн бұрын
@@rickydo6572 I hope she is okay and I can sympathize with the part her own family took advantage of her. Because my own grandma is like that. Only my mom and 1 of my aunts still give a shit how she lives while the rest see her as a safe that can be persuaded to take money. Fire is dangerous. But so is people's greed and incompetence 😢
@alex.g731718 сағат бұрын
lol, yeah pyros cool 😎
@czekola2 күн бұрын
We're going to Hoxxes IV with this one 🔥🔥🔥🔥🔥
@sammydunbar8823Күн бұрын
Rock and stone!
@SandwichGamesHeavyКүн бұрын
WE'RE RICH!
@harleyleedavidson875120 сағат бұрын
ROCK AND STONE
@sleepysleepy977220 сағат бұрын
GIMME AN R! GIMME AN S! GIMME A ROCK AND STONE!
@Costava_Jorji7 сағат бұрын
ROCK ME LIKE A STONE!!!
@FakeCoconut-v7oКүн бұрын
"Out of all nine classes pyro is the only class that doesn't need to aim to be effective." Soldier class: *intense sweating*
@lukecasaus3338Күн бұрын
and demo, spy, medic, engie
@kristonthesecond751Күн бұрын
@@lukecasaus3338Those classes aren’t dependent on aim, and if your using pipes as a demo you do need some damn good aim
@iHateHandlesGetRidOfThisКүн бұрын
demos sticky spamming: 🥴
@GlassedRangerКүн бұрын
I’m pretty sure spray-and-pray weapons generally require less braincells to rub than projectile weapons.
@Waluigi-incorperatedКүн бұрын
As a demo main I sweat 10 inches while aiming my pipes, there's a big difference between 100 and 30 dmg.
@furnset2 күн бұрын
fire video 🔥🔥🔥🔥🔥🎆🔥👩🚒🚒🧯🧯🚒🔥🔥🚒🧯👩🚒👩🚒
@FairwellNoobКүн бұрын
Hidden talent keep it hidden
@PenguinBoi27Күн бұрын
Booo 🍅🍅🍅
@EngineerTeamFortress2Күн бұрын
Very subtle story
@greenan984Күн бұрын
And then there's Helldivers 2 where a flamethrower can cook up a delicious flambéed charger in seconds
@ArtoriasTheDripwalker23 сағат бұрын
Hd2 has one of the most fun flamethrowers in any game imo
@pyrofromtf2Күн бұрын
I am Pyro. I became real.
@BJC96Күн бұрын
Holy crap
@nucg5040Күн бұрын
how pertinent
@idostuffontheinternetКүн бұрын
What the hell? Pyro can talk?
@shafikkrisoondatt4002Күн бұрын
You can't fool me spy, I see right through you
@PenguinBoi27Күн бұрын
Don't you mean mm-mMmMmmmMMMM-mmMMmM-nmmM
@Ly..Күн бұрын
Valve's new game Deadlock implemented fire in such a good way through the character Infernus imo. To set someone on fire you must heat them up enough for them to get the DoT debuff, after an enemy is on fire it becomes a wild chase to try to keep them burning for as long as possible as your bullets as well as your abilities reset the timer. Couple that with items that increase your damage the longer it ticks and it becomes incredibly fun and rewarding. The opponent has plenty of counterplay as heating up does have a falloff distance (meaning that you can't burn people who are super far away) and they can break line of sight with good movement to not get the DoT reset.
@Ly..Күн бұрын
Forgot to say that another counterplay is outhealing the DoT through lifesteal although that has counterplay from Infernus' part as well as he can buy items that reduce healing so it's a constant game of tug and war
@Leo.23232Күн бұрын
@@Ly.. Another counterplay is items like debuff reducer and remover
@Ly..23 сағат бұрын
@@Leo.23232 yea there's tons of possibilities
@micboyyaboy2578Күн бұрын
"Among the TF2 community, Pyro is the most widely hated class in the entire game." No... No he's not... Sniper is...
@Jasiuc3304 сағат бұрын
Times has changed. After so many years when sniper mains hit another thousand hours, peoples finally noticed who the real menace is
@ACEM1A1Күн бұрын
Btw the pc port of Halo CE did have a flamethrower for multiplayer
@therealgatheКүн бұрын
It’s actually criminal how high-quality your videos are, dude. Always a treat to see you pop up in my feed, and fun to have found this diamond yet to get the recognition it deserves. Hyped to stay tuned to your future projects! o7
@somethingtoputonpizza666722 сағат бұрын
Most Players: WHAT I GOT KILLED BY FIRE I HATE FIRE Me in Battlefield 1: IT'S A FU*KING FLAMETROWER RUN!!!!! **Coolest cinematic fight ever happens**
@llmkursk8254Күн бұрын
I think one of the more fun uses of fire is its interactions with armored enemies. Some games simply treat fire as a damage over time, with little effect on tanky foes, and the way to use fire against tanky foes is either combos or using it in an overwhelming capacity to boost the damage. However, Helldivers 2, at least recently, moved its flamethrowers into a role balanced around the short range, by letting all flamethrowers deal damage regardless of armor. One of the lesser included aspects of fire is the fact that it can deal damage even through metal, heating up the squishier stuff under the protection, and it's nice to use flamethrowers in a way that, while challenging and dangerous, is still effective.
@plumdowner194117 сағат бұрын
5:21 "Pyro is the only class that doesn't need to aim to be effective" (Distant rancho relaxo noises)
@mycop23232 күн бұрын
Solid direction, good thesis, consistently solid editing, nicely done. If I have two pieces of criticism though, one would be that you probably shouldn't have talked about DRG this time. Everything you said about it made sense, the problem is that you already clarified that fire is rarely a problem in PvE games and the issue being discussed is PvP. I understand if other games like Overwatch aren't different enough to warrant a mention or if you specifically wanted an example of fire done better than in TF2, but the only way DRG could've been relevant is if your point was that its flamethrower could be better than Pyro's specifically if brought into a PvP setting. And I'm pretty sure that's not what you were saying there. The other is that while your thesis largely makes sense, you failed to specify that keeping a distance isn't always possible. I don't know shit about The Finals outside of what you just told me, but the majority of classes in TF2 perform their best at fairly close range. This often forces them to either go in and try to just out-DPS the Pyro which is surprisingly difficult for multiple reasons, or limit their own abilities by keeping a distance. Some classes don't even have the latter as an option thanks to airblast. Despite those, I enjoyed this video overall and everything you said did make sense. Nice job!
@shaddysehly5040Күн бұрын
i have a few things to say about your pyro rant 1: having a low skill ceiling doesnt mean its bad, iit just means its easier for new players 2: i wouldn't say airblast is annoying, its a great support tool and teaches players to be cautious about where they aim their rockets and that maybe relying only on the rocket launcher is a bad idea 3: pyro's main weakness is ranged so just staying far enough away can be enough
@TheMadJaggerКүн бұрын
> Low skill ceiling Detonator pyros: are we a joke to you?
@shaddysehly5040Күн бұрын
@@TheMadJagger still, im saying having a low skl ceiling isnt necessarily a bad thing if you can balance it right, and unlockables dont count since we are mostly talking about stock pyro here
@ondururagittandeska200417 сағат бұрын
@@TheMadJaggerCombo Pyros: Mmph hmm hmmm
@Dr.FatlessКүн бұрын
PS: I was in his editing stream for this video and I told him about the CoD WAW Flamethrower so for any OG CoD Zombie fans are watching this video it was not forgotten!
@mr.sheeppeehs42042 күн бұрын
Was not expecting a life lesson, but I’m happy for it
@flpy4371Күн бұрын
My idea of balancing crowd control (for specifically movement shooters) is to make the person using it have less health then everyone else and have the damage ramp up over time on enemys. The idea of this is that the cc user has to stay in the fight risking their life to earn elims through movement as their damage ramps upward. The enemy now instead of being able to avoid this damage, has to catch the cc user before they eventually burn up, requiring fast reaction and good aim to catch out the pyromancer, while requiring good smoves from the cc user as to not get instantly one shot.
@thehandyfamily806Күн бұрын
Born to burn! - Eruptor
@bodonoah4000Күн бұрын
YES SKYLANDERS MENTION !
@thehandyfamily806Күн бұрын
@@bodonoah4000 hey hey, I'm on fire! - Hothead
@kirbyandstuff3126Күн бұрын
Blast and furious! - blast zone
@JamesTheAce0Күн бұрын
greetings, fellow skylanders fan
@kirbyandstuff3126Күн бұрын
@@JamesTheAce0 greetings.
@samtnt1098Күн бұрын
10:12 daf**k you mean he's bad at single target?
@khromyakvsevolod3664Күн бұрын
I'd agree that driller generally has less single-target options than the other dwarves, but yes, this statement is most certainly not true. Driller can deal balls single-target damage if you build him to do so.
@zoz998Күн бұрын
Great video! But I think you should have mentioned how Pyro's flames behaved before Jungle Inferno and how oppressive and inconsistent it was them and how it's been changed after the update to reward better aim and afterburn duration related to how long a player stays in the fire.
@retrohero547523 сағат бұрын
I know its a little different, but i always thought scorch and the firestars in titanfall 2 were an interesting way of handling fire. Sure, they're not the standard liquid fuel flamethrowers or molotovs that most people envision (sticking to players and dealing guaranteed damage over time) the thermite only effects the area where it hits, if you leave that area you dont keep taking damage. The damage over time is also really only there to balance out Scorch's massive damage potential and empower him to punish bad positioning. Its balanced by the fact that you need to be skilled to use it against players with a good understanding of chokepoints and movement, but is so incredibly rewarding by being so massively damaging. Firestars dont just tick you over time (unless you're in a titan) they either block off a choke or instantly kill you.
@RememberNothing2 күн бұрын
THE FINALS MENTIONED, WE'RE REACHING THE FINAL WITH THIS, SCOTTY 🗣 🔊 🔥 🔥 🔥
@agent4279Күн бұрын
I really appreciate how when you use video game terminology, such as crutch and crowd control, you add in a little definition for what it is
@mimikyugames5630Күн бұрын
5:19 Umm spy medic engei these classes still may need aim skills, but they can play fine without them (pyro has the flare gun with is arguably the most impotent out of all of these)
@The-ms2ubКүн бұрын
This video is amazing! All these edits look really good
@Labyrinth6000Күн бұрын
Not every game needs to be a damn competitive esport!
@weeb_dweebКүн бұрын
But every game needs to be fun, and a lot of times, fire is not very fun to play agains't.
@sg_sumthin4171Күн бұрын
but every game needs to be fair
@magnum78923Күн бұрын
No game needs it. Yet, practically every pvp game has a comp scene. Why? Because it's fun to win. It's fun to complete the objective. It's satisfying. It's fun to feel your skill being rewarded and it is fun to play against people on the same level.
@mauricioalvarezpino181817 сағат бұрын
@@sg_sumthin4171nah
@ondururagittandeska200417 сағат бұрын
@@weeb_dweebSounds like a skill issue.
@arlwiss5110Күн бұрын
i got your solution right here: afterburn that's cosmetic and deals no damage on its own, but allows for combos with projectile weapons like the tf2 flare gun. that's it.
@uarnam34852 күн бұрын
I'm glad to see THE FINALS mentioned in this video! Its become my favourite fps purely because how fun it is and how many ideas are mashed together. otherwise, great video!
@meepmadness9270Күн бұрын
We fight for ROCK. AND. STONE!
@blox5505Күн бұрын
ROCK AND STONE TO THE BONE
@LukeMaster12-ITAКүн бұрын
Did I hear a Rock and Stone?
@PotatoPatatoVonSpudsworthКүн бұрын
I really enjoy how fire works in Darkest Dungeon 2. Instead of just dealing damage over time, it inflicts a stacking "burned" condition which makes targets more susceptible to fire attacks for the next few turns. This lets a creative player snowball damage by combining fire attacks.
@idavid8391Күн бұрын
Got an error screen at 11:04 and thought it was some inside joke from The Finals I hadn't encountered yet.
@beewomanКүн бұрын
I love how you used the acronym chapter thing EmpLemon used for his REVENGE video, you pulled the format off very well.
@rage_tv4493Күн бұрын
i think Zarya is a great iteration of the “flamethrower” archetype. now it’s not exactly a flamethrower but it more or less acts the same. zarya is a tank character which means she’s big and slow. she’s got these bubbles that can be used on herself or on her teammates to protect them from damage but not only does it block damage but the more damage the bubble takes the more damage zarya will do. zarya with no charge for her beam deals pretty low damage but once she reaches max charge she deals a crap ton of damage. she’s an incredibly well designed tank character and fits the flamethrower archetype very well.
@Jasiuc3304 сағат бұрын
She uses energy cannon or something, but I agree, if she is still like in OW1 then she fits well that archetype with additional twist of working for the damage
@omerdudeСағат бұрын
14:40 damn i just went through a really bad breakup yesterday and that's the last thing i thought i was gonna get out of a video essay about fire in video games. Thank you for that i really needed to hear it.
@fector19872 күн бұрын
be careful of fire before it breathes beware of its fury before the hot breeze control it, and the entire world is at your hands ignore it, and it will take many with please
@GlassedRangerКүн бұрын
I’m fine with any Crowd Control when snipers exist and vice versa.
@demitrischoenwald1436Күн бұрын
This became really wholesome really fast towards the end. Thank you, Lucid.
@AnAveragePurplePikminКүн бұрын
As a Demomain I dont find pyro that annoying or hard to deal with, until they airblast my bombs back at me.
@blacklight683Күн бұрын
Fire in the hole🗣️🔥🔥
@eliasschroder9967Күн бұрын
In the WW1 game Verdun there is a flamethrower too, and it is ver well balanced. The Wechselapparat cant be reloaded, if its empty yopu need to find an ammobox, and these are rare. So to resupply you need a friend who play an according soldier to be wildly effective. When you fire it there is a delay bofre flames come out, making it a weapon to lock down enemies or push a planned, slow push against well entrenched enemies, but you cant reallly be reactionary with it, the weapon is just too slow. It is also given to one soldier of a specific type of squad, which when selected dissatvantages all three other players in that squad with worse gear if I remember correctly.
@kaden-sd6vbКүн бұрын
pyro does NOT have the lowest skill floor in the game, that spot belongs to soldier. pyro does less dps, especially if you're not aiming(that's right, you do have to aim as pyro to deal your full damage! the fire particles don't just magically magnetize to the enemy! each fire particle that fails to collide with the enemy is less damage you're dealing!), has very limited range, and less health than soldier as well and will easily die to many classes if not played to his strengths. soldier has a much higher skill CEILING than pyro, possibly one of the highest, but his skill floor is easily the lowest in the game, being able to two-shot mid-health classes simply by shooting the ground or wall, in some cases dealing more damage per hit than a demoman's direct hits. 5:48 is just complete BS and I don't know where you heard that. this is a video essay made by someone who has never actually played pyro.
@guythateatscheese19 сағат бұрын
This very much as a pyro main in TF2 I'm glad to see someone defend pyro as a class for once
@milliondollarmistake17 сағат бұрын
I like Pyro but he's probably the easiest class in the game. Yeah there's a case for Soldier but Pyro takes it still. Pyro requires aim sure but as long as you're within range even the newest Pyro player can just keep the enemy vaguely on screen and still deal decent damage. While Soldier can also easily hit targets close to him it's also a lot more likely he'll miss (compared to Pyro), plus Soldier has to reload which adds a layer of rocket management, as well as needing to worry about self damage. A new Pyro who has walked up to someone can just wiggle their mouse without a care in the world. Afterburn also let's Pyro deal easy damage without much aim similar to splash. Soldier has more health than Pyro but Pyro has the highest movement speed to health ratio in the game, for a new player that doesn't know how to do any advanced movement tech that means Pyro has an easier time chasing targets and escaping fights than Soldier's slow ass waddle.
@ondururagittandeska200417 сағат бұрын
And forgets and say it with me now SPY HAS A GUN
@lokthrylarsen94925 сағат бұрын
Correct
@moronsonofboron21 сағат бұрын
Honorable mention for Vermintide's Sienna, another PvE implementation of fire that explores non-DoT aspects of fire such as its explosive potential for spike damage and the ability to exploit and balance your overheat gauge to increase your combat power. Unlimited ammunition is a major advantage, but it requires skill to use well.
@coolbro5535Күн бұрын
for that last part, I feel like you were talking about yourself there. I am going to make an assumption that its you telling yourself that its ok to have a video of yours that you spent so long making be kind of bad (in your eyes I thought it was pretty good) and that its ok to let it go and leave it be. I loved that video, I love this video, and keep doing what you do. and in case im wrong and im reading into this too much thanks for the mental advice, people need more of it on social media and I thank thee
@LucidMakesVideosКүн бұрын
It's a message that I've learned myself in a lot of ways recently, so I felt that if I needed to hear it, there are others that needed to hear it too :) I'm glad you enjoyed the video!
@coolbro5535Күн бұрын
@LucidMakesVideos glad you saw my comment, idk what else to say but im glad you saw it
@modman287Күн бұрын
9:52 the drillers flamethrower can even melt through the ice in the glacial zone, which adds a little more to his environmental destructive design
@ashtongiertz8728Сағат бұрын
"doesn't need to aim to be effective, instead relying entirely on positioning" Engineer building his Sentry in a cheeky spot: 😅
@danielplocica87663 сағат бұрын
The finals flamethrower is just DRG but the things you left out, driller can also ignite gas, it perhaps isn't that common but an enemy that spawns gas can always spawn, and removing it or using it as an explosion to kill enemies is a handy mechanic
@ashtongiertz8728Сағат бұрын
I think q good way to balance fire is adding the potential for self-damage. Real military flamethrowers spewed flaming liquid that would splash off walls and stick to things, so if a Flamethrower Operator isn't careful they can get caught in the backsplash and burn themself alive.
@brutalwave38004 сағат бұрын
Did not expect a philosophical turn at the end there. Quite the welcome surprise though. Great video
@TheSpacePyroКүн бұрын
As a pyro main I would like to argue that pyro doesn’t have the lowest skill ceiling because that would be sniper . Also we are very easy to counter due to how the flamethrower works and due to the flamethrower we rush into combat to get as much damage as possible but due to this mindset we become hyper focused on one person which makes us completely vulnerable from being attacked from behind or on the sides trust me I know because that’s what happens with me and all the other pyros. I also use the degreaser as my primary weapon and the degreaser has reduced after burn making it harder for me to kill my enemies with just fire so I often have to switch to my shotgun to finish my opponent off
@galileo_the_star_lionКүн бұрын
gen 6 primal kyogre has entered the chat
@krishnavandewalle9459Күн бұрын
6:10 “Annoying at best, wildly destructive at worst” I think you got the two items swapped with the quote
@sungpepper2Күн бұрын
I see DRG in thumbnail. I click. ROCK AND STONE
@tylersullivan4446Күн бұрын
DID I HEAR A ROCK AND STONE?!
@salemcurtiss287Күн бұрын
@@tylersullivan4446 ROCK AND STONE
@wingwall7892Күн бұрын
IF YOU ROCK AND STONE, YOUR NEVER ALONE!
@TheTrueSaviorКүн бұрын
Man. That ending hit a lot harder than it should have, thank you
@SomeDestinyPlayerСағат бұрын
I love the world's greatest gameshow,THE FINALS! Pyro-heavy is one of my favorite subclasses! 0:55
@gregoirebasseville479723 сағат бұрын
Great video overall, I'm really impressed by how well structured it is. I'm onligated to metion that pyro sounds better at support than simply burning gas tho... That said I don't play the Finals, maybe it really is a massive problem.
@kartonka_73Күн бұрын
i LOVE when someone talks about my thoughts thanks Lucid
@SapYapSter89Күн бұрын
doesn't need to aim medic in the corner Soldier in the corner Demo in the corner (stickies)
@lisaanimi20 сағат бұрын
Duck game has to be most well thought out form of fire in pvp game It's lethal to everyone and literally everyone. Even the one who tries to shoot it so most people become very aware of it and try to avoid it
@StrikerElite923Күн бұрын
I am one willing to try to stop all the fire because the fire of "noob traps" aren't gonna be stuck like that forever. It just needs the right location and wood. (and not carelessly spill the gasoline all over the place) Also got a big water hose and fire extinguisher just in case.
@02xygenСағат бұрын
6:28 that is a SICK frag bro, respect
@DitaDataDita4 сағат бұрын
I never thought someone would go back to the 3ds times and use a funky barn soundtrack for a video...
@RocketRidge8 сағат бұрын
I love this channel so much A tale of four pyros!!! :D
@GadgetMaNameJeffКүн бұрын
You got the best taste in background music man, first red hot skull and then follow it up with splash canyon. Damn
@dumbvillage925323 сағат бұрын
6:19 The entire skill can be summed up by having the high ground.
@Michael-f9f4dКүн бұрын
4:49 woah woah woah you have the wrong person here, it’s sniper; 5:57 also air blast is funny
@coleywoley237420 сағат бұрын
Damn, somehow fits such heavy meaning into the balance of a game
@akapacoolКүн бұрын
i sense some emplemon inspiration, and i like it! keep it up!
@bonafide5364Күн бұрын
was NOT expecting to get called out like that in the outro 😭😭😭
@rakesiarКүн бұрын
Fallout 76 handles fire by making it a health tool, with the right perk you can heal your teammates by shooting at them with weapons that contain fire damage. I think it’s a neat thing to mention here.
@MoR0NNIEКүн бұрын
That was a FIRE video! The flames of hell bear arms that drag me under, closer to my damnation
@animatedzack201311 сағат бұрын
15:45 God damn the last bit was for real FIRE
@soupcanКүн бұрын
the finishing point was pretty sweet, im sure someone needed to hear that
@mtndew145Күн бұрын
Pyro does need to aim because the flame particles are projectiles and the more projectiles hit the enemy the more dmg you do
@Max_The_OneКүн бұрын
Commenting for the algorithm, great video! I hope it starts picking up soon
@Balisong_DudeКүн бұрын
wake up baby lucid dropped a new video
@batshit36Күн бұрын
Fire is fun to use. Don’t wanna be set on fire? Check your corners
@Yuki-bi2jr2 күн бұрын
WHAT THE FUCK IS A FIRE 🔥 🔥
@goodie2goodie1Күн бұрын
Caveman core
@sourhill2292Күн бұрын
i really thought the ending was gonna go into "and that's why this video is sponsored by BetterHelp!"
@AshlenioКүн бұрын
PK FIRE! PK FIRE! PK FIRE! PK FIRE!
@breadsticktherealКүн бұрын
That's literally all my little brother does
@breadman441Күн бұрын
to the driller part: the driller gets axes that he can throw to deal massive damage to single targets and combined with the pickaxe power swing and buffs, the driller can adapt to almost every situation.
@Jasiuc3304 сағат бұрын
I fell the same about Engi. If anything when I play with my friend we noticed that Driller and Engi are ultimate combo, not only they shred trough everything, but they hold one pretty well when they are alone
@VincerКүн бұрын
Frankly fire is alot more psychological effect then haters admit. Taking 1 or even 2 rockets to your face in tf2 kills you very quickly, a single headshot, 1 backstab, turning a corner to a heavy revved- all of those kill way faster then pyro. Its the feeling and the optics that overblown things- not saying theyre all bs (theres fire to this smoke) but said smoke, the optics, is like 2 or 3x the size of things. The ticking dots damage over time make people feel its unfair even tought its objectively worse and slow Maybe in some pvp games that is worse but in tf2 theres too much healing. That ticking dmg is enough time to reach healthpacks even without a medic..
@p0g666Күн бұрын
genuinely, as a heavy sledgehammer user who can do LITERALLY NOTHING when stunned, fuck the stun gun.
@linguine4500Күн бұрын
"BURNTOTHEGROUND🗣‼" -Flame Hyenard
@sethtfp2373Күн бұрын
14:21 saying REAPER isn’t very good in the grand scheme of things when he was one of the meta DPS in the last couple professional Overwatch tournaments and basically in every team comp is INSANE
@Mamumimi77Күн бұрын
Notes: -Pyro does need to aim nowadays; his damage is greatly reduced if flames do not consistently hit center of mass. Afterburn duration also now scales based on how many flame particles hit. -Pyro's afterburn does not alter an afflicted player character's movement. Not sure where you got this idea from. Unless you mean how the player might start panicking when they're set on fire, but that's not a game mechanic. The real problem with pyro's most infamous weapon, the phlogistinator, is a problem shared with several other weapons from various classes - meter building. Any weapon that grants charges or meter for damage or kills is inherently unfair to play against because the player building charges or meters gains an advantage that the opposing players have no way of mitigating. Phlog pyros build up charge with long range afterburn and are only available to be killed once they're already fully overhealed and critting. Diamondback/Kunai spies gain crits and health by backstabbing low-skill players and use those crits and health to win or escape from fights against skilled players that they should've had no right winning or escaping from. The Frontier Justice allows engineers to farm sentry kills and assists on low-skill sentry fodder players and use the free crits on other bigger threats. The Ubersaw lets a medic farm Uber off of low-skill spies to use against the entire rest of the enemy team. Other weapons that I have similar complaints against include the soda popper, air strike, banners, eyelander, and bazaar bargain.
@elmanu_605Күн бұрын
i love how fire was the doc of the video writen
@ShockedTaiLungКүн бұрын
Love this channel
@rage_tv4493Күн бұрын
lol seeing reaper as a “noob trap” even tho he’s actually pretty good rn at all levels of play.
@chugbunga1665Күн бұрын
I love how everyone universally shits on the scorch shot when it's just a shittier version of the rocket launcher on a class that's less mobile and less healthy than the soldier
@minitoast6812Күн бұрын
fire tyler reference in the desc 🔥🔥🔥🔥🔥🔥🔥🔥🔥🧨🧨
@parkerdude5682Күн бұрын
In this vid we look at fire from TF2, Deep Rock Galactic, The Finals, SSBU, and... REAL LIFE??? Fuck yea
@SubCube432Күн бұрын
10:14 honest acid gun with explosiv toxicns overclock reaction 💀💀💀💀💀💀💀
@ZanvulfКүн бұрын
Pyro is not offensive in nature, if you think that you’re not playing him right, he has extreme team utility with catching spy’s and reflecting projectiles
@AlienFan25Күн бұрын
I love how much this reminds me of Funke. A great concept for a video. An interesting topic. Sorry, Let me finish this.
@gopherasoda2492Күн бұрын
I know it wouldn't change the video much, but you should've mentioned the Dragon's Fury