Fire Projectiles ~ Aim at Mouse Cursor - 1 Bit Platformer [Part 4] - Godot 4.3 Series

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Chris' Tutorials

Chris' Tutorials

Күн бұрын

Пікірлер: 11
@theZaynkman
@theZaynkman 4 ай бұрын
you may have saved my life here. I got thrown into a game jam by some of my friends and I have no programing experience except a little python so this just saved my butt
@leonstone3443
@leonstone3443 2 ай бұрын
hope it goes/went well!
@theZaynkman
@theZaynkman 2 ай бұрын
@@leonstone3443 we didn't actually manage to finish the game on time but all in all it was a good learning experience
@leonstone3443
@leonstone3443 Ай бұрын
@@theZaynkman im sure it was worth it either way! id love to try a game jam someday after i finish these videos and get better
@twilightthepony
@twilightthepony 4 ай бұрын
I really admire these tutorials, especially since the documentation for 4.3 isn't complete yet, I like that someone made this into a tangible tutorial.
@ChrisTutorialsYT
@ChrisTutorialsYT 4 ай бұрын
I like coding on the edge :) Since TileMapLayers will replace TileMap (deprecated in 4.3), I wanted to keep things relevant going forward. I assume 4.3 will release pretty soon since it's in beta 3 already.
@skepsys_d
@skepsys_d 3 ай бұрын
@@ChrisTutorialsYT "Coding on the edge" Chris 2024. Too good. I have to say that I like watching you're edge coding a lot. I find it easy to follow your logic and I am so grateful for the increase in knowledge.
@MiguelLopez-rg8bo
@MiguelLopez-rg8bo 2 ай бұрын
my bullets seem to follow my mouse rotation angle after entering the scene any idea why this is?
@MiguelLopez-rg8bo
@MiguelLopez-rg8bo 2 ай бұрын
i figured it out i had my shooter grouped with projectiles parent
@jasonwilliams8730
@jasonwilliams8730 4 ай бұрын
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