This is a very helpful explanation. I've had a few problems like this too. I appreciate the troubleshooting.
@nikita.kapustin7 ай бұрын
Great to hear!
@AutomotiveCNC3 ай бұрын
I suggest to simply fix the problematic input surfaces that showed some unwanted deviation, then the automatic fillets will work properly. Much quicker and with clean geometry.
@paulmroczek5 ай бұрын
Thank you for being open to other people.
@edferguson138810 ай бұрын
I would really like Plasticity to add a taper option to Pipe where you could adjust the length of the taper. Then DIY fillets would go even faster.
@nikita.kapustin10 ай бұрын
Oh yeah, that would save a few clicks. I am sure in the future it will come. Step by step:)
@PorscheMonster10 ай бұрын
Great explanation of troubleshooting and filleting techniques. Bravo! 🔥🔥🔥🙌🙌🙌
@nikita.kapustin10 ай бұрын
Glad you liked it!
@Greg-J6 ай бұрын
Plasticity needs to get smarter. These issues have existed in other software for waaaaaaay too long. It would be great to see the new kid on the block fix this.
@Sketchzombie2 ай бұрын
"mittle click" lol, thanx for the tips
@vfxfisher10 ай бұрын
Very helpful. Thank you!
@nikita.kapustin10 ай бұрын
You're welcome!
@AileonMyrael10 ай бұрын
You have some shading problems in the render video of the helmet.......
@fantasyuniverse49885 ай бұрын
Great video
@denisrakaric99513 ай бұрын
Nikita, is there a specific reason you use G1 continuity, instead of G2 or G3? as I understand it, the higher the G, the smoother the transition, if I'm not mistaken?
@nikita.kapustin3 ай бұрын
Good question. G1 is used to create a smooth transition between surfaces, as G0 is no transition at all. G1 is absolutely enough in many cases for exactly that reason. To create a smooth transition. G0 would create a seem. G2,G3... is smoother yes, but harder to set up correctly. And G2+ is mostly used for complex, organic, curved shapes which are very noticeable and have to be super high quality.
@denisrakaric99513 ай бұрын
thx, mate. love your tuts, btw
@nikita.kapustin3 ай бұрын
@@denisrakaric9951 You're welcome! If you are interested to learn more about Surface modeling, I have amazing in-depth courses like this one: nikitakapustin.com/courses/plasticity-surface-modeling/
@1981danielmn7 ай бұрын
lovet this thank you so much
@nikita.kapustin7 ай бұрын
You are so welcome!
@CharlesLijt10 ай бұрын
Thank you so much Nikita! Brilliant Tutorial. May I ask How did you quickly toggle ur visibility of Edges on 12:35 ? I cannot see which button you press to do that? It is so frustrated I have to click the top right corner and manually click "show edges" everytime
@nikita.kapustin10 ай бұрын
Thanks! Press "F" -> search for "viewport toggle edges" -> right click > assign shortcut Enjoy!
@CharlesLijt10 ай бұрын
@@nikita.kapustin Wow thats awesooome! Thanks dude that saves soo much time for me!!!
@nikita.kapustin10 ай бұрын
Agree!! I think this is my most used/favorite shortcut. @@CharlesLijt
@CharlesLijt10 ай бұрын
yeah totally XD@@nikita.kapustin
@Lyco0n4 ай бұрын
like doing microfillets in plasticity is a pain, better to do it in polygonal software at the end
@ys72219 ай бұрын
When I boolean with a pipe I always get a small strip of geometry left behind in the middle. Any idea on how to avoid this, like on the video?
@nikita.kapustin9 ай бұрын
I know, it is a bit confusing. Make sure, when you pipe a curve you ONLY increase the "Section Size" value in the bottom left corner.
@ys72219 ай бұрын
Thank you very much. That worked!@@nikita.kapustin
@mattblack67368 ай бұрын
bellissima!
@user-ki6ec9qz1s9 ай бұрын
так как у тебя сильный акцент, думаешь ты все равно по русски))) поэтому все понятно даже на английском)) тутор хороший!!