I've been working with Maya for over 20 years. Back when it was only working on SGI's, running Unix operating system. Sometimes I think to myself, "Man, I've have mastered this crazy Maya app!" :-) and then I watch your videos and realize there are still things I can learn. lol, The technique you just demonstrated is something I use quite often. It's one of my favorite approaches. However, I just picked up a handful of really good ideas from you. So it goes to show, that one never stops learning. I kind of knew that already LOL that's why I enjoy watching your tutorials cuz I'm always picking up ideas here and there from you. So keep it up please, I really appreciate these videos. It's really good of you to put the work in and make these tutorials, and offer them to the world.
@jlmussi4 жыл бұрын
Thanks Robert! Never stop learning is a good motto to live by.
@WoodysAR4 жыл бұрын
YAY! I feel the same way, I have worked in 3ds Max since before there was 'Windows' and it was 3D Studio for DOS but between 3ds Max and Unreal I spend nearly every waking minute if not working, then learning! In 3ds Max (and Unreal) we say: *_There's always at least 10 different ways to 'make it happen' in Max! (etc)_* (You probably have a similar saying in Maya and/or blender :)
@TayTazer14 жыл бұрын
Your videos really satisfy my perfectionist side, THANK YOU for telling us about Shift+Ctrl Multicut, I never knew I could get a perfect perpendicular cut.
@jamesbrady19303 жыл бұрын
i love this hot key, like, my life is a lie how did i go this far without this hot key lol.
@mr.j7899 Жыл бұрын
Also, you can use Shift + Ctrl to slide edges/verts!
@HelionDark4 жыл бұрын
i had such a great laughter at starts you know laughting your own pain
@vaepuer22904 жыл бұрын
18:42 you can also hold the V key for vertex snapping and move the object down on the Y, snapping it to the line! Saves that pain of precision
@EliaForce1984ita4 жыл бұрын
For me, doing this cleaning up is just like solving a puzzle!
@WoodysAR4 жыл бұрын
Nice. Almost like the classic sculptor who in a way, sees the perfect finished statue in the potential of a raw boulder (all he has to do is take away what 'doesn't belong'). Just as we know there is a perfect model waiting inside every tesselated mess before us. A PERFECT number for each shape or composite, so that one less Vertice or Face would hurt the models integrity, but any more would be superflous... (uh,.. and without using Pro Optimizer, _right?!_ HEHE LOL) That truly is a joke BTW, Because, to be honest we Humans seem best able to solve that: 'Puzzle' you speak of, than any mesh optimize algorithm I have tried in 30 years from TOPAS or 3D Studio, or Softimage, MAYA, Blender or even 3ds Max. Only we Humans seem to be able to 'perfectly' optimize a complex object, _by incorporating creativity_ and not merely 'rote' algorithms. ;")
@Maxim_Andrienko_ Жыл бұрын
Thank you so much, I wish there were more tutorials like this on KZbin. You are the God of polygonal mesh. I love it, learning from you and building the right mesh.
@competitivegamesartist49874 жыл бұрын
Stay safe during these times man. Glad to see your still doing quite fine
@jlmussi4 жыл бұрын
Thanks, all is good on my end. Hope all is well on your side.
@beedykh2235 Жыл бұрын
I am no 3D modeler. No programmer. No game developer. And I enjoyed this video so much. And I find it very interesting and insightful about 3D world.
@sam74114 жыл бұрын
Glad I found you! Your videos are super easy to follow and you know your stuff, a lot of the time I get lost when watching tutorials but I manage to keep up with you which is a testament to your teaching skills! I've only just started watching you after finding your substance painter tutorial and I've already learned so much!! If you ever get a patreon, I'd love to support you!
@tebanvilla Жыл бұрын
Best intro ever hahaha nice content JL! Thank you for sharing your knowledge with us.
@baileycohen25513 жыл бұрын
Quick tip: You can enable/disable anti-aliasing by clicking on the viewport button that looks like a smooth half-circle combined with a pixelated semi-circle.
@jlmussi3 жыл бұрын
Nice. Thanks!
@nhatkhoaphan9714 жыл бұрын
This is something that keep me going on with 3D, i'm very appreciate man. Keep up the good work!!!!
@kipcarbone17304 жыл бұрын
that 30 sec of modeling sums up poly modeling, Brilliant!
@debjaniacharjee70712 жыл бұрын
Your videos are insane!! Glad I found your channel...✨️😭✌️
@doom57134 жыл бұрын
I missed these comical intros. Doing God's work, man.
@ericavoss81054 жыл бұрын
You’re so amazing and really help out University students like me, keep it up! Awesome videos👌🏼
@jlmussi4 жыл бұрын
Glad I could help out Erica.
@Khan-_-Art1st4 жыл бұрын
I wish I knew about him when I was in college tbh
@niemanickurwa4 жыл бұрын
@@jlmussi Adding the edge loops before applying the boolean.... damnit man why didn't I think of that. Simple, obvious and very helpful... Just never thought of it.
@Roberto-rk9kg4 жыл бұрын
Oh man that intro, that was funny dude!!🤣
@Skycers2 жыл бұрын
Awesome modeling skills!
@EmeraldKoi4 жыл бұрын
Your videos are incredibly helpful. I'm in school at Full Sail and Maya is that bitch my friends and I hate. I learn a lot from you, thank you!
@jlmussi4 жыл бұрын
Glad I could help Seth.
@super-six-four4 жыл бұрын
glad you're back with tutoring!
@jamesbrady19303 жыл бұрын
great video learned a good amount on hot keys and mesh flow and terminating edges properly by rerouting. lol. i am so bad when it comes to remembering hot keys, but these are definitely crucial to speed up work flow. This just goes to show you are never to old to learn useful techniques to improve your work. :) this is why as a community it is a team effort. :)
@nicolaizafra97054 жыл бұрын
Just another nice content! As always thanks JL for sharing this! :)
@pelegred61233 жыл бұрын
That intro made my day 😂😂😂
@samdong82454 ай бұрын
提前环切对应的顶点很棒!谢谢分享😃
@kamelia87742 жыл бұрын
Thank you for your videos. Tell please, why can’t we use remesh and retopology functions to fix our mesh?
@myztazynizta4 жыл бұрын
But you skipped the tiny holes. That's what I came to see.
@Mettsemmel4 ай бұрын
Yeah, me too!
@dimitrydanchev45464 жыл бұрын
I like these fix my 3d model series!
@yashwanthraj75274 жыл бұрын
super cool! loved it thanks
@christianfrohlich81914 жыл бұрын
wow nice! I really like your tutorials!
@gabeperro75904 жыл бұрын
JL, a suggestion, since they go hand-in-hand, is making 3D models for print in Maya. Interesting vid, nonetheless. Love the walkthrough for the topo being matching. Edit: Very nice how you're showing those 90 deg shortcuts. Not many people point out the time-cutting workflows.
@rubevaillard4 жыл бұрын
Learning so much from this videos, thanks for sharing!
@krazeyhorse14 жыл бұрын
Great tut bro!
@beadelhoyocabellodealba42434 жыл бұрын
Super interesting video! Thanxs!
@RavenWhiteThibaultV4 жыл бұрын
Very nice video :) Also, I saw you hit Enter (I guess) to validate your cut with the multi cut tool a lot of time. You can also validate it just by clicking the Right Mouse Button (a life savier for me) :)
@tjjoker65632 жыл бұрын
had to watch that twice the cry was epic.
@vjrook89744 жыл бұрын
14:29 hahaha, I thought some serious words of wisdom are gonna come out
@RDD87z2 жыл бұрын
BEAUTIFUL!
@oscardysh14112 жыл бұрын
Удивлен малому количеству просмотров, добротно же
@CGKey4 жыл бұрын
Dat Rotate+duplicate tho :O everytime I watch a JL Mussi video I can rest assured I will learn something new
@pugmanzeno3824 жыл бұрын
Love your vids,thanks alot
@mr_vky4 жыл бұрын
Thank you very much!
@kidehoward934 жыл бұрын
Good one man never stop the bevel puns. I gotta get that shirt
@yamanshrivas34794 жыл бұрын
Thank you So Much For This Tutorial.
@yingbowang30684 жыл бұрын
Mr Mussi,his one 16:08,how u set a hotkey within a tool settings? the edge/face constrain as well. is that through python? I am using MayaLT which not support python. thanks if any advice. I followed several of your tutorials, even copy the operations , what u've done are fast and straight forward. let me know a lot maya hidden ways of doing things. Thanks a lot!
@yingbowang30684 жыл бұрын
16.08 u switch from select tool, to paint selection tool..
@southpaw90414 жыл бұрын
@@yingbowang3068 Paint selection hotkey is TAB. Should be above caps lock on most keyboards.
@yingbowang30684 жыл бұрын
@@southpaw9041 Thank u !it works! i dig through the selection tool setting, didn't find any instructions :D
@EdzelMutas2 жыл бұрын
can someone share how or what hotkey did he did at 19:28?
@jlmussi2 жыл бұрын
It's a custom shortcut. Go to your hot key editor and look for an application command named: Slide Off" Assign a hotkey and you are good to go.
@BetoxProductions4 жыл бұрын
I use polyremesh and polyretopo, then fixed some details
@kevindavda4 жыл бұрын
Outstanding 100%
@mironhaimov77524 жыл бұрын
Thank you so much
@hozannkotiet65612 жыл бұрын
Perfect Thank brother
@DavidBaca3d4 жыл бұрын
Couple seconds in had me laughing out loud! hahaha!!!
@anishoe92874 жыл бұрын
Great vid!
@ainjeffery4 жыл бұрын
This guy is amazing!
@jonasmortensen12523 жыл бұрын
Damn I learned a lot, I just wish that there were an automated way of doing it so you don’t spend too long on booleans
@bharathramun95984 жыл бұрын
are the quads all ways important than the poly count?
@keshavgupta14414 жыл бұрын
jl mussi... love your videos.. i have question.. is it okay to have triangles in your model or everything should be in quads.. please ans.. love from india
@madhusudanpatel55784 жыл бұрын
love this series man🔥🙌
@marshmellominiapple3 жыл бұрын
What was wrong with the mesh before?
@francescoauguad60293 жыл бұрын
U r a Super Best
@sergeydet30043 жыл бұрын
Many thanks!!!!!!
@rushikeshmunde7633 жыл бұрын
THANKS
@DavidAllen_04 жыл бұрын
I beveled up twice from watching this :)
@jlmussi4 жыл бұрын
Whole new bevel!
@xd1845 Жыл бұрын
@@jlmussi triple bevel
@AnanthakumarBalakrishnan3 жыл бұрын
Bro very nice video without beard you looking smart now
@4Horsemen44 жыл бұрын
I really need to upgrade from Maya 2008. All these new tools would make things way less soul crushing.
@grayjackgaming17464 жыл бұрын
0:30 you're a fool for that lmao!
@jlmussi4 жыл бұрын
Also me when Maya crashes after a 3 hour session without saving.
@josep42ny4 жыл бұрын
That pun... this man is dangerous
@jlmussi4 жыл бұрын
lol they call me big pun in the streets
@VulpeculaJoy4 жыл бұрын
Me, an engineer: DUDE, WHERE ARE YOUR MEASUREMENTS AND TOLERANCES?
@Kni00024 жыл бұрын
Eyeballing it to close enough 😀
@soheilsh5414 жыл бұрын
Awesome 🌹
@qwert549654 жыл бұрын
If i want to 3d print that part do i need to fix the topology or smooth the part?
@maat31784 жыл бұрын
Hey I've been wondering this for a while, what is your opinion on new vdb boolean workflows that are available in Softwares like Houdini or Cinema 4d, specifically for hard surface? I find that even tho converting vdb to polygons creates quad topology, it feels a bit wrong to model like that without those clean edge loops. Would be great to know what you think about this.
@wigowshiny69944 жыл бұрын
You're awesome ❤
@magnusrexus4 жыл бұрын
Why not use a remesher scrip or plugin. You also can take the mesh to zbrush
@salluminum21234 жыл бұрын
0:29 boom
@RomaAbramov4 жыл бұрын
Nice!!!
@dmsblast20064 жыл бұрын
If u know how... can u do a tutorial on creating hair cards
@lockenessmotorsports8184 жыл бұрын
Brilliant
@muti94194 жыл бұрын
My jaw dropped after seeing the diamond pattern damn
@nicolasmejiavfx4 жыл бұрын
MUCHAS GRACIAS MY FRIENDDDDDDDDDDDD
@tamizhankeyframe63654 жыл бұрын
Useful
@tianyangkim79584 жыл бұрын
Awsome
@GT-od5wu4 жыл бұрын
Man you had me crying laughing with those puns and memes bro. Nice reroutes. Minor question, how is smooth wireframe different than enabling anti aliasing?
@fragglerocks23354 жыл бұрын
They're completely different things. The anti-aliasing just improves the look of the wireframe by removing jagged edges whether the model itself is smoothed or not. Smooth wireframe (preview) just applies a subdivision algorithm to the model and shows you in the viewport how your model will look when subdivided. Arnold will actually render the smoothed mesh preview at render time without having to apply any subdivisions to your model which is pretty useful.
@bann83014 жыл бұрын
Going best
@omma9114 жыл бұрын
Hehe, good video!
@anwarhussain58754 жыл бұрын
nice intro
@Khan-_-Art1st4 жыл бұрын
Yooo!!! Spurs hat? You in SA Town too?
@jlmussi4 жыл бұрын
Nope...but I'm a die hard Spurs fan.
@Khan-_-Art1st4 жыл бұрын
@@jlmussi Ah. Gotcha
@febaz66304 жыл бұрын
What is that?
@jessty51794 жыл бұрын
top !
@recepdogan20794 жыл бұрын
thank you ♥
@theskeletonful4 жыл бұрын
Jared Jerald remember 23:20
@Bread-vk8fl4 жыл бұрын
Hey guys, gimme a hand. I’m thinking to start a college in 3D area next year. It’s 4 years in total. When I graduate i will have about 36 yo. Now, i have 0 experience. I’m living in Tokyo. Do you guys think it’s a bad idea I start this journey now? I think I’m too old, and I’m also scared of not being creative. Give me HONEST opinions. I open to hear “you’re to old, give up”. Thanks
@jlmussi4 жыл бұрын
You're never too old to pursue your dream. As cliche as that might sound. If you are looking for a reason not to do something, you will always find one. Due your due diligence on that school. Do graduates land jobs, do they create good artists, is school priced competitively within their peers? I talk about this in length here: kzbin.info/www/bejne/a2G9hKyppMqCepo
@king199604 жыл бұрын
ahahahahah best intro 🤣🤣🤣🤣
@bluethumbbuttoneek94654 жыл бұрын
If you're not watching this vod with ur fingertips pressed against eachother like ur choking somone , what are you doing with ur life
@MichaelHurdleStudio4 жыл бұрын
You mad funny bro. Good ass video.
@jlmussi4 жыл бұрын
Thanks man....my secret plan is to use 3d tutorials to break into the comedy circuit.
@MichaelHurdleStudio4 жыл бұрын
@@jlmussi No doubt! It's working.
@bann83014 жыл бұрын
❤️❤️❤️
@willistalin214 жыл бұрын
hahahahaha you are great!
@drumbum79994 жыл бұрын
left tyhie instant you started talkin about likes homie. peace.
@JeronimoStilton144 жыл бұрын
Was that english?
@HugoBossMtl4 жыл бұрын
hahaha!! Beautifull !!! :D
@삼일-d1g4 жыл бұрын
21:05
@isomaniac5654 жыл бұрын
It's to bad Maya doesn't have a live boolean tool
@jlmussi4 жыл бұрын
You can play with the transform node in the history and you can get a similar function out of it.
@isomaniac5654 жыл бұрын
@@jlmussi true but it offers much less flexibility, I also delete history quite frequently to avoid unwanted problems. To bad zbrush is so damn expensive 😕
@jlmussi4 жыл бұрын
@@isomaniac565 Fair enough, yea definitely not up there with zbrush's live booneans.
@misiknuo4 жыл бұрын
Jesus i would finish this in blender long time ago..
@andrespedraza89394 жыл бұрын
You're so cool. Do it and made a video so I can learn from it
@PortalFPV4 жыл бұрын
I like Maya and love how powerful it is, but I could have done this in Fusion in like 10 min