There are so many videos "out there" that go through the baking process; but yours is the first I have seen that discusses some of the issues we may have as beginners. Knowing all of the theory is of no help at all when confronted with an issue that we have no idea as to how to fix (and manuals are just useless; "Max Frontal Distal slider allows you to alter the Max Frontal distance" well, duh - but what does it do?). You explain not only how but why. Thank you! Erwin (High school maths/science teacher with 25 years experience teaching)
@AcademicPhoenixPlus2 жыл бұрын
Hello fellow teacher! Thank you so much for your comment. I'm so happy to hear it's helpful!
@dianar80812 жыл бұрын
Thank you so much! I was racking my brain trying to figure out why my normal maps looked like my low poly! Soften edges in maya was what fixed it! So grateful!
@I_was_a_Bullfrog3 жыл бұрын
I wish baking in Substance would give some sort of visual feedback similar to that of Marmoset Toolbag (e.g. the cage is visible), would make things much easier.
@AcademicPhoenixPlus3 жыл бұрын
Me too! I would love that addition to substance!
@reezethevampire3 жыл бұрын
Unfortunately now that Adobe owns it all we will see is bloatware and watch as the software slowly but surely becomes unusable.
@velstorios94732 жыл бұрын
@@reezethevampire Instead of improving , Adobe tries to cancel competitions by buying the competing programs, but that strategy will only delay their fall, and probably not by much.
@boitahaki2 жыл бұрын
@@velstorios9473 Hopefully you are right, I can't wait for them to vanish.
@VFXJanitor3 жыл бұрын
hey I'd like to mention there is one extra method that you could use, it may be slightly time consuming but the results provide a really good clean bake, for anyone reading this you should only use what I'm suggesting if you experience intersecting baking issues in tight areas and the front and rear distance don't work, basically the way it works is by making your own cage file by duplicating the low poly mesh and renaming the end from _low to _cage basically the steps are these (in maya) 1 duplicate the low poly mesh and rename its end tag from _low to _cage 2 make sure you high poly mesh is visible and on top of your cage mesh. 3 on the tool settings of the move tool make sure you set it to normal. 4 with your cage file select the verts and pull in the N direction (N would be normal) until your high poly mesh is nolonger poking out of the cage file in some tight areas you can change the move tool back to default and nudge the verts of the cage file aswell. 5 export the cage file as fbx (in substance) 1 under the baking settings tick the use cage file on. 2 directly underneath the use cage tick box link your cage file, after that, bake.
@AcademicPhoenixPlus3 жыл бұрын
Thanks for the tip! Yes, creating your own cage is a great way to create more controlled normals. I'm working on a tutorial for that as well. :)
@ben28messi103 жыл бұрын
Monica you taught me how to proceed further and fix those issues And Samuel Edwards your are a gem bro thank you so much ( With those cage things I was able to fix high Zbrush details and bake properly in SP) ❤️❤️❤️❤️ You both are my saviour ❤️❤️❤️ Thanks a lot to both of you , Keep Doing good things like this 👍
@duncantabletop1909 Жыл бұрын
Hey @@AcademicPhoenixPlus, did you ever create this cage tutorial in the end? I can't find it on your profile.
@LG1416024 ай бұрын
This baking tutorial is actually amazing. You're a passionate artist. I hope life is good for you.
@samyos2312 жыл бұрын
Thank you so much! I would've never figured that baking has to do with soft or hard normals, I used to fix my AO maps manually in photoshop, this is so much better!
@AcademicPhoenixPlus2 жыл бұрын
wow, that would take forever! I'm happy to hear this method works better for you 😊
@victormteosc4 Жыл бұрын
Wow, thx for this small tutorial, I was getting mad about getting weird lines in my baked maps and tried everything in Painter, but the problem was the normals itself, I never thought about that
@GnuCremoso2 жыл бұрын
You're AMAZING
@AcademicPhoenixPlus2 жыл бұрын
Thank you so much! 😊
@jonathanteodoro41562 жыл бұрын
On game production, we don't allow this kind of normal map which you showed in the end. Since you soften the lowpoly, the normal map out will bring you gradations, and we don't like that. The only way to address those edge issues on baking is to cut the UV where the hard cut is. Then make sure that you move the UV island a little bit to make sure the edge seam will not appear again.
@AcademicPhoenixPlus2 жыл бұрын
That's interesting. I'm going to have to check on that. Usually you separate the UVs as you mentioned was for issues with the engine and lighting, but the newer engines don't have that issue. I'll have to investigate with my friends in the industry! Thank you for bringing it to my attention. :)
@none532 жыл бұрын
I have a question jonathan, i hope you would help, as you mentioned we need to cut the UV's where the hard cut is on the model, but what if the seem shows up? And i didn't get this like to move a UV island a little bit to the side or where? Thanks.
@none532 жыл бұрын
@@AcademicPhoenixPlus I also have a question for you Monica, like why everyone is showing up the same method where we have high and low poly mesh, do you have any other video where you have shown the method without baking with the low poly, just a mid-range poly asset and still causing the normal baking problems I want to know about that issue, because it's literally so weird to see those edges after baking.
@ShawnPaul86 Жыл бұрын
If your goal is to reduce chances of shading gradients, a better solution is to mark sharp edges on locations where you want very hard edges. Also good usage of mid-bevels. This will clean up your shading without splitting UV islands. Splitting a UV island just to avoid this in a bake or shading is not ideal, it will create even more issues with texture painting.
@ShawnPaul86 Жыл бұрын
@@none53 If you don't have a low and high poly mesh, there is no reason at all to bake normals. Just use the original normals. If you have a medium mesh ONLY, and go into painter and bake normals, you will get poor results and it's not necessary. In that case just turn off normal baking, because there's no data to bake.
@Momo3dArt3 жыл бұрын
Just in time! I have those problems right now, hope the solutions you gave here will help 🙏🏽
@kynanleslie48892 жыл бұрын
Keep looking up my 3D problems on YT and you keep popping up to solve them♥
@AcademicPhoenixPlus2 жыл бұрын
Glad to hear that! Happy to help. 😊 💖
@SianGeraghty3D2 жыл бұрын
You're the best, Monica!
@arakoabs3 ай бұрын
Hi! it's better to texture in photoshop or substance painter? Thanks!
@carlhdz82013 жыл бұрын
Your video is GOLD for me, thanks a lot!!!
@2010cam12 жыл бұрын
My bakes come out so much better after following your settings! Thankyou so much for the help! :D
@me_no_grace6 ай бұрын
Thank you for work out on this problem!!
@AcademicPhoenixPlus6 ай бұрын
Glad to hear it helped!
@ankitdighe Жыл бұрын
This is the video that I have been looking for. But only 1 doubt in it. Didn't understand Max Frontal Distance and Max Rear Distance role in it (as shown in fixing Bake Maps Issues video) and why other maps were turned off (except Normal, World Space Normal and Ambient Occlusion) while fixing 1 issue shown at timeline 9:40 mins. Kindly help me in understanding these parameters.
@leonaraya21493 жыл бұрын
Nice tip. Great video. Thanks!!!!
@AcademicPhoenixPlus3 жыл бұрын
Glad it was helpful!
@giorgi8772 жыл бұрын
love this channel
@imaperk841910 ай бұрын
thx for the smooth tip, that was my problem
@AcademicPhoenixPlus10 ай бұрын
You are so welcome! Glad you it helped!
@coldrain899310 ай бұрын
Thank you so much! It helped a lot!
@AcademicPhoenixPlus9 ай бұрын
You're so welcome! Glad it helped! :)
@juicelopez71313 жыл бұрын
WOW, Monica, that SO ROCKED!! Help me out greatly! I understood prior to watching your tutorial about how it "should" look when backing maps, but was not clear on why some of my maps were coming out baked black. The whole making sure both models are occupying precisely the same pace and the "All Transform" are reset (Freeze), made all the difference in the world. (Rightfully So) Thank you so much for sharing your knowledge and time to help us. I'm for sure subscribing. ♥
@ben28messi103 жыл бұрын
Bro you need to do those Cage things in maya (Duplicate low poly and making it Bigger in size and renaming it as _cage)
@hothanhtriet93244 ай бұрын
This video is worth more than just my likes
@AcademicPhoenixPlus4 ай бұрын
Awww... Glad it was helpful!
@santcorstudio2 жыл бұрын
Thank you so much! you saved my night
@AcademicPhoenixPlus2 жыл бұрын
Glad I could help!
@etienneduberger1862 жыл бұрын
Good explanation and very dynamic, thank you ! When i make so change on my low poly, I like to import the asset in Substance 3D Painter with Edit/Project configuration. No need to create a new project.
@srinivasansrini69482 жыл бұрын
Wow thankyou for this, I am stuck in this hole day now you save me, Thankyou 😘
@wincchesster3 жыл бұрын
Awesome, Way to go !
@MikeliousXD Жыл бұрын
Very helpful thank you!
@zackempire2 жыл бұрын
Thanks for your video, it helped me a lot. I wish you much success. 🙂
@muqdadlinux333111 ай бұрын
Thank you!💯
@capch853 жыл бұрын
Thank you so much for your videos! They are so useful!!
@AcademicPhoenixPlus3 жыл бұрын
Thank you for watching Michael!
@ankurroy60813 жыл бұрын
simple and good explanation. thankyou for your constant efforts
@AcademicPhoenixPlus3 жыл бұрын
You are most welcome! Thank you for watching!
@Abstered2 жыл бұрын
great tutorial!! thanks a lot
@Agency-10013 жыл бұрын
Love this so much this really will help me in my mobile game
@AcademicPhoenixPlus3 жыл бұрын
You are so welcome!
@Cowbellyboi2 жыл бұрын
thank you so mutch!!
@AcademicPhoenixPlus2 жыл бұрын
You're so welcome!
@MAYA-pr1cr3 жыл бұрын
Thank you very much ma’am.
@gr33npurple11 ай бұрын
Great tutorial thank you! I was wondering, how can I ensure that the details of the baking are of good quality and not pixelated? like the arrows or the screws on the box
@AcademicPhoenixPlus11 ай бұрын
Good question! I would double check to make sure the high poly model has clear details. Then increase the map resolution in Painter. So either 2k or for extreme close ups/vfx shots, go for 4k
@gr33npurple11 ай бұрын
Alright! thank you so much for these tips! @@AcademicPhoenixPlus
@shreyahkr2 жыл бұрын
thank you so much.hope this works. IT WORKED ILY ILY ILY THANK YOU AAAAAAAAAAAAAAAAAAAAAAAAA
@AcademicPhoenixPlus2 жыл бұрын
So glad it worked! Yey!!!
@jhenyee_003 жыл бұрын
Thank you!!!
@amineangliz18453 жыл бұрын
Great tutorial, thanks ! Please Make more tutorials on detailed things and issues like that
@AcademicPhoenixPlus3 жыл бұрын
Thanks, will do!
@scar555773 жыл бұрын
I have been looking for this T_T thank you monika
@AcademicPhoenixPlus3 жыл бұрын
You are so welcome!
@Fasimedes2 жыл бұрын
Million thanks :D
@AcademicPhoenixPlus2 жыл бұрын
you are so welcome! 😊
@nithinbonagiri63302 жыл бұрын
Thank you
@combojerman2810 ай бұрын
does the bake thing needs to be made before any painting or can i bring my high poly model and bake after?
@AcademicPhoenixPlus10 ай бұрын
To bake, you need a low poly UV mapped model, and a highpoly detailed model. That should do it!
@preize68442 жыл бұрын
Big thanks you save me !
@MehrdadParthian2 жыл бұрын
hi there, i've created a very high poly battleaxe for Skyrim, and whenever i bake the high poly mesh on the low poly in Substance painter, i'll see bits and pieces of the low poly still overwriting the high poly model. even though both meshes are identical in size. what do you think might be the problem ?
@velstorios94732 жыл бұрын
I think using a cage may solve this, so the low poly being low poly may cause some parts to overlap the high poly a lil bit causing this, a cage is basically the same low poly model, but scaled a lil bit along the normals, then tick the option that says "use cage" in painter and select the file that contains the Cage model.
@MehrdadParthian2 жыл бұрын
@@velstorios9473 a cage model ? i never even heard of that. is that a feature in substane painter or blender ? and if so how do implement it into my low poly mesh, does it replace the low poly or do i have to somehow apply it to the low poly ?
@velstorios94732 жыл бұрын
@@MehrdadParthian No i's not a feature, it is just the low poly model, duplicated, and scaled up along the normals. a third model other than the low poly and high poly, then in substance painter for example, on the baking window, you will see a "use cage" option, and under it an option to pick that third model exactly the way you pick a high poly model
@FaisalIqbalvfx2 жыл бұрын
You are Awesome😇
@AcademicPhoenixPlus2 жыл бұрын
Thank you so much 😀
@nialismcreates3 жыл бұрын
Very helpful! I was always getting those annoying lines and wasn't sure what was causing it. I thought it was maybe my low poly was too low poly or something but I'll definitely try Soften Edge next time I'm trying to bake :)
@mdhasnain52623 жыл бұрын
Thanks 👍
@AcademicPhoenixPlus3 жыл бұрын
Thank you for watching!
@velstorios94732 жыл бұрын
So we actually need to keep it very smoothed, the thing that we usually avoid and consider very ugly can be the solution when baking into a low poly, been looking over the internet for a while, thanks.
@prakashgoutam92942 жыл бұрын
I finally right solution video in this topic I face this problem but i did not get the solution thankyou for making this video
@user-mu8ok5xf8d Жыл бұрын
when i try to bake every face makes a hard seam on the bake and it shows up in the render. how do i fix it
@USNavalAirForces2 жыл бұрын
Thanks, the normals were my problem
@AcademicPhoenixPlus2 жыл бұрын
Glad it worked!
@ChelseaWolfe-n4e3 ай бұрын
but what is the "unexpected illumination model" error??
@SeraphsWitness10 ай бұрын
I can't seem to get my zbrush sculpt to align with my original model... it turns out the the pivot points weren't zeroed out. So I adjusted the pivot point to the origin but they're still misaligned... is there a way to align them in Substance painter?
@ChaosWolfNinja3 жыл бұрын
Awesome!
@AcademicPhoenixPlus3 жыл бұрын
Thank you! Cheers!
@kapildahiya12552 жыл бұрын
thanks
@bentogugapimentel2 жыл бұрын
really nice
@AcademicPhoenixPlus2 жыл бұрын
Thank you! Cheers!
@sunetrasaike59283 жыл бұрын
hello i just started learning substance i have this character has a white bumpy mesh its location is near the corner of the mouth, i can't erase, paint on, or fill it , can you explain why that is happening?
@AcademicPhoenixPlus3 жыл бұрын
I would double check your UVs to make sure there is no overlap, then try again. I hope that helps!
@antarasengupta9000 Жыл бұрын
can you help me with these substance painter problems:--- when i am finished with baking my character some maps are turning grey. and also i am not able to import my mesh into substance when checking the udims ckeckbox on.
@prashantvyascg94993 жыл бұрын
Informative
@ahmetkaanakay7791 Жыл бұрын
Thanks so much!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@AcademicPhoenixPlus11 ай бұрын
You're so welcome!!!!!
@MrPeterheather Жыл бұрын
great!
@alperozgunyesil2 жыл бұрын
thaank you!
@AcademicPhoenixPlus2 жыл бұрын
You are very welcome! Thank you for watching!
@ermanart4 ай бұрын
You are talented enough to play the drums while shooting a video.
@AcademicPhoenixPlus4 ай бұрын
Lol! Yeah, my mic picked up everything! My new ones are better 😊
@namanbisht9752 жыл бұрын
Hey, I am working on a project but in baking my seams are visible. I have tried all the ways I knew but no good. I request you to check my file and tell me how to fix it if possible. Please reply me if you are ready.
@goranradomirovic22843 жыл бұрын
Great! Tnx & kiss!!!
@AcademicPhoenixPlus3 жыл бұрын
My pleasure!
@VualDaZart2 ай бұрын
this is an 11 minute video that can just be summarized in one sentence "Make sure you shade smooth your low poly"
@gtatak98053 жыл бұрын
Maya placing 3d car on hdri Arnold realistic render make tutorial
@Noise_bubbles11 ай бұрын
life saver
@AcademicPhoenixPlus11 ай бұрын
Glad you liked it! Thank you for watching 😀
@Anarkyp2 жыл бұрын
hello, I just get some bug or I don't know what is it. after baking mesh is just black, like normal mesh, curvature is just black or grey. how can I fix it? adobe doesn't answer : (
@Anarkyp2 жыл бұрын
there was problem with UV : ) i just super dumb , i put all uv in wrong square XD that is why substance painter didn't saw any UVs. now i can go sleep
@flokiololo66983 жыл бұрын
I don't understand why it's absolutely not working at all for me. Using soften edge just smoothed my entire object and the baking process is worst than before. I can't figure how to have a correct precise baking using high and low poly mesh ...
@muralimanoj70323 жыл бұрын
Is it not necessity to unwrap highPolly model?
@FuzzLevingston3 жыл бұрын
no you dont have to
@AcademicPhoenixPlus3 жыл бұрын
Nope! Just UV map the low poly. The high poly does not have to be uv mapped.
@muralimanoj70323 жыл бұрын
@@AcademicPhoenixPlus u are the best yar. Luv u 💖
@kmylahu93122 жыл бұрын
Thank you so much!!!! Our prof did not tell us that the two objects have to be at the same position and I just could not bake as desired. I can't thank you enough it's late at night and I have finally fixed my problems after struggling here for almost two hours thank u thank uuuuu!
@nithinbonagiri63302 жыл бұрын
I was facing same problem
@jhenyee_002 жыл бұрын
7:45
@b3d3d3 жыл бұрын
you saved me
@AcademicPhoenixPlus3 жыл бұрын
Yey!!
@TheAngelArrow Жыл бұрын
thank you! at 5:30 or so when you said "normals" after saying it was "the low poly mesh causing the problems" i felt like an idiot for not realizing my issue 😭👌i feel so stupid rn
@AcademicPhoenixPlus Жыл бұрын
That's how we learn! You are smart for doing the research instead of giving up. Keep it up! There's always something new to learn. :)
@Peinston Жыл бұрын
Me quiero morir, el baked no funcionaba porque olvide encima el high con el lowpoly, GRACIAS!
@dreidrey3 жыл бұрын
Thank you! ou helped me so much. I didn't know that both HP/LP model needede to be in the same space. thank you so much! now my nomal info is appeareing on my LP bake!
@AcademicPhoenixPlus3 жыл бұрын
Glad I could help! Good luck in your project!
@RaviShankar-gi1zl2 жыл бұрын
❤️😘🙏🏼
@qiuvincent32672 жыл бұрын
hi there, while export the high and low objs, do you need the model's uv stay same?or just transfor the lowpolys uv to high?
@AcademicPhoenixPlus2 жыл бұрын
Hi Qiu, the low poly is the only one that needs UVs. I hope that helps!
@qiuvincent32672 жыл бұрын
@@AcademicPhoenixPlus cool , it does help me, and thanks for reply too, my teacher recommended your channel too , keep doing great sis CHEERS.☺