Materials Ep11: Fake Caustics On Glass | 3ds Max

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RenderRam

RenderRam

Күн бұрын

Пікірлер: 29
@CoolWatchesOnly
@CoolWatchesOnly 9 күн бұрын
The 'hard shadow' is the result of imperfections in both the glass material and the object's surface. Caustics occur when these imperfections align in a way that concentrates light rays at certain points. Due to energy conservation, the photons that brighten these points are displaced from their original paths. Thus, when photons travel through air (without glass) and hit the table, they create no shadows. Similarly, light that is perfectly refracted through thinner parts of the glass creates minimal shadows (almost no shadow, almost😅) At the end, the result is impressive! I had never thought of combining two materials like that. You got way more control with the falloff map too. Great video 👌👌
@WaspMedia3D
@WaspMedia3D 9 күн бұрын
Great use of ray switcher material
@FS4U-CH
@FS4U-CH 9 күн бұрын
great tutorial. learning something new each time. big thank you 👍
@L30nHbl
@L30nHbl 9 күн бұрын
great as always!
@jangrashei1752
@jangrashei1752 9 күн бұрын
Redshift has this in a somewhat realistic way based on fresnel and roughness etc, it's kinda cool!
@nejcskufca
@nejcskufca 10 күн бұрын
That's very smart and nifty, thanks! Going to test this in FStorm asap.
@supoflex
@supoflex 10 күн бұрын
awesome as always!
@BOKEH_Studio
@BOKEH_Studio 3 күн бұрын
You're a wizard. Thanks!
@CoolWatchesOnly
@CoolWatchesOnly 9 күн бұрын
Great end result man 👌👌
@johnheavenly3552
@johnheavenly3552 10 күн бұрын
That`s was very smart. Thanks!
@RUUDTHIJS17
@RUUDTHIJS17 10 күн бұрын
cool find my man, will definitely try this
@RobotStudio3D
@RobotStudio3D 10 күн бұрын
Thanks a lot!
@naxosCG
@naxosCG 9 күн бұрын
Veeeeery clever tip ! Thanks !
@eigengrau.visual
@eigengrau.visual 9 күн бұрын
Again a really usefull tip ! thank you, i'll use it for sure 👍
@a.p.1990
@a.p.1990 10 күн бұрын
How about same scenario/situation with Fstorm?
@RenderRam
@RenderRam 10 күн бұрын
I believe the logic should be the same using FStormOverrideMat
@a.p.1990
@a.p.1990 10 күн бұрын
@@RenderRam I will give it a try! Thanks
@sz3mjuel
@sz3mjuel 9 күн бұрын
@@RenderRam nah, it is not working the same way :/
@RenderRam
@RenderRam 9 күн бұрын
@@sz3mjuel guess it's a Corona thing
@spacebob
@spacebob 10 күн бұрын
👍
@Agency-1001
@Agency-1001 9 күн бұрын
Nice Turtorial I'll Try to translate this in Vray
@guyberryman5226
@guyberryman5226 10 күн бұрын
hi thanks alot for great explanation.would you explain about light material noise we get when we want to render exterior shots.
@mayankprajapati7350
@mayankprajapati7350 10 күн бұрын
pls make a video transparent wallpaper
@Agency-1001
@Agency-1001 9 күн бұрын
Bro some people on some pages thought that I will steal your idea. I succeeded to do that on Vray and if i will upload a tutorial about that I'll mention your channel
@PandaJerk007
@PandaJerk007 5 күн бұрын
If you can figure out for Vray or Arnold that would be cool! I want to try too :) Please share a tutorial if you can, and very nice to mention RenderRam channel for inspiring us.
@Agency-1001
@Agency-1001 5 күн бұрын
@@PandaJerk007 Yupp I succeeded it with vray but I'm not that familiar with Arnold But I will make a Tutorial and I'll mention RenderRam of course
@darknessringo5989
@darknessringo5989 10 күн бұрын
Hey there! Do you have tutorial about install corona? I see you use Corona, and I want to use. I've made a course durin 2-3 months, and ofc we used Arnold render. But I want to create some interor design and use to my portfolio.
@smellittt
@smellittt 9 күн бұрын
YOU SAID HOW DO I TELL 3DS MAX THAT THE SHAPE OF MY OBJECT IS THIS, HOW ABOUT CREATING A PATERN OR THE BUMP MAP INTO OPACITY OF THE MATEIRAL IN GLOBAL ILLU
@teamEP789
@teamEP789 7 күн бұрын
meeeh.
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