The 'hard shadow' is the result of imperfections in both the glass material and the object's surface. Caustics occur when these imperfections align in a way that concentrates light rays at certain points. Due to energy conservation, the photons that brighten these points are displaced from their original paths. Thus, when photons travel through air (without glass) and hit the table, they create no shadows. Similarly, light that is perfectly refracted through thinner parts of the glass creates minimal shadows (almost no shadow, almost😅) At the end, the result is impressive! I had never thought of combining two materials like that. You got way more control with the falloff map too. Great video 👌👌
@WaspMedia3D9 күн бұрын
Great use of ray switcher material
@FS4U-CH9 күн бұрын
great tutorial. learning something new each time. big thank you 👍
@L30nHbl9 күн бұрын
great as always!
@jangrashei17529 күн бұрын
Redshift has this in a somewhat realistic way based on fresnel and roughness etc, it's kinda cool!
@nejcskufca10 күн бұрын
That's very smart and nifty, thanks! Going to test this in FStorm asap.
@supoflex10 күн бұрын
awesome as always!
@BOKEH_Studio3 күн бұрын
You're a wizard. Thanks!
@CoolWatchesOnly9 күн бұрын
Great end result man 👌👌
@johnheavenly355210 күн бұрын
That`s was very smart. Thanks!
@RUUDTHIJS1710 күн бұрын
cool find my man, will definitely try this
@RobotStudio3D10 күн бұрын
Thanks a lot!
@naxosCG9 күн бұрын
Veeeeery clever tip ! Thanks !
@eigengrau.visual9 күн бұрын
Again a really usefull tip ! thank you, i'll use it for sure 👍
@a.p.199010 күн бұрын
How about same scenario/situation with Fstorm?
@RenderRam10 күн бұрын
I believe the logic should be the same using FStormOverrideMat
@a.p.199010 күн бұрын
@@RenderRam I will give it a try! Thanks
@sz3mjuel9 күн бұрын
@@RenderRam nah, it is not working the same way :/
@RenderRam9 күн бұрын
@@sz3mjuel guess it's a Corona thing
@spacebob10 күн бұрын
👍
@Agency-10019 күн бұрын
Nice Turtorial I'll Try to translate this in Vray
@guyberryman522610 күн бұрын
hi thanks alot for great explanation.would you explain about light material noise we get when we want to render exterior shots.
@mayankprajapati735010 күн бұрын
pls make a video transparent wallpaper
@Agency-10019 күн бұрын
Bro some people on some pages thought that I will steal your idea. I succeeded to do that on Vray and if i will upload a tutorial about that I'll mention your channel
@PandaJerk0075 күн бұрын
If you can figure out for Vray or Arnold that would be cool! I want to try too :) Please share a tutorial if you can, and very nice to mention RenderRam channel for inspiring us.
@Agency-10015 күн бұрын
@@PandaJerk007 Yupp I succeeded it with vray but I'm not that familiar with Arnold But I will make a Tutorial and I'll mention RenderRam of course
@darknessringo598910 күн бұрын
Hey there! Do you have tutorial about install corona? I see you use Corona, and I want to use. I've made a course durin 2-3 months, and ofc we used Arnold render. But I want to create some interor design and use to my portfolio.
@smellittt9 күн бұрын
YOU SAID HOW DO I TELL 3DS MAX THAT THE SHAPE OF MY OBJECT IS THIS, HOW ABOUT CREATING A PATERN OR THE BUMP MAP INTO OPACITY OF THE MATEIRAL IN GLOBAL ILLU