Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide

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FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 33
@richmo5d
@richmo5d Жыл бұрын
This is awesome that ya'll are doing more Maya stuff!
@FlippedNormals
@FlippedNormals Жыл бұрын
More to come!
@LeeGriggs
@LeeGriggs Жыл бұрын
Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).
@samcraftYT
@samcraftYT Жыл бұрын
The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.
@FlippedNormals
@FlippedNormals Жыл бұрын
Great comment! Thanks for adding to this.
@JonCapleton
@JonCapleton Жыл бұрын
Really nice tutorial Henning! love it.
@FlippedNormals
@FlippedNormals Жыл бұрын
Thanks so much!
@bakani2218
@bakani2218 8 ай бұрын
This is amazing work!! Thank you
@kosh.paints
@kosh.paints Жыл бұрын
Amazing! Thank you!
@narendramistry8034
@narendramistry8034 Жыл бұрын
Great sir congratulations plz Maya course with basic level to professional level plz
@FlippedNormals
@FlippedNormals Жыл бұрын
We actually have two courses you might like! :) flippednormals.com/product/introduction-to-modeling-in-maya-16644 flippednormals.com/product/introduction-to-maya-2435
@JonCG
@JonCG Жыл бұрын
Great Tutorials as always.what was the size of model?
@caseyforster4613
@caseyforster4613 Жыл бұрын
Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.
@FlippedNormals
@FlippedNormals Жыл бұрын
Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it
@nikhilnair5246
@nikhilnair5246 Жыл бұрын
Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .
@tlilmiztli
@tlilmiztli Жыл бұрын
Great stuff! Thank you!
@FlippedNormals
@FlippedNormals Жыл бұрын
My pleasure!
@Sculpted_stache
@Sculpted_stache Жыл бұрын
Holy shit just what I needed when I needed it
@FlippedNormals
@FlippedNormals Жыл бұрын
Awesome! :D Hope its helpful
@conkerboy
@conkerboy Жыл бұрын
Is arnold in maya and in 3dsmax works the same ?
@seanakima50515e
@seanakima50515e Жыл бұрын
I have been waiting for this for months, my skins were always missing something now im PUMPED!!!
@FlippedNormals
@FlippedNormals Жыл бұрын
Nice! I hope this helps a ton
@PolyRoadChannel
@PolyRoadChannel Жыл бұрын
what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct
@abdullaharshak.n7870
@abdullaharshak.n7870 Жыл бұрын
When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue
@daitya1
@daitya1 Жыл бұрын
Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!
@mikerusby
@mikerusby 5 ай бұрын
funny though making the subsurface map at 100 percent does not always work well. sometimes you have to balance the diffuse aspect with a lighter colour to make it look good i never copy other peoples settings as there are too many variables to make it look consistent
@raxlyy6416
@raxlyy6416 Жыл бұрын
how come you didnt use any normal map?
@JettzCG
@JettzCG Жыл бұрын
Don't need one with the autobump feature in this engine
@ahsanulturzo7783
@ahsanulturzo7783 Жыл бұрын
Why did your skin shading in blemder look better than this?
@FlippedNormals
@FlippedNormals Жыл бұрын
The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better
@ГномГномыч-щ3г
@ГномГномыч-щ3г 4 ай бұрын
this doesnt work, i add base color in sub color, and do weight to 1 and it just look super white no colors
@ronydey2696
@ronydey2696 Жыл бұрын
Great
@ronswanson8293
@ronswanson8293 Жыл бұрын
'promo sm' 😏
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