Retopology for Beginners in Maya

  Рет қаралды 421,820

FlippedNormals

FlippedNormals

Күн бұрын

In this Maya modelling tutorial, learn how to get started with retopology using the very handy quad-draw tool. With it, you can do all forms of retopology, from environments, characters and creatures to props. It's used by artists in all fields, including gaming, high-end VFX and commercials.
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Пікірлер: 380
@anvekarakash
@anvekarakash 4 жыл бұрын
tab + middle mouse button = select loop Tab + left click drag + extrude control + shift = delete control + hover = add loop Shift + left click = relax/Smooth
@TaylorShuffle
@TaylorShuffle 3 жыл бұрын
Thanks God.
@kreoxs8388
@kreoxs8388 3 жыл бұрын
Thanks
@upprrdimensions892
@upprrdimensions892 3 жыл бұрын
Thx
@randomnetizen6700
@randomnetizen6700 3 жыл бұрын
thengssss
@sridharm1372
@sridharm1372 2 жыл бұрын
tq bro
@johnthunder962
@johnthunder962 4 жыл бұрын
Saving my degree since 2019.
@satjoysat
@satjoysat 3 жыл бұрын
You do animation or vfx .
@johnthunder962
@johnthunder962 3 жыл бұрын
@@satjoysat Game art ( modeling, UV's, texturing, rigging, importing to game softwares)
@satjoysat
@satjoysat 3 жыл бұрын
@@johnthunder962 I want do that
@satjoysat
@satjoysat 3 жыл бұрын
@@johnthunder962 can you tell me the price of maya auto disk.
@johnthunder962
@johnthunder962 3 жыл бұрын
@@satjoysat I don't recommend you buy it, you can download a pirated version and learn there. When you get into a company they'll most likely have a maya license.
@llewtree3013
@llewtree3013 4 жыл бұрын
It’s also really useful to turn the symmetry on preferably in the x axis whilst modelling, it can save a lot of time, it’s found in the same tab as quad draw just above it a lil ways up.
@seencapone
@seencapone 5 жыл бұрын
This looks like it would be a great way to quickly model tailored clothing for your character, too
@puzzlemagnet1957
@puzzlemagnet1957 9 ай бұрын
doesnt do a very good job for folds , if yout clothing is flat with no folds, then yes
@joehardy7115
@joehardy7115 4 жыл бұрын
I wondered why you guys stated in another video why Maya is your goto for re-topologizing, now I know. This looks crazy fast once you get comfortable.
@starboi2099
@starboi2099 5 жыл бұрын
7:22 Most satisfying part
@TheKillingTreeTT
@TheKillingTreeTT 4 жыл бұрын
@Sean Winkfield I came
@sebbef
@sebbef 6 жыл бұрын
It's crazy how useful this is, also it makes the process a lot more fun and less labor!
@samy7342
@samy7342 7 ай бұрын
YES I was taught to do this in 3d max in an extremely boring and tedious way but the fact that this tool exists is amazing
@nemjef121
@nemjef121 4 жыл бұрын
This simple tool is a brutally vital step in my workflow. It saves literally double digit hours of work and it only took me like 5 minutes of a video to learn how to do it. Insane.
@kylekenney1907
@kylekenney1907 5 жыл бұрын
I have to say, of all tutorials I have ever seen, this one is the best made. Well done!
@anishoe9287
@anishoe9287 6 жыл бұрын
Fantastic video guys! I've used the quad draw tool but I found it wasn't as fast as I thought it would be. I learned so many new tricks through this video. Thanks!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a lot, Annie! We're really glad you enjoyed it. We just posted another retopo video on doing a head, should you be interested :)
@larspacktaus
@larspacktaus 6 жыл бұрын
Very good tutorial. Perfect length and work speed. Nice to listen to also. Thank you!!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Great, thank you!
@zackakai5173
@zackakai5173 3 жыл бұрын
Trying to model a torso harness/vest thing for a character mesh and this is proving SUPER useful for getting the basic shape of the mesh down. Thanks for the tutorial guys!
@GeoJJx
@GeoJJx 6 жыл бұрын
Thank you so much for this! I recently learnt about retopology but my experience with the tool hasnt been the most efficient thus far, your advice on working big instead of granular is so true for most of modeling aspects! :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! I really that to be true for most things too: work big and only add details once the main shapes are working :) Glad it helped! /H
@lukacoleman3902
@lukacoleman3902 5 жыл бұрын
Fuk, you guys are a life saver. I have a character model due as an assignment this sunday and the tutor hasn't taught us how to retopologize properly
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Really glad to help :D
@SirEpifire
@SirEpifire 2 жыл бұрын
Coming from always needing separate retopo tools back when I used Softimage to now; this is absolutely incredible! I tried running auto retopology from Maya on some sharp rock sculpts but the system could never adapt enough to meet crisp hard edges of the original highpoly, while retaining mid poly resolutions. Appreciate your guys' explanation on these tools!
@awhellyeah543
@awhellyeah543 3 жыл бұрын
I am amazed that this did not feel like a 14 minute video . very useful information! I think having a second person in the video that you speak to helps!
@Alexandros_Pan
@Alexandros_Pan 3 жыл бұрын
one of THE BEST, EASIEST AND MOST EXPLANATORY videos i've seen! GOOD JOB! You just won 3 subscribers, keep it up!
@MrDeadLord
@MrDeadLord 4 жыл бұрын
Extremely useful! Didn't know Maya have so useful stuff inside! Thanks you!
@manoellecavalcante3301
@manoellecavalcante3301 Жыл бұрын
My brain is overheating
@Karpour
@Karpour 6 жыл бұрын
Wow, I just found your channel and already learned so many useful things! Thank you for putting all of this on KZbin!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
No problem at all! We'll keep making new content every week, so stay tuned :D
@McAliotsam
@McAliotsam 3 жыл бұрын
THANK YOU! So awesome! Now Maya is the main topology tool that I will use! Thank u again!!!!
@HappyHimitsu
@HappyHimitsu 6 жыл бұрын
Just noticed your tutorials here and wanted to thank you guys for being so clear and concise (also, not a complete bore to listen to!). Keep up the great work, you have another subscriber! :D
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you :D
@ashleechan22
@ashleechan22 5 жыл бұрын
You guys have THE best vodeos!! So in depth and clear. Thank you!
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Thank you Ash!
@nicolebry1120
@nicolebry1120 3 жыл бұрын
Lmao I’m a newb at 3D what on Earth am I doing watching videos so far above my Modeling I classes current expectations of me? Short answer is diving in headfirst is exactly how I learn stuff the hard and fast way haha. Getting a grab bag of tips in advance from videos like this one has saved me fatal errors before in other programs and I’m hoping my luck holds out that I keep catching mistakes before they happen. Thanks for making these videos, I just discovered y’all today. ☺️
@GreekFireWarrior
@GreekFireWarrior 6 жыл бұрын
Great video! Recently using Maya's Retopology. Had no idea about the hotkeys until I saw you show where they are in the video. Super handy stuff!
@bunekolover
@bunekolover 6 жыл бұрын
very helpful, u guys earned my sub!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Glad it's helpful
@furlerer
@furlerer 6 жыл бұрын
Wooow, I had used the quad draw very briefly once, but had no idea it was this featured! Great stuff guys, subbed! :)
@sassuskrassus3166
@sassuskrassus3166 2 жыл бұрын
The thing with the B key is soo good to know !!!
@totally_not_a_troll
@totally_not_a_troll 2 жыл бұрын
Trying to learn 3D modeling as a hobby. Nothing more. No big expectations. Thus it was never on the table to learn Maya, because Maya costs money and why would I pay so much for a small hobby. Then, during some random video on "Why is Blender not the industry standard" or some such, guy mentioned that Maya is the #1 Retopology tool. And because retopology specifically is such a pain in Blender, I decided to see how Maya does it. Suffice to say, I get it now.
@user-kk6yz8ql7o
@user-kk6yz8ql7o 7 ай бұрын
you can download student (or pirate) version and study maya free
@ValrixV81
@ValrixV81 6 жыл бұрын
Guys this is such a great tutorial, and its free. I am waving goodbye to 3d coat for retopo now!
@michaelsulesky7221
@michaelsulesky7221 6 жыл бұрын
This is a great video!! Really looking forward to future parts!
@MrFallac
@MrFallac 6 жыл бұрын
I love this tool. I am totally addicted to it. So useful for so many things, not just retopo. Like belts and straps. omg this is the ace no1 720noskopezomg belt tool (can set offset under live constraints). and it is fun to use.
@Hhhhhh-es3hm
@Hhhhhh-es3hm Жыл бұрын
It’s a kind of old video but so helpful for me, thanks!
@smolder6366
@smolder6366 5 жыл бұрын
where has this program been all my life *-*
@smarsh7779
@smarsh7779 4 жыл бұрын
Wonderful, easy to follow and very clear.
@jackj147
@jackj147 6 жыл бұрын
This was extremely useful. Thanks for posting!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you! We have another retopo video too, which you might like: Retopoing a Head. kzbin.info/www/bejne/b3-Xo3prpq2Knc0
@mmmuck
@mmmuck 5 жыл бұрын
I like to determine my target poly count then divide by 4 until I get to the lowest res to work the fastest. So if I'm aiming for 10,000 polys on the head, I'll make it 2500. If it's still too slow to work in divide by 4 again. So your base in retopo would be 625. When you then smooth, it's easier to tweak and add details and your work is 4 to 16 times faster.
@architgupta3d
@architgupta3d 5 жыл бұрын
That's a really nice lucid video, thanks a lot!
@CFNexus
@CFNexus 6 жыл бұрын
I did not know you can add soft selection to the smooth tool. Will try it at work. Thank you.
@thejosephchrist
@thejosephchrist 6 жыл бұрын
I had no idea about the strips you can make. Thats a great way to make fast straps and such.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's quite handy for sure! :)
@ciavyn
@ciavyn 5 жыл бұрын
This is fantastic--thank you so much for doing retopo. It's the one thing that seems a bit "secretive" in the modeling information online. ;)
@emmanuelchacon8900
@emmanuelchacon8900 5 жыл бұрын
You guys are the best! I love you dynamic duo vibe.
@XanStephP
@XanStephP 6 жыл бұрын
So helpful and clear! Awesome!
@RahulKumar-if9wt
@RahulKumar-if9wt 6 жыл бұрын
you said "it's not the ideal process" then what is? please elaborate
@viOletStarX3
@viOletStarX3 3 жыл бұрын
Thank you so much for the video! It’s incredibly helpful and super easy to understand!
@nicolasQQ
@nicolasQQ 6 жыл бұрын
Can't wait for the next video!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Same! They are really fun to do.
@XanderZ0ne
@XanderZ0ne 4 жыл бұрын
Of all the years I've been using Maya, bruh, never knew you could use the farkin TAB key!!! I'm arr ee tee arr dee ee dee.
@BenjatIsufi
@BenjatIsufi 5 жыл бұрын
I like before I watch.
@ericdalpiaz410
@ericdalpiaz410 5 жыл бұрын
u re my gods guys , ty for all ur vids!!!! they re so amazing , ty ty ty , keep the great work *-*
@kitheaxeman
@kitheaxeman 6 жыл бұрын
That's a perfect channel ! Keep it up guys !
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a lot!
@Aaurelion
@Aaurelion 6 жыл бұрын
Quick question... What setting is used to cause the quad draw mesh to be transparent through the model. When I try to apply broad surfaces, the new polys I make get hidden inside the model. I tried using xray, however that makes the original model transparent to the point that I cant accurately retopologize. Thanks guys!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Are you using Maya 2018? In previous versions, the visibility is almost impossible to work with, but that's improved in '18.
@marcovbitt
@marcovbitt 6 жыл бұрын
Active Xray in your view, help a lot
@Aaurelion
@Aaurelion 6 жыл бұрын
Right on ty. Im still using 2016 so i dont have that feature update yet. Still able to manage well though.
@Yue4me
@Yue4me 5 жыл бұрын
no wonder it's so hard to start as beginner with maya 2016.
@user-rw8co4mw8s
@user-rw8co4mw8s 2 жыл бұрын
really good guid. Thank you guys!
@jevlin
@jevlin 6 жыл бұрын
Man, it was so useful! Thank you so much for making it.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks a lot!
@Birendraart97
@Birendraart97 6 жыл бұрын
Very nice features and tricks I didn't, know before watching this
@hyperanomaly1513
@hyperanomaly1513 6 жыл бұрын
Much needed tutorial
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Appreciated.
@benjaminjaiyen798
@benjaminjaiyen798 5 жыл бұрын
Thanks for the demonstration! I feel better about retopo in maya now. Been doing it in ZBrush XD and now doing it maya! Thanks
@FlippedNormals
@FlippedNormals 5 жыл бұрын
Awesome! Maya is pretty awesome for it.
@teynix3389
@teynix3389 5 жыл бұрын
Very cool tutolial!Thank you!
@AFE-GmdG
@AFE-GmdG 4 жыл бұрын
Nice Tools! Wait for an implementation of these in Blender :)
@lelebzrr2230
@lelebzrr2230 Жыл бұрын
i really apreciate your help with dowloanding this software
@JoshFryer
@JoshFryer 6 жыл бұрын
Incredibly useful! Thank you!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Fantastic, cheers!
@yaqili8157
@yaqili8157 3 жыл бұрын
Thank you! This is extremely helpful!
@uuuuu1111
@uuuuu1111 5 жыл бұрын
Exactly the video I needed, it's as if the youtube algorithm read my mind.
@nitrork
@nitrork 4 жыл бұрын
I'm kind of confused, after you retopo the mesh, why don't the changes seem to apply to the base mesh? It seems like when you reselected the whole mesh (highlighted green) it still displayed the old , messy topology, and you were selecting your retopo mesh independant of the original mesh? Do the changes need to be applied some how?
@umeshkhanal9945
@umeshkhanal9945 4 жыл бұрын
awesome tutorial
@NickYT90
@NickYT90 6 жыл бұрын
Nice! I'm still learning a lot about 3D. Trying to understand where this fits into a workflow and what it is used for.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! I hope that our videos will help you get a good understanding of 3D - and that my comment on the other video to you helps too :)
@nganpickery1485
@nganpickery1485 6 жыл бұрын
Really good stuff guys!
@thanhlai1721
@thanhlai1721 6 жыл бұрын
this video are helping us a lot! thank you !!!
@UrassisHurtn
@UrassisHurtn 2 жыл бұрын
I am now transitioning to Maya from Max on my own accord because I find it to be way better for characters, and watching this confirms it even more, its light years from the max tool which is just so wooden and stiff :D
@artvisionproduction4773
@artvisionproduction4773 3 жыл бұрын
Thanks guys, that was super beneficial to me :)
@bearbones7913
@bearbones7913 3 жыл бұрын
I am no industry expert but if your a beginner like me look up Polyremesh in Maya when you are working on hard surface models
@crimsonBen
@crimsonBen 6 жыл бұрын
@11:28 i dont know if it did come with an update, but you could have used "Mesh -> Conform" and set the offset width and apply, that will generally do the same i guess
@sjcobra84
@sjcobra84 5 жыл бұрын
You are a fucking saint. As a graphic design lover, I'm pushing to improve on my 3D as much as I can. Subbed.
@MichaelHurdleStudio
@MichaelHurdleStudio 3 жыл бұрын
Well done. Thank you.
@Fenkreg
@Fenkreg Жыл бұрын
useful as always; could you please the way how to handle when you have created topology for head and shoulder, how to cennect them; my first experience ws pretty messy at this point..
@whome5810
@whome5810 4 жыл бұрын
Excellent video! Thanks! :)
@abhijeetpatel5624
@abhijeetpatel5624 3 жыл бұрын
Best tutorial it help me a lot
@timbossart1637
@timbossart1637 2 жыл бұрын
Thanks for your work !
@purewinter5650
@purewinter5650 5 жыл бұрын
Oh my god this changes everything. It's hard to give up topogun but retoing inside the mouth is next to impossible and it consistently crashes when trying to do partial retopology but can handle 3 million polys in just reference mode. The moment you try to load a 3k poly base mesh and that same reference that worked fine, boom crash. Mouth lovers unite!
@Harikrishna-tj9om
@Harikrishna-tj9om 4 жыл бұрын
pro tip for you guys,you can improove maya perfomance by importing a z remeshed high poly and then retopo on it
@gabyx76
@gabyx76 6 жыл бұрын
Wow, very good quality "tutorial". Subbed !
@arifnbd
@arifnbd 6 жыл бұрын
Thank you so much!!!! i tried once topogun..but, doing it in Maya is for comfortable...Thank you for the video!!!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Maya has got a lot better over the years. I also started off in Topogun many eons ago, but Maya has got pretty good!
@theconstantine1159
@theconstantine1159 5 жыл бұрын
You guys are great!
@awakendreams2536
@awakendreams2536 3 жыл бұрын
I'm pretty new to Retopology but this was really helpful! I did have a question, when it comes to adding something that isn't in the original mesh can you add this during the quad draw stage? I know using the live snap magnet means you shape from the original mesh. However, I was wondering if something came up and you wanted to add an extra piece, where in your process would you make this addition?
@blairzettl3933
@blairzettl3933 4 жыл бұрын
Life saver. Thank you.
@josemarcano6591
@josemarcano6591 5 жыл бұрын
Thanks guys!
@FlippedNormals
@FlippedNormals 5 жыл бұрын
No worries, Jose!
@Farrukh3D
@Farrukh3D 6 жыл бұрын
Very nice work :)
@tsuna47
@tsuna47 5 жыл бұрын
Suuuuper useful, thank you so much :D
@DANUNAVARRO
@DANUNAVARRO 3 жыл бұрын
SUPER COOL!
@diegouribe587
@diegouribe587 Жыл бұрын
it worked. Thankss sooooo much.
@JMTBFLOW
@JMTBFLOW 6 жыл бұрын
Good stuff, boys.
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Cheers James!
@sayantanbiswas1337
@sayantanbiswas1337 4 жыл бұрын
Sub'd for this video. Fantastic!
@73maxmau
@73maxmau 6 жыл бұрын
I noticed that, after a while, Quadraw become sluggish, making it hard to work with it. I tried to use it over a 300k mesh from Zbrush, and after about 5000 polys, it start get very slow. I tried to delete and even disable history all togheter, but no use. I then tried to Cache the original mesh as an GPU cache, making the entire scene of just 5000 poligons. And again still sluggish!
@229yeti
@229yeti 6 жыл бұрын
Whaaaaaaaaaaaaaat??! I have been struggling dealing with inporting/exporting files between topgun and maya, sometimes just because I need something smoothed for a little。 Yet this amazing tool just sitting in maya laughing at me.....ToT This ends now! Thanks guys
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Hah! :D Topogun is great, but it's also handy to have the tool right in Maya too.
@jagannathpanda8121
@jagannathpanda8121 5 жыл бұрын
really useful video.thank u sir.
@Eldoro82
@Eldoro82 8 ай бұрын
One thing ive been struggling with when i retopo this way, if its hard surface mesh, id prefer a clean and straight edges, but its so hard to control via this method!
@abdosoltan9919
@abdosoltan9919 6 жыл бұрын
Thanks guys it was very helpful . Could you make a video of the next process of animation and how you do it ?. 🤔 🙏
@FlippedNormals
@FlippedNormals 6 жыл бұрын
We just did a video today on how to take this into ZBrush and reproject the highest level onto this. Is that what you mean? :)
@abdosoltan9919
@abdosoltan9919 6 жыл бұрын
@@FlippedNormals yes sure, thank you very much 👍.
@crimsonBen
@crimsonBen 5 жыл бұрын
hey guys, is it possible to select an edgeloop and move it around? just like after you extend a loop you also can move the loop around, but not afterwards anymore :/
@mariamelmacato1132
@mariamelmacato1132 Жыл бұрын
informative video good sir, Gracias
@user-mg1iw8io6l
@user-mg1iw8io6l 9 ай бұрын
beautiful moouse pointer. I want it.
@tusarosnow9858
@tusarosnow9858 2 ай бұрын
Thank you sooo much
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