I don't know if it's a satisfying answer but the reason for every "why was it designed this way" about the Schmid is simplicity or ease of testing. Functionally, it's a generic towed glider test rig with powered wings added on using the simplest transmission he could make work. Keep in mind that all of your gear strut drag and takeoff issues were avoided because it was a tow launched glider with drop off wheels.
@nikolaanicic3944 Жыл бұрын
Easy to follow and fun to watch! You did well pacing the info with the clips. Another highlight's the smooth voice; you mentioned having a professional setup at some point iirc, but hearing it in a full video really does it justice.
@decofox6789 Жыл бұрын
I don't, actually. Borrowed a mic in one of the older ones I think, but this is all on a garbage astro a50 mic. I just had the presence of mind to do a noise reduction pass in audacity lol. Thanks, in any case
@mathiaslist67059 ай бұрын
An issue with manned ornithopters was that the wings broke. So I'd say having long non-moving wings and smaller moving ones might be a nice solution. So the basic idea is to have different sized wings and on too much stress the longer wings stop moving. So I think the Schmid/Smith ornithopter is a good point to start from as you can take so much knowledge from existing airplanes. It still feels as if many wing pairs just emulate a huge formable wing pair.
@Opusss Жыл бұрын
Wild build! Flyout is pretty much the "game" I have always wanted despite being pretty bare bones I am pretty confident it will see similar developer and community/ modder uptake as original KSP and I am really excited to be along for the ride.
@messier82ac10 ай бұрын
I had an 4-blade ornithopter I made pre-release based on one of my ultralight concepts pre-release if you want to see one of the early ornithopter experiments. I made one using a system similar to your own, as well as one that worked on a glitch drive to get to speed, but I won't be releasing that one. I'll just need to update the materials since it was made before the material update. Also, it may help a lot to put your mic on "mono" or any single channel. I got interested to see if anyone had more success than I did after watching Dune the other night. Good luck with your builds!
@decofox678910 ай бұрын
This glitch-drive of yours: did it have a way of controlling blade pitch independently of amplitude? Or are we talking about a literal phantom force sort of glitch? In any case I'd love to see either of them. In any case, I've got them up through 440 knots now. Just last night I got a working transitioning VTOL, but it flies like shit. Better soon, hopefully. Cheers!
@messier82ac10 ай бұрын
@@decofox6789 it's more of a "phantom force" sort of glitch drive, I couldn't for the life of me get enough thrust to get airborne with the normal ornithopter movement, so I found out you can quite literally generate force in any direction you want using certain parts. I can shoot you a DM about it later, the mods don't want us talking about game exploits in public 😂
@decofox678910 ай бұрын
@@messier82ac sure, I'm curious. Don't imagine I'll use it in these, though. It's the getting-it-to-fly process I'm in it all for. Still, helps to know how the game engine works. I come from Garry's Mod, where determining how to use ropes to glitch source engine object drag made the first autorotating rotorcraft in that game possible.
@sebastiaomendonca1477 Жыл бұрын
4:30 I'm curious about what you mentioned there about KSP2. What did the rig look like? Did you find a workaround to the lack of robotic parts in the game?
@decofox6789 Жыл бұрын
Literally just a fuckton of traction wheels with wings attached radially. I spun the entire vehicle for that test. That kind of setup works in KSP1, but I wasn't getting any lift vector im KSP2. Not sure what they're doing with their lift simulation to manage that though.
@botstowo Жыл бұрын
This is so cool! I'm trying to build my own now, but can't figure out what type of input would be best for an ornithopter based on the second type of flapping mechanism. Right now, I have it set to a slider with gravity. That works, but you eventually need to constantly be holding the 'throttle' button. What kind of input are you using?
@decofox6789 Жыл бұрын
Same thing you are: I'm holding throttle down. technically I bound a second input to shift that just advances by 1000 every tick (as fast as the joint will actuate). I'm not using gravity, though, so the joint stays where it left off when shift is released. That design isn't throttleable, but I have yet to find a good way to solve that problem. If you just want to do away with holding the key, you can set the input rate way over 1000 and then the joint will spend ages trying to catch up. If you set it absurdly high you're pretty much toggling it on for good. No way to turn it off, though.
@botstowo Жыл бұрын
@@decofox6789 That's good to know! Thank you!
@joseadkin9481 Жыл бұрын
This is pretty cool
@simplewolf5946 Жыл бұрын
Awesome work! Could we get a craft file?
@decofox6789 Жыл бұрын
I've actually already released it on the Flyout discord. If you're over there you can grab it from my vehicles forum, but if not I'll upload it on Google drive or something in a few. Been putting together a build video, but holidays etc
@simplewolf5946 Жыл бұрын
@@decofox6789 Awesome ill check it out for sure. Keep up the great work
@lil.shaman6384 Жыл бұрын
Use an engine with gearboxes and a mini prop and a mini counter prop to use throttle for flapping, might not be as accurate if it calculates the super small props but would save finger cramps or Scripting, just an idea though I havnt tried this
@decofox6789 Жыл бұрын
You can attach objects to propellers? That would definitely be way better, but I hadn't gotten it to work in the past. Is there a trick to it?
@lil.shaman6384 Жыл бұрын
@@decofox6789 I've Aattatched propellers to propellers plenty of times by placing them on the cone, however I havnt tested others objects or if it transfers rotation
@decofox6789 Жыл бұрын
@@lil.shaman6384 I will give that a try! Would be awesome if it worked, especially since it would introduce fuel consumption and power requirements. Much more interesting
@zmn5625 Жыл бұрын
This video was of way higher quality than i expected from a channel this small. The only thing that might need work is the thumbnail, but the voice, script, and build are all awesome. If you improve your thumbnail (and maybe get a channel icon) theres a good chance you may takeoff.
@decofox6789 Жыл бұрын
I appreciate the kind words. For as much time as voiceovers and editing take, I suppose I should probably put the effort in on the thumbnail. I'm torn because "KZbin" thumbnails drive me up the wall, but maybe we'll give it a whirl. appreciated.
@monostripezebras Жыл бұрын
that is pretty neat!
@TheGooEater Жыл бұрын
Give this man a scripting possibility!
@MrDakotamine10 ай бұрын
I know the subject is ornithopters, but I can't help but ask about your flying wing designs. Can you post any of the ones used in this video on discord? I'd love to pick them apart and study how they work. I'm trying to experiment with them, but am having quite the not-so-fun time. Great video!
@decofox678910 ай бұрын
Sure. Most of them never really got released-specc'd (got bored and couldn't be assed to do landing gear doors etc) but feel free to DM me and I'll send you whatever/talk about how I did them (it's mostly back-twist towards the wingtips)
@MrDakotamine10 ай бұрын
Ok, thank you much!
@dem-1-2 Жыл бұрын
yay new vid
@roborogue_ Жыл бұрын
ayyy nice video
@maximpikalev9538 Жыл бұрын
PLEASE CONVERT YOUR AUDIO TRACK TO MONO, YOUR VOICE IS ONLY AUDIBLE ON THE LEFT CHANNEL. MY EAR HURTS
@Hraktuus9 ай бұрын
My ear hurts just from reading this
@maximpikalev95389 ай бұрын
@@Hraktuusgo to the doctor, sounds like a neurological issue