For Honor - UNREACTABLE!

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freeze

freeze

5 жыл бұрын

Huge thanks to Barakett and Ravelord for sending me those clips.
Bara has a twitch and yt channel:
- / barakyeet
- / @barakyeet
Rave didn't have anything he wanted plugged. :D
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▸ Discord Server: / discord
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▸ I opened up a Patreon Account: / freezett
▸Or feel free to help out directly:
Donation Link - streamlabs.com/freeze2
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Пікірлер: 954
@SmugKot
@SmugKot 5 жыл бұрын
"Nah bro you just need the reaction time of a proffesional boxer just like me" The whole for honor reddit
@AE-ki3rw
@AE-ki3rw 3 жыл бұрын
+ PC playerbase
@unknownutensils1840
@unknownutensils1840 5 жыл бұрын
My phone gets a higher fps than my console
@harryennis601
@harryennis601 4 жыл бұрын
Literally same bro like pc nerds need to realise console players are capped at 30 :(
@harryennis601
@harryennis601 4 жыл бұрын
@@NormalTed while it doesn't change the actual timing of the attack it certainly helps to see more frames of an animation my guy
@b1gs3xy17
@b1gs3xy17 4 жыл бұрын
@@harryennis601 fax. These are the same niggas who would probably combust if they played Battlefield at 30 fps instead of 60+
@eqcgamer
@eqcgamer 5 жыл бұрын
Wow, I mean, I know that you are very serious and that is why I follow you since your first raider gameplay videos, but somehow freeze, you keep getting better at this, information on point, you even gather data from other players, you are really dedicated with this. Thanks a lot to be one of the best youtubers out there on for honor content.
@IFrAgMenTIx
@IFrAgMenTIx 5 жыл бұрын
This about sums it up perfectly! I second this!
@atlasfishmo
@atlasfishmo 5 жыл бұрын
I third this!
@gladiator5365
@gladiator5365 5 жыл бұрын
I fourth this
@dobfrnd3687
@dobfrnd3687 4 жыл бұрын
I fifth this!
@SykanaOB
@SykanaOB 4 жыл бұрын
I sixth this!
@chickennuggcorgi
@chickennuggcorgi 5 жыл бұрын
Latency is the true God of for honor.
@BigFatVoodoo
@BigFatVoodoo 5 жыл бұрын
Hertz also :)
@tatotiteta
@tatotiteta 5 жыл бұрын
i parried all orochis lights, with 230ms Ping.
@tatotiteta
@tatotiteta 5 жыл бұрын
@Bill Cosby ate too much vitamins dude, gone ultra instinct for 10 minutes straight. and im using a FAKIN SHinobi! fighting 2 orochis with fkn faints and shits.
@gamersforlife3440
@gamersforlife3440 5 жыл бұрын
@Bill Cosby Same here vortiger is the worst honestly
@gamersforlife3440
@gamersforlife3440 5 жыл бұрын
@Bill Cosby + i cant dodge shield bash my ping or his maybe after the light its always guaranteed this game is broken as fuck unless u have fastest internet cause against bot i can react honestly
@BarakYEET
@BarakYEET 5 жыл бұрын
Glad I could help
@Thundersgaming
@Thundersgaming 5 жыл бұрын
Is barakett your in game name?
@BarakYEET
@BarakYEET 5 жыл бұрын
no, BarakYEET
@LuDuVi
@LuDuVi 5 жыл бұрын
@@BarakYEET YEEET
@rorytulip9343
@rorytulip9343 5 жыл бұрын
Very cool reactions, but I heard you just rely on your hardware, so not impressive /s
@TrickyIsZaone
@TrickyIsZaone 5 жыл бұрын
Is that a gladiator pun?
@NoahC69OC
@NoahC69OC 5 жыл бұрын
You really are that dude . THIS video is a MAJOR KEY. Respect Freeze .
@serenadeX31
@serenadeX31 5 жыл бұрын
NoahC ?
@postathehun6235
@postathehun6235 5 жыл бұрын
Now i know why its a nightmare for console players
@dracanisobsidian1613
@dracanisobsidian1613 5 жыл бұрын
Armusha shuts down practically all assassins if they are cought in the spam the only escape is a deflect or hope your health depletes slower then his stamina
@PrinceYasuke
@PrinceYasuke 5 жыл бұрын
Cerberus The Demon plz stop saying silly things and just block top lol
@dracanisobsidian1613
@dracanisobsidian1613 5 жыл бұрын
@@PrinceYasuke gotta deflect it because those heavies just let him continue the spam
@PrinceYasuke
@PrinceYasuke 5 жыл бұрын
Cerberus The Demon his lights can only chain side to top or top to side, meaning they're super easy to predict. His soft feints are completely reactable from the side, and only fast from the top. There's a reason he's listed as the second worst hero in the game, stop being a victim and learn how to play
@LegendInThaMakin
@LegendInThaMakin 5 жыл бұрын
Console players are generally better than pc players because we are bred to think and react at a much faster pace. On pc things are so much easier, condole on the other hand? You need to be a god to prevail.
@doge5401
@doge5401 5 жыл бұрын
>start incorporating reads into your gameplay in other words, start guessin' boi
@laki9893
@laki9893 5 жыл бұрын
I swear, every game has the type of guy like this. For example For honor has freeze, csgo has 3klicksphilip and so on. It's amazing
@yeleoh
@yeleoh 5 жыл бұрын
There's broughy1322 for gta v
@420jarsofthiccrawsauce5
@420jarsofthiccrawsauce5 5 жыл бұрын
Laxyzo rogue 9 for rainbow 6
@soraxusdragvoir5256
@soraxusdragvoir5256 5 жыл бұрын
There's That Blasted Salami for Tekken 7
@fabianolmos6013
@fabianolmos6013 5 жыл бұрын
Limit breakers for Dark souls 3
@biglogie680
@biglogie680 5 жыл бұрын
MarcoStyle the division
@Mege92
@Mege92 5 жыл бұрын
Love this Freeze, will probably reference this one for a video I’m working on, if it’s fine with you!
@fkkfreeze
@fkkfreeze 5 жыл бұрын
it would be an honor
@LorisTheUntethered
@LorisTheUntethered 5 жыл бұрын
No, it would be For Honor. Silly mistake for a content creator. I'm sorry. I'll get my coat.
@dogwater5499
@dogwater5499 5 жыл бұрын
@@LorisTheUntethered that Was good
@user-dp3et4fm4y
@user-dp3et4fm4y 5 жыл бұрын
Title: UNREACTABLE *plays against orochi* me: yep pretty much
@emiraydn5965
@emiraydn5965 5 жыл бұрын
My favourite move is soft feinting ublockable left heavy to dodge heavy. People go crazy at dominion.
@karlbjorn1831
@karlbjorn1831 5 жыл бұрын
You play on console I guess?
@whereami1902
@whereami1902 5 жыл бұрын
Karl Björn yeap is harder to play on console
@EI_Greko
@EI_Greko 5 жыл бұрын
Karl Björn impossible to block on console
@whereami1902
@whereami1902 5 жыл бұрын
Χριστόφορος Γεωργούλας not impossible tho u just have to get good enough to do it
@dracanisobsidian1613
@dracanisobsidian1613 5 жыл бұрын
Now throw in 30fps and orochi lights all 3 on assassins are pretty much gurrented aramusha can succesfully light spam combo you to death valk can light spam and shaman litterally teleports Also pk zone doesnt even look like an attack you just get indicator and a feint ghost
@thomasrobinson4421
@thomasrobinson4421 5 жыл бұрын
Its the best way to play For Honor.
@PrinceYasuke
@PrinceYasuke 5 жыл бұрын
You get light spammed to death by aramushas? Nani?!
@aeroblaze4
@aeroblaze4 5 жыл бұрын
You forgot to add a bad player to it
@claydee7092
@claydee7092 5 жыл бұрын
Thats why i use zerker so i can hyper armor through them lol
@PrinceYasuke
@PrinceYasuke 5 жыл бұрын
Husky Boy Zerker IS one of the light spammers
@gabebrii2347
@gabebrii2347 5 жыл бұрын
PC orochi: alright, balanced class, kinda. Console orochi: lOl R1 sPaM tImE
@zer0_ner034
@zer0_ner034 5 жыл бұрын
Basically what happens.
@squiddle5193
@squiddle5193 5 жыл бұрын
167ms to react to the Storm Rush. Alrightey, time to make another stern worded thread on the subreddit.
@420jarsofthiccrawsauce5
@420jarsofthiccrawsauce5 5 жыл бұрын
Squiddle there are ways around this, who is your main?
@boredomkiller99
@boredomkiller99 5 жыл бұрын
Too bad you can just hit orochi out of storm rush
@420jarsofthiccrawsauce5
@420jarsofthiccrawsauce5 5 жыл бұрын
boredomkiller99 ikr or depending on the character just go in to full block stance
@alastor1052
@alastor1052 5 жыл бұрын
That's a load of bullshit. The average human reaction time for a visual imput is higher than 250ms
@squiddle5193
@squiddle5193 5 жыл бұрын
Yes I know, hyperarmour or full block e.g. Just take the obvious joke for fucks sake.
@EI_Greko
@EI_Greko 5 жыл бұрын
When you get light spammed and then the enemy says you are salty
@AssassinIronMan
@AssassinIronMan 3 жыл бұрын
and they right 😂
@EI_Greko
@EI_Greko 3 жыл бұрын
@@AssassinIronMan spamming a button ain't really the best way to play a game, and on console they're unreactable
@thelordofcow5639
@thelordofcow5639 5 жыл бұрын
And the 150 ms delay on console you did a few weeks ago basically mean you have to react to orochis storm rush in less than 20 ms.
@Blooddiamonds188
@Blooddiamonds188 5 жыл бұрын
The devs need to hire you.
@indskab
@indskab 5 жыл бұрын
Couldn't agree more!
@Azuresh_
@Azuresh_ 5 жыл бұрын
what does having knowledge of the game's stuff have to do with capability of working for this project?
@Blooddiamonds188
@Blooddiamonds188 5 жыл бұрын
@@Azuresh_ you do realize game developers hire people to test their games right? I'm saying he knows how to dissect this game's mechanics very well and the knowledge he could give them could (imo) take this game to a better state than what it is now. They need minds like his to improve the games mechanics.
@jordangarcia465
@jordangarcia465 5 жыл бұрын
Blood_Diamonds78 I was with you 100% until you spelled hire as 'higher'. The rest of the time I was 99% there
@Blooddiamonds188
@Blooddiamonds188 5 жыл бұрын
@@jordangarcia465 hah lol I didn't notice I spelled that wrong.
@saltynipplefish2595
@saltynipplefish2595 5 жыл бұрын
When the Orochi starts delaying light attacks
@achaoticprince5114
@achaoticprince5114 5 жыл бұрын
I'm new, what does delaying mean and how do you do it?
@saltynipplefish2595
@saltynipplefish2595 5 жыл бұрын
@@achaoticprince5114 Following up with a light attack that is inputted late.
@emiraydn5965
@emiraydn5965 5 жыл бұрын
And this is at PC. Imagine console players...
@dlf7789
@dlf7789 5 жыл бұрын
You get used to it and eventually work around it
@emiraydn5965
@emiraydn5965 5 жыл бұрын
@@dlf7789 yes that's why I play on Pc.
@dlf7789
@dlf7789 5 жыл бұрын
@@emiraydn5965 Its the reason I dont play on PC, the gameplay devolves into a slog where several charecters are useless and the gameplay itself slows down to a boring pace
@vicedemo2502
@vicedemo2502 5 жыл бұрын
I don't know you Iron of Kaiser, but I like you already.
@j.davila4523
@j.davila4523 5 жыл бұрын
Orochi on console is cancer...
@billthebanuk6212
@billthebanuk6212 5 жыл бұрын
Devs: "we do a lot of playtest" So disappointing it's sad
@devonmorgenstern6906
@devonmorgenstern6906 5 жыл бұрын
The play test are on PC which is the sad part. The game isn't the same between the two platforms everyone and I mean everyone says pc is the easier version of the game
@crunchyboi4591
@crunchyboi4591 5 жыл бұрын
Not only that their play tests are with the top 1% playing against each other.
@AssassinIronMan
@AssassinIronMan 3 жыл бұрын
I’ve always wanted to see the Devs playing ¯\_(ツ)_/¯
@iannordin5250
@iannordin5250 5 жыл бұрын
So instead of reworking the block, they just made everything unreachable. Nice job ubi
@superlameusername362
@superlameusername362 4 жыл бұрын
It is ubi. What do you expect.
@loganpadia9707
@loganpadia9707 5 жыл бұрын
This is exactly why I randomly go full block when I'm conqueror. I don't want to deal with it!
@CS-er3ib
@CS-er3ib 5 жыл бұрын
Flail uppercut is a great feeling when landed on a light spammer. Their in game reaction is usually paniac.
@arturopacheco89
@arturopacheco89 5 жыл бұрын
Yeah. Then a ledgebringer will do a shove spam. Followed by a Centurion throwing you on the ground. Finally a Shugoki does demons embrace before you get up.
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
@@arturopacheco89 Centurion can't throw you down if you have no stamina, and if you're taking hits when he stuns you with a fully charged heavy. Not op, it's not Shaman's bite where it's instant fucking D E A T H. How is lawbringers normal shove an issue? Are the mindsets and reaction times of 4v4 players that much different from 1v1 players? I played duels for the longest time and switches to 4v4s because it's *EASIER* The shove on it's own actually fucking hits because people can't react for shit, they dodge Everytime you shove as well Don't let LAWBRINGER of all characters get in your head...by some sorcery.. That's your fault if you get in a three v one against Centurion, Lawbringer and Shugoki.
@Zombinejerry
@Zombinejerry 5 жыл бұрын
@@adorablecenturion8436 Centurion can whiff and charge an uppercut to knock you down actually B. In fact it's the go-to gank strat when there's more than one cent in a gank.
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
@@Zombinejerry It's your fault for putting yourself in the position too, you always stay with teammates in 4v4. At least walk in a pack of two.
@fearspackofwolves699
@fearspackofwolves699 5 жыл бұрын
I’m gonna say it 400 ms lights on console are beyond broken
@feldushgiggles3536
@feldushgiggles3536 5 жыл бұрын
Fear's Pack of Wolves 300* almost always
@Flourikum
@Flourikum 5 жыл бұрын
Plus 30 fps and input delays YAAAAAAY
@a7xarmageddon750
@a7xarmageddon750 5 жыл бұрын
That's why assassins on console are AIDS
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
:)
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
@@a7xarmageddon750 Glad is probably the only good one. A LOT of the time my starter lights just get blocked, heavies are a different story however when it comes to people that like feinting into GB ;) But other than that, it hurts my fucking brain playing Gladiator, having to calculate so many feints...That reflex guard tho. *Zone is a little OP, but I'm a nice guy and like putting myself at a disadvantage. So I only use it to finish people. I usually have to feint into the zone because people actually DODGE it if you do just the zone alone..
@somethingsomething9006
@somethingsomething9006 5 жыл бұрын
For Honor has a fundamental problem with itself. Want things reactable, thus appearing 'fair' and have skill/reaction be the only factor? We will have another turtle meta with staring contest against even decent players. Want unreactable attacks? It gets infuriating for the player to have to guess instead of using skill to peoperly counter the opponent's attacks. I think the solution is one that we are going towards; make every character have these tools, or at least tools that deal with that stuff. Will it add to the 'no skill all guessing' thing? Yes. However, I VASTLY prefer that over things turning into a staring match where both opponents will only throw out safe moves or nothing landing.
@lisupei6042
@lisupei6042 5 жыл бұрын
Something Something Make blocking and parrying more difficult and less safe is another method worth consider
@somethingsomething9006
@somethingsomething9006 5 жыл бұрын
@@lisupei6042 That's an interesting thought, however, how would you make blocking harder? With parrying, you can reduce the window of timing and make it harder that way I guess, but with blocking, the only thing I can think of is making the guard transition time slower. However, that would make the combat feel slow and clunky as Hell, and you could complain that you are reacting to what's happening, but your character is just too slow. I had this issue as a Raider main since day 1 before they made guard transition timing more even across the board.
@lisupei6042
@lisupei6042 5 жыл бұрын
Something Something Blocking could drain stamina and the amount may be increased the more you blocked, that leaves both the attacker and defender exhausted at the end of the combo and neither could punish the other, parrying may have the flickering indicator removed , that way peoples will actually have to read the animations
@somethingsomething9006
@somethingsomething9006 5 жыл бұрын
@@lisupei6042 The blocking idea would indeed push people away from turtling. What do you mean get rid of a "flickering indicator"?
@lisupei6042
@lisupei6042 5 жыл бұрын
Something Something I mean the attack indicator no longer flicker when you are in the parry window timing, you will have to actually look at the animation to decide your next move, of course all the unreactable bullshits will need to go if these changes happen.
@CaptainVallois
@CaptainVallois 5 жыл бұрын
Good to learn there is indeed a human inequality regarding who's at the top and who's not in For Honor, very good analysis ! :)
@doritoman2593
@doritoman2593 5 жыл бұрын
This video right here is the reason I have been explaining time and time again to people that there is a difference between reactable, unreactable, and INCONSISTENTLY REACTABLE. I preach this difference because it's important to understand that just because you reacted to something once, doesn't mean it's completely reactable, but it doesn't mean it's completely unreactable just because you can't react to it the majority of the time. In my mind, an unreactable attack is one that is absolutely impossible to reactively defend against (though, when fighting someone that can hit a 200 ms reaction every now and then, nothing is truly unreactable at that point). If it is possible to get your reaction time fast enough to occasionally react to it, it's not unreactable. It's inconsistently reactable, and within that, there is a whole range of what can qualify as inconsistently reactable, with some attacks leaning towards one side or the other. For some examples: Kensei's Pommel Strike: Unreactable Delayed 400 ms Lights: Inconsistently reactable, leaning to unreactable. Plain 400 ms Lights: Inconsistently reactable, leaning to reactable. 600 ms Lights: Reactable. As a result, there are actually very few truly unreactable attacks in the game, as it should be. Good, competitive game design should favor inconsistently reactable attacks, that lean towards unreactable, such as delayed 400 ms lights. These attacks would serve as reliable openers in fights, and would give players a skill ceiling to train for, to try and improve their reaction consistency as much as they can. However, it will never be possible to train your reactions to be fast enough to be considered actually consistent. Anyways, that's enough ranting for me. Good video.
@Funkloned
@Funkloned 5 жыл бұрын
Another thing to bear in mind is the attention span, even if you are capable of on point reactions its difficult to mantain that level of focus during long periods of time, so to ease that task we rely on frequent patterns players with this or that hero tend to do, then we watch the particular pattern the opponent we are fighting in that moment and then we decide what moves we focus on. So something is reactable to you as long as you are prepared for it. If in a duel the opponent is an assassin that only do light combos or a pk spamming the zone its easy for anyone to parry those consistently, problem is when you mix it with heavies, feints, bashes, etc. The more mix-up potential a hero has, the more work for your brain to focus on when you fight against it. its not the attack per se but the possible outcomes what makes you doubt before react. Add to it the, lets say, stress for being mistaken about choosing the wrong decision and that make it worse. Also, when a new hero, like now the wu-lin faction, arrive, even moves that you would consider consistently reactable also make you doubt because you are not used to their animations. There is a reason for why this focus thing happens, its exhausting brain-wise, and could be bad if you are constantly in that state.
@ZHunt-sj1lf
@ZHunt-sj1lf 5 жыл бұрын
@@Funkloned Right on the nose.
@eradian1
@eradian1 5 жыл бұрын
And let's not forget if you react to a character with a soft feint well... Tough shit loser, you should have just taken the hit. I started in beta, but since all the soft feints have been added I just can't figure out how to effectively do amything
@filwilliamson9149
@filwilliamson9149 5 жыл бұрын
You say this but forget that at least half the player base is stuck at 30fps.
@ivanbenja4
@ivanbenja4 5 жыл бұрын
*40 Orochi main shitters disliked this video*
@LongTimeAgoNL
@LongTimeAgoNL 5 жыл бұрын
Whenever someone with an unstable 50 ping joins the game... There is even less consistency and more bullshittery. This gets worse up to 140 ping and over 140 "I" will have an 'advantage' again. And I'm a 11 ping player...
@orielgonzales8609
@orielgonzales8609 5 жыл бұрын
I started on console and tried it on PC during free week. Never went back ever again.
@TheUnfortunateMejic
@TheUnfortunateMejic 5 жыл бұрын
I've seen ravelord ingame. His reaction times are scary, but he seems dependant on indicators for reaction. I've seen him go for light parries and eat raw heavies quite a few times, lol.
@havesomewater856
@havesomewater856 5 жыл бұрын
Always a pleasure to watch your videos, keep it up ;)
@Njuyboy
@Njuyboy 5 жыл бұрын
One of the most informative videos yet. Very interesting, thank you for the upload
@cashmoney9829
@cashmoney9829 5 жыл бұрын
Orochi players disgust me
@-_-_-_-2
@-_-_-_-2 5 жыл бұрын
He's my favorite hero... ;(
@lordwanda7321
@lordwanda7321 5 жыл бұрын
I can see where you're coming from, but I've been thinking about picking him up just because I think he's cool overall. Otherwise, I honestly feel the same. Watching my brother and friend play For Honor at a low level and losing to Orochi's Light spam is awful. It's disheartening. Having to explain to them shit like this? They've uninstalled the game. And it being one of my favorite games, I want to support it. But how do you defend this? What could I possibly tell them? It's just sad.
@Proxyudai
@Proxyudai 5 жыл бұрын
Lord Wanda Perhaps you can tell them to try and read when they’ll throw and attack so that maybe they can squeeze an attack of their own in before they get hit. Or, if they get hit, try and block a random direction really quickly but if they’re able to see the attack coming in in time, then of course block it. But that’s just what I do.. Best of luck to you
@lordwanda7321
@lordwanda7321 5 жыл бұрын
@@Proxyudai I personally don't have issues with Orochi's new kit. But to unseasoned newbies it's hell. Every single match the same thing. An Orochi Light spamming as much as possible and they don't have any hope. Ofc I try to give sound advice, but we all play on PS4 and to them it's nearly impossible no matter what I tell them
@tatotiteta
@tatotiteta 5 жыл бұрын
i was gonna buy orochis for my first, then i realized using an easy hero is interesting, and boom i bought Shinobi for 24/7 deflect
@rakanal-zahrani3887
@rakanal-zahrani3887 5 жыл бұрын
And then you heard some people say "It's is easy to parry orochi lights, it's useless attacks, I parry every time, not guessing ,just reacting , I'm a god." Lmao
@notarapper8435
@notarapper8435 5 жыл бұрын
I mean coming from a orochi main on console almost everyone i meet block about everyattack unless i feint
@notarapper8435
@notarapper8435 5 жыл бұрын
Or bait them
@ard5176
@ard5176 5 жыл бұрын
Well it’s pretty easy to do on pc unless heavy feint
@notarapper8435
@notarapper8435 5 жыл бұрын
@No Name nah its not unreactable i block it all the time
@rakanal-zahrani3887
@rakanal-zahrani3887 5 жыл бұрын
@No Name no, it's 400 ms attack, check the video
@yagzsumer4100
@yagzsumer4100 5 жыл бұрын
Very informative as always. This will be a moment of clarity for most of the players about reading and reacting.
@charlesowens1
@charlesowens1 5 жыл бұрын
This was a great video man. Well done.
@Shadotzor
@Shadotzor 5 жыл бұрын
Oooh so that's why my guards doesnt count, there's a delay xD thanks
@araccoonstolemyradiator
@araccoonstolemyradiator 5 жыл бұрын
“You have to react in 167 ms” regular people have a reaction time of around 250 ms. ok this game is fair and balanced.
@ostwind7031
@ostwind7031 4 жыл бұрын
You don’t have to react, you have to guess and predict
@ladymisfit193
@ladymisfit193 4 жыл бұрын
Ost Wind i just faced an orochi light spammer, please tell me how fun this game is when I have a 33% chance of guessing correctly? I know I’m new so you’ll probably call me a noob but at this point I’m debating on just quitting all together. I’m hoping aug 6th helps this out
@ostwind7031
@ostwind7031 4 жыл бұрын
Veronique Benoit I understand you. I suggest training with Orochi Bots, enabling his light attack and disabling the interval between his attacks. Then you can train it, so your reflexes get better, you learn how his animations work and your muscle memory with blocking (and then parrying) gets better. It helps a lot. But at the end, it’s a unbalanced an stupid game, sometimes fun but quitting and doing other things probably would be a better suggestion :)
@scalycoronet5198
@scalycoronet5198 4 жыл бұрын
Comical Core Input lag can be up to 100 ms depending on your console setup, so hypothetically a guy with bad internet and a huge television wouldn’t be able react to the attacks shown at all. Let’s say that he has a 100 ms delay between when he presses the button and when his character shifts guard. There’s a 100 me delay between when you shift guard and when the character shifts guard. Now he has to react in 167 ms. When reacting to one of these attacks, even with just a 100 ms delay, first he has to see the attack, then he has to press the button, which by that time the attack has already happened, giving the Orochi time to throw out another light attack. There’s already a small delay between when your brain sees the attack, registers it and tells your thumb to press a button or move the stick, and depending on where you set controller dead zones that could be even longer. That’s why For Honor, like _all fighting games_ relies on prediction at some level. So yes, the game is balanced, it’s just not balanced the way you like it. Sure, a lightspamming orochi is usually a 33/33/33, but usually there’s a pattern and they don’t bother to look at your guard, so you can keep it in one position and you’ll eventually block their attack most of the time, giving you a chance to recover, and if that doesn’t work then watch for a pattern. The game is fair and balanced, you just need to think a little bit. Also Ost Wind is completely correct, train against bots.
@mr.voidroy6869
@mr.voidroy6869 5 жыл бұрын
I'm so glad i found this channel, its so great!
@halfman58
@halfman58 5 жыл бұрын
WOW, just WOW. All I can say to you and this vid. I am old to this vid, however I am glad that I watched this. I am an old fella, so my reaction is not as good as the young ones. This vid gave me the confidence in what I am doing. Thanks again.
@radeni
@radeni 5 жыл бұрын
Hey Freeze, what are the chances of high packet loss and some lag spikes causing you to get hit in certain cases. I consider myself a good player with fast reactions but one of the frustrations i have when playing online is moment's where I've predicted a move, gave in the input at the proper time yet still got hit. In all of those scenarios I saw the high packet loss icon. Is it possible that there can be input loss in for honor? Edit: I wanted to say that this hasn't once happened to me in offline where I can indeed react to 400ms attacks without any issue yet when I predict in online the above happens.
@Stormkryptonian
@Stormkryptonian 5 жыл бұрын
Probably because online the actual time you need to react to the move isn't the same as offline because of lag compensation. You may be fast enough but the actual input timing may be different than what is actually happening on screen
@JinTheAceStar
@JinTheAceStar 5 жыл бұрын
because people get rewarded for lagging, even if youre opponent is the one lagging its gonna be teleport fighter. Basically switching For Honor to dedicated servers was just increasing the latency since people lagging still fucks people with good connections
@Blackwolf-ud5je
@Blackwolf-ud5je 5 жыл бұрын
I think it is more complicated than that. I have fought people with consistent latency of 100-150ms, and they attacks didn't skipped that much animation consistently, rather sometimes I experienc a sudden 0.5-1s lag. I recall one time I fought a Cent with a latency above 100, he was fine, than one moment, the unblockable heavy indicator appeared, than disappeared, I thought he canceled it, (didn't realized that it is not hard feint able), than 1s latter I was suddenly in the wall. I experienced that people with 200ms or more latency are consistently skipping animation.
@Koifish.538
@Koifish.538 5 жыл бұрын
Where is Aramusha on all this? Great video bro. Pd: Orochi and Aramusha are the worst.
@s0u7th13f
@s0u7th13f 5 жыл бұрын
Thank you very very much for this! absolutely great video with so much knowledge directed precisely and clearly. A huge thanks to Barak and Ravelord, boy are they quick that's for sure, would not want to go against them with my slow ass.
@jessebrown5247
@jessebrown5247 5 жыл бұрын
You are the best for honor KZbinr you surprise me with every upload being exactly something I want great job keep up!
@cn.st.182
@cn.st.182 5 жыл бұрын
every now and then I just have this brutal moment of clarity about how FH is just a pretty bad game.
@porkchoppersgift5046
@porkchoppersgift5046 5 жыл бұрын
So I'm looking at KZbin while doing some homework just because I'm taking a little break and usually I don't watch videos while doing homework (I just plan ahead what I'm gonna watch when I'm done) and this video just caused me to stop everything and watch it because I feel that Freeze's videos are probably the more important ones that show up in my feed.
@BOSS3ayed89
@BOSS3ayed89 5 жыл бұрын
Huge thanks for making this video and to the people that helped. Huge huge thanks sincerely.
@meatbeaticus6849
@meatbeaticus6849 5 жыл бұрын
Just curious if you ever had thoughts or looked into the current state of reflex guard. Whenever I play an assassin against aramusha or a light spamming valk, I find myself getting hit by lights cause I seem to be stun-locked. Is something wrong with it or do I just need to react faster
@WolfofVengeance
@WolfofVengeance 5 жыл бұрын
Light spam. Hooray!
@armintor2826
@armintor2826 5 жыл бұрын
400ms attack In console 200ms You probably try'n block 50 ms in Your guard moves on 100 You have 50 ms to successfully react Am i wrong?
@FishAnvil
@FishAnvil 5 жыл бұрын
Still aren't 9 months later
@B.CREAT1
@B.CREAT1 5 жыл бұрын
Great video, very informative
@sauronstea1758
@sauronstea1758 5 жыл бұрын
whats this extra indicator thats white until the attack hits that some of the clips have?
@unwatchabletrash
@unwatchabletrash 5 жыл бұрын
On some days I parry Orochi on what seems to be reaction, but it's really half read. On others I get consistently hit by Nobu lights. Gotta mind your own condition as well when choosing how to approach a fight.
@Tacticaviator7
@Tacticaviator7 5 жыл бұрын
Anton Exists What's wrong with nobu's lights pretty sure they are 500ms
@unwatchabletrash
@unwatchabletrash 5 жыл бұрын
The animation is clear very early. They are maybe the easiest to parry on reflex, out of all 500s.
@hmm2200
@hmm2200 5 жыл бұрын
@@Tacticaviator7 only her side lights are 500ms her top light is 600ms
@Ithmari
@Ithmari 5 жыл бұрын
Been playing on console since Alpha. Been have cancer with those lights since then I got used to it. Can't even get mad anymore lol
@baduploadschedule1015
@baduploadschedule1015 5 жыл бұрын
Itane Before orochi's rework he was managable, them came the rework...
@Ithmari
@Ithmari 5 жыл бұрын
@@baduploadschedule1015 Rework made him cheap.
@bigrob10p
@bigrob10p 5 жыл бұрын
@@Ithmari rework made him viable lol. Orochi was garbage pre rework, the only assassin with raider speed light attacks besides top stance, which was predictable. You could literally keep your guard top stance and orochi couldn't do anything.
@Ithmari
@Ithmari 5 жыл бұрын
@@bigrob10p I'm an Orochi main don't explain me my main man I'm playing since Alpha. Orochi used to take skill that's all I'm saying. He needed the rework.
@PCU_BLACKOUT
@PCU_BLACKOUT 5 жыл бұрын
@@Ithmari his back dodge to heavy counter was godlike. I miss it lol. I dont like the rework, feels like im using a super good character compared to back then when orochi was just "okay" or low tier
@entityrush3692
@entityrush3692 5 жыл бұрын
Great video, I'd been wondering about Orochi's storm rush because I was often trying to react to the attack and was always getting hit but I soon accepted it wasn't going to happen and now I just valiant breakthrough as Warden whenever I see an Orochi dash backwards in the stance.
@mortenhaase4699
@mortenhaase4699 5 жыл бұрын
Does it matter if I happend to use a PS3 controller which microsoft does not support . That perhaps there is a delay because I am using a 3rd party software for my controller to connect.
@cancer4019
@cancer4019 5 жыл бұрын
Problem is orochi gets a confirmed top light in a light combo. It’s literally impossible to even block it
@sgtflamingo6532
@sgtflamingo6532 5 жыл бұрын
Its only 22 damage.
@chasebirch2951
@chasebirch2951 5 жыл бұрын
@@sgtflamingo6532 yeah a 300ms attack only does a full bar scrub get good
@buyita24slash7
@buyita24slash7 5 жыл бұрын
You can predict it
@melodyw.7196
@melodyw.7196 5 жыл бұрын
Is it really confirmed?? I've really tried to block it and it always gets me but sometimes I feel like I'm too slow
@ProSharpshooter
@ProSharpshooter 5 жыл бұрын
SgtFlamingo 32* they get two strikes for the price one if they land a top light. then the third hit generally lands on people trying too hard to block the 2nd hit, which is guaranteed, so Orochi gets anywhere from 32-48 damage off of a top light most of the time. if you can read them, you're fine.
@diobrando5993
@diobrando5993 5 жыл бұрын
Annoying orochi players: just git gud, orochi isnt even that good. Then why do you play him boi
@bigrob10p
@bigrob10p 5 жыл бұрын
God forbid people play a hero they think is cool. If people only played heroes that were good, lawbringer and shugoki mains wouldn't exist.
@diobrando5993
@diobrando5993 5 жыл бұрын
Broadway tbh shugoki mains are never in duels
@RaveRabbit25
@RaveRabbit25 4 жыл бұрын
No joke i used to be a orochi main. But I realised that I wanted to be good at the game so now i play other people 😂
@SplinterSTAN
@SplinterSTAN 5 жыл бұрын
Hey Freeze! A quick question: If I am hit by the 3 light combo (not from top) by orochi, can I *deflect* the second strike after the first did hit me? Or can I deflect only the third one ? thx and again a great vid! Subbed u with 2 accounts
@SmugTheClown
@SmugTheClown 4 жыл бұрын
Your right bc me blocking a Normal heavy and my guard is in that direction and my character does the animation to block it and sounds of metal hiting without trying to parry and I still get hit it's my fault right?
@drfrankendoodle
@drfrankendoodle 5 жыл бұрын
What do you mean freeze I parry delayed 400ms orochi lights on console all the time. 💯 reaction. You just need to git gud. /s
@bootysouls9779
@bootysouls9779 5 жыл бұрын
Dr Frankendoodle oh yeah cuz that's believable. Lol
@ZHunt-sj1lf
@ZHunt-sj1lf 5 жыл бұрын
Umm....I react and block to most things. The times I don't is when I guess.
@lovy7035
@lovy7035 5 жыл бұрын
Not true
@drfrankendoodle
@drfrankendoodle 5 жыл бұрын
coach learner I think several people here don’t know what /s means...
@ZHunt-sj1lf
@ZHunt-sj1lf 5 жыл бұрын
@@drfrankendoodle Or no one actually cares.
@SplinterSTAN
@SplinterSTAN 5 жыл бұрын
The good thing fighting an spaming orochi as zerker, I eat a hit but go on but he gets staggered and has to defend, but most orochis (real mains) suck in defending.
@fernandoguzman4202
@fernandoguzman4202 5 жыл бұрын
This is one reason why I chose to play Berserker he is truly a beast. I literally can go against three people at the same time but damn those spamming of roaches are freaking annoying. But I found those type of people to be in Dominion matches.
@LuzikArbuzik77
@LuzikArbuzik77 5 жыл бұрын
LOL destroying any assasin with zerker is so easy, there is nothing to be proud of.
@LuzikArbuzik77
@LuzikArbuzik77 5 жыл бұрын
Also I will never understand why people are angry because of orochi when zerker is like 3 times stronger then him. Hyper armor on everything, faster zone, ublockable heavies and even more 400 ms lights. Guess people just have to hate every samurai character in the game because of stupid deus vult memes.
@SplinterSTAN
@SplinterSTAN 5 жыл бұрын
Luzik Arbuzik Cry more please. People with skill have no bigger problems against Zerker then against any other hero in this game but people who love to dictate their own playstyle and pace suffer because they are one tricks who can not adapt after losing control. The only thing I can say to you is the only truth there is: GIT GUD and adapt. Everything you said is also bullshit: hyper only after feint, first hit or leap attack (whick is suicide to use, because you can parry it with closed eyes), zone is as fast as most other ingame and forsure not faster then pk or orochi, there are no unblockable heavies! there is an unblockable combo finisher and zerks heavies are slow af and his combo fnisher is >90% reactable. And he has no "even more 400ms lights" he has only 400ms combo lights, that means there has to be a heavy or feint before the attack so the get orochis speed zerker needs to use 1/3 of stamina for an light while orochi uses 1/10 for the same attack. Get your facts together before posting bullshit please. and by the way hate on every samurai? is your weeb honor under attack? noone has a single problem with samurais the only problem is starting the game with a real char and getting spammed and then BM'ed! Remeber one thing: pressing rapidadly M1 is NOT skill.
@cestlavie5063
@cestlavie5063 5 жыл бұрын
actually there is a hint of skill behind R1 spamming. Is it safe to continue? Which side do I go to? Would a heavy throw off the opponents timing? Do I soft feint the second heavy into a light, or hard feint into a zone for a potential 50/50 mixup, or go defensive and hope for a BB? Would heavy spam just be safer? -Nearly everyone has a problem with Shubroki as well, he's too damn weak-
@barco7004
@barco7004 5 жыл бұрын
Can you do this exactly thing with the warden bash?
@Bombadillo69
@Bombadillo69 5 жыл бұрын
My reaction times can get below 200 ms sometimes, and I still struggle a ton from 400 ms delayed lights. Very informative video, I definitely need to incorporate more reads into my gameplay.
@Baerud
@Baerud 5 жыл бұрын
So its a buttonmashing fest now?
@sunlightprince3173
@sunlightprince3173 5 жыл бұрын
Unreactable? So 60% of the attacks on console, lol
@a7xarmageddon750
@a7xarmageddon750 5 жыл бұрын
Yep
@Blackwolf-ud5je
@Blackwolf-ud5je 5 жыл бұрын
About that 400ms pommel strike: It's has one disadvantage for the Kensei: you cannot delay the follow up attack at all, if you input it late, the enemy can block or parry. This leads to that the Kensei cannot input the light on reaction to a successful pommel strike, he must input, while in the animation of the pommel strike, so the Kensei basically must guess if the opponent gonna dodge it or not.
@the_viriathus5719
@the_viriathus5719 5 жыл бұрын
Which is nice, since a move so hard (for some people at least) to dodge should have a substantial punish if the Kensei wasn’t able to tell if the opponent was capable of dodging it or not
@miguelitorules
@miguelitorules 5 жыл бұрын
How do you get these measurements? I want to try it for myself.
@MrMi95
@MrMi95 5 жыл бұрын
just delete peace keeper and orochi, then we can play normally xd
@Blackwolf-ud5je
@Blackwolf-ud5je 5 жыл бұрын
I wish this game was more about mind games, outsmarting your opponent, and less about reaction times. Valk, Orochi, and PK can be booth cancerous and trash. They have very limited mind games, and they test your reaction time, rather than reading skills. If you have the reaction, you gonna destroy them, if don't, they gonna destroy you. I think the latter is more likely, cause as you said, few posses this kind of reaction, as this is really at the peak of what humans are capable of.
@lisupei6042
@lisupei6042 5 жыл бұрын
Blackwolf Just outsource the next reworks to some competent Japanese studio, better yet just hire them to fix the game from the ground up, they are the only ones who know well how to make a balanced and consistent fighting game, Ubisoft is stupid as hell 😥
@rcudjo1
@rcudjo1 5 жыл бұрын
Hey man! Much love for the work you`re doing. Have you ever thought of making a video about the effect of graphic settings on gameplay and the profit (or not) of lowering them. or the difference between playing FH on 60-75hz monitor or 144hz and higher? Once again, thanx a lot for your work and the knowledge you give us.
@thecommenter9678
@thecommenter9678 5 жыл бұрын
Informative! Thanks
@jo1807fly
@jo1807fly 5 жыл бұрын
And instead of a skill based game they thought it would be better off a reaction based game...
@jo1807fly
@jo1807fly 5 жыл бұрын
You also have to make a comparison between 60hz and 144hz refresh rate because the difference is really big.
@lisupei6042
@lisupei6042 5 жыл бұрын
jo1807fly What's the difference
@jo1807fly
@jo1807fly 5 жыл бұрын
In terms of animation frames. While having a lower refresh rate for example 60hz you only get to see half of the animation. If it's for a 144hz refresh rate (or higher) you see more of the attack frames. I would pretty much compare 60hz to a console player's point of view but only a bit better.
@lisupei6042
@lisupei6042 5 жыл бұрын
jo1807fly Another annoying feature that have no reason being in the game🤣
@user-s9eu8ce9fw
@user-s9eu8ce9fw 4 жыл бұрын
Many skill based games are reaction based games. Reaction is part of what makes you skillful. Not sure what you are getting at here. What you said sounded a bit contradictory.
@ckjaer5288
@ckjaer5288 5 жыл бұрын
I actually don’t have a problem with all of this being “unreactable”, since mind games then play a bigger role, and that would usually mean that game experience with mind games wins matches and not a guy who’s just got insane reactions. Edit: When i say “unreactable” i am refering to what he’s saying in the video and when i say mind games, i mean predict what his next move is gonna be. Only talking for pc.
@chasebirch2951
@chasebirch2951 5 жыл бұрын
Yes spamming lights is such a fun intense mind game
@ckjaer5288
@ckjaer5288 5 жыл бұрын
Chase Birch No, but predict where they are coming from. so you can parry and get a punish
@chasebirch2951
@chasebirch2951 5 жыл бұрын
@@ckjaer5288 like the video said it's a guessing game, how do I know if it's coming from left, right or top? It's literally just a roll of the dice with a 1/3 chance unless your opponent attacks in a pattern, which if you are even close to a decent rep, they wont
@ckjaer5288
@ckjaer5288 5 жыл бұрын
Chase Birch Everyone attacks in a pattern without realising
@midlandknight6498
@midlandknight6498 5 жыл бұрын
+Chase Birch Fighting games are supposed to have mindgames and reads over reactions. The notion that everything needs to be reactable is a really bad mindset this community has. Things being reactable means you just get defensive meta and a horrible experience where the better you get at the game, the less fun it is to watch and play.
@BaldorfBreakdowns
@BaldorfBreakdowns 5 жыл бұрын
This makes me feel a lot better
@waveofmyfingerandaflickofm3803
@waveofmyfingerandaflickofm3803 5 жыл бұрын
lmao y'all thought orochi was a problem. meet jiang jun the final boss
@trashboat7101
@trashboat7101 5 жыл бұрын
JJ is orochi prime
@ericsilva9036
@ericsilva9036 5 жыл бұрын
I like the state of the game.. the thing about all these fast attackers is that their gsmeplay style is very one dimensional and readable, even if it's not always reactable.. for example.. me on my warden against a pk, she does a zone into top bleed very consistently so I end up learning to parry that and get a free top heavy... these fast attackers have low hp so one bit hit is devastating. Against most fast attackers I use spacing and look for opportunities to move in, usually they get frustrated and start spamming if very obvious ways. Like berserkers feint from side to side and is usually predictable. If you're just standing still looking for parries and thinking you can block every attack, you gunna die. The meta is good like this because it counters a purely defensive meta which wad much worse.
@AksamRafiz
@AksamRafiz 5 жыл бұрын
They also got the guard break and if u look at all the other characters , basically they all boil down to , use character ability , light or heavy , guard break and parry. To an orochi it's just , move ,light , guardbreak repeat
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
About zones into bleed...What about Shaman? Who is PK, but better? Her zone is infuriating..She can already feint heavies into bleed attacks from any direction. The zone is unnecessary.
@jkthegreat5687
@jkthegreat5687 5 жыл бұрын
I mean u can light spam people on console with orochi or aramusha But please note that u did not won the battle because of a certain skill level. But rather because of legal hacks.
@bigrob10p
@bigrob10p 5 жыл бұрын
But aramusha is straight garbage even on console. Like I seriously cannot remember the last time I actually lost to an aramusha in a 1v1 scenario.
@georgefranko8373
@georgefranko8373 5 жыл бұрын
@@bigrob10p A good Aramusha and a decent amount of latency is pretty much guaranteed death in a console 1v1 unless you're playing Conq or Lawbringer
@bigrob10p
@bigrob10p 5 жыл бұрын
@@georgefranko8373 dead wrong . I play on xbox, and like I said, I can't remember the last time I lost to an aramusha. Keep in mind, I'm in mid master.
@georgefranko8373
@georgefranko8373 5 жыл бұрын
@@bigrob10p I play console as a GM. Maybe it has to do with your main? I play Shinobi and I get melted
@bigrob10p
@bigrob10p 5 жыл бұрын
@@georgefranko8373 I highly doubt you are GM and still get bodied by aramusha. I main PK
@chrisj403
@chrisj403 5 жыл бұрын
This video was really well made and interesting. Here's some of my thoughts, if they integrated distinct sounds for every attack we would be able to react to them off of memory because our hearing reaction is much quicker, it would also open up audio feints. And on PC it's much easier to react to this sort of thing because of the much higher FPS potential. Visually everything's more fluid and there's a much bigger visual que to the attacks.
@galidorn1
@galidorn1 5 жыл бұрын
I agree alot of people bragging they have great reaction time are more often anticipating & predicting future attack by reading the player patterns and just don't realize it. also see a correlation of confidence of a players who says for example its easy to dodge such a move or parry such a move are generally playing a characters that are quicker hit recovery times more agile and faster attacks. one question though Ive fallen behind in keeping up with patch notes did they recently speed headbutt back up? Its speed was Nerfed several times to the point its was laughable to get hit by it for a while.
@drtohtoridoc3954
@drtohtoridoc3954 5 жыл бұрын
I have no trouble parrying orochis light attacks, git gut scrubs
@melodyw.7196
@melodyw.7196 5 жыл бұрын
Lol people STILL say that? 😥
@ard5176
@ard5176 5 жыл бұрын
Salskea Hirvi k lol, like the whole pc community
@drtohtoridoc3954
@drtohtoridoc3954 5 жыл бұрын
@@ard5176 Ps4 -_-
@karlbjorn1831
@karlbjorn1831 5 жыл бұрын
It's odd to see so many people who can't
@ngo_3103
@ngo_3103 5 жыл бұрын
R/wooooooosh for all of you
@cocorum_5858
@cocorum_5858 5 жыл бұрын
"orochi's delayed lights are unreactable" Mgoldie parrying them in the background
@fkkfreeze
@fkkfreeze 5 жыл бұрын
well done... comprehension skill through the roof
@fernandoguzman4202
@fernandoguzman4202 5 жыл бұрын
You can't compare mGoldie (a God !!)....to us peasants......
@PrinceYasuke
@PrinceYasuke 5 жыл бұрын
mGoldie guessing correctly intensifies
@cocorum_5858
@cocorum_5858 5 жыл бұрын
you never know ;)
@vortraz2054
@vortraz2054 5 жыл бұрын
LUL Mgoldie himself pops in to say nah man I just guess really fast
@finnludwig9755
@finnludwig9755 5 жыл бұрын
Good Video. Thaks. It helps me a lot
@Sintrael11
@Sintrael11 5 жыл бұрын
This is a great video. I was only talking about it the other day, and was testing myself against a bot orochi. Came to conclusion that dash heavy is unreactable! Great work dude, subbed. Ive actually used a website to test my reaction time. I have a slow 230-270 reaction. While my friend had something like 210. Some other youtuber i saw using that website had reactin as low as 180ms (A professional FPS gamer) Thats pretty much what human is capable of (144hz monitor with top mouse and low ping would help reduce reaction by 30-60ms i would imagine) So that shows that attacks with 233ms reaction windows like orochi lights are barely reactable and anything faster than that is pure guesswork
@RealLilVodka
@RealLilVodka 5 жыл бұрын
Slow orochi down. Every time I see an orochi on console with a ton of reps in orochi it’s just cringy. If you need to play as the easiest character in the game you are bad. On console orochi is so hard to counter. There’s a reason orochi is a tier higher on console than on pc.
@jphtm2594
@jphtm2594 5 жыл бұрын
Conq and Orochi are mindless characters. Either throw lights or spam shield bash. Whiff the bash? Light. Accidentally full guard? Oh, you have a split second guard break window.
@ashclayton3273
@ashclayton3273 5 жыл бұрын
couldnt agree more. If I come up against a roachi while messing around with different characters they usually just light spam to a win unless I get some good reads, so what ive found works is to rematch with aramusha. Because they dont change thier patterns blade blockade sends them into a meltdown. Having a much harder time with conquerors though, cant seem to find a decent counter.
@crunchyboi4591
@crunchyboi4591 5 жыл бұрын
Well there was a time when orochi was actually fun to play I had mained him at launch but got more interested in raider, went back to him after awhile before rework, now I'm just disappointed.
@bigrob10p
@bigrob10p 5 жыл бұрын
@@jphtm2594 whiff the bash, throw a light, then get immediately parried because that's the most predictable shit ever lol. You slow orochi down, he goes right back in the trash bin with shugoki and lawbringer
@Zombinejerry
@Zombinejerry 5 жыл бұрын
@@bigrob10p He's already in the trash bin on PC, very obnoxious on console, I don't know if they reworked Shugoki in the last couple months but he's definitely a beast in Dominion.
@Dryuku
@Dryuku 5 жыл бұрын
Finally someone who talks about it, I honestly don't like the direction for honor is taking...Its getting too fast imo. probably some people will say that i'm just bad , but i play since the beta and went to master already. Your video is really nice. thank you for sharing it with the community.
@donk2824
@donk2824 5 жыл бұрын
Thank you!!!!! I can now scream at my friends and back it up.
@leventcelik6597
@leventcelik6597 5 жыл бұрын
Quick question tho, how can I guess conquerors or warlords bash/gb mixup? Or warden's shoulderbash charge time?
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
You can't :))) you have to "read" them But what if you read wrong because it's easy to vary and do your own thing with those characters, so everyone plays differently.. Then git gud nub it's totally your fault. *Sarcasm*
@bournechupacabra
@bournechupacabra 5 жыл бұрын
This includes pretty much all heavy feints as well right? I believe one of your previous windows reported a 200 ms reaction window to decide to parry or not.
@Karovos_H
@Karovos_H 5 жыл бұрын
successfully guessing a storm rush and successfully do a crushing counter on it is such a bliss m8. i did it twice to an orochi i came the second time
@FishAnvil
@FishAnvil 5 жыл бұрын
Too bad it's a heavy at that speed and not a light.
@allnamestakenn
@allnamestakenn 5 жыл бұрын
Is there a list of the most common unreactable attacks?
@PartizanRus
@PartizanRus 5 жыл бұрын
High quality content.
@IrishmanN7
@IrishmanN7 5 жыл бұрын
Great information
@fancifulimp672
@fancifulimp672 5 жыл бұрын
Hound of Tara - Nice ass.
@extraxx2881
@extraxx2881 5 жыл бұрын
Wait, why can I always react to the Orochi backwards dash thing almost all the time. Am I just good at reacting? Or am I just guessing the direction without noticing. Sorry if understood something wrong
@dogiiiPCGaming
@dogiiiPCGaming 5 жыл бұрын
Finally but I was also looking forward to the conq shield bash being mentioned. But yeah I agree some things are tottally unreactable these are just guesses. Well done! I don't know why they did that change it broke more then it actually fixed imo but that is just me...
@adorablecenturion8436
@adorablecenturion8436 5 жыл бұрын
Conq's shield bash is unreactable since it can be delayed so well..Being OOS against a Conqueror is certain death. Why? The shield bash almost drains more of your stamina than the Conqueror's, keeping you OOS for a good minute unless you keep your distance which you can't really. Dodge away quickly? They'll run to you, and shield bash your ass right back OOS again. If you try dodging, they will GB you, and get what..40 damage on the unblockable? Then shield bash you OOS again. Does Conq need another rework?
@TheSushrut
@TheSushrut 5 жыл бұрын
Your work is really commendable! Thanks for making me more confident in this game! Otherwise, light spam gives me depression of being an useless player. I will start reading now.
@KingZach284
@KingZach284 5 жыл бұрын
Thank you for this vidya
@NN-mh4bj
@NN-mh4bj 5 жыл бұрын
how do you test reaction like that? i mean where/ how do you get that timing gauge
@fkkfreeze
@fkkfreeze 5 жыл бұрын
start of the indicator until I see movement in the guard widget. blocking is not affected by the 33ms forced input delay, so we should have somewhat accurate measurements, as it was all from PC players, and I expect them to all have 1ms reaction time monitors. I'd love to get more accurate times, but I cant expect people to send me 120+fps recordings.
@newrecru1t
@newrecru1t 5 жыл бұрын
_"People tend to have patterns"_ *Crushing Counter Strikes PK's zone 2 times in a row*
@tomb7642
@tomb7642 5 жыл бұрын
But why is the guard switch delay necessary?
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