Good overview. I definitely learned some things. I'm guessing jade era is your go to?
@skeptik2847Ай бұрын
Jade Era is where it's at. At the cost of limiting how quickly you can progress, you're not inhibited by zergs. It turns into groups of 5-10 people, and everyone ends up knowing each other. It's a cool community.
@SlvrbuuАй бұрын
I'm going to assume that Seasons are akin to server resets in Rust, but a bit longer and with little changes each time? I know in Rust, that game lives and dies with server resets, especially in PVP. The beginning is the most open and chaotic which tends to be really fun, but then people become too entrenched, you tend to need more resources to crack a base than it's worth, and people start dropping off so there are abandoned bases everywhere. So a server reset tends to be necessary every 2 weeks to 3 months, depending on the server you're on and how active it is. Unless there are little mechanical changes to a season, or you buy some kind of battle pass, I'm not sure why you'd need season in PVE. That tends to be okay with just relying on base decay, and having a bigger map.
@skeptik2847Ай бұрын
Your correlation to seasons being similar to Rust resets is correct. Seasons are incredibly simplified. The seasons in Myth of Empires are PvP-exclusive. The base decay in Myth of Empires is punishing, so you won't find many husks as you travel. Territory flags have a small radius (probably 30m) that stop things from decaying, but you have to reset them every two days. Guild boundary markers can be upgraded to a 125m radius, but you have to pay tribute every two weeks to prevent decay. After that, structures begin decaying at rates ranging from 0.4-16% per hour.