I usually think I hate the marketing part of indie development, but Chris has this ability to make it look super interesting. Really nice presentation, thanks for sharing!
@howtomarketagame2 жыл бұрын
Thanks Juan C. I hope to make it that way.
@jitspoe2 жыл бұрын
Great video! Glad I could contribute to some of the data there. Curious if, when implementing analytics to keep track of things like when/where players quit your game, you need to have the user explicitly consent to sharing that information.
@howtomarketagame2 жыл бұрын
Thanks for helping!!! Couldn't do it without you. You do need to disclose. See this here: support.google.com/analytics/answer/7318509?hl=en#:~:text=When%20you%20use%20Google%20Analytics,Safeguarding%20your%20data
@arvinsloane67152 жыл бұрын
Great presentation as always Chris!
@howtomarketagame2 жыл бұрын
Thanks for watching as always!
@Xendra2 жыл бұрын
Great talk Chris!
@bonehelm2 жыл бұрын
Thank you. This stuff is ESSENTIAL info for indie devs.
@ShajiaoGames-tc4vb8 ай бұрын
thank you chris!
@alfonsoj94182 жыл бұрын
Thanks you
@howtomarketagame2 жыл бұрын
Happy to present.
@Domarius642 жыл бұрын
God I've been talking about "what happened to demos" for YEARS. I don't know why the industry just forgot about them since the shareware days. And now finally steam has integrated support for it and everyone's talking about it like its a cool new idea... It's been so frustrating, every time I raised the question, I got flat responses from people who didn't grow up in the shareware era who gave all these examples of "why demo's won't work today" really dumb stuff, like "why would they buy your game if they can play the demo for free?" And "what if the demo actually turns people off your game?" SO FRUSTRATING...