Καλησπέρα Δημήτρη, μου θύμισες ωραίες εποχές όταν αναφέρθηκες στα 3d γραφικά που κάναμε όσοι ξεκινήσαμε την δεκαετία του 90. Ξεκίνησα και εγώ το 1992, εποχή DOS και συνεχίζω μέχρι σήμερα. Ανακάλυψα το κανάλι σου πρόσφατα και πιστεύω ότι τα videos που ανεβάζεις είναι πολύ καλά. Σου εύχομαι καλή συνέχεια με πολλούς subscribers.
@siriuslaat497611 ай бұрын
HI, just wondering if you can help. I'm trying to export a file to Painter, but on the export as... window the materials settings isnt ticked and I can't select it. Would you know why this is. Sorry completely new to Substance programs
@galinouprod26927 ай бұрын
THANKS. Excellent. But my new created material cannot be loaded by Blender, into sbsar. I have the correct plugin and can read other sbsar. I don't know what the problem could be. I can play it on Adobe Stager with no problem. In the export preset, the blender /Eevee cycle is enabled. I will try to change a lot of settings. If you have any idea what may be the problem, please share it. Thank you so much
@marvelousdecay7 ай бұрын
Hmm. Not sure what the issue could be but one workaround would be to just export everything as textures. You will lose the editability but at least you'll be able to work with your textures if you're on a tight deadline.
@galinouprod26927 ай бұрын
@@marvelousdecay Thanks for your answer. Yes, very good idea. Also, at certain moment, the same texture who didn’t worked finaly worke. Maybe the Plugin have problem in Blender. Also, i always give a real dimension now when i create the materiel, for on texture, this have solve the problem. Also, it’s more problematic with the texture from picture i made. I will find the perfect export. See you, and thank you another time. Have a beautiful day.
@jerry5131122 күн бұрын
What’s your PC setup? My system struggles with 2K textures (AI-powered) and can’t run as fast as yours. I’m using an RTX 3060 with an i7-10700.
@marvelousdecay22 күн бұрын
It's an iMac Pro. 10 core CPU (20 threads) and a Vega 64 GPU with 16 GB of VRAM. Memory is 64GB. Yeah the AI based textures will be slow so don't worry about it. It's not your system! Either way once you build the A.I layer it won't be recalculated. You can add layers on top and only those will be calculated.
@jerry5131122 күн бұрын
@ Thank you!
@averagepainter Жыл бұрын
it may be seamless but is it parametric in the sense that it tiles "randomly" or do you need substance designer for that too?
@m.3d10 ай бұрын
I think you mean procedurally but it doesn't, with photogrammetry your stuck with your original input. Would be cool one day if Ai enabled that reshuffling of an image though!
@eksot Жыл бұрын
nice video! Planning to make a video about substance designer to show how to make similar textures from scratch?
@marvelousdecay Жыл бұрын
Yep it's in the plans!
@laurencechase5439 Жыл бұрын
This is fantastic! Thank you for this, really helpful. This is the sort of thing that AI excites me about - rather than generative Ai that just removes any skill from the artist.
@CymruCreator Жыл бұрын
unfortunately, if you offset horizontal and vertical at the same time, you may end up with artefacts. you should offset horizontal first, then fix the middle of the image, then offset vertical and fix that, then offset horizontal again just to make sure.
@DoCuongmcdzn10 күн бұрын
It's fucking work dude. Thank you so much!
@DoCuongmcdzn10 күн бұрын
Can i have your social media account to learn more from you? Thank you, much appreciate
@MrJemabaris8 ай бұрын
I don't get the "category" option to choose different AI models for some reason. Has this been changed recently?
Ай бұрын
Did you manage to find it?
@MrJemabarisАй бұрын
I had to update my program version :)
@jacobpetersdesigns Жыл бұрын
As someone who is still getting to know 3D and doesn’t have the spare change, what would you recommend as a free/cheaper alternative?
@marvelousdecay Жыл бұрын
You can give Quixel mixer a try. It's free and super capable. I think you will like it.
@thewaliiiii Жыл бұрын
Is there any revolutionary tool for unwrapping or is it still painful?
@marvelousdecay Жыл бұрын
I’m mainly using Cinema or Zbrush for that. Zbrush has a cool little option where you can draw on the mesh and the program will take that into account when unwrapping. Cinema has some auto unwrapping but I’m not a big fan of that. But the tools to manually unwrap the mesh have improved quite a bit.
@thewaliiiii Жыл бұрын
@@marvelousdecay I have to try zbrush then, Cinema for me still bad to unwrap.
@MaiconAlbanoD5 ай бұрын
In versions purchased on the Steam system, this iA option does not work. Only for those who "rent" the ADOBE program. Maybe it would be good to make this clear in your tutorial, to avoid frustration. As I only found out later that I couldn't do that with your tutorial hahahahahhaha