Thanks for watching the video! Let me know if you would like to see a tutorial on how I textured the gingerbread cookie in Substance Painter to create the icing.
@SonGoku-dm4gr2 ай бұрын
When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.
@wes.mcdermott2 ай бұрын
Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.
@HastaSiempre-j8g2 ай бұрын
Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!
@wes.mcdermott2 ай бұрын
Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.
@douka3993 Жыл бұрын
That Splatter node is insane 😨🤯
@wes.mcdermott Жыл бұрын
Yeah! Super useful. I found a basic use case for it here and the simple squares worked. But you can replace the shape with any texture.
@kakochka1 Жыл бұрын
Great job as always! Would love to see more of a Sampler stuff! super helpful!
@wes.mcdermott Жыл бұрын
You got it! Love to have some more sampler videos. New release coming up which will have some great content.
@Ricardo-de9ju2 ай бұрын
Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.
@wes.mcdermott2 ай бұрын
You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.
@Ricardo-de9ju2 ай бұрын
Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?
@wes.mcdermott2 ай бұрын
Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.
@dealba77jda Жыл бұрын
Love this! I've been using Sampler professionally for almost a year now. This was super helpful. I feel like I wing most of my materials, but it looks like I've actually been using a similar pipeline! 😂 I would love to see the export from Sampler to Designer and see how much further we could push a material. I feel a bit limited in Sampler at times, so i would love to be able to use Designer to supplement.
@wes.mcdermott Жыл бұрын
Glad it was helpful! This is a great idea for a tutorial combining Sampler and Designer. Sampler has a new update coming which will bring some additional functionality. Looking forward to showcasing that soon!