Take it from a former colleague and UI Artist/Designer, but you are 100% correct. That button should NOT be there without a confirmation.
@DDRJakeАй бұрын
Timmeh!
@andersonklein3587Ай бұрын
An easy way to increase the difficulty while also making the game more sensible would be by modifying the adjacency bonuses for cold/heat to be a percentage modifier, I would also consider disabling trade and outposts during the storm, maybe adding random events too. There's certainly a lot that can be done with modding, I don't think I'll ever play this game vanilla once I buy it.
@TrollBishbaalkinАй бұрын
Yeah, the vanilla does have its merit but its depth seems to be severely limited by game mechanics being game-y. We will see how far the mod kit go over the weeks, if it is as expansive as atleast CD redkit or straight up a community menu like plague inc, i could see the game having significant lifetime.
@velarswoodАй бұрын
I have faith In the mod community except with the disturbing amount of sex mods for pretty much every game.
@vicenterivera2136Ай бұрын
@@velarswood i drink a cup of alcohol for every nopor page of darkest dungeon 1 in a website mod
@kywentworth3031Ай бұрын
Finished FP1 challenges? The Audacity! Snug and soft in your fancy city did you also go soft in the head? Where is your Deathless No Beacon Utopia? Little Hands Utopia? Deathless Extreme Full Dreadnaught Golden Path Winterhome? Crivens! And to think there was a time NOBODY questioned- The Captain!
@purpledevilr7463Ай бұрын
I can’t wait to see what the thematic playthroughs will be like. The insane factions will allow for much more depth. Also what will we have to call the ‘perfect society’ playthroughs? It use to be Utopia, but that’s now the name of the endless mode. - Paradise maybe?
@CountFabАй бұрын
Utopia squared
@AliceintrainingАй бұрын
maybe we can call Utopia., Hansa. the only name to reflect such perfection.
@TheM8Ай бұрын
I would love another one, with new groups and goal both
@TheFlibidyАй бұрын
And radical laws/techs
@TheM8Ай бұрын
If you want a fun run, a run where you can't suggest laws but have to give the groups power over the Council.
@atomic_godzАй бұрын
Great playthrough. It does feel like it's a bit too easy for the hardest mode; the fact you didn't have to engage in any of the radical laws is proof of that. I also agree the colony system needs some changes, imagine if you had to play for longer with 4 colonies set up it's be a micromanaging nightmare. I do like the direction they've taken the game though, ballsy move not to make Frostpunk 1.5. I reckon the dlcs will be great
@MagicVibeeАй бұрын
Love the series.
@szlonkobusjbusj3819Ай бұрын
A 'no-adaption' would be more interesting. Don't bend to the frost, stay loyal to tradition.
@lirg03Ай бұрын
Just finished binging your Frostpunk2 contents, it was fun! One challenge without going through the entire play through could be speed running getting the captain’s authority back, with minimum deaths.
@CursedHubАй бұрын
Finally finished all three endless mode vods and honestly I wouldn’t mind watching you keep playing and maxing out your colonies despite the guaranteed win. Really just wring out every little bit this playthrough has to offer I’d also love to see how you’d make grimsby look like now that you have all the resources and heat stamps you’ll ever need you can pretty much tear down and rearrange all of the districts in grimsby focusing entirely on aesthetics 👀
@paranoiabroadcasting7061Ай бұрын
A FROSTPUNK MOVIE WOULD GO CRAZY ! ... also thanks for coming back to this wonderfull game
@pawejabonski5241Ай бұрын
The thing you said about frostpunk 1.5 really resonates with me. I also think that if 11bit makes frostkit as good as they claim FP2 is going to get some mods that will make it play like FP1.5 anyway.
@what-tk9ccАй бұрын
Those frostland resources makes everything easy.
@akosszegedi3482Ай бұрын
Challenge suggestions: No frostlands resources except cores. Only basic buildings no faction specific ones (drum hothouse ok, but chemical or bio waste not) Laws cannot be proposed by the steward only by granting agenda/research.
@23kurtzyАй бұрын
I still can’t believe Jake let Grimsby cling to life this long
@Akkan69Ай бұрын
Jake you should try the railway hub again, and turn off the buildings inside the district and turn them back on. perhaps that bug is solved if you reset the buildings
@fluffyburrito9171Ай бұрын
There's so few twists in difficulty that I can't help but feel you've seen all there is to see after a single Captain playthrough. I appreciate the guts it takes to make a sequel of this style, but I would have personally preferred a "bigger" and more complicated version of the first Frostpunk like a typical sequel might give. One that may have some actual unexpected troubles thrown at you on Endless.
@ronclark9724Ай бұрын
Jake isn't going to attempt a LAWLESS run? Is Jake going SOFT?
@DDRMeАй бұрын
@everyone I believe we as a community need to come together and make mods to continue these challenges before this game fades into the ether of obscurity.
@DDRJakeАй бұрын
I looked into the modding tools but they are not very friendly or accessible currently.
@reubenchurcher9709Ай бұрын
Could the rail hubs be bugger similar to the deep melting drills + buildings, i.e, turn the district/buildings off and on again and see if that increases it?
@donk8961Ай бұрын
It seems like colonies are far stronger than infinite resource nodes. The nodes can’t benefit well from railroads and produce very little. I managed to make a very large and hot colony but due to a bug could not continue the story. Eventually died to drying up the food and materials nodes on the map.
@HufdudАй бұрын
I feel like a good challenge run for this could be to radically pursue specific zeitgeists. Maybe once you've played some more you'll have a better idea of which one is weaker from each pair and be forced to that. So for instance adaptation seems generally a lot stronger than progress, and merit a lot stronger than equality. So you could only do research, construct buildings, and pass laws that support progress, equality, or one of tradition/reason. That way appeasing or controlling all the factions isn't nearly as trivial as you currently have it because you can't just research a law that you don't plan to use to appease a faction.
@TheFlibidyАй бұрын
Hey Jake. I'm not sure your assessment that production overflow is wasted when stockpiles are full is accurate. Remember that you still have needs for those ressources. I believe the deposit ticking down might just be those needs being met. Might be worth investigating further.
@TheFlibidyАй бұрын
You'd probably still be wasting heat and materials upkeep though.
@thestudentofficial5483Ай бұрын
That thumbnail is criminal 😂
@CB-sv2bmАй бұрын
To me it sounds like this is a great game in a similar vein as The Long Dark or Rimworld. A once in a while bug that needs to bite. But it also sounds like it needs a few things before you can start running challenges. Mostly quality of life things like big crunching sounds when laws, research, or scouts become available. Hopefully some quality modders can make that happen. Great game, great streamer nonetheless. Cheers from America.
@DDRJakeАй бұрын
Frostpunk 2 needs some longevity. Once you have access to all resources and your desired laws passed, there's no reason to keep playing. Having a bigger, richer, more populous city is not motivation especially when you're placing districts instead of buildings. It's too impersonal to scratch the citybuilding itch of making a beautiful settlement.
@Unni_HavasАй бұрын
What about a "no beacon run"? In this run you relied heavily on Frostlanders, so would be intersting to see what you could do withouth them.
@viviengemai9796Ай бұрын
1:05:00 Factions clearly react to the buildings one builds. If someone choses to always make Bohemian buildings, it ain't the lords not getting behind you, you are ignoring the lords.
@TheSilverwing999Ай бұрын
I feel like this wasn't played on actual hard mode purely because you avoided all radical laws and such. Like the difficulty definitely comes from the factions
@Wustenfuchs109Ай бұрын
While I always liked the esthetics, the setting never made sense to me. Outside is very cold... OK, why wasn't the first idea to go underground? Sure, build generators on top (helps with the cooling) but have the people live in underground colonies, not on the surface, being blasted by the wind, snow and cold. There are a few communities in the game that do exactly that if I recall, but the main idea for survival of humanity was, essentially, "let's build giant generators in the middle of nowhere where we have found coal reserves and have the people live on the icy surface" seems just way too dumb. In reality, people would be digging themselves in as deep as possible, at least when it comes to houses, hospitals and general life support.
@Lamadon_PyreusАй бұрын
one word: cave-ins.
@ajiprnk4821Ай бұрын
I mean there the snowpiercer
@Wustenfuchs109Ай бұрын
@@Lamadon_Pyreus Those are not as prevalent as you might think and are extremely rare in an area that is not exploited actively. Which is why early humanity spent thousands of years in various cave formations. Stable temperature and very good protection from the elements. If you lived 50 meters from the mine shaft that is being currently mined, then yes, you'd probably see it more often. Which is why you wouldn't settle in a mine that is in active use. Either a closed down mine or a very large cave system. Or just pick a rock for your home. We have those, basically unchanged, for thousands of years, all over the world. People literally chipping entire underground cities in rocks. Living underground was literally humanity's first home for thousands and thousands of years.
@jkep6643Ай бұрын
Any thoughts for a properly challenging run
@DDRJakeАй бұрын
None so far. It's not just about finding challenges, it's about the motivation to run them. I don't feel like there's a lot of payoff to be had here yet.
@jkep6643Ай бұрын
@DDRJake makes since hopefully the mod support could help with that. One thing that surprised me was that endless has finite steam cores given that in the first game they were infinite but hyper rare from frostlands and could br manufactures in tesla city giventhat we explicitly make contacts with remnants of them I am surprised there is no in game nonfinite source of them given that they were previously just rare and given the incredible resources and technological innovation shown as well as lore reasons we should be able to find an actual steam core production facility that worked 30 years before
@anotherplatypusАй бұрын
Dunno why I thought you'd be commanding people to eat colonies, or traveling around on sleds pulled by children, snappin' whips... screaming "Mush! Mush!"...
@ijusti8529Ай бұрын
How hard is this game compared to the first one? Until what point in endless mode do you "finish the game", like in frostpunk 1?
@DDRJakeАй бұрын
So far it feels quite easy compared to Frostpunk 1. The problems are abstracted and you have many tools and a large time period to solve them, so it does not feel anywhere near as pressured as FP1.
@ajiprnk4821Ай бұрын
@@DDRJakedo you think there Will be more scenarios?
@DDRJakeАй бұрын
Most certainly, considering that 11bit are already committed to making three DLCs for this game and have done additional scenarios in the past with FP1.
@kamilwojtowicz6269Ай бұрын
What about run without negotiating in voting??
@TauntbootАй бұрын
jake whats the verdict on the amount of storymode content
@rsk-1337Ай бұрын
In the meantime I’ll give you mine: the main story felt way longer than the main story of fp1, but the lack of different scenarios like the arks and refugees is really sad. The side scenarios were always better than the main one
@DDRJakeАй бұрын
Compared to FP1, this is larger, less intimate and less immersive. Is has the same good feeling of fighting against resource scarcity. Building the city is far less rewarding but laws, research and politics feel much better. Depending on what you liked about FP1, this will be good or bad.
@SzerSzerSzerАй бұрын
I'm sorry but I really need to know how you unlocked that endless mode. You mentioned on the first part about hex editing. Where I could find more about it? I beat story on Captain, and would like to start Endless alright, but afaik you have to choose "normal death" after 2000 weeks in first endless run which seems boring af as I want REAL endless
@DDRJakeАй бұрын
I agree. First, get a hex editor program. I use Frhed, but any will do. Open your profile file, it's called [username].profile and it's found in AppData\Local\11bitstudios\Frostpunk2\Steam\Saved\SaveGames. Then search for the text "endlessmodeavailable" or something similar to that. After that there will be the values 00 00, change them to 00 01. If that still doesn't work for you, or it's unclear, reach out to me directly and I can show you.
@SzerSzerSzerАй бұрын
@@DDRJake Thank you so much! Worked like a charm For those who has Steam version, slightly more nuances - Close the game - %APPDATA%\Local\11bitstudios\Frostpunk2\Steam\Saved\SaveGames - BACK UP [SteamUsername].profile file somewhere - open [SteamUsername].profile in hex editor - Find "EndlessModeAvailable" or "45 6E 64 6C 65 73 73 4D 6F 64 65 41 76 61 69 6C 61 62 6C 65" in hex - there will be "00 00" after that sequence. Make it "00 01", so now you should have "45 6E 64 6C 65 73 73 4D 6F 64 65 41 76 61 69 6C 61 62 6C 65 00 01" - Save, open game - Go to settings and enable this setting Kudos to DDRJake
@SzerSzerSzerАй бұрын
@@DDRJake Thank you so much! Worked like a charm For those who has Steam version, full guide - close the game - goto %APPDATA%\Local\11bitstudios\Frostpunk2\Steam\Saved\SaveGames - back up [SteamUsername].profile - open [SteamUsername].profile in hex editor (Frhed works) - Find "EndlessModeAvailable" or "45 6E 64 6C 65 73 73 4D 6F 64 65 41 76 61 69 6C 61 62 6C 65" - There will be "00 00" sequence after it, make it "00 01" so now it should be "45 6E 64 6C 65 73 73 4D 6F 64 65 41 76 61 69 6C 61 62 6C 65 00 01" - Save the file, open the game - Enable the setting! Kudos to DDRJake
@DDRJakeАй бұрын
Excellent.
@VivBrodockАй бұрын
1:43:00 nah see you can't switch to a renewable energy source cause the world of Frostpunk _needs_ those greenhouse gasses to end the glacial maximum.
@duckysynАй бұрын
Hmm for the highest difficulty it doesn't seem that difficult especially with all the frostland resources, or perhaps you just make it look easy 🤔
@vincentgrinn2665Ай бұрын
even in fp1, frostland outposts were kind of crazy strong
@QuotenopferPseudonymАй бұрын
What I find particularly problematic is that the longer a round of Utopia progresses, the more easily many mechanics can be bypassed. For instance, during 'guided voting,' you initially lose trust in other factions, but later on, you accumulate enough tokens to fund their projects and restore that lost trust. This becomes especially apparent when you invest in oil early on and, depending on your faction, research technologies to use oil more efficiently. Even on the highest difficulty level, the game then becomes too easy
@TheSilverwing999Ай бұрын
He avoided all radical laws and made his factions easy mode, so yeah it wasn't really that hard of a difficulty
@vincentgrinn2665Ай бұрын
@@TheSilverwing999 as he mentioned in the vids, there was never any need to past radical laws in the first place
@biko_okibАй бұрын
GET TO WORK!
@fluDragonАй бұрын
I hope they change the tiles not all being hexagons. It can really throw off your planning when you expect a certain layout of districts and then you just cant do that because you are missing one or even two connecting sides
@melorbodeАй бұрын
"we built this city, will built this city on OIL AND COAL-we built this city!
@hamasakenАй бұрын
family aprentishi and comunal raising just make no sence together if you are raised comunaly what family
@1HPWINАй бұрын
Did watch your FP1 videos from start till end and they was great, but FP2 videos got scrolled A LOT because game is at best in early testing state (completed Story mode by myself). Seriously how can they make so terribly optimized, bugged etc game in 6 years (and sell for 45eur) and what kind of stupid testers they had who didn't point out on all those lame mechanics etc? Remove from game Snow and word Frostpunk and realize that game is way bellow average in all aspects (so sad 😟). If write down all bad things you said while playing FP2 there would be LONG list and you "Forgive" them only because its "Frostpunk". Also we can see ratings on Steam where FP1 had ~10% negative feedback, but FP2 ~30%.
@calebtesfaye3925Ай бұрын
25:07, Congratulations! You clearly miss the point of Frostpunk 2 and want to make it completely boring.
@viviengemai9796Ай бұрын
The triangular "you unlocked Cornerstone X" minitext events are indeed mostly boring after one-two runs and have no impact aside of telling you "you can now research the techs locked by this". Jake is right.