I misattributed a quote to Rizio, but it was in fact Ruca Burankee who left the comment about how Souls games always give you the tools to invade early in the game. It's full of insights, it is the pinned comment on this video: kzbin.info/www/bejne/fmSUZ6yDqpekmbs&lc=UgwCEqHsV8wYzYD71FJ4AaABAg
@TheCohesiveGarage3 жыл бұрын
Having graduated to invasions.. This is the most important game mechanic I have ever experienced. Going from knowing nothing and scared of invaders to knowing something and excited to face hosts and their friends has been a blast! This 1500 hours of progression have been the most rewarding thing that just keeps on giving next to having my beautiful daughters. Bless you Miyazaki !!!!
@iamamish3 жыл бұрын
Hell yeah! Seriously, unless and until people try the mechanic, they'll never understand what really motivates those of us who enjoy invading.
@matthewphillips18903 жыл бұрын
;)
@Kossagubben3 жыл бұрын
No
@Kossagubben3 жыл бұрын
@@iamamish because you enjoy harassing people who enjoy Co-op
@matthewphillips18903 жыл бұрын
@@Kossagubben The price for co-op is the possibility of being invaded, think about it you have a complete and utter advantage with more estus flask than the invader, as well as having a friend gank with you. Not only that but with covenants such as the dark moons, and way of blue you’re almost never outnumbered. Another precaution you could take is avoiding PvP hot-spots such as, the Pontiffs backyard, Farrons, and most of the ringed city. If you still believe that you are somehow being “harassed” when invaded then perhaps Dark souls is too hard for you?
@kirklandish3 жыл бұрын
I haven't invaded much, mostly stick to helping people with PVE, but I appreciate that it's in the games and I am glad it is going to be in Elden Ring. Some of my best memories playing Souls are random invasions, especially the naked guy who killed me with dung pies in Anor Londo on my first play through. It adds a degree of drama, tension, and terror - and comedy - that helps makes these games the most engaging multiplayer experience IMHO.
@iamamish3 жыл бұрын
Exactly!
@estebanmoraga31263 жыл бұрын
You sir are an honorable white phantom. "Goodjob, skeleton".
@Sohelanthropus3 жыл бұрын
Completely agree bro
@skair54253 жыл бұрын
My issue with multiplayer is that there's such a high cost to it - if I'm not embered I won't see friendly summon signs, or get invaded and that sucks because I don't want to waste my embers running through the game on my first playthrough, hoping to get friendlies or get invaded. The fact that I have to spend a limited resource I have no way of buying infinitely feels - not unfair - but a missed opportunity to really maximize the fun of multiplayer. They're coming up with a new system in Elden Ring that works better (Miyazaki said so in an interview) so I'm excited for that.
@iamamish3 жыл бұрын
There is something to this - on the one hand, making death costly makes decisions more weighty. On the other, if you make it *too* costly, then people hoard resources like embers.
@skair54253 жыл бұрын
@@iamamish Of course it makes sense to make death a costly outcome, but does it really make sense to prevent you from being invaded when you're unembered? Instead of paying a price, now you won't get invaded at all, making the game *easier* instead of harder to navigate. It essentially incentivizes players to play on the easier mode - being unembered - because hard mode is too expensive. Which leads to them missing out on the fun of being invaded.
@Laoruperteen183 жыл бұрын
If you use embers EVERY time you die, then thats your own fault, and whenever you do multiplayer and actually win, then you get an ember, or just play offline, why do you need to play with other players? there are several options in the game to switch off mutliplayer. i have several characters with over 500 embers each, or the equivalent in the other games such as bloodborne and dark souls 1-2, if you want embers, go get them. Its a finite resource, and if you feel like you NEED friendly NPCs or other players to help you at your beck and call, then thats literally a "You" Problem, because in DS1 i got to O&S, used all 30 humanity, and was absolutely convinced that if i didnt have humanity for solaire, then id never progress in the game, but i grinded for ages to upgrade a different weapon, got myself some soft humanity, and i beat the shit out of them myself, i spent DAYS on them, and ever since that i was able to beat any challenge the games have thrown at me. Embrace the challenge, embrace the perseverance, embrace taking on the world by yourself, instead of having a merry jaunt through a fantasy land like 95% of all other games on the market today.
@mikaj14623 жыл бұрын
@skair The invasion mechanic is great way to get embers yourself! You're supposed to invade others whenever you have ran out of embers to get more. Invading doesnt cost anything (after you get full orb).
@skair54253 жыл бұрын
@@mikaj1462 That's true! I definitely agree, it helps incentivize invasions.The scarcity of embers is mostly an issue in most people's first playthrough, when they're getting the hang of the game and don't feel comfortable invading other people.
@AdamBarkerThe3 жыл бұрын
this was excellent man! make sure you do an invasions guide when elden ring drops since you cover all the bases properly.
@iamamish3 жыл бұрын
Thanks Adam! I cannot wait for Elden Ring. I'm looking forward to all the unique builds I know you'll create.
@smbusinessowner3 жыл бұрын
I played Dark Souls 1 without knowing that it had any kind of multiplayer. Somehow I didn't get invaded until Anor Londo on my second playthrough. I had no idea what was happening and of course I got obliterated, but the thrill of that was definitely when I fell in love with the game. I mostly feel sorry for the invasion haters because they don't experience it in the same way.
@iamamish3 жыл бұрын
I got through I think my entire first DS 1 playthrough without being invaded, and I don't know that I *ever* got invaded in DS 2.
@DS_DoggerX3 жыл бұрын
I've been invading for quite a while now. As anything one does for a while, I've gotten quite good at it. The complain I see most often is people calling me sweaty. Usually through DMs. I mainly invade in Bloodborne myself, and that game allows you to throw game balance off with blood gems. Problem is, I'm one of the few people I know that purposely uses non-optimal blood gems in order to have more balanced invasions. And yet, because I've learned how to handle essentially every situation I can be put in in that game, people think I'm a tryhard. Because I play in a way that uses adaptation. To me, a tryhard is someone who plays with the exclusive purpose of winning, and sets fun aside, as a secondary objective. I'm the guy who invades with the great wooden hammer because it's funny. I'm the guy who invaded with the Reiterpallasch because I think it's really cool. I'm not a murky warrior, but I still don't see how that devalues anything. Even those I consider tryhards are still playing for fun, most likely. I'm not an omniscient judge of character. I don't know who is behind the character I'm fighting. And I have never cared. In the game, you're either an invader, a phantom, or a host. Depending on which one you are, I will help you or fight you. That's all that matters. The game, and real life, are separate aspects. Whoever is the person controlling the character you are fighting is of no consequence. Those who go for ad hominem have already lost.
@iamamish3 жыл бұрын
As others have said, these games virtually require you to play in a pretty sweaty way if you invade
@estebanmoraga31263 жыл бұрын
Beautifully put.
@hobosorcerer3 жыл бұрын
Something tells me people are calling you sweaty because of your build choice, and given how you put the wooden hammer on par with the Reiter I'm a little worried myself.
@DS_DoggerX3 жыл бұрын
@@hobosorcerer i should probably clarify that I don't use the classic reiter/shield gunspam playstyle. Yeah, that's certainly sweaty. No, I use the Reiterpallasch untransformed and only use the transformation attack to shoot. I just think the burrito with it looks really nice and clean. I should've been more clear about that, in retrospect. I completely forgot that aspect of the Reiterpallasch myself. I pair it with the rifle spear and piercing rifle, actually.
@DS_DoggerX3 жыл бұрын
@@hobosorcerer like, if I wanted to fight people from afar, I have a bowblade for that. I don't like using it because there's no real risk to playing like that, but the option is there.
@DS_DoggerX3 жыл бұрын
I've been looking forward to this. Glad to see another upload from you, Amish.
@iamamish3 жыл бұрын
thanks mate, tbh I've started & stopped probably 5 different videos since my last one.
@DS_DoggerX3 жыл бұрын
@@iamamish save those in case you wanna revive the concepts. You never know of the epiphanies you may be storing in your backburner.
@Kossagubben3 жыл бұрын
It doesn't ad tension, it's a feeling of "uhh, not again"
@Jeenine3 жыл бұрын
1:48 textbook Greatsword reverse BS Great Vid btw, could enjoy vids like this everyday I think an important change that should be made in Elden Ring has to do with the reward and penalty system. While there needs to be a form of penalty for dying to not make it trivial, which the loss of souls does a good job at that. Losing the ability to play with friends/running out of embers is too much. Miyazaki acknowledges this need in one of the recent interview. Altho I would go even further. To make things enjoyable for both parties, I believe killing a human player should also grant a good reward. Whether youre a host or an invader, the best way give newer players the incentive to partake in this aspect of the game is by making it worth their time. For instance, in DS3 I always felt like getting only an ember for killing a phantom or a host was a miss. There couldve been a great opportunity to reward players with weapon upgrade material. Especially in a game like DS3, where you will find more weapons than you can try because you can only upgrade so little in one playthrough. Since the matchmaking is based on weapon upgrade, it wouldve made sense to reward players with a titanite shard of your current weapon level per enemy spirit destroyed. Slabs could also have been awarded as greater reward just like how covenant are treated/ exchange tongue for covenant reward. I also love the part where you talk about self deception. People do be delusional
@iamamish3 жыл бұрын
Yeah giving hosts more rewards for fending off invaders would be great for the game all around. Rather than simply playing not to lose, more hosts would play to win. They'd also be less frustrated with the mechanic overall.
@daredaemon88783 жыл бұрын
Speaking as someone who loves getting invaded... I don't think there's anything wrong with wanting a relatively laid back coop experience. The problem is that FromSoft has no desire to deliver this experience, and enabling this experience would get rid of an element many of us want from a FromSoft game, and FromSoft cannot please both. There are plenty of other games that provide a relatively laid back coop experience, there isn't really much else that provides an invasion mechanic.
@iamamish3 жыл бұрын
Yeah quite right. The issue is treating reds as if they're bad people for engaging in a game mechanic. It's fine if you don't care for it, but don't make the mistake of projecting your fears of the game onto the people enjoying it.
@Eiroth3 жыл бұрын
Precisely this. If I wanted a laid back co-op experience, I'd play Journey instead. Dark souls of all places just isn't the place to complain about this.
@pincognito19383 жыл бұрын
Great video, amish. This takes me back to many reddit discussions in 2016-2017, which I assume are the same discussions happening today. And the same discussions that will be happening in 2021, lol. Hopefully a few folks take the time to watch this.
@iamamish3 жыл бұрын
Pros: still new players coming into Dark Sous Cons: These players are reinventing the bad arguments of their predecessors
@luca81823 жыл бұрын
Your videos have been a great help as I've started to get into ds3 pvp recently. Happy to see another one :)
@_doop82573 жыл бұрын
Just don't take the game seriously and please don't start invading at 125
@limitsatinfinity43933 жыл бұрын
@@_doop8257 why wouldn't they take the game seriously? Anyone can give as much importance to a game as much as they want.
@Nyffenschwander3 жыл бұрын
Well spoken, as always.
@iamamish3 жыл бұрын
Thanks brother, hope to see you in another 7 months.
@Nyffenschwander3 жыл бұрын
@@iamamish We will, January 2021 can't come soon enough.
@Felicificity3 жыл бұрын
Great to have you back Amish!! Also someone else said it before, but Fromsoft please let me hide the real PvE interrupters: messages. I don’t want every secret in Elden Ring spoiled by the placement and content of messages just because I play online for co-op and invasions. Boggles my mind that’s not an option in the settings. And personally I think Fromsoft should design better rewards for all online interactions - the soul counts for invading are pitiful nowadays, unless you get a party of overleveleds. Not to mention how trash most covenant rewards are. Gone are the DS1 and DS2 days of getting large shards and chunks from covenant invasions. You don’t even get Embers or Humanity from killing reds in DS3, for goodness sake. We’re straying further and further away from the powerful incentive design that ignited newbie interest in PvP back in the day. Hoping ER can address that while retaining the fairly balanced gameplay they refined in DS3.
@_doop82573 жыл бұрын
Messages are still probably gonna happen I don't want to spoil the game for myself but I also wanna see the funny ones like "you must accept fatty" (close to a hallway which you couldn't get in)
@iamamish3 жыл бұрын
From really needs to do a better job of differentiating the OOTB messages from the player-supplied ones.
@Finlandpro13 жыл бұрын
just dont read them lol
@iamamish3 жыл бұрын
@@Finlandpro1 yeah but you want to read the developer messages. The problem is you can’t really tell the difference.
@Felicificity3 жыл бұрын
@@Finlandpro1 Seeing eight messages in front of a wall totally isn’t a spoiler for the secret illusory wall, you’re right
@alexl34382 жыл бұрын
It’s a good argument to say you can’t have one without the other, if you wanna summon you have to be open to being invaded. From really fixed that aspect from DS1 because you can use an ember at anytime instead of reverse hollowing at a bonfire and making the trip from the bonfire to boss made it a lot easier to be invaded. If you want to play with the messages but not be invaded then play unembered
@leo-gv4td3 жыл бұрын
WELCOME BACK AMISH :)
@TheVelvets-uh7qn3 жыл бұрын
I started playing DS3 two months ago and as a beginner was beaten by twinks or ganked in the Woods and Pontiff's area. I hated every invader and hated the fact that I'm pathetic and miserable. A bit later I was doing better against Reds and by the time I reached the Archives realized - I want to be invaded more. Every time I saw "Dark Spirit invaded" it was thrilling and exciting. At that moment I understood why Reds do that - they feel the same emotions and are looking for a challenge. Now I invade myself and have a lot of fun. It's hard, challenging but very satisfying.
@limitsatinfinity43933 жыл бұрын
Its really nice to see this from the perspective of a new player. Keep it up!
@iamamish3 жыл бұрын
That's it exactly. This though is why twinking is so cancerous. Not only does it give reds an unfair advantage, it does so when hosts are at their most vulnerable. They're new to the game, and this is not exactly a welcoming experience.
@TheEgalisator3 жыл бұрын
Another notable thing is that players specifically lose the human/embered status on death, so that invaders can't usually make someone lose a valuable bloodstain by killing them a second time. The bloodstain mechanic is designed to give motivation to push at least as far as the player got last time, which would not work well together with the unpredictable nature of invasions. Fromsoft made sure that the main thing people can lose to invaders, is the multiplayer resource itself. I'm really curious how that separation of semi-incompatible mechanics will work in Elden Ring (which has been announced to have less of a resource demand for multiplayer). I guess there's a decent chance it won't have bloodstains/soul loss in the usual form as being pushed back to the exact spot you died in an open world could feel quite limiting.
@iamamish3 жыл бұрын
That's an interesting point. Honestly I never thought about it, but you're right - dying to an invader naturally puts the brakes on further invasions. If you remove the embers from the game, what stops future invasions? It'll be interesting to see how From manages this - cool observation!
@DS_DoggerX3 жыл бұрын
@@iamamish I've actually noticed that bloodborne noticeably lacks this brake. I invade in Mergo's Loft: Base often, which is one of the 3 PvP enabled areas in the game (alongside Mergo's Loft: Middle and Nightmare Frontier) and I've had to develop some standards. If someone goes afk by the lamp, no such mechanic exists to stop them from being repeatedly invaded. You can actually purposefully make an afk player lose their bloodstain within 15 or so minutes of continously invading. I try to be compassionate. If I invade an afk player, I leave their world peacefully. If I invade them again, I kill them. If I invade them once again, I kill them and destroy their bloodstain. Fourth time is where I make it interesting. Invading an afk player is no fun. Fortunately, there's no real limit to how far they can be taken. There's an elevator right next to the lamp. A few gentle nudges with your fist can easily move them into it. I call the elevator and push them in. I take them upstairs. Then I take them across the hallway to the building with the spiders on it. Then I leave them with low health. They'll be disoriented when they can back, but until they do, they're outside of my damn turf and I don't invade them anymore. Win/win, except both of those wins are mine.
@iamamish3 жыл бұрын
@@DS_DoggerX it's funny that you have an algorithm for this. I know every time I got to Mergo's Loft, I'd be invaded usually within about 30 seconds.
@DS_DoggerX3 жыл бұрын
@@iamamish you know it. Do the same thing for years and you eventually develop your own personal style. I notice this a lot with how you play as a Spear, you have your own responses and sequences you follow. I've noticed you only cast heals while under the effects of the divine spear fragment, and always go for the phantoms first, then pressure the host. It's things like these, personal styles, that make us unique as players, individually. Like sure, I could just equip a beasthunter saif and you could just equip a Murky Hand Scythe and fight people with minimal care, but that's not even close to what we look like in a fight. Personal style > winning, imo. Winning can be hard, winning with style is hard and rewarding.
@auroraprincipletv3 жыл бұрын
Excellent vid, Amish! Very cogent explanations, with some examples to boot. Thank you for putting in the time and effort to make this.
@RealLoopine4203 жыл бұрын
Yo momma makes the worst lasagna
@spoiltpig56383 жыл бұрын
I retired a while ago from being a try hard pvper but recently started a co op play through with some close friends who got into souls. It’s been so crazy eye opening for me hearing there thoughts on invasions. like you said in video there attitude evolved as they began to appreciate and understand the pvp, but they were horrible r1 spammers at first it was kinda embarrassing haha. Great video as well mate 🙂
@bradley23493 жыл бұрын
From what I remember when I was a noob back in DS1 - invasions really did feel unfair, even when disregarding the rampant grief/low level invasion issues. Due to the game design, there can be no skill-based matchmaking. Which means you might be on your first playthrough ever and run into multiple different invaders who are veterans and know literally every weapon matchup in the game. Imagine playing a game like League of Legends or Rocket League, and running into a top 100 or even a top 1000 player. It's just not even remotely a fair matchup, so much so that you're not really going to be learning much of anything.. It's like you're trying to learn how to fly a jet plane, but before you can learn how to properly take off, you are tasked with surviving a dog-fight against two air force pilots. Overall though, I'd agree with your points that people just don't want to lose, and typically hide this fact from themselves behind layers of excuses. It's a waste of time, I don't want to play like that, I'm not a competitive person. (Everyone's competitive when they're winning) This is all a guise to keep from getting down on yourself for losing constantly. However, there's tons of people who've played these games for years at this point, and the mountain you have to climb to be competent in PVP is a bit higher than it used to be back in DS1 days if you're starting from the beginning.. So I have at least a bit of patience for people's complaints, so long as they aren't trying to push for an easy mode in the game.
@iamamish3 жыл бұрын
Yes I actually agree with you - DS 1 invasions were tremendously unfair to hosts, and I think this is where the 'red = griefer' idea started. It wasn't wrong, either. Ds 1 invasions were terribly balanced in favor of the invader.
@amar24703 жыл бұрын
I've never played ds1 PvP. How did the Invaders have an advantage over host in ds1 compared to ds3?
@draelos85703 жыл бұрын
Yeah, I think this is the main reason that many people dislike invasions. Most people hate to lose, and losing by a wide margin leads people to think that trying to improve is a waste of their time. Invasions are VERY far from a perfect system, and not even close to being balanced, a group of casual players will get steamrolled by a veteran player 9 times out of 10.
@Nyffenschwander3 жыл бұрын
@@iamamish I'm not sure if I agree with you there. Even if we buy the premise that DS1 was somehow unfair to the host when invaded, it's curious that comparatively few people complained about the mechanic back then. Most people just accepted it for what it is. Ironically, only when From gave more and more advantages to hosts did the complaints (and DC's etc.) start to ramp up. But I personally think invasions in DS1 are not at all unfair to either side, always with the exception of twinking - which is a problem in all Souls games, not just DS1. There simply are no substantial artificial disadvantages for the invader, putting them at eye level with the host, making the outcome of a fight solely dependent on the opponents' respective skill level in a 1v1. Sure, that sucks for a new player being invaded, but a new player can practice and become an experienced player. An invader in DS2 and DS3 who has all those artificial disadvantages going against them, can practice all they want, they will always face those disadvantages. Sure, it levels the playing field against new players, but if those new players stick around, they become experienced players. And now invaders - who btw can also be new players - have to face that, but are still limited by those disadvantages. If anything, *that* seems unfair to me, at least in the long term, while the DS1 system is, if at all, unfair only in the short term.
@iamamish3 жыл бұрын
@@Nyffenschwander well I'm probably guilty of talking out my ass to an extent here. I'm certainly no DS 1 expert. My sense is that the invasion mechanism was much more invader-friendly. Of course, nobody really complained about that because the mechanic hadn't changed too much. It's only now with the benefit of hindsight that we see how friendly it was to the invader. I think some of the advantages weren't necessarily intended, but being able to carry so many blessings around, the twinking, the difficulty of fighting PVE and an invader simultaneously, etc. contributed to a much harder host experience.
@GhostGirlBlues3 жыл бұрын
good points and well spoken. also, i'm happy for the gargoyle flame hammer npc getting a plunge attack victory
@iamamish3 жыл бұрын
I had no idea that NPCs could do plunge attacks like that until that happened. Thanks for watching! I was lurking in one of your streams recently, hope to see more soon.
@GhostGirlBlues3 жыл бұрын
@@iamamish notable plunge attackers: thralls (such as in the cathedral of the deep) & corvian knights (if you suddenly lose hidden body directly underneath or something)
@jopants51603 жыл бұрын
Great video, I've been invading more and I understand lots of the points you make, cause I used to think invasions were the worst
@alexwoodruff77063 жыл бұрын
It's like you reached into my brain and pulled out my exact thoughts on the matter, and then said them in a much more polite way. I'm definitely linking this video to anyone i see in the future that uses these dumb complaints against invasions, when there is in fact legitimate complaints to have against invasions
@WolfHreda3 жыл бұрын
Invasions are so crazy. One of mine tonight, I one-shot two of the host's phantoms with a charged Astora Greatsword R2 counter hit, one after the other. It was hilarious.
@iamamish3 жыл бұрын
yeah they're always different. You never know what you're going to find.
@SneaselGaming3 жыл бұрын
I'm all for invasions, but I will absolutely be playing offline first run through. I don't want the experience ruined with interuptions. Not invaders; they're fine. I want the experience of walking off a hidden cliff without 4000 notifications alerting me to it.
@jooot_68503 жыл бұрын
be wary of message
@bradley23493 жыл бұрын
Hmm this is a great point, I think I'll join you.
@SneaselGaming3 жыл бұрын
Also has the added bonus of not seeing enemy ambushes. Watching my housemate on their first run through Bloodborne Charnel Lane just stopping to read about the old lady ready to push them off a cliff was a let down.
@_doop82573 жыл бұрын
message ahead
@bradley23493 жыл бұрын
@@colbyboucher6391 From my perspective personally though, I wanted to experience the fun gameplay of others invading me and trying to overcome them. But this wasn't really very viable in DS1. And I think to Amish's point, most people who complain about invasions still want to be able to co-op the game with phantoms. Can't always get what ya want.
@vegiminer3 жыл бұрын
Since this is a topic that affects us all, here's my two cents (invader perspective): - "people dislike invasions generally/dislike high wall twink invasions, they should just play offline" > In all of the fromsoft games there's sort of a "cooldown" to invasions: In DS1 you can only get invaded if you're human, in DS2 I think there's a cooldown for when you're hollow, in DS3 there's the ember state. Since it's the start of the game, many people will die a lot, often witout reaching the 1st bonfire, so why does it matter what you die to? Besids the friendliness of some invaders, twink invasions can show you cool armor sets, weapons, items and if you're getting invaded by a status build you're already familiar with poison/bleed, so you can take preparations to not die to it in the poison swamp regions. All in all there's nothing to lose, except for - you already meantioned it - "status". I personally don't recommend people to play offline because they create the most hilarious moments, better than any PvE moment. For comparison my favourite Sekiro moment (besides beating bosses) was finding out that there's a headless just below the surface of one of the ashina castle ponds. My favourite DS2 moment was combining the warmth spell with the crown of the old iron king for unlimited healing, essentially cheesing the entire ivory king DLC. barely 10mins later I got destroyed by an invader. I messaged him and he helped me to kill lud&zallen. - "reds just run away" > There's not much you can do in a 3v1 or 4v1 unless the skill difference between you and the co-op party is huge. That being said I highly dislike passive play since it's not fun for the invader nor the squad. Constant range fights with greatbows/xbows while the party tries to move on is just annoying for them and doesn't require any skill from the invader. Same for 1v1s or 2v1s: The hosts goal is to kill the area boss, not the invader, so if they're staying at the bonfire, it's the invaders task to be aggressive or to black crystal, rather than to hide in the level for 20mins. If an invader can't stand his ground in a 2v1 then I'd recommend the arena as the chances of a 1v1 are much higher than in invasions. (Of course this is entirely different if you're fighting a gank quad)
@PantsuGod3 жыл бұрын
in ds1 you also couldnt invade the same person twice within i think 5 mins or so, unless they dry fingered, might be so for ds3 as well but dont quote me on that.
@vegiminer3 жыл бұрын
@@PantsuGod sounds like a reasonable mechanic so I guess they've implemented in DS3 aswell
@hardwatergaming79653 жыл бұрын
Well reasoned as always man, hopefully it changes some minds.
@iamamish3 жыл бұрын
Thank you! I hope so too.
@indi_643 жыл бұрын
Another quality video👍
@Lucky_B4stard3 жыл бұрын
Great quality as always dude! I'd like to share my most recent experiences with a new way of multiplayer that I discovered to be really funny and rewarding to me, which is involving those several times mentioned high wall twinks. Most of my PvP I recently get from co-op, to be more precise I play as white sign high wall mound maker and help new players defend against the twink invaders. I want to do it in a way that doesn't encourage ganking tho, that's why I use purple cov. to signal them to stay away or I can't keep them from getting hurt, also by myself. To me it's really fun to fight dark hand twinks in a starting class disguise cosplay (with a +1 longsword or claymore in knight fashion) and outplay them due to my thousands of hours of practice, even though they deal 4 times as much damage... And the hosts are often so thankful, it's a good feeling to be appreciated for your help, rather than just winning a fight. I hope in ER there's also going to be covenants to balance PvP in such a way that doesn't benefit gankers as much as blue cov. does. White sign mound maker cov. CAN BE used for that... but most certainly it's not always used like that... Therefore you will rarely get summoned for co-op as purple by anyone who is aware of the cov. mechanics...
@iamamish3 жыл бұрын
Funny enough I did almost the same thing at HW like 6 months ago, and I had a blast. I agree.
@TransparentBarriers3 жыл бұрын
White sign Moundmaker is my main multiplayer use in DSIII, and i don't agree, i usually play around 120, so a lot of players who know the "risk" about that summon use it anyway. But at lower level, it won't be long before i get summoned by a new player. I even get summoned by a guy at Irythill dungeon who was reading a guide, because he was often stoping for few secondes when progression was made and always go to where the progression was most optimal. It was curious to watch, really. Not unusual to see a player trying to understand what is the difference between you and a classic white spirit. Sometimes they give you a hit to see what happens. And we play the level. I hope there will be a covenant like that in Elden Ring.
@Lucky_B4stard3 жыл бұрын
@@TransparentBarriers that's good news for me, I just assumed on higher levels people would rather see you the same way as a red summon except for not having ember HP... It's nice to hear people still co-op with purples later on.
@TransparentBarriers3 жыл бұрын
@@Lucky_B4stard It's rare to see a purple summon sign, so i'm not surprised more people use it today. And sometimes, your summon sign is the only one avaible. In Irythill dungeon, you are often the only random summon sign =) In lvl70 it don't need a long time to get someone.
@Prynne_3 жыл бұрын
Once again, you provide a balanced, nuanced take that approaches the mechanic from both sides, and it's a delight to hear the argument put into words so clearly. Wonderful video, Amish!
@iamamish3 жыл бұрын
Thanks for the kind words!
@tealeaf3913 жыл бұрын
I wish I live in my Mom's basement, shit is bigger that my flat. That was a good listen man.
@iamamish3 жыл бұрын
Mom's basements are underrated - you also have lots of time to get good at invading. Hope to see you in the streets of Elden Ring!
@MultiDraco9993 жыл бұрын
This video perfectly encapsulates how a lot of people feel about the complaints of PvP but aren't able to properly verbalize or communicate it without sounding too "elitist/sweaty," which is usually the name thrown out when they want to disable invasions.
@daviddavidson98672 жыл бұрын
I've enjoyed every non-PlayStation Fromsoft game to date, and as a casual player I'm glad to see that Fromsoft seems to be phasing out forced invasions slowly but surely. I will never engage in pvp; these are thoroughly single player games to me, but the potential for penalty-free co-op would be a great addition. Elden Ring is an extremely fun game that's full of adventures and things to do, and I cannot wait for the sequel that may finally have co-op and pvp become completely independent concepts. I also don't think I'm in the minority opinion. Elden Ring is a massive, massive financial success and has opened the franchise to more new players than possibly every other Fromsoft game combined. With invasions being co-op only very few people are likely to even be exposed to them and, as you say, everyone's first opinion of invasions is negative. Money talks, and with so many new people and their initial negative reaction to invasions, I can envision more and more catering to players like me. The lowered difficulty with co-op is secondary to a shared experience with friends. I care more about having a fun time (key thing being within the framework of a Fromsoft combat system/environment) than getting a sense of accomplishment by overcoming a difficult obstacle. Couldn't I just play a different game with my friends instead? Sure, and we do. But we also enjoy this style of game as well, and we would like to play this together as well (though the summoning system would need to be more robust and not limited via area boundaries). Edit: I do think that invasions as a concept shouldn't be removed entirely for people that want to willingly allow themselves to be invaded, solo or otherwise. I even think that it should be an opt-out setting so at least everyone can possibly get some initial exposure, because obviously some people DO enjoy it. However, I think Elden Ring shows the franchise is becoming more and more casual, regardless of any multiplayer concept of co-op vs invader sense of difficulty balancing. Mimic Tear +10 and Moonveil allow for easier bossfights than any summon possibly could due to the lack of increased boss HP, and that's just one example in the game.
@awakenedcrusader83403 жыл бұрын
Hopefully invasions are as good as they sound like in Elden ring, especially with more convenient ways to get invasions since multiple player is gonna be more convenient, so hopefully every area will be viable for consistent invasions. I also hope they change how invasion chance work and to make it a flat increase all the time based on the ambit of summons instead of instead of the party being immune to invasions for a pretty long time once they kill one red phantom
@djkramnik13 жыл бұрын
When I first picked up dark souls remastered I played the game almost exclusively hollowed. Same with ds3, my first play throughs were largely unembered, so I ran into at most a couple of invaders. When I still wanted to play through the game but needed some variety then I started to play embered and engage in invasions. Now I welcome invaders, to me its completely in the spirit of the dark souls world that there are hostile spirits from other worlds who come to engage you in battle. And the fact that to some degree you can make of invasions what you will; as a host you can manipulate events to create a duel, or a gank, or help blues farm concords, etc. Or you can completely avoid them, either by playing offline or unembered.
@iamamish3 жыл бұрын
Well put! I played DS 3 unembered quite a bit my first time through, just to minimize invasions. But that was a trade-off - I had less HP as a result, and couldn't summon phantoms.
@Felicificity3 жыл бұрын
I just read the Reddit post you linked in the description - that’s that dry Amish wit I love to see. And those comments were absolute GOLD.
@iamamish3 жыл бұрын
There is a whole backstory here too related to my post being removed and my Reddit account getting locked
@Felicificity3 жыл бұрын
@@iamamish Oh my god first the Jund ban and now this. Did they seriously do that to you over a joke post??
@iamamish3 жыл бұрын
@@Felicificity yeah and they’ve actually banned me for 3 days once another time
@IAmMyVeryOwn3 жыл бұрын
When I first played this game I was filled with joy when I was invaded. At the time I still couldn’t tell when it was an NPC invader or a human player, but regardless I was so excited. I always asked my friends (gotta have the three sunbros of course) to let me fight them. I went through quite a few embers this way, but to WIN... felt so much better than any boss kill, even Darkeater Midir. PVP is the greatest test in soulsborne and also the greatest joy, and I genuinely believe people who don’t feel the same lack understanding of the mechanic or are simply brats who never cared to learn how to be better at something they weren’t initially amazing at.
@iamamish3 жыл бұрын
I think it is more subtle. Some people do not like competing against other humans. It raises the stakes and makes people edgy. Of course this is exactly why From puts it into the game. I’m glad you enjoy it so much. I do too. ;)
@IAmMyVeryOwn3 жыл бұрын
@@iamamish I don’t know if I would describe that as subtle. People tend to not compete if they don’t believe they’re the best or can become the best, so they choose to not compete. Or they don’t understand the competition and lack the interest. I don’t see how anyone could look down on invasions unless it was from a lack of understanding or from a place of privilege. The only other reasonable reaction to invasions is happiness or indifference for the very reasons you mentioned; invasions are a part of the soulsborne lore and gameplay by default and by design. It’s not an accident, and pretending invasions are bad for new players is self deception run amok.
@IAmMyVeryOwn3 жыл бұрын
@@iamamish not to imply someone can’t say “I don’t like invasions”, that’s fine, we all have opinions. But WHY they dislike invasions as a mechanic is the crucial element.
@iamamish3 жыл бұрын
@@IAmMyVeryOwn exactly. Most people are lying to themselves about why they dislike invasions.
@rydoustar7253 жыл бұрын
Love to see you back
@incius83413 жыл бұрын
I've lost more time dying to a cathedral knight with 200000 souls on me than I ever have from getting invaded. I got the souls from one of my first invasions in crucifixion woods like Sl27 +2, just invading casually during my first playthrough. I had a fire infused flamberge; I got lucky dropped off a thrall. There were 3 overleveled phantoms in the woods with ring knight weapons and vestiges killing a bunch of noobies (myself included) I kept re-invading and eventually actually killed one before getting blendered. So i ran over to where i died back in my world and picked up half a million souls like 400000+. I bought everything back in firelink but didn't want to use it to level up because it felt cheap (i would've gone from level 27 to 60+ before leaving farron in context this system is kinda broken delete overleveled's) so i was like i'll just hold onto it until i can run into someone to send to firelink like cornyx and buy from. then i died to the cathedral knights in front of deacons and couldn't get back.
@incius83413 жыл бұрын
One of my most precious invasion memories is my first, back in DS1 on ps3 years ago. i got the idea to invade while I was stuck in ariamis for a real life week. this guy was spamming those eye lure things to get people in his world and we were all fighting in the snowy area before the bonfire. I was using the dragons tooth and kept jumping of the short hills and plunging people it was legit the kindling that rose into my love of ds3 invasions.
@mewmanc61883 жыл бұрын
Second hand frustration watching that parry spamming one handed gs turn and burn guy at 12:00. One of the more annoying styles to fight, especially with latency. Great vid Amish! Really looking forward to the slew of content that will be coming from you and SillyDog on Elden Ring when it releases.
@mewmanc61883 жыл бұрын
Also let me add, idk when some of this footage was taken, but it seems like your swaps have gotten exponentially better. Very fast!
@limitsatinfinity43933 жыл бұрын
@@mewmanc6188 yes I noticed that too. I was surprised seeing amish swapping to Gundyrs
@limitsatinfinity43933 жыл бұрын
Yes!! I hope mrsillydog comes back 😭😭
@NightHavenASMR3 жыл бұрын
Agree so much, way back when I started playing souls games I used to really dislike invasions and invaders. I finally got into invading in DS3, and now I love it. Anytime I see a red invade my own world, it makes me happy because I know I'm fighting someone who likely really enjoys the game and is just their to have fun. I highly encourage any players who really hate invaders or invasions to actually do some invasions yourself. It will give you a whole new appreciation for the mechanic and it's super fun!
@jooot_68503 жыл бұрын
Or, at least they'll realize that invading isn't just about "trolling PVErs", it's about masochistically throwing yourself against a gank because god dammit we're all playing Souls games here
@Eiroth3 жыл бұрын
Other invaders are some of the most fun fights you can have. Which isn't to say that this particular bunch is free of bad apples, but as a general rule you're in for a fun time
@GhostRiposte3 жыл бұрын
This video is perfect Amish! Thanks for the detailed breakdown. I laughed when you were questioning what your Mom's basement has to do with being good at invading. I'd like to think I'm pretty good at PvP and I have a wife and a full-time job! lol The time we live in when "try hard" is considered an insult! I've literally seen people playing with a Min Max build say, at least I'm not a try hard when they lose. Of course when they win, they themselves are not a try hard. The worst for me are the players that have no problem fighting you as long as their phantoms are alive, yet the second they lose their phantoms they disconnect. I just hope there is some form of penalty or balance for constantly disconnecting. In the Demon's Souls remake you can disconnect and be back to the exact spot you were in legitimately under 10 seconds, minus the invader. I'd say the majority of the arguments I hear are along the lines of I want to co-op with a buddy, but not be invaded, which I've always thought, wouldn't it be more fun to try and kill the invader with your buddy, practice and actually get good at the game, rather than disconnecting every 5 minutes? Like, you said, I'd think if FromSoftware really wanted that option they'd have it after five straight games of, one phantom equals one invader!
@bradley23493 жыл бұрын
Spot on - I really hope they add in a consequence for disconnects. You can meme all you want about them being weak for disconnecting, but at the end of the day, it does kind of take the joy away of winning the fight - at least slightly.
@iamamish3 жыл бұрын
@@bradley2349 for me that was true, at first, but eventually I came to enjoy the DCs even more than victories. You broke somebody so much that they'd rather *forcibly shut down their game* than accept a loss. Plus, their invasion priority remains elevated, so they're gonna have to go through it again.
@sirhisato11593 жыл бұрын
Hey. Quick question what are your stats in the beginning footage you play in this video?
@iamamish3 жыл бұрын
I'm not totally sure tbh. I think that's either an SL 72 or 90, and it is a strength build. Actually it is an SL 90 strength build.
@theiyrosthenes16393 жыл бұрын
I agree on all of this except for one thing, the “reds just run away thing” is of course not completely true at all. But in circumstances where I’m all alone in a play through and I get invaded by a guy that keeps running into the mobs and forces me to fight him off while he chucks bombs and arrows as well as every pve in the game. That is frustrating enough for me and I couldn’t imagine what noobs think. Of course an easy fix to that is just disconnecting but spending 2 minutes to get back into your game is a large inconvenience to me
@Jeenine3 жыл бұрын
That's why you have access to summoning phantoms. To deal with such situations. And again, if you dont want to summon phantoms nor get invaded, play offline.
@mikaj14623 жыл бұрын
In these cases you could threat running to the boss (and fight invader if they come to prevent it) Rush them with quite high risk of dying Or play it slow and steady, snipe pve slowly untill theres none left
@iamamish3 жыл бұрын
I've been invaded thousands of times, and can count on one hand the number of times this has happened to me. It definitely does happen, but the prototypical 'reds just run away' is really false. The funny thing re: Jee's point is as reds, we're the least likely to be willing to summon help to deal with it when it does happen, due to pride. I speak from experience.
@hobosorcerer3 жыл бұрын
@@iamamish I'm glad that's been the case for you, but for others it's a much more common affair- especially for newer players in sl brackets that aren't full of more experienced invaders. This comes off like a "if it's not happening to me then it isn't a problem" kind of take.
@iamamish3 жыл бұрын
@@hobosorcerer It's not that kind of a take. "Works for me" would indeed be dismissive. Given all the hours I've played at all manner of SL, I think I have a reasonable sample size that's not biased in any particular direction. I'm simply pointing out that while it is true that some reds truly do just run away to the PVE, it is very much the exception. I can't imagine somebody else having a really different experience. Plus, and I didn't address this in my video, it's completely fair play if a red chooses to do this. I understand that it may not make for the most compelling gameplay, but it is the variety of choices that everyone has that contributes to the fun gameplay. The game gives you lots of tools to deal with reds like this (summoning, WoB, seeds). Putting it another way - the frequency with which I hear the 'reds just run away' complaint vs. the frequency with which I've actually observed it happening makes me skeptical of the underlying complaint.
@lovewilcox68743 жыл бұрын
I always felt like Dark Souls (especially the original) resembles a survival horror. Mobs are the zombies, Invaders are Mr X.
@iamamish3 жыл бұрын
That's a great analogy.
@yutmuhd31583 жыл бұрын
invasion is a really unique mechanic in video game, the souls series has introduced it to me and I'm enjoying it. and i also agree that some people doesn't like invasion because of the competitive mindset, but I had a friend that played dark souls 3 but he disliked the invasions because it took away his ember and he said that it's no fun because he liked the co-op mechanic, but has to lose ember when an invader kills him, so he stopped playing it. then, after I introduced him to the honest merchant mod and said that he can buy ember for 1 soul, he automatically installed it and played dark souls 3. so, I think one of the reason people hate invasion is because it uses a resource that is quite hard to farm in the game... but that is my opinion of course.
@iamamish3 жыл бұрын
...maybe. I've heard people level this charge against invasions before too. Funny though that I've never heard anyone complain about losing to PVE costing you an ember. Lots of studies have confirmed that when we have a moral reaction to something, we have the reaction *first*, then go in search of supporting evidence for that opinion. I suspect the 'invaders cost me embers' argument is an example of this. That said, sure, it is possible that your friend is the exception. Thanks for watching and the comment!
@yutmuhd31583 жыл бұрын
@@iamamish I think I could agree with that, he does play a mobile MOBA game called "Mobile legends" and I could say the players there are really toxic. Just be it the team or enemies, one or two mistakes and both will call you noobs and all sort of things in the chat... scary place indeed
@kebm13883 жыл бұрын
I was revisiting Demon's Souls on PS3 (can't afford a PS5 and my computer isn't good enough for RPCS3) and on the Archstones custom server there's only like 5 people online at a time now. It's sad to see, considering the game was still bustling a few years ago. I've never done an invasion before really, but after I accidentally fell off a cliff and felt like 8 ephemeral eyes was too little, I decided to track down one of the 4 other players online in 3-2, and luckily we were the right level because I only had to try once and we connected. It was thrilling. I've been trying to invade more people now to keep the game alive, but I haven't had any luck since that one time.
@iamamish3 жыл бұрын
YES! It really *is* thrilling, and in a way you just cannot understand until you've tried it.
@youtubecommenter25273 жыл бұрын
You can be invaded when not having co-op partners in Bloodborne. Just ringing the bell spawns in the Bell Lady. Also the most common form of self deception is Cognitive Dissonance.
@DMP891453 жыл бұрын
First of all, really good video. Well thought out, IMO. I mainly jolly co-op \[T]/, but recently started to get into invasions mainly as host though. I had a horrible experience with being invaded when I first started playing DS3, and it just turn me off from that aspect of the game. From twinks to glitch wizards, whole thing just disgusted me. Then I had a great experience with Dark Spirit. Invader caught me in Anor Londo and I was running him all over the location. He hits me the "Hey!" and I calm down and turn around. He puts his weapon away and I do the same. He then sets out 5 Souls of Champion for me. He steps back, I pick up the gift. He leaves a couple of more gifts.. Some embers and some siegbraus.. After I calmed down, we shared a toast. I got up and armed myself. He did the same. We had a great duel and I'll leave the winner to your imagination. 😉 After that experience, as a host, I have always welcomed the Dark Spirits when they come to visit me. You make a great case for taking that next step and start invading... Mad Phantom only, tho. 😜
@atlasfontaine52703 жыл бұрын
Totally agree. When I 1st started Dark Souls on xbox 360, I never invaded, much prefer to play alone (no phantom) but I did enjoy being invaded. Only years later have I started to invade others. And some invaders are just fun and friendly, leaving gifts, doing funny stuff. It's a core part of the multiplayer. If you want co op, you should be fine with pvp too. I love the messages and bloodstains, but for me to have them, I have to take the chance of a red wrecking ball. And if you want to improve your reflexes and gameplay, pvp will definitely make you a better player. Or just play offline, it's still really fun too. There's also npcs for bosses if you need 👍. Do miss the honorable invasions of DS1, but still love everything about Souls games
@fail4lot3 жыл бұрын
Ds 3 was my first souls game and I hated invasions. The reason was that I was scared of losing souls. In ng you are always close to leveling up, so it was annoying for me for that reason. Now in my ng+ 2 I do not care about souls. I use them only to buy items. Still i do not invade, however I have the Dark moon banner to help people in invasions. Although there are not many players who change to the way of the blue banner for support. Oh and I think that the invasions are great, because it is fun to help other people. I am not great in PVP, but I am trying my best.
@iamamish3 жыл бұрын
That's a good attitude to have. It's true of course that invasions can cause you to lose souls, but so can PVE. If you die, just equip a ring of sacrifice and then go back and get them.
@batchagaloopytv58163 жыл бұрын
ring sinsiter bell as a solo host in bloodborne to get solo invasion ,its refered to a red bell run/sinister bell run etc
@RealLoopine4203 жыл бұрын
Sekiro mechanics still work in PvP anyways. The stuff I've seen from people in the Sekiro PvP mod have been pretty dope. I honestly wish MORE games utilized the invasion mechanic. Great stuff as always, see you in the elden ring you pogchamp
@iamamish3 жыл бұрын
Lupine, it's great to see you. I look forward to sharing worlds at some point.
@PantsuGod3 жыл бұрын
I had no idea you had a yt channel lup lmao
@RealLoopine4203 жыл бұрын
@@PantsuGod I forgot I ever uploaded anything lol
@limitsatinfinity43933 жыл бұрын
Hey amish, you have very good arguments about invasions. I really hope this video reaches to those people who do not like invasions and convince them to participate in Elden Ring invasions. On another note, it is very impressing that you can win Spear of the Church invasion. Wining there It is very difficult because the small arena. Usually. I don't win against four players in a spears invasion.
@iamamish3 жыл бұрын
The problem is that without regen you're in big trouble. With it, it can make you too powerful. The covenant needs an in-between way imo. Thanks for the kind words Limits!
@lMxriana3 жыл бұрын
I can’t wait for the Elden ring invasions! ❤️🔥
@ravenofash92343 жыл бұрын
Great video Amish. I think people dislike invasions (besides all the reasons you showed, which are correct) is that other games allow a player to have the cake and eat it too. Most, if not all the games that allow co-op do not have a drawback to that co-op. Its funny, and ironic, that the same people that praise FS games because they are unique criticize the most unique mechanic in FS games (invasions).
@iamamish3 жыл бұрын
The thing I always tell people is that when you talk about Dark Souls to somebody who has never played, but is vaguely familiar with the series, what do they always say about it? "Isn't that the game that is hard and has invasions?" Those are the two things the series is renown for.
@iamamish3 жыл бұрын
Random aside - I remember playing Gears of War co-op, and I think that was one of the best co-op games ever. The interesting thing was that certain sections required you to take divided paths, so you couldn't help each other. If you lived, but your buddy died, you both had to redo it. It actually made those sections *harder* with co-op (2x the chance of death).
@ravenofash92343 жыл бұрын
@@iamamish I never played gears, but thats a fun concept!
@xxxstanxxx85432 жыл бұрын
You say the feature to disable invasions has not existed except for playing offline, but that's not true you could play as a phantom/hollow granted that has varying downsides depending on the game. Co-op and invasions are linked thought and really good video. You should put the music tracks in the description, they sound pretty nice. Especially whatever is playing at around 3:30.
@iamamish2 жыл бұрын
Yes there are definitely ways to avoid invasions but I meant there is not a “disable invasions” configuration, where you can just completely disable them. Thnx for the kind words on the music - I pull stuff from KZbin Audio.
@liquorking23273 жыл бұрын
Great vid as always Amish. Really looking forward to your content when elden ring releases.
@ПетрТрифонов-х8р3 жыл бұрын
Most funny part is - there is no any "status loss" in this game. At lest for random interactions. There is no matchmaking, ranking, balance (in traditional form). So, there is nothing wrong in geting wrecked by that basement dweller with 2-5k hours playtime if you not basement dweller yourself. Or vice versa, if you not a hardcore tryhard, you'd probably can't handle fully armed ganksquard. This is like... obvious outcome, not something anyone should feel bad about... But for some reason in this franchise people can take themselves (and their victory\lose count) much more serious than in, say, dota or cs. Much more competetive and refined games there competition is main element of gameplay :)
@ThePittb85t3 жыл бұрын
Great video dude! I really hope people listen to this with an open mind. I would love to see more people invading in Elden Ring 😁
@Jesus-Is-King192 жыл бұрын
I’m currently playing demons souls on ps5 and I’d say at least half of my invasions quit out as soon as I invade. If someone invades my world I always fight win or lose.
@ItchyBonez3 жыл бұрын
Well said Amish, I really like how you compare invasions with the Tank in lfd. Looking forward to your elden ring videos when it releases.
@Julius0643 жыл бұрын
When I was first invaded I was amazed. I Didn't know someone else connected my ps3 online and I was like "holy shit the ai is so good its even mocking me". Afterwards after some googling I was floored at the invasion mechanic, it was incredible and after my first playthrough I made a character for invading. It amazes me that people will intentionally deny themselves one of the most unique pvp experiences ever invented because they can't take a loss. I'm willing to bet that most everyone who has ever invaded thought to themselves after their first invader, "thats so cool imma do that", while scrubs just pull the plug because the game isn't an easy power fantasy anymore.
@iamamish3 жыл бұрын
100%, it’s such an amazing and unique experience
@georgmikal3 жыл бұрын
Yo I love invasions and all, but damn bro, can I get a track list? Music in this slaps.
@iamamish3 жыл бұрын
OK I get this question a lot, so before I delete my video project file, let me try to account for everything I used. It's all from the KZbin free audio library. In order, the songs are: * Seductress * Stuck In The Air * Psychic Need * No Good Right * Mellow Hipster * Low * Liberation
@antekralj78753 жыл бұрын
4:16 the damage on his r1..
@antekralj78753 жыл бұрын
Also great to see a new Amish upload.
@iamamish3 жыл бұрын
thanks mate. I rather unwisely blocked that R1 though, so that's why it did so little damage.
@antekralj78753 жыл бұрын
@iamamish Oh, now I saw. My bad. Again, great to see ya still making these type of vids.
@Dunkaloo_3 жыл бұрын
Im starting to think that this guy isn't actually amish
@DS_DoggerX3 жыл бұрын
Still waiting for the q&a so that he finally has a reason to bloody explain this, it's been digging at the back of my head for years now
@seide28293 жыл бұрын
@@DS_DoggerX can you elaborate I don't know what you're referring to
@Dunkaloo_3 жыл бұрын
@@seide2829 the fact that his name is iamamish when he probably isnt amish at all
@DS_DoggerX3 жыл бұрын
@@seide2829 his name is iamamish, but clearly he isn't, in fact, Amish. You know, given the fact that the Amish are opposed to using the internet, and whatnot.
@iamamish3 жыл бұрын
@@DS_DoggerX there is actually a somewhat funny story behind it that I keep threatening to tell - one of these days soon
@Scorched-Knight3 жыл бұрын
Great video man! Yea I can’t wait for elden ring! I’m so ready. Great points and such, a lot of these are way too true. It’s always hilarious how people get so upset about losing to a human player , your point on that is spot on
@iamamish3 жыл бұрын
Hey Scorched - yeah it is kinda transparent when people act like they have the moral high road because you invaded them. It gets tiresome.
@jooot_68503 жыл бұрын
I just hope that they make invasions more seamless and easier to do, IE allowing for invasions and summons even after the area boss has died. It would benefit both ganks and invaders. I have hope, though, since they said that they were going to remove some restrictions on where phantoms can go
@skair54253 жыл бұрын
YES! It's so stupid that I can't summon my friend and continue to explore the level, or get invaded and have a PvP experience, when the area boss is dead. Literally have no clue why they did it.
@NoobGamer-253 жыл бұрын
I usually invade in gank city, but sometimes I get invaded while making new characters. I only got one pretty bad experience w getting invaded. I was irithyll w shield of want, 7-8 +4 estus, and a +5 raw broadsword at sl 50ish at Irythill pre pontiff. I get invaded by a red w +6 weapons, bundle, +10 estus, siegs and twink rings (I did have prisoners chain equipped tho). So this guy comes in, buffs up and charges at me, as normal (I was at the bonfire right after the doggo). He gets heavily outplayed and heals, again normal, it's an invasion after all. He charges at me w various setups and keeps on losing so he retreates to the PvE, somehow I manage to kill the Knights and still keep some estus (he used 4-5 estus). Then 2 blues arrive and I just stand there without helping the blues (3v1, even w PvE is unfair, so I'm gonna send 2 noob blues against him, while he camps by the fire witches). The 2 blues die almost instantly, ofc. He charges back at me and I force him back again, at this point I have 3 estus. He starts waiting at the PvE, I charge at him w the objective to destroy the PvE first, but I get blendered and somehow survive, w 1 estus and 3/4 of my health. I unequip way of Blue and start waiting for the guy to come at me, but he doesn't, he's there, I don't have enough estus to deal w him, and he prob knows it, but doesn't attack, even as I approach the PvE again he just taunts me. I use my last estus, after retreating again and he again just stands there, I show him I'm out, and he stands there, waiting still for me to attack, something I would never do. We just keep waiting and I get kinda frustrated bc he could easily kill me just by outhealing me w his 6-7 siegs and his estuses. But he doesn't. In the end I kms w the PvE, but I didn't enjoy it one bit. This guy had better damage, better weapons, more heals, good armor and he still wouldn't approach me when I was completely without estus. Like, TF? Why are you not coming at me? But idk what got into him. That's all, sorry for this boring, badly written story.
@iamamish3 жыл бұрын
No, that's a good story. I have had similar encounters. It doesn't happen often, but sometimes you get salty reds who enjoy lots of advantages and yet still play this way. I think they get salty about being outplayed. Personally when I meet somebody who can outplay me, I find it fun as hell and would never just want to wait around. I'd rather lose and have a great fight.
@TransparentBarriers3 жыл бұрын
My best invasion as a host was an invader who never had a fight alone with me at ringed city. He was always retreating with PVE, and played as a hybrid mage. I like faith builds so i had the good spell at that moment (great magic barrier), so it was not that painful, but when you know how to beat the pve, it was an interresting thing to challenge. He crystaled out at the end of the big stairs, but at that reach, i used every usefull item i had, even my divine blessing, thing i always avoid using usually because i like to have them in case of, and it was a good situation to use it. I think the invasions i like the most are the guys who really use the pve, even if you play solo or just with one phantom. And that's why coop with moundmaker are so better than regular friendly spirit. You have to think twice before your action, and sometimes that's what kill you. Situations can get to perfect to hell in twice a second. Exemple : I go to attack that tough pve ennemy, but the host try to at the same time, so i retreat from his reach, but shit, the host too, so the pve give an attack, and it reach the two of us, and then the host try to circle him to get a backtab, but at this time, you can't do anything without getting the possibility to hit the host to his death. And the ennemy attack again, and kill the host".
@NoobGamer-253 жыл бұрын
@@iamamish same here. When I duel I prefer to lose for 2 hours against good players than to win against bad/new players. It's just much more tense and fun tbh, and to top it all off I'm learning.
@kabukiblooki3 жыл бұрын
God I quit invasions because of a more active life and frankly other games,and Part of it was being under the impression of the pvp being dead after so many years. God...I need to get back into it.
@iamamish3 жыл бұрын
It's so much fun. It's hard to stay away forever too.
@kabukiblooki3 жыл бұрын
@@iamamish you...have a point.
@s.e.n32643 жыл бұрын
"Invaders are like tanks from left for dead 2". I'm not gay but bruh...... I fucking love you! That's one of the most euphoric things I've heard all year!
@RewdanSprites2 жыл бұрын
Is there a way I can opt in to be invaded as a solo player in Elden ring?
@DarkAuraLord3 жыл бұрын
18:12 I've literally seen more than one streamer getting GENUINELY angry at being invaded by NPC's in these games. You would be shocked at the mental gymnastics some of these people perform to justify their dislike of the invasion mechanic. It's kind of incredible how people can miss the point that hard.
@iamamish3 жыл бұрын
Not too shocked - I visit Reddit.
@pretty_fly_for_a_jeskai3 жыл бұрын
Time to focus more on my irl career for six months so I can kind of get away with losing myself in a video game in six months. But I definitely intend to give DS3 the best send off that I can
@theiyrosthenes16393 жыл бұрын
Also considering that invasions are literally the only thing keeping ds3 alive and you can see it’s pretty silly to hate invasions
@threeDeeBeginner3 жыл бұрын
Tryhards love invasions, noobs hate invasions, nothing wrong, nothing silly, pure logic.
@iamamish3 жыл бұрын
I think it is fine to be a bit frustrated by the mechanic, especially when you're new.
@lolzfactory3 жыл бұрын
I've done a bit of invasions, have enjoyed arena pvp greatly in DS2 (haven't gotten into it in ds3 yet) and I agree with most of the points in this video. However I disagree with the comparison between invaders and hard bosses. Darkeater Midir is a huge spectacle battle, looks awesome, drops 150k souls along with a boss soul and in my opinion not at all comparable to the average invasion. It is quite reasonable to think of an invader as an interruption while simultaneously looking forward to your 30th attempt at any of Fromsoft's amazing boss battles.
@iamamish3 жыл бұрын
OK, so yes there is definitely a framing where it can make sense to view invaders as an interruption, but not the PVE. BUT - that requires some type of explanation of your reasons! If I said, "I don't like playing DS 3 because I keep getting interrupted by boss fights - I just want to fight invaders", you'd think that a silly perspective, at least without some type of reasoning. But that perspective is just as justifiable as the perspective that the invaders are the interruption. Ultimately people privilege invasions as some type of special activity, when it is just another element of the game. What differentiates it in people's minds is that they're interacting with other humans. It *feels* different to us because of the human interaction, but we cannot admit that to ourselves, so we craft these narratives wherein invasions are an 'interruption' to avoid the cold truth - we're afraid.
@lolzfactory3 жыл бұрын
@@iamamish Requiring an explanation isn't a high hurdle. "Invasions aren't as fun as boss battles". It's that simple. How many invasions end up being better crafted gameplay experiences for the average player than a boss battle from FromSoft? I'll bet it's not a high number. If people only got invaded on their way to the "bad" bosses, ie. Moonlit Butterfly and Prowling Magus, there would likely be much less complaining. Also, "I don't like playing DS 3 because I keep getting interrupted by boss fights - I just want to fight invaders" is not an equivalent perspective. You've raised the stakes, I imagine most people who complain about invasions still overall like DS 3, they're not saying they don't like playing it. Not to mention that bosses are consistently well crafted experiences. You've admitted yourself that invasions have a % chance of being a bad experience even if you like the concept (due to glitches, cheats, lagg, etc). Even if the comparison is equivalent, it's not that silly. Anecdotally I recall greatly enjoying a YT channel with a bunch of quirky builds in DS2 (ie Greatbow knocking people off ledges in Iron Keep) , which I tried to emulate. It truly was annoying to have to trudge through each boss for the n'th time as I recreated each build. Again, I do agree overall that invasions are great and offer a net positive factor to the souls experience. But I think you're unfairly discrediting a valid argument by auto-assuming 'people who frame invasions as interruptions' as "afraid of the cold truth".
@iamamish3 жыл бұрын
@@lolzfactory there are for sure ways in which invasions can be annoying. No doubt. But the way they’re so often framed as an interruption without any attempt to justify *why* makes me suspicious. It’s fine to not like them, but saying “it is an interruption” really begs the question.
@sevibrierley3 жыл бұрын
I still disagree with your point that invasions are a good way to balance Co-op. Consistent mechanics should always be used for balancing purposes rather than completely random ones. You yourself have also mentioned the overwhelming advantage hosts can have against solo invaders, so I'm not sure how that feature properly balances anything. Not saying co-op shouldn't have features put in to balance it, just that invasions are a horrible way to do it.
@iamamish3 жыл бұрын
I agree it isn't the most consistent way to do it, but it is a very interesting and unique way to do it!
@FG-ww8rc3 жыл бұрын
I really hate the 'what if I want to do co-op' excuse for not playing offline. These games are balanced for one player; having phantom is a massive advantage and invaders help counter that.
@serbiancrusader78133 жыл бұрын
Invasions are also good because when you fight good players, you get more experience and thus become a better player yourself. That makes the game easier and more enjoyable.
@Clockdrive3 жыл бұрын
I miss when invasions weren't gated by upgrade levels, weren't prioritized to hosts with phantoms, and when there were no password phantoms or hotswappable covenants that summoned an endless stream of blues. Sure in worse cases some level 12 pyromancer with a +5 chaos dagger might invade you early on and kick your teeth in a few times, but I think what is important is that this and the other kinds of online woes were important in not only shaping the online community but keeping its longevity - because you wanted to learn to beat that invader, how to counter him, how to BE him. Eventually the hunted joined the hunters and the cycle continues. In das3's online however, you don't get that many invaders outside of the like 3 hotspots because no one wants to invade; the odds are stacked so out of favor that only a much smaller portion of players do it. You might say "well it should be that way invaders should have to work hard for their kills" but I would counter that not only have you disincentivised a core feature that is part of what defines the entire series, but you have also ironically filtered the pool of potential invaders down to the most cutthroat possible - the metamancers who know all the tricks and are optimized for deleting the host in zero seconds flat. That's what remains, cause they have to be that way, because there is little room for anything else when there's an above likely chance that every other host is accompanied by two password phantoms and a blue. It's simply too offputting for the regular player. tl;dr I hope they get rid of password summons, gear upgrade summon requirements, hotswap covenants, and instead go back to the simple system of summon levels - and maybe make sure 3/4 of their covenants aren't broken/useless but actually flavorful. ...and maybe make the zones not so damn huge.
@iamamish3 жыл бұрын
I'm not sure I agree with everything here, but I definitely, and very strongly agree with your point about the selection effect the game's structure imposes on invaders. Only the strongest and most try-hard players are willing to invade into the current game. Fortunately it hasn't always been this way. The first 2 years or so of the game's life, you could be a very average invader and have some success. I'd hate to see a game changed too much in response to what is essentially the end of life for DS 3.
@Clockdrive3 жыл бұрын
@@iamamish True, early life of the game wasn't as bad but I certainly don't believe any of these systems help the longevity going forward, nor encourages the strange but mostly good hearted schadenfreude of the first game. Thankfully as hyperbolic and pessimistic as I am I do think there are still other factors/game design choices that could alleviate these problems even if they didn't change anything I mentioned, so here's hoping for elden ring's success.
@theDiReW0lf3 жыл бұрын
Good point. It’s funny how noobs assumes invading is easy and people just do it to grief. But I got absolutely MURDERED when I first started invading. To the point it was embarrassing. People need to realize no one starts off a pro pvp’er and we’ve all gone through the same struggle.
@iamamish3 жыл бұрын
@@theDiReW0lf exactly. Somebody once pointed out on one of my videos that if you hate losing as a host, don't bother invading, because you will lose 100x more often than any host. Learning to invade is a process of trial and error, with more error than anything.
@frosto10023 жыл бұрын
great video as always, i definitely agree with everything you said here. I just wish i could have played ds3 when invasions were at its prime and it wasnt only gankers and people with save files / honest merchant mod. Hopefully invading at the start of edlen ring will be very rewarding and fun as everyone learns to play the game !
@fallenasleep72473 жыл бұрын
PvP invaders do actually interrupt your plans for how to get through a level. I agree that part of it is about pride, but the "interupt my gameplay" crowd have a point. They're just wrong about it being a bad thing. NPC invaders always invade at the same time, in the same place, and behave the same way. PvP invaders do not. That can be legitimately annoying when you're trying to pick up your souls for the dozenth time. You've just figured out where all the enemies are, when it's safe to attack, exactly when you have to let your stamina regen before you sprint and weave in just the right serpantine to get around the "strong enemy ahead" mob's tracking... and then you get invaded and have to fight someone whos attack patterns are impossible to memorize. But of course the unpredictability is also exactly what makes invasions such unforgettable, unique experiences, every single time.
@iamamish3 жыл бұрын
So that is absolutely true and I do not deny that invaders interrupt you. The problem is that *so does everything else in the game*. The entire game is a series of interruptions, things trying to kill you. I object to the framing - why are invaders the interruption? Why not, for example, the lothric knights?
@fallenasleep72473 жыл бұрын
@@iamamish Right. Well obviously people think of invasions as being different from pve, which it is. But that's not saying much. There are big difference between different pve enemies as well. Something being different and rare doesn't make it an "interruption", in the way that these people use the word. I take it that's your point with lothric knights and midir? That they're a lot smarter and tougher than most pve. Nobody complains that bosses interrupt their normal pve experience. Well, actually SaintRiot did in his most recent lordran lorethrough video a bit, but the point is that it's an uncommon complaint. An example specifically of unpredictability in pve is maybe the pus of man, or even better, mimics. Mimics, like invaders are rare. Mimics, like invaders, have an aspect of unpredictability at least the first time you encounter them (until you learn to look at the shape of the chest's chain... which most people don't ever learn). And while some people do complain about mimics, they're generally accepted as being part of the game much more readily than invasions are
@limitsatinfinity43933 жыл бұрын
Now that you mention that NPCs always invade in the same spot, it reminded me of Forlong in DS2, I think he invades randomly every where in the game. I wonder why FromSoft didn't implement that in DS3
@iamamish3 жыл бұрын
@@fallenasleep7247 OK but I think we are getting closer to what I see as the root issue. What really differentiates invaders from PVE? Sure, they're less predictable, OK. They're also less frequent than most PVE. But I don't really think that's what is driving the frustration. I'll bet $100 that you could have tough PVE that randomly spawned and nobody would characterize it as an 'interruption'. They might get frustrated by it, or find it too difficult, or something similar. But it is this framing as an 'interruption' that I think is misguided. How does a game interrupt itself? I think it is the human element that people key into, and they just frame human interaction differently than PVE. All those other aspects of invasions vs PVE (frequency, predictability, difficulty, etc) are red herrings.
@fallenasleep72473 жыл бұрын
@@iamamish totally agree with that :)
@youwereindicted32353 жыл бұрын
You can disable invasions in dark souls 2 by burning an effigy. Not that I'd want to like, great video btw man
@dorkmoonblade43153 жыл бұрын
14:35 I disagree with you regarding this point. When people say that they don't like invasions I think the main reason why is because pvp invasions are not what they expected or signed up for when starting a FromSoft game. I think this largely ties into the way FromSoft markets their games. FromSoft has MARKETED their games as difficult pve experiences centered around fighting difficult bosses and exploring difficult areas. This is how most normies regard the Dark Souls trilogy. The idea that these games have pvp is either completely unknown to them or so unimportant compared to the pve experience that it is considered an afterthought. The reason people get upset at invasions is that to them, invasions are a deviation from the expected experience of playing the game. I genuinely think that the vast majority of people view the Dark Souls games as purely single-player experiences. Any invasion they are forced into is an annoying surprise to them. And the reason why they think that is because that is the way FromSoft has marketed their games: as a pve game. Players that don't like pvp and only play for pve content come into these games and are surprised when they are forced into pvp. That is why people feel they didn't consent to the invasions. The idea that they consented to the pvp by just starting the game and popping an ember is unclear to them because they weren't even aware of the idea that popping an ember had downsides(a new player won't understand the vague item description). The main solution should be clearer communication from FromSoft that these games have pvp and that the simple act of playing online means that you consent to it.
@_doop82573 жыл бұрын
I mean don't you have to agree to a TOS or something?
@amar24703 жыл бұрын
I agree with you cause I got into the souls games for the PvE alone and considered the PvP as just a bonus multiplayer for those who want it. From really does focus more on PvE.
@dorkmoonblade43153 жыл бұрын
@@_doop8257 A what?
@_doop82573 жыл бұрын
@@dorkmoonblade4315 Terms of Service
@dorkmoonblade43153 жыл бұрын
@@_doop8257 I am largely talking about the general idea of what normies will be expecting when going into a fromsoft game. What content they are preparing themselves for and what experience they think they will have. They will be expecting challenging PvE content, NOT pvp and reading a terms of service will not be enough to change this outline of expectations.
@Apollo36983 жыл бұрын
very nice and cool thank you
@GiraffesEatStuff3 жыл бұрын
I was talking to a let's player recently on Twitter and they were very frustrated about them (in DS3 - Idk if the encounters were actually bad tbh). I basically told them the same type of things, but it's kind of tough to navigate through those subjects with someone if a part of the issue seems to be the frame of mind they're coming at the game with. I'm not sure how to sell the vanilla offline experience for new players if that's not their thing (and fuck - avoiding "gatekeeping(tm)" to make a point on the abrasive nature of the world/experience, to give perspective on the coop mechanic, is kind of finicky). And yeah you touched on the coop and self deception aspects pretty well, I'm just saying all of that since it's fresh.
@iamamish3 жыл бұрын
@Jinxed Swashbuckler 100%, well said.
@GiraffesEatStuff3 жыл бұрын
@Jinxed Swashbuckler Oh yeah I know. It’s just that they were outright using ‘gatekeepy’ like some sort of inherently meaningful terminology, with an exaggerated gravity that I felt would transpire into any other loose uses of the word, so you kind of have to be more essential about how you bring up difficulty, adversity and such to avoid the buzzword use of it. And yeah I made sure to mention that those items/such would warn of that vulnerability, and how it ties into the world. Idk if the problem’s more about them coping with the decision, than for them to understand/respect that their preferences or wants are actually not in line with the nature of the world/vision. They might not instinctively see the actual intents and how those fit into the game before genuinely immersing themselves into the world of one title and reconsidering first impressions.
@jooot_68503 жыл бұрын
Invasions should be more rewarding, though. Especially for the host; at least, _lone_ hosts. If a lone host can beat an invader who specifically brought weapons for killing hosts, they should definitely be rewarded, even if it's just some covenant rewards
@iamamish3 жыл бұрын
I agree - there should be some benefit to taking out reds for hosts, especially solo ones.
@ryanpark43743 жыл бұрын
Honestly seeing high skills duels are so boring compared to invasions. To me at least, duels seem like running around trying to counter wiffs. While I get why people enjoys duels, I love the chaos and randomness invasions can have.
@Greenley0133 жыл бұрын
You really nailed with the beginning vs late game experience. At first pretty much nobody wants to get invaded by a player who is more knowledgeable and outranks with you experience, its rough and you're likely going to die but this is part of the souls experience, the world is a hostile place and this is even expressed with npc invasions and quests where npcs kill each other or even target you. Then there's the late game experience where you're likely now messing around being an invader and learning the ropes because it adds longevity and a whole new perspective or even using a dried finger and taking on invaders due to the random element to the otherwise predictable game world. The games are very upfront with being invaded, it's part of the game and the lore, it has its purposes in balancing the experience and those who are wholly against it and try to justify themselves are usually the kind of people who disconnect after losing phantoms, jump of ledges when things look bad or sit in 4 man ganks with a traitor red waiting to blender you, drop stalk dung pies and pointing down. Invasions are part of the game and if you don't like it don't play online. Boohoo. Go play Sekiro.
@iamamish3 жыл бұрын
Thanks, I think that's right.
@Hennesg3 жыл бұрын
18:26 NPCs pose like 5% of the challange a decked out pro "ive been playing DS3 non stop since release" invader does. Its not even remotly comparable, the NPC invader is basically a mob with a red tint.
@iamamish3 жыл бұрын
Yes, but now we're getting somewhere. So what people are really objecting to isn't *invasions*, per se. They're objecting to somebody that is considerably more skilled. And that is the root of what I'm talking about - people don't want to fight somebody better than they are!
@Hennesg3 жыл бұрын
@@iamamish Yeah obviously. I dont wanna compete throwing basketballs with Michael Jordan either. And I dont feel good if I win an arm wresting contest against three 8 year olds.
@Hennesg3 жыл бұрын
@@iamamish besides that, do you remember when you said you dont participate in SL120 meta because a) cheaters but more so b) its not fun to you. Guess what if I get rofl stomped by a poroifessional invader, that played Ds3 Pvp for the last 3 years, after that happend to me 4 times today already, is not FUN. Its just not fun. Its as much fun as trying to farm farron covenant and running into people that have engame gear on and have 20 flask charges that full heal them. Like........ cool......... I port out. And if I see my invader is a professional I jump off, saves time you know. Just the feeling of having to walk back to your souls because of this also feels miserable. I have no problems getting invaded by someone with similar gear and skilllevel. The problem arises when i have to play someone thats significantly better than me. Show me one competitional sport or video-game that has a matching system like that and expects its players to be happy with that and enjoying it. its just NOT FUN getting shat on because there 3 years of experience skillgap between the players.
@y0rd_o473 жыл бұрын
"Not everyone's a fan of mindless multiplayer action which lets face it doesn't even look that pretty in terms of gameplay." Get this man some spacing. Then he'll see what "pretty" really is. Amazing vid as always, Amish.
@threeDeeBeginner3 жыл бұрын
The invasion mechanic is a marketing trick. Because it's a second game in itself, giving a huge longevity to the core game. That's the TRUE reason why FS kept the invasion system the very same. Invaders need canon fodder to play, so FS gives them what they want to keep this aspect of the game. I've recently played coop with noobs at DS3. It was only possible by spawing embers with cheat engine. And guess what, it was a fresh fantastic experience. Without CE it would be impossible. Not all players are tryhards, gamedesign at its best should find elegant solutions in regards. FS doesn't want to invest money and time to change things that still work enough to sell copies.
@iamamish3 жыл бұрын
So I agree that the ember system might not have been the best, and it sounds as if From agrees. It sounds like in ER, you won't need a resource like that to engage in multiplayer.
@threeDeeBeginner3 жыл бұрын
@@iamamish That's a very good move, indeed.
@venusdoom903 жыл бұрын
I do agree with you on some points and I can understand where you're coming from, but I personally don't like invasions simply because i suck at pvp. I am sorc lvl 266 and maybe I won like one invasion and that really puts me off. i don't understand the mechanics of pvp enough to participate in a fight and it just doesn't seem very rewarding for me.
@iamamish3 жыл бұрын
That's a reasonable perspective. I'd really advise trying out a different build or something, as the PvP can be really rewarding. Sorcerers are at a real disadvantage in a 1v1. You might also try summoning a phantom if you get invaded to help you, or wearing Way of Blue.
@venusdoom903 жыл бұрын
@@iamamish I know but I like sorcerer class so much. i used to play sorcerer in ds 1 a lot and I think it was better for sorcerers there pvp - wise. I think you're right too - pretty much every spell can be dodged and the casting time for crystal soul spear is ridiculously slow it's just not worth using at all.
@iamamish3 жыл бұрын
@@venusdoom90 if you want to play sorcerer in a 1v1, my recommendation would be a few things. First, make sure you equip homing soul mass (not crystal HSM, as it casts too slow). Use the threat of the orbs to close in on your opponent. Try to always keep HSM up. Use a melee weapon like a SS in conjunction with HSM, and you can really pressure your opponent.
@venusdoom903 жыл бұрын
@@iamamish thabk you for the advice ill check that out. Ss you mean soul sword? Btw I started using dark sorceries as well. Are dark sorceries better in pvp or is there not much difference?
@justasalamander26213 жыл бұрын
@@venusdoom90 yea uh level 266 mage? You're GOING to struggle. The meta ranges get wanky meaning you can connect to someone whose level 678 (joking but you get my point) in all honesty you should make another mage build and pick a area you want to play pvp in, like soul level 70 +7 or soul level 90 +10. You'll have a much easier time
@josh66553 жыл бұрын
Game developers create things that are great on paper all the time, but in theory don't always pan out the best. This is why an opt for invasions has been requested so persistently. It's also why the invasions have been altered heavily from title to title. In fact bloodborne had almost no areas where you could be invaded unless you were doing co op (which is fine, it does balance the co op aspect though in a moronic fashion imo, its inconsistent and invaders are on the receiving end of abuse here more times than not). I've spent most of my time playing offline when I'm not playing with friends to avoid this mechanic. I understand it, I'll never respect it. At the end of the day it was a lazy way to have pvp without having pvp or the infrastructure to support real pvp. Having to swap options around every time i want to play with friends is kinda shitty, but playing online is literally asking for it so I don't get to see blood splatters or fun messages as much as most. It creates a situations where I just have no interest because I'm not interested in being accosted by someone looking for pvp just because I wanted to enjoy the deaths and messages. Honestly I'll never understand the DS pvp scene in general because you don't get anything out of it except covenant items which you get anyways from the pve. This is pvp for care bears who can't compete in real pvp scenes imo. It does get very tiring hearing the constant "play offline" troupe though. Like, why can't we see the messages and death splatters without , essentially, flagging for pvp. It doesn't make sense. Invasions are definitely an interruption for me, I think you tried to convult and glaze over this point. Anything that stops what I'm doing and by nature of it occuring captures my attention is an interruption or distraction. Do you know how irritating it is to have some one back stab you because you forgot the last boss embered you and you were so preoccupied with what you were doing you didnt notice the invasion? Scripted invasions are PvE, they're planned and happen in the same location every time. You shouldn't compare apples to oranges.
@iamamish3 жыл бұрын
Thanks for the feedback Josh. You sound reasonable so let's dig in - lots to get through here: RE: developers creating things good on paper vs. reality - of course that is true! However, while invasions have evolved as a mechanic, they've been present in every multiplayer game From has created (Elden Ring will make it 6 now). Your point here essentially reinforces the idea that From is creating exactly the experience they want, possibly with some tweaks. RE: playing offline. Yes, my operating theory is that solo host invasions are basically a non-issue. For solo hosts who do not want to be invaded they can easily play offline, or unembered. Embered health is intended to be a reward for engaging with the online multiplayer. I played unembered my first time through the game for this reason. RE: DS PvP scene - nobody really invades for the covenant items, they do it because it is fun. Also invasions are substantially different from duels, and the former are usually a lot more difficult. If I do random invasions vs. random duels, I'll win a lot more of my duels than invasions. Even though your experience with invasions may be mostly as a solo host, they are a small minority of invasions. Most are against groups. RE: messages/blood stains - why can't you see them? Because you aren't engaged with the online multiplayer. That's by design. I don't understand what sounds like entitlement - why should you automatically get to decide which aspects of a game are enabled/disabled, and how? "That's how they designed it" is the answer. OK now we get to the last and most important point - RE: interruptions - why are they an interruption? Why invasions (but only human invasions, not NPCs!), and why not Lothric Knights, or Ghrus? Why privilege invasions as an interruption? How does a game interrupt itself? I'm asking - what is it about invasions that causes you to view them as an interruption, but not other gameplay elements? You say they 'capture your attention', but so do Lothric Knights, as do NPC invasions. There is actually a very deep point here that goes to the heart of why people don't like invasions, and respectfully I don't think you've quite grappled with it yet. You call it an 'interruption' because you realize that versus a human opponent, you are engaged in a competition that we mentally frame differently from playing against a computer. It's not even that the gameplay is that different (though it can be), it's that you are suddenly engaged in a status battle with another human. That's why our pulse quickens - we feel more is at stake! That's the experience From is trying to craft.
@josh66553 жыл бұрын
@@iamamish RE: Devs: It reinforces the point they haven't given up on the mechanic because a portion of the player base does indeed like it. However, digging deeper if we start to think about the implementations. Ds2 burning effigys gives you a temporary reprieve from the threat of invasion (I don't remember the CD). Bloodbourne only required killing the bell maidens in each given area. Ds3 made things even simpler and you can play unembered (tho every boss embers you on kill). Seikiro eschewed multiplayer all together. From has been presenting more and more refined options to opt as its progressed through these titles. So yes, they are working towards refining their products to acheive whatever "vision" is in mind. RE: playing offline: Thats a pretty lame answer. Its based on the subjective, not the objective. A lot of questions come to mind here, like: "Will From improve their net code so the function isn't a burden?" the system supporting invasions was directly compromised on ds3 and has enabled hackers to go from modding their own data into modding yours, From still has no official answer to this and currently the only answer is a mod from the community. I lost my first ds3 character to this about 55 hours in, i forgot to suicide after killing Pontiff. "Will there be an improvement to anti-twink features?" As it stands on pc anyone who can use notepad++ or can download honest merchant can have whatever they want whenever they want. RE: DS PvP scene: Fun for you and those like you who enjoy it. I mean thats great for you and people that fall in that group. I've played mostly pvp titles over the years (especially fps) Quake, unreal, the early CoD days, of course the arena scene in WoW, starcraft, warcraft the list goes on, but point being I've done A LOT of pvp over the last 20+ years here and I don't think I've seen a system thats, in my eyes, as dysfunctional as dark souls approach. A for effort, but it really falls flat on my palette. Theres a real lack of balance (which is trademark dark souls by consensus, I don't agree. the games incredibly fair imo). My second largest problems is the lack of a rating/reward system for pvp, honestly this might be my biggest problem. I get nothing for invading successfully or defending successfully which means, in my eyes, its a huge waste of time. souls have next to no value RE: msg/stains: If its that important to try to use that as an incentive to force pvp then by all means :shrug:. I don't believe in, "Thats how they designed it" I can open up notepad++ go download some textures and turn it into super mario if I wanted. If people didn't change how games worked things like league of legends wouldn't exist. RE: interruptions: Its not a privilege to be labeled as an annoyance, you certainly have an odd view on this. I have to jump through hoops to keep people out when I play solo and then jump through hoops again to switch back to co op when friends are around (if im progressing on a character and not playing glorified whack-a-mole on a high SL). So when I forget and I get invaded its an automatic irritation, "fuck, I forgot again!" rolls of ledge -dies- reset settings then go. This "it's that you are suddenly engaged in a status battle with another human. That's why our pulse quickens - we feel more is at stake! That's the experience From is trying to craft." You aren't the first person to say this and frankly I still don't get it. What status are you referring to, this is actually a point that irritates me because not one person has decribed yet what this infamous "status" is. because i don't see a rating system anywhere unless I'm just blind af. If your getting an adrenaline rush from dark souls I respectuflly suggest you get out more. Lots of devs have goals and visions they want you to experience, I'm not interested in their vision for pvp in the slightest.
@iamamish3 жыл бұрын
@@josh6655 what I mean by a 'status battle' is that as humans we are acutely aware of how much status we have. When we compete, in any endeavor, we want to win - why is that? Why do we care if we win? The answer is because it gives us an increase in status. You'd rather be perceived as being good at something rather than bad, all else held equally. If you don't accept that as an answer, fine - let's hear yours. You've described invasions as an interruption, but as I emphasized earlier, that's just you restating that you don't like them. Ask yourself - what is it at root that you don't like about the invasion mechanic? Saying 'it is an interruption' is simply restating the question. Yeah, I get a rush from fighting other players, that's a big part of why I do it. Respectfully it does not mean I need to get out more, that's just an insult. I get out plenty, but also enjoy PvP. If you're not interested in their vision for PvP, that makes sense to me. I just don't understand then why people get angry or frustrated with those of us who do enjoy their vision, and want to play these games as they were designed.
@josh66553 жыл бұрын
@iamamish I'd argue humans vary on their awareness of status. I do agree people want to win, but I disagree with the the assumption that status is the primary driving force for even a majority of people. There are a lot of reasons to compete and desire for acknowledgement is one of the lesser motivators imo. Perceived by who? It's not about if I accept the answer, its how you see it brother. Trust me, I get it. If I were to define it the system is all about the conquering spirit right? It gives you the ability to invade and attempt to dominate someone else and gives the extra kick of you going into the unknown. I wouldn't advocate to take this from the people that want it, it is unique. You guys can have all your jollys, I just want them to continue having ways for me to opt out and something easier than offline mode would be nice (in game option) like the effigies from ds2(or even just a proper two way que system, explain why if you disagree). Heres the root: When I'm invaded solo its an accident that happened on my part because I forgot to suicide an ember off a boss or use an effigy or go offline etc. I'm more pissed at myself because I forgot but at the same time it gets super tiring keeping track of a bunch of shit to avoid pvp in a game i just want to relax and enjoy! I work tech all day, DS/DSR ESPECIALLY irks the fuck out of me because offlines the only option so I HAVE to menu hop and restart the client when I want to play with friends. No, you're right that wasn't fair. I apologize, I was just having a bad day. Its more incidental I would say. Put yourself in my shoes. Heres your scenario: Stoned af, progressing through random mid game area. Stopping to appreciate the awesome architecture they designed after kiling the stuff in the area, derp around reading lore off item >glances away< >invaded while looking away< >not paying attention to the ember i just got off last boss< >phone rings, its work< >answers phone< >Character being massacred in back ground< >ends callcharacter dies as I look back< >anger intensifies< In that moment I mad af at the invader. its not your fault. technically its mine, but having good opt in/out options minimizes this (a menu opt would be my ultimate prefered opt method) . I think with some more work and balance the pvp could improve greatly and be an actually relevant title for competitive pvp, but in its current state theres not enough meat on the bone in some aspects and too many wild cards in others.
@thesmirk3 жыл бұрын
I invade for a few simple reasons... humans are far more adaptable, and unscripted than NPCs and I want more content/challenge from my favorite game and other players provide that. Invading even gives you a much deeper appreciation of level design allowing the game to take on even greater depth you would never know as a strict pve player.
@Shad0wmoses3 жыл бұрын
a lot of people i notice esp in blind lets players is they perceive invasions with a bit of ego. it irks them that there is this clearly better more experienced player thats about to fuck them up. they have this tone in their voice.."its bs, this guy is trash, its unfair like you think you are so good invading me while im getting mobbed by enemies. i dont care about you im just trying to beat the game. you aren't as badass as you think you are blah blah" and it kinda seems more like they are defensive when they die. like they feel embarrassed they died so easily without a fight so theyll say stuff like that because the invader clearly is doing moves and playing in a manner they are clueless about. i feel though invasions can be a source of really good emergent chaotic gameplay. half the time i don't care so much if i die even if im trying my best to kill the dude. its just so fun unless the invader is just twinking or doing some other crazy shit. usually most the lame interactions i have is when im invading a bunch of gankers.
@lastpsycopath3 жыл бұрын
eyyy the napstarf cameo, love to see it.
@iamamish3 жыл бұрын
God bless Nap
@thunderstrucktb47583 жыл бұрын
There's some truth to the invaders run away complaint, although it's situational. I've been playing a lot as a blue lately and of course they run into the level, they're now outnumbered, it's the smart play, but unlike most blues IDGAF and run into the level to chase them. My problem is when I'm invaded solo and the host is all for finding me and starting the fight, only to realize he's outmatched, get salty, and proceeds to run into the level to hold my game hostage. That's the sore loser mentality that gives the rest of us a bad name.
@iamamish3 жыл бұрын
On the one hand that's true. on the other, I've been invaded literally thousands of times (like many other people here, I'm sure), and I can count on one hand the number of times a red has run off via a solo host. It definitely happens, but it is very rare.
@thunderstrucktb47583 жыл бұрын
@@iamamish According to my PS5 I have over 5000 hours in this game and I'd estimate it's happened to me maybe two dozen times or so. So yeah that's not a super high percentage but as far as invader complaints that's definitely the one thing that sticks out to me as far as frustration goes. Great vid by the way, looking forward to the "5 best places to invade in Elden Ring" vid next year.