Full 3D Modeling Workflow | Autodesk Maya + Substance 3D Painter

  Рет қаралды 45,832

Polyrendr

Polyrendr

Күн бұрын

In this video I go through the full process creating an emergency control panel using Autodesk Maya and Adobe Substance 3D Painter. I wanted to change it up this week and make a slower-paced video where I cover my 3D modeling, UV mapping, and texturing workflow. The reference I used was based off of two images, a concept by Ali Raham, and another one by an unknown artist.
Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content!
CHAPTERS:
00:00 - Intro
01:13 - 3D Modeling
42:36 - UV Mapping
1:14:50 - Texturing
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If you would like to support the channel further and also get access to additional content visit my Patreon page:
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INSTAGRAM
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Пікірлер: 92
@clausbohm9807
@clausbohm9807 2 ай бұрын
Wow ... a beginning to end video complete and at a speed I can learn at.
@hglankshear
@hglankshear Жыл бұрын
You can use the layout - orient tool so that there are no diagonal UV's across your checkerboard. I find it useful to make a hotkey that has unfold, orient and layout all with the press of one button! Makes things a lot faster :)
@mrCetus
@mrCetus 2 жыл бұрын
Uv unwrapping tooo 🙌😍 Loved it 😍🙌 Tq for the precious tutorials ✌️
@gameplaypage8223
@gameplaypage8223 2 жыл бұрын
So much quick!
@zohahs5276
@zohahs5276 3 ай бұрын
Nice idea slower is better as I found some of your tutorials going very fast great work.
@Katejsej
@Katejsej Жыл бұрын
Wonderful tutorial, easy, perfect speed, calm voice, nice music, and I understood everything. Thanks mate!
@polyrendr
@polyrendr Жыл бұрын
Thanks so much! I appreciate the comment, glad you found it helpful!
@adityakaintura3492
@adityakaintura3492 2 жыл бұрын
Sir always make slow video like this, no fast timelapse please
@danielhawk8199
@danielhawk8199 6 ай бұрын
Use 0.25 speed
@rogernbezerra
@rogernbezerra Жыл бұрын
Awesome tutorial! I just completed my version now. It was really easy to follow along. Thanks for that
@polyrendr
@polyrendr Жыл бұрын
Thanks Roger! I really appreciate the comment and I'm happy you found the video helpful :)
@uriressha
@uriressha Жыл бұрын
nice workflow, i learned lots of new things i didn't even knew existed and also learned substance!
@polyrendr
@polyrendr Жыл бұрын
Thank you! I'm glad to hear you found the video helpful. Thanks for the comment! :)
@aadityautkarsh6115
@aadityautkarsh6115 2 жыл бұрын
Amazing tutorial !!!! Thanks, i learned a lot ❤️
@polyrendr
@polyrendr 2 жыл бұрын
Thanks, I'm glad you found it helpful!
@loneruggedkazuki
@loneruggedkazuki 9 ай бұрын
I leke how you put the color / material / texture on all the meshes, then put a black maks on top of it and just select the meshs you want to keep those colors on. That's so smart and makes my workflow so easy!
@polyrendr
@polyrendr 9 ай бұрын
Thanks man! Yes its a very quick n easy way to apply materials, as well as see what they look like on different pieces. Appreciate the comment! :)
@EvokeFlicks
@EvokeFlicks 2 жыл бұрын
Easy to follow this time :) Great work.
@polyrendr
@polyrendr 2 жыл бұрын
Thanks! :)
@michaeljburt
@michaeljburt 5 күн бұрын
Are you a Newfie by any chance? The way you say "bar" is just like how we say it lol. Excellent tutorial by the way. I followed along in Blender, but I love learning how other artists block out and create models.
@polyrendr
@polyrendr 3 күн бұрын
No I'm not haha but I'm told all the time I say "car" like a Newfie, so I could see how you thought that 😆 And thank you, glad you found the video helpful :)
@MaximilianBieberGaming
@MaximilianBieberGaming 9 ай бұрын
Thank you!
@rRekano
@rRekano 8 ай бұрын
Thank you for your time!
@polyrendr
@polyrendr 8 ай бұрын
My pleasure, thanks for the comment!
@DimaKarpoveagleeyestudio
@DimaKarpoveagleeyestudio 2 жыл бұрын
Nice Tutorial! Very useful! Thank you!
@polyrendr
@polyrendr 2 жыл бұрын
Thanks, I'm glad you found it helpful!
@sjdjjsjsjs3991
@sjdjjsjsjs3991 4 ай бұрын
Although I work in blender, your videos help me a lot in modeling
@polyrendr
@polyrendr 4 ай бұрын
I'm happy to hear that! Thanks for the comment :)
@LuizClemente3D
@LuizClemente3D 2 жыл бұрын
Nice job!
@polyrendr
@polyrendr 2 жыл бұрын
Thanks! :)
@ronaldonaldo3836
@ronaldonaldo3836 2 жыл бұрын
I like tutorials like this, step by step, really helpful, thanks bro
@polyrendr
@polyrendr 2 жыл бұрын
No worries, I'm glad you enjoyed it! Lots more to come.
@ronaldonaldo3836
@ronaldonaldo3836 2 жыл бұрын
@@polyrendr you don't think about taking a video course and putting it on udemy ? paid course
@polyrendr
@polyrendr 2 жыл бұрын
@@ronaldonaldo3836 Thats a great idea! I probably will at some point down the road.
@murugendrahiremath1734
@murugendrahiremath1734 2 жыл бұрын
thank you so much bro ❣️😊😊
@polyrendr
@polyrendr 2 жыл бұрын
I'm glad you like it!☺
@Ammir_koudia
@Ammir_koudia 2 жыл бұрын
Thank you so much sir .
@polyrendr
@polyrendr 2 жыл бұрын
No problem, I'm glad you enjoyed it! :)
@battlecraftsteve8574
@battlecraftsteve8574 2 жыл бұрын
You are great i can't believe this only receive so little view
@polyrendr
@polyrendr 2 жыл бұрын
Thanks a lot! Its a relatively new channel so hopefully with time :)
@loriemonge4082
@loriemonge4082 4 ай бұрын
great tutorial man.
@polyrendr
@polyrendr 4 ай бұрын
Thank you! Appreciate the comment.
@renderpeach
@renderpeach Жыл бұрын
Really wish you showed the PBR workflow in Arnold once you finished in Substance! :(
@subhamchatterjee2240
@subhamchatterjee2240 Жыл бұрын
Wow SIR really thanks a lot for this tutorial because of this slow step by step process........It helped me to understand specially the texture part...... Again THANKYOU SIR.......❤
@polyrendr
@polyrendr Жыл бұрын
Thanks I'm happy to hear that! I'm glad you found it helpful :)
@subhamchatterjee2240
@subhamchatterjee2240 Жыл бұрын
@@polyrendr Thanks a lot
@AnanthakumarBalakrishnan
@AnanthakumarBalakrishnan 10 ай бұрын
I think you have to consider the topology because I don't like the topology in your scene. Hope you correct it . There is always there is support from me.
@ehsanfathabadi4728
@ehsanfathabadi4728 2 жыл бұрын
VERY NICE bro
@polyrendr
@polyrendr 2 жыл бұрын
Thanks man!
@fireflashacademy116
@fireflashacademy116 2 жыл бұрын
Nice bro
@polyrendr
@polyrendr 2 жыл бұрын
Thanks man!
@safaaabood1074
@safaaabood1074 10 ай бұрын
@vedantkhanna1970
@vedantkhanna1970 6 ай бұрын
You should start uploading step by step tutorial for something so it would be easy to understand your workflow for both maya and substance painter. At least try to do it for one project only
@polyrendr
@polyrendr 6 ай бұрын
I do have a few videos on my channel where its all real-time and narrated - if you haven't seen them yet. There will be more down the road tho! :) Also, every video is uploaded to my Patreon in real-time, and I also have a live-stream where I cover every step as well. Lot more to come!
@edboymovies
@edboymovies 2 ай бұрын
Nice video! Can I ask how your UV islands are different colors when UV-ing? I understand there is material IDs helps when texturing in Substance for example
@polyrendr
@polyrendr 2 ай бұрын
Thank you! Those are not materials IDs, Maya automatically assigns different colors to each UV shell in your UV Editor - it really helps to show you if the UV's shells are attached or separated from one another.
@dessybalandrano7136
@dessybalandrano7136 2 жыл бұрын
Hey Polyrendr, nice video bro, thanks for the lesson. I got a question, I see that you didn't model a high mesh for this prop and you didn't baked any map, so when is necessary to model a high poly mesh??
@polyrendr
@polyrendr 2 жыл бұрын
Thanks man! I bake the maps right before texturing it in substance painter. Substance does it very quickly so its easy to miss but its in the video. As for the high poly mesh, it really depends on the model and how it will be used. Low Poly models are great for situations where interactivity and speed are most important. High Poly models are ideal when detail is the most important. So each project is different and polygon counts change based on the model complexity and how it will be used. So there is no clear right/wrong answer, it's important to find a level of detail that works best for your project. If you're looking for photo-realistic renders for a portfolio then a high poly model would be best. For a simple game asset that's barely in view, then a LP model is best. If its a main character prop, then a HP mesh or a HP/LP workflow might make more sense. With high to low poly workflows you can get some great results but it takes more time to create both meshes and its not always necessary. In the case of this video, creating a HP mesh didn't make sense and I thought I could get some good results using only the LP model. Sorry for the novel, I hope this helps!
@dessybalandrano7136
@dessybalandrano7136 2 жыл бұрын
@@polyrendr thanks man for this answer!!, you're great!! keep it up
@timothyj67
@timothyj67 Жыл бұрын
love this, I started it in Maya , but switched to blender because I have a ton of addons and stuff for it..
@polyrendr
@polyrendr Жыл бұрын
Thanks! The best part is most of the tools/techniques can be used in many different 3D software, mostly the UI is different 😆
@timothyj67
@timothyj67 Жыл бұрын
@@polyrendr Agree the UI is slightly different I have great UV checker addons and ..all kinds of goodies..MAYA is in the pipeline but I feel its still lags in the stuff you can do in hard surface modeling in Blender.
@WayTooMad69420
@WayTooMad69420 Жыл бұрын
at the beginning when you were blocking out the space for the lever to go to, why do you delete the faces and then extrude it downwards, won't we get a clean mesh with proper topo when we just select the faces and then extrude it down the normal?
@polyrendr
@polyrendr Жыл бұрын
I originally deleted the faces because I was going to add a simple plane behind it to save on polys, however I didn't end up doing that and just used the Append To Polygon tool to re-attach the faces. You could simply select the faces and extrude them like you mentioned, the topology is the same either way you do it.
@amankamann7
@amankamann7 9 ай бұрын
Perfect tutorial . After #Elementza i got
@polyrendr
@polyrendr 9 ай бұрын
Thanks! :) Happy to hear you found it helpful.
@liamwaydekeating2191
@liamwaydekeating2191 2 жыл бұрын
how many tris and pollys dost this model have
@AngelRamirez-wi6wu
@AngelRamirez-wi6wu Ай бұрын
Hi amazing video. Just have a few questions. I would like to know how do you regroup objects? Where can I find that option? And what option do I need to click in order to create the cable shape objects? Thanks
@polyrendr
@polyrendr Ай бұрын
Hello and thank you! To group objects, after selecting the objects I press Control + G to create a group. As for cables, wires, ropes, etc. I create those using a curve tool (Create>Curve Tools>EP Curve) then after adjusting the curve in the shape I want it in, I then turn it into a sweep mesh to create the cable (Create> Sweep Mesh). I hope this helps!
@AngelRamirez-wi6wu
@AngelRamirez-wi6wu Ай бұрын
@@polyrendr It helps a lot! Thank you. I appreciate your time for being able to reply to my comment.
@gazzawima
@gazzawima 4 ай бұрын
Hello, I just want to ask you where do you get these photos that you get inspired from, I really don’t know what to model nowadays
@polyrendr
@polyrendr 4 ай бұрын
Google images, Pinterest, and Art station mostly.
@timothybd8719
@timothybd8719 Ай бұрын
why didnt you use the get and set tool for UVs? so scale of detail was accurate to the objects?
@polyrendr
@polyrendr Ай бұрын
I dont find myself using that tool that often, having consistent texel density is definitely important, but I like to give more priority to the more important objects (for example the largest objects or most viewable from the camera, text, etc.). there are usually a lot of objects in the scene that are not as important than others, and I dont need to give up UV real estate for those objects, I'd like to give more detail to those specific meshes that are more important in the scene, so I like to manually adjust my UV shells depending on how I want the model to look and which shells I think need most detail in them. This is more difficult when working in large teams or large games when you want consistent materials throughout the game, so the get and set tool would be more important in those situations imo. I hope this helps!
@breakmon218
@breakmon218 Жыл бұрын
I'm just wondering if all of your videos are applicable to game assets or some of it only?
@polyrendr
@polyrendr Жыл бұрын
Yes most of them are, it really depends on how and where your model is going to be used, but this could definitely be used as a game asset.
@PinoyAnimation
@PinoyAnimation 8 ай бұрын
guys! how should i make 2 different layers in substance painter? I can't make it even i put 2 different shader on the geo, what should I do? plss helpp
@polyrendr
@polyrendr 8 ай бұрын
Are you meaning your texture set list? Or just the layers?
@cafenight7672
@cafenight7672 2 жыл бұрын
are you not using weight normal techniques or in maya it not neccessory?
@polyrendr
@polyrendr 2 жыл бұрын
Maya already face weights vertex normals by default so its not necessary 🤘
@user-cl6vy3xd1h
@user-cl6vy3xd1h 9 ай бұрын
I know this videos a year old now but is there any particular reason for deleting the faces and extruding the edges, instead of just extruding the faces down at 2:40 and 4:00 ?
@polyrendr
@polyrendr 9 ай бұрын
Yeah I believe at the time I was having a maya glitch when I extruded faces it would creates multiple vertices that would sit on top of each other. So I would have to then merge everything afterwards to remove them, so to avoid it from happening I would delete faces before extruding, it was super strange but gladly its fixed now 😆. I think I was also planning on just making a plane for the bottom to save on polys but didn't end up doing it - so I think there was more than 1 reason for it at the time.
@TheMrSpeedle
@TheMrSpeedle 3 ай бұрын
is the cleanup tool good to fix ngons and tris?
@polyrendr
@polyrendr 3 ай бұрын
Yes the cleanup tool can definitely be very useful for cleaning up unwanted things like ngons, etc. I dont find myself using the tool too often though.
@akramaidan9620
@akramaidan9620 2 ай бұрын
It does thou sometimes it messes up, i advise you to try learning how to make clean topology. It's the way out man
@kalmatte
@kalmatte Жыл бұрын
Hi! What are the custom scripts on the shelf?
@polyrendr
@polyrendr Жыл бұрын
Hey! They are not custom scripts, I just keybind tools to the top of my screen so I can easily access them.
@adj_ajay
@adj_ajay 8 ай бұрын
texturing
@Lucky-lo2wc
@Lucky-lo2wc 2 жыл бұрын
Uv unwrapping tooo 🙌😍 Loved it 😍🙌 Tq for the precious tutorials ✌️
@polyrendr
@polyrendr 2 жыл бұрын
No problem! I'm glad you enjoyed it 😄
@adityakaintura3492
@adityakaintura3492 2 жыл бұрын
Sir always make slow video like this, no fast timelapse please
@polyrendr
@polyrendr 2 жыл бұрын
I'm definitely planning on having more slower-paced videos like this, stay tuned!
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