Great video. Still confused a bit on scoring, exhausted, and moving to battlefields vs back to base.
@WillowCCG2 күн бұрын
While a card is ready, you can exhaust it to move to or from a battlefield. Scoring is done when you Conquer a battlefield. Meaning you take control of it. Additionally at the start of your turn you score once for each battlefield you control.
@Xatumi2 күн бұрын
@ ok that clears things up. So moving back to base would be to keep ur units safe essentially
@WillowCCGКүн бұрын
Correct.
@quoctrungbui3544Күн бұрын
It basically is like attacking in MTG, but instead of just tapping creatures, you tap them and move them to a battlefield, and you can move them out of your battlefield to make them safe.
@phoenix1985gr23 сағат бұрын
@@WillowCCG Is it at the end of turn? When Kayn moved to the void location you didnt score?
@joaocarloscarvalhopereira4300Күн бұрын
They said that they are trying to get casual and try hards. But you never going to see a casual pick up this game with this level of complexity. Tapping, conquering, moving in, out, returning runes, types of runes. It got like 50 rules already. I'm a veteran TCG player and find it very confusing, I never think that I would say this, but this game will be a flop.
@WillowCCGКүн бұрын
@@joaocarloscarvalhopereira4300 when you’re playing it most of these rules aren’t especially relevant. I’m just explaining every possible step of the gameplay. Like you can explain combat in 200 characters, or you can just say “bigger total number wins”
@RoyVanstorm4 сағат бұрын
You think so? Most mechanics come from Magic already (Tapping, Summoning Sickness/Haste) even recycling can be read as returning a land in play to the bottom of your deck. The energy cost is just Colorless Mana cost. The rune deck is just a Don! Deck from One Piece TCG but with colored Dons And the Battlefields are pretty much just Marvel Snap, but with Magic Combat. Even the recent changes to the Magic Combat Step make it fit Project K's combat. I really don't see what is so complicated, maybe moving between base and battlefields? Everything else comes from other games and even if you didn't play other Card Games, most effects and rules are one liners.
@joaocarloscarvalhopereira430027 минут бұрын
@@RoyVanstorm I mean, I understood the rules, but as I said, I'm a veteran TCG player, Magic, Yugioh, OPTCG. The thing I like in OPTCG is it easy to play, easy rules, this one TCG that riot made, it's like 10 mechanics from these famous TCGs games mashed togheter for the sake of it. A non TCG player will have a bad time understanding these terms and mechanics. Don't get me wrong, I'll absolute clap all the casuals going to my locals to play this, then they will get frustated and blame the game mashed mechanics as "too hard to get into". I've seen this very strong in yugioh, the game is soo complex that the new players blame the player and not the game.
@jordankern7641Күн бұрын
*Alternante title* Lonely man plays card game by himself AND WINS! (All jokes much respect and love for putting this together played with friends yesterday and am really excited for the first set to drop and start deckbuilding)
@GabbirollКүн бұрын
Thank you for this! And everything you guys have been doing with the tabletop mod and discord discussions. I'm so hyped for this game since the mechanics seems fun!
@MaposilКүн бұрын
14:11 I was a little skeptical about the game, until you did this kayn move, it hyped me up
@GretSeatКүн бұрын
I don't understand the logic of "volibear can't do anything" at 20ish minutes. He has full mana, and can do a lot of things. He can move one voli to a battlefield to get a point, and THEN put out his other Voli which would deploy onto that battlefield also, so now the yasou player would need to use 20might to take care of both, or some other cards. And since he's furious the yas player has to spend 2 more recycle to even target him.
@raido97Күн бұрын
He wanted yasuo to win because Is a yasuo main
@ponyfish15719 сағат бұрын
Hm. I really like the partner champion mechanic. U get one turn where u can guarantee a play on turn but in return the enemy sees it coming. The battlefields are pretty cool for multiplayer but im not sold for 1 on 1s. Also what do the battlefields themselves do? U can choose battlefields, but i didnt see them interacting with the monster cards
@thegoat92192 күн бұрын
You should upload gameplay videos like the ones that go on in the discord. There could even be a commentator since so many people are in the VC
@ericbasnight2068Күн бұрын
Thanks for this. Solidified my disdain for the game. The reused art, the name changes, mechanics, etc. But at least I gave it a look. For all of you that are going to play, enjoy!
@antonis_spurs18 сағат бұрын
The art and names are not what they gonna be, we dont know how the game might look when published to be honest. This video just helps you understand the core mechanics and idea
@ericbasnight206818 сағат бұрын
@antonis_spurs it's still my opinion the game is trash. I'm a jaded player that was discarded when they turned to PoC players to try and save LoR. This game doesn't look like fun. It probably has some fun elements. But it's trash. They couldn't save LoR. And LoR had storytelling that I would dare say rivals MTG before Hasbro ruined it. The game is coming out in China within a month. I doubt they will have fresh and new art for this. If they do, great. Game is still garbage. I hope that I'm wrong. I hope that it's better than LoR. I doubt it after everything they did to LoR. Stay to digital games Riot. The MMORPG and Project L seem more fun and interesting than... This...
@swaggymcgee466316 сағат бұрын
@@ericbasnight2068so… what don’t you like about the mechanics?
@ericbasnight206814 сағат бұрын
@@swaggymcgee4663 the resource system. While there are games out now that require the use of an extra resource, shuffling your mana away to pay for costs seems bad. Yeah, you get two runes a turn but still feels bad. Physical TCGs always have a resource, except for Yu-Gi-Oh, but I think just making a passive Mana system could be done. Or make the battlefields, which make no sense in how they are used, the resource system. Battlefields could be similar to sites in Sorcery that provide mana and other abilities that make gameplay more interesting. Requiring a certain number of runes is good enough without also having to shuffle some away. Speaking of which, the battlefields seem to be the Landmarks from LoR. These could have stayed the same in this. They should be things that can be played and sticks around. Like enchantments from MTG. Static abilities or once per turn or countdown. All things that bring another level of depth to the game. Something that works super well in the game they have now. The base thing doesn't really make sense either. If the point is to control the battlefields, why not just fight over the sites? Choose your Battlefield. That's your board. You win the game when you gain control of your opponent's battlefield for a set number of turn cycles. I get that The Base is like league. You go out do your combat, come back and reset. I get it. But why have a base of you don't have at least one lane? Or turrets? The Base would make sense then. Hell, I'd be happy with that. Each Battlefield is a turret and when you lose your turrets you can be hit directly and when you take X amount of damage, you lose. The base makes zero sense. Deck building doesn't really make sense either. Probably because I'm used to LoR. The Champions are set into at least 2 types of runes and that's all you can use. While LoR did the same thing with the regions, the cards from those regions had their own flavor. While I'm sure the runes do too, the identity of the cards seems lost. I saw Single Combat art and it's a Demacian card and Demacia has probably the best stated units for fight spells. It's built for the Duelist. But not every region has Duelist units. And that's where the flavor comes in. Noxus glorifies Might and those that can wield it. Bloody Business shows that flavor by having certain restrictions to be used. The Driven spell is flavored nicely too. Can only be used in combat and it adds that flair that only Draven can provide. I don't see the flavor to be had in the runes. The runes seem to flavored yes, but cards from all over Runeterra, from all the regions, seem just mashed together. It's not flavor. The combat system doesn't make sense either... Damage resets each turn. Cool. Similar to MTG. Gotta kill it out right or it lives to fight on. But, unlike MTG, after combat health resets and then you have to potentially find another way to deal enough damage to kill it. Yes, there is a window to play spells and stuff in an encounter or whatever it's called. This window is a restriction and it's not good. If I can deal 3 damage to something that takes 4 to kill in combat, but I can't kill it at Burst or Fast speed, I lose the chance to remove it. The 1 damage ping spell won't kill it. Now, this is assuming that spells have different timing restrictions. Which leads me to my next point, spell timing. One thing that makes a game good or not is timing and interaction. Being able to leave mana open is HUGE. As of right now, it seems like all spells can be played whenever the window is open. Which could be anytime a game action is taken. Which doesn't seem... Right. I don't recall seeing anything in the rules section about it. And I didn't see anything in the gameplay about it either. It seemed like a Pokemon game where each player gets their turn to themselves and yeah. Pokemon doesn't have a lot of interaction on your opponent's turn, so it's boring to me. But it seems like more fun than this. Spell timing is an important aspect to many games. Combat Tricks, protection or evasion, counter play, etc. All things important to make a good interactive game. There isn't enough information in the video about some of these mechanics or details to make things very clear. Which also doesn't make the game very intuitive. Game is trash. I'll stand on it until I see different. I hope that it's going to be good. But I doubt it.
@ericbasnight206814 сағат бұрын
@@swaggymcgee4663ok this is gonna be a long one. And I had to type it again because it didn't save.... I'll try to keep it short and sweet. The Base aspect makes no sense. If this is supposed to be a representation of LoL, units go fight and come back. Which makes sense. Back to base heal up and go fight again. But there are no turrets. So what's the point of having a base? The base would make more sense if there were turrets. Once turrets are gone, you can start taking damage and when you take so much, or lose so much, GGs. Battlefields don't make much sense either. They are Landmarks in LoR and they do awesome things. Some are static and effect the board every turn. Some countdown to big payoffs. And others have once per turn effects. I don't understand why you should have to choose one at random. It seems odd. Why not just use them as the turrets? You choose a Battlefield to fight on and when you lose control of it, you have a turn cycles to contest or you lose the Battle and your Opponent can just attack the base. Or, like in Sorcery, they are the resource that provides mana and runes. Which brings me to the resource system. All TCGs I've played have a resource system, except Yu-Gi-Oh. But I'm sure there are others. And so far Runes make little sense. You get 2 for free. Every turn. And they make mana. But in order to play something big or impactful, you gotta shuffle some number of resources into the rune deck? They could easily make a one gem per turn system like they already have in LoR. Plus runes have an identity crisis. Which brings me to deck building and flavor. Runes seem to act like Regions. And you can only build decks using cards associated with certain runes. And each champion and their side champion are hard stuck in 2 rune types. But it seems like these runes lack flavor. Where in LoR the cards from each region had plenty of flavor and identity. Single Combat is a prime Strike spell. And Demacia has some of the best stated units for this. Very simple. While Noxus has strike spells, but they have certain restrictions. And their restrictions are flavored to the region they are in. I'm sure Runes are flavored too, but this game showed me cards from all regions mashed together. It takes away from the identity of the regions. Combat doesn't seem like fun either. Damage resets twice per turn? So I kill things in combat or I find spot removal? Something that makes a game fun is interacting with your opponent. Using a unit to soften a big unit and post combat using a ping spell to finish it off. It's common in so many games. Or playing combat tricks. But if damage resets after combat, that ping is worthless. Spell timing is important, but it doesn't seem like there are Slow spells. It all seems like spells can be played whenever the window is open. Which seems like anytime a game action is taken. I stand on my comment. Game is trash. I hope I'm wrong and it blows up. But I'm jaded after Riot drove LoR into oblivion. Hopefully it's good, but I doubt it.
@SquizzomaticКүн бұрын
Thanks for the video! I wanted to see a game play out to help me understand! To note you missed SO many volibear legend triggers lol you shoulda be at max runes a few times at the end there
@csxcatКүн бұрын
at 13:30 shouldn't you have scored a point? moving unit to empty battlefield hence conquering it
@jeffreyzhao9156Күн бұрын
yeah he forgot
@anirudhanandi271423 сағат бұрын
Love the commitment to the game. Great stuff. Exactly the content we needed
@Kai-jn7pn3 сағат бұрын
I like the Battle system for this game, pretty unique plus there's interaction elements involved. Card frames need redesigning: You don't want people looking at this tcg and thinking that it's a "One Piece tcg clone"
@heitorpinati49402 күн бұрын
Could someone please explain to me what the orange voli effect means in the part that says "my base is not a battle field", like how does that fit in with the rest of the effect?
@UnovaNightly0108Күн бұрын
It's more than likely reminder text, like in mtg, they italicize things that are rules or descriptions of abilities. Since battlefields are actual cards/places it would make sense to not count where he starts
@ocelot09Күн бұрын
this is good stuff, it would be great if you posted more demo matches like these. i'm still trying to wrap my head around the rules/flow of matches and this video is really helping me understand.
@snackelwolf4462Күн бұрын
On card appearance, look at games like Shadowverse Evolve. Relatively small presence in the States, but the card art is drop-dead gorgeous. Stunning even. Riot is going to have to up their game and get a sense of collectability and aesthetics infused into this TCG, or it's not going to even make a dent in the U.S. market. We are in a paradise era of good TCG's with high collectability.
@joshuamain5083Күн бұрын
The card art is all incredibly lazy and reused. Yes, all the art is really amazing and well made, but that's because every card in this game reuses art from either the regular League of Legends champion art splash screens, or from Legends of Runeterra...The TCG that they already had and abandoned. To me this game doesn't look impressive in the slightest, the reuse of art marks it as very copy and paste and unengaging because nothing was made for it specially. People who have even a passing knowledge about the exsistance of Legends of Runeterra are going to look at this game and not want to collect it because they've seen all the art before.
@lucassoaresdossantos7065Күн бұрын
I need more project K videos!!! Play against someone, 3 matches in a single vid!!!
@SeniorAdrianКүн бұрын
Nothing comes close from the interactive gameplay in Legends of Runeterra. I thought they will implement a system like that here, but looks less interactive.
@davedoublee-indiegamedev86332 күн бұрын
I think they missed the mark a bit with why Commander is so popular in MTG. Number one is that in MTG your deck only has one of each card and 100 cards per deck. that prevents players from making combo decks that are insanely strong, it also increases RNG and because the game is more random, people can try and play various types of decks and actually have a chance to win with sub optimal strategies. I also feel like the runes mechanic is just something that adds barely any extra depth to the game but adds extra complexity with needing more cards.
@astrograph78752 күн бұрын
*Looks at Thassa/Demonic and Underworld Breach/LED/Brainfreeze* There are a million two card/three card combos that end the game right there in Commander. Nothing is preventing players from making these insane combo decks that can win turn 3-4. The only thing stopping them is playgroups either not playing them or banning them in their games.
@MichaelWBrennan2 күн бұрын
@@astrograph7875Thoracle is why I stopped playing Cedh. It's boring when every deck is Thoracle with a different coat of paint. I was thankful to get a Slicer because it was at least different
@byeguyssry2 күн бұрын
Obviously it's imppossible for Project K to replicate what makes Commander popular. They don't have three decades' worth of cards
@lucasfigueroa6165Күн бұрын
I particularly like the runes mechanic. Remiands me of the memory system in Digimon. But making a second deck, and adding it up to the two commander, the battlefields, and the overly complex way of battle in and out makes it daunting. Seems like magic but with two hundred extra steps. They should've simplified where they could, and keep the battlefields, that seem the most unique mechanic they made.
@GretSeatКүн бұрын
league is a game about combos, why wouldn't you have combos in the game? lmao League isn't trying to do "Commander" and it's upsetting when people keep comparing it to commander, it's not commander, and it's not trying to be. It's league, you pick a champ, and you do team fights and combos, and gank to win.
@MrWhiteLionessКүн бұрын
You see, Meditation is an ability that restores mana and YI use meditates to heal. But here, is to draw cards. Maybe cards are considered mana here? But honestly the ability doesn't match what Meditation/meditate actually does.
@mauriciogarnier577817 сағат бұрын
I am new here , love the video help me understand the flow of the game a lot better , but I am confuse about Blazing Scorcher , it says that you must pay an additional rune to enter "ready" but how do you know that you need to also return a rune to the rune deck ?
@WillowCCG17 сағат бұрын
The first number displayed in black is a "energy cost" and the colored red icon next to it is a "power cost." Energy costs are paid by exhausting a rune. Power costs are paid by recycling a rune.
@Yaoyue春Күн бұрын
Question, can i move a "Ganking" unit without opponent's unit in that battlefield and gain point?
@Katar1995Күн бұрын
Is there like a discord arround this tts mod to play with other ppl?
@jamalmartin6507Күн бұрын
thanks for the video. please do more and show some interesting combos/effects
@mantrylКүн бұрын
what happens during a tie in might?
@WillowCCGКүн бұрын
Both are destroyed, nobody gets a point.
@mantrylКүн бұрын
@@WillowCCG thanks
@lucarizzi9576Күн бұрын
Unfortunately the game design seems pretty bad, on top of that the champion design seems underwhelming. That's really disappointing because LoR was awesome on that part, champions were well designed with different aspects, but rn they are mostly +1 atk or -1 atk. For example, Viktor is one of my favourite champions and his design doesn't remind me of him at all. They could adapt LoR into a TCG card game and that would be a really good starting point, but this battlefield conquer and this cheap and unattractive champions game design (Vi and Miss Fortune has quite similar design, how's that possible?) is a giant NO.
@muriloalves87032 күн бұрын
Awesome content.
@sebastianseemann8524Күн бұрын
where did you find the rules and cards?
@astrograph7875Күн бұрын
Any plans to release gameplay videos soon? Woud love to see these decks in action.
@Hydr312Күн бұрын
Is this not like marvil snap?
@patrickrowland3932Күн бұрын
Not even close
@aces67322 күн бұрын
When will be released
@spockling6538Күн бұрын
How does deflect work?
@WillowCCGКүн бұрын
Deflect just means "there is a cost for an enemy to target me with a skill or spell." sometimes its recycling a rune, other times its something else.
@spockling6538Күн бұрын
@@WillowCCG does that Z kinda shape mean recycle?
@patrickrowland3932Күн бұрын
@@WillowCCGsimilar to mtg ward
@subfrost72 күн бұрын
so it seems....good i just kind of dont like the muiltiple people thing.. it changes rules and im already like...uuhhhhhhh on a 1v1 lol imma try it but i dont know why this seems so confusing
@WillowCCG2 күн бұрын
Trust me, once you get used to the flow its so easy to learn and the multiplayer free for all games are really fun. Excited to try 2v2 once we get the 2v2 rules.
@subfrost72 күн бұрын
@@WillowCCG so what do you think is going to be the main ....game? like in one piece tcg 1v1 is standard for their reginals and nationals and stuff. do you think this will be 1v1 standard? or the 2v2 is going to be the headline in huge tournaments?
@davedoublee-indiegamedev86332 күн бұрын
@@subfrost7Arguably the main casual mode in MTG is commander which is 4 FFA and this is their primary aim with Project K. So I assume the main game mode is 4 FFA
@brexcubo67662 күн бұрын
@@subfrost7they said there will be a competitive circuit. 1v1 is the only real competitive format in card games, and riot seems to know that from the first video. It will be marketed in both direction, but big competitive events will probably be 1v1
@happypepper9326Күн бұрын
Thank you.
@sndman54992 күн бұрын
Seems interesting, but the reused art its a No for me...
@lif3l3ssgaming2 күн бұрын
the reused art is such a sad thing atm. coming from lorcana the art is beautiful and then seeing this it makes me sad.
@Navue-cn2tx2 күн бұрын
Reusing old art sounds like a fan project tbh. Did Pokemon TCG reuse the same arts for Pokemon over the years? No
@lif3l3ssgamingКүн бұрын
@@Navue-cn2tx Yeah it seems very lazy and/or rushed. Idk im interested in the game and maybe future sets will be better but this seems like a poor way to start from their choice of card design to the art... Idk Collectors(not me im a player first usually) keep tcgs thriving and it just doesnt feel very collectable atm.
@UnovaNightly0108Күн бұрын
@@Navue-cn2txactually they have, it's just not as prevalent as this. Most Pokemon have their reused Ken Sugimori art on a generic background, and even more stylish art like Rotom in Ultra Prism and Forbidden Light (who is exactly the same card just type shifted) or Dunsparce EX Sandstorm and Celestial Storm) Not saying it's right, just saying they have. Im hoping for more original art, but considering they barely even wanted to make this available worldwide, it figures they wouldn't want to invest more in the arts yet, which is a shame.
@4pereal726Күн бұрын
LoR is dying anyway might as well use it I know it's bad but most of the LoR cards arts are amazing hope the reusing is just the beginning
@namel34692 күн бұрын
Interested
@Fergit_Күн бұрын
I wish it didn't look like that. Or play like that.
@horanelawrence241Күн бұрын
Good example
@Kevin-p1p4oКүн бұрын
Great analysis, thank you! Could you help me with something unrelated: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
@rkstrips8000Күн бұрын
Just like the other Riot games it feels and looks clunky and slow. The gameplay is not engaging, it's boring compared to modern card games
@Ortelim2 күн бұрын
Any way to try this on mobile?
@subasafreak2 күн бұрын
summoning and attacking in the same turn with no cost, such a lame game, how can they attack when they are exhausted it makes no sense, trash game.
@kawaiisnake82012 күн бұрын
Ugh it´s so ugly looking...
@Navue-cn2tx2 күн бұрын
Cards feel cheap unlike LoR
@raidbossmorde3024Күн бұрын
Have you seen One Piece? Looks the same yet it's popular
@garthixd2 күн бұрын
First
@northstar12389Күн бұрын
A lot of unfun complexities. If i was the designer I would make it simpler.
@ohbabybaby4087Күн бұрын
Thank god your're not
@northstar12389Күн бұрын
@@ohbabybaby4087 Thank you!
@DapumaAZКүн бұрын
Why do You keep bouncing to every new game instead of gaining skill at X game? Most new card games Die even if they have great gameplay aka The Spoils
@BlackRoseTCКүн бұрын
I have a trade group made in prep for release for UK and europe, gonna have an automated ref system and stuff and I have other groups I aready mod etc, if you wanna drop me a pm if you wanna post on there or I could even mod you if thats something youid be interested in, just reply or pm me