Fully Enterable Buildings In Gaming [Future Of Games 1/6]

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Dark Space

Dark Space

Күн бұрын

Пікірлер: 4 000
@DarkSpaceStudios
@DarkSpaceStudios 2 жыл бұрын
Install Age of Origins for FREE: bit.ly/3C9QiVE and build your city today! What do you think about Fully Enterable buildings? Would this be good or bad for open-world games? Is it even possible? Is it worthwhile? Let me know if I got something wrong, or you think you have better ideas- I just thought it would be an interesting topic. It seems like games these days focus more on building “in-game stores”, rather than advancing the industry forward with new revolutionary features.
@Gakkari
@Gakkari 2 жыл бұрын
no
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
Not sure if this genre can be qualified as open world, but Immersive Sims tend to have every interiors being enterable, that being seid the map is not that big compared to the usual open worlds but, it's still a large chunk to explore and you are free to go anywhere during the particular chapter until the game moves you to another map.
@DarkSpaceStudios
@DarkSpaceStudios 2 жыл бұрын
@@AhmadWahelsa which sims are you thinking of particularly?
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
@@DarkSpaceStudios Deus Ex Mankind Divided, it's a pretty desolate genre as of right now, if you want another there is Deathloop lol but i strongly recommend Mankind Divided instead, insane amount of interiors, and has some side quests too, but the map as you expect is small, Prague is just a few blocks away, the other area (i forgot, the name but it's look like china's kowloon walled city) is much more vertical, then there is the end-game area in London, which takes place on a whole single building. Edit: I just saw you mentioned Dishonored lol, i am sure Deus Ex would be familiar
@germgoatz2014
@germgoatz2014 2 жыл бұрын
could you not find a half decent sponsor besides a shitty zombie mobile game? also did they really make you say it was "unique"??! what a joke lmao
@TrialzGTAS
@TrialzGTAS 2 жыл бұрын
I remember playing GTA IV for the first time and accidentally finding so many enterable buildings. I’ll always love the abandoned casino, lawyer building and sprunk factory. So many fun times with friends and cop fights. GTA V disappointed me with the lack of buildings enterable
@Ccccc-mi3tr
@Ccccc-mi3tr 2 жыл бұрын
Gta 5 was such a let down for interiors. I dont think its mentioned enough
@Dankehum
@Dankehum 2 жыл бұрын
Gta v is a piece of shit. It was just a graphical enhancement but it lacked lots of details from GTA 4 like ragdoll physics, car damage, story, etc.
@JustSomeRandomBurger
@JustSomeRandomBurger 2 жыл бұрын
Gta 5 is a downgrade compared to GTA 4 in many ways tbh
@carlos-bm6658
@carlos-bm6658 2 жыл бұрын
@@Ccccc-mi3tr exactly i loved gta4 just for that, and it does go unnoticed people overrate 5 because of its graphics
@carlos-bm6658
@carlos-bm6658 2 жыл бұрын
Don’t forget the liberty statue one of the coolest accidental things I’ve foilund
@Diamond-um6mg
@Diamond-um6mg 2 жыл бұрын
In Assassin’s Creed Unity, a decent part of that game’s map of Paris had fully modeled explorable interiors. I remember parkouring from the roof of a building into the window of another building, running around its interior, then jumping out of another window onto another building. Granted, many of these interiors were copied and reused across the map (I think they may have used procedural generation or something similar but I’m not 100% sure of that) but they were still able to maintain the illusion.
@DarkSpaceStudios
@DarkSpaceStudios 2 жыл бұрын
I read a bit about that game when working on this video, but I never had the chance to play it myself to see. It sounds awesome.
@hawken796
@hawken796 2 жыл бұрын
The realistic building/character scale plus all the interiors made that map feel very real
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
@@DarkSpaceStudios Have you checked Deus Ex or Cyberpunk? those games also had insane amounts of enterable buildings, and Bethesda games too (but they had loading screens when you go in/out)
@darkwolf780
@darkwolf780 2 жыл бұрын
Not every building in Unity was enterable lie what he's talking about in the video
@hawken796
@hawken796 2 жыл бұрын
@@AhmadWahelsa Deus ex had a lot of enterable buildings but cyberpunk didn't
@deluxemonster6468
@deluxemonster6468 2 жыл бұрын
One of the reasons I loved playing fallout 4 so much was the fact that many of the buildings could be entered and explored, and all of them felt unique. It felt like there was always something new to see.
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
it has loading screens tho, but still Bethesda games is impressive for having everything enterable
@DarkSpaceStudios
@DarkSpaceStudios 2 жыл бұрын
@@AhmadWahelsa a sacrifice I'm willing to take
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
@@DarkSpaceStudios what do you think about games that has small maps but tons of interiors? like Yakuza and Deus Ex
@Jsipki265
@Jsipki265 2 жыл бұрын
@@AhmadWahelsa I’d say they’re better more fleshed out and thought out
@FTChomp9980
@FTChomp9980 2 жыл бұрын
Fallout 4 has its flaws but overall exploring the buildings was fun.
@TOPNOTCHIDIOTS
@TOPNOTCHIDIOTS 2 жыл бұрын
They should’ve at least let us use all the interiors already created from the missions.
@sageinit
@sageinit 2 жыл бұрын
*should've
@connerlacefield8575
@connerlacefield8575 2 жыл бұрын
Nice to see you here bro , you wanna get checked my boy?
@minignoux4566
@minignoux4566 Жыл бұрын
gta4 pretty much did this a shame 5 abandoned the idea
@ghostyhype_btw4303
@ghostyhype_btw4303 Жыл бұрын
if your on pc there is a mod to unlock them and a bunch of others
@Scarptre
@Scarptre Жыл бұрын
@@ghostyhype_btw4303 Shit that be nice to play with. What’s it called?
@kalle5548
@kalle5548 2 жыл бұрын
If a game can make you feel small without you being physically smaller that’s in my opinion one of the most important parts of immersion
@fatitankeris6327
@fatitankeris6327 2 жыл бұрын
VR is godsend in this case...
@i7583
@i7583 2 жыл бұрын
You mean games like gta?
@kalle5548
@kalle5548 2 жыл бұрын
@@i7583 actually not, i believe Rockstar realized how they were loosing players about 1-2 years ago, and are sorts scrambling to make GTA 6, since most content has been new vehicles, and the Cayo heights was sorta low effort to retain players
@Mr.Foxhat
@Mr.Foxhat 2 жыл бұрын
Xenoblade Chronicles did that for me. The Bionis just feels so vast!
@i7583
@i7583 2 жыл бұрын
@@kalle5548 I dont talk about console version
@lumbagoboi1649
@lumbagoboi1649 2 жыл бұрын
This is what I like least about gta5's map, almost nothing has any interiors, and exploring the world gets boring quick because there's only one major city and nothing to really do in it. Rdr2 definitely fixed that issue and I hope to see GTA 6 take the route rdr2 took with random houses, saloons, and shops all having interiors.
@youmakenosense7437
@youmakenosense7437 2 жыл бұрын
Yet people say GTA V has one of the most lived in open worlds. It doesn't. GTA IV, RDR1 and RDR2 all beat the sh*t out of it in terms of open world, whether is interiors, NPC AI, NPC activities, density, etc. GTA V just pales in all these regards in comparison.
@lumbagoboi1649
@lumbagoboi1649 2 жыл бұрын
@@youmakenosense7437 yeah I've also seen san Andreas's map and it not only feels bigger, but you could buy tons of properties and garages in multiple cities. Seeing what rockstar is capable of, GTA V is probably their most overrated game. In 5 there's one city and a useless desert above it. Do a full loop of the highway and you've essentially seen everything, and the few buisnes there are in story are useless and all in los santos, and you can't go inside them anyway... Unless you grind tirelessly in GTA online to get what people could get from just having fun all the way back during GTA San Andreas.
@victordunjic9351
@victordunjic9351 2 жыл бұрын
GTA 5 is still a great game and better than most of the other GTAs. Yes GTA 4 and SA did some things better but I don't see that being a reason to call GTA 5 a bad game
@K3rhos
@K3rhos 2 жыл бұрын
@@victordunjic9351 Nope GTA 5 feel really boring most of the times. As an example I played GTA San Andreas for 4-5 years without getting bored, GTA 4 for 5 years too, I never got bored of the city in thoses GTA Games but with GTA 5 I was bored of the city like 1 year after the release the game already left a bad taste in the mouth, like if it was way way overrated. Yeah there is cars customisation, weapons customisation, a tons of cars, of planes, etc... but the city is dead, no interiors, story is not really the best, police AI are dumb compared to GTA 4, for me GTA 5 is definitely a downgrade !
@DiamondDepthYT
@DiamondDepthYT 2 жыл бұрын
@@victordunjic9351 GTA 5 is definitely a nice game, don't get me wrong, but the people above are right. It has a pretty bland map with not nearly as many activities to do as GTA San Andreas, a game that is MUCH older. The fact that GTA SA is even being SLIGHTLY compared to GTA 5 says a lot about it. Not only that but, in GTA SA, there is a PC mod from 2014 that makes basically every building enter able. Meanwhile GTA 5 doesn't have that. You have to admit, recent open world games have been lacking content
@tardwrangler
@tardwrangler 2 жыл бұрын
This was one of my big fantasies when I was a kid. I sort of just thought of all buildings as "real" and enterable, but maybe not for the PC. I remember just being blown away by GTA because you could exit the vehicle.
@PelicanMafia
@PelicanMafia 2 жыл бұрын
Same
@tardwrangler
@tardwrangler 2 жыл бұрын
@Ching Vang I think it's pretty unrealistic at this scale though, or they would have to shrink the map considerably
@oldcat1790
@oldcat1790 2 жыл бұрын
too much work for developers, only AI can do so much work in a reasonable time
@K3rhos
@K3rhos 2 жыл бұрын
​@@oldcat1790 It's not especially needed to do like every floor of a building enterable, just adding like 2-3 floor for a majority of building on the map could be already insane. Plus devs don't need to add everything at launch, they can simply do that like for GTA Online by adding DLCs with time.
@tricktap8502
@tricktap8502 2 жыл бұрын
Same when Vice City was out...the thought of being able to take any car and do anything was awesome..but if the next one leaned in on more interiors the community would love it because we've been asking for it forever now..
@Freakingbean
@Freakingbean Жыл бұрын
Elder scrolls cities are small, but you can enter basically any building. It adds a lot to the world.
@blizyon30fps86
@blizyon30fps86 Жыл бұрын
Yeah but that immersion gets ruined the second you hit a loading screen when entering a door
@spartanguitarist6579
@spartanguitarist6579 Жыл бұрын
Unlike Fallout 4 where a good half of the buildings in the incredibly small map are unenterable, despite it being "the most ambitious game yet!"
@yourmom9200
@yourmom9200 Жыл бұрын
​@spartanguitarist6579 Boston in Fallout 4 is way bugger than any Elder Scrolls city. It's not reasonable nor realistic to expect every multi-story building there to be fully explorable. I don't think you understand how much that would add to the development time.
@pan1ni82
@pan1ni82 Жыл бұрын
@@blizyon30fps86its an old game so thats why but in modern games it is possible but hard
@Jakkaribik1
@Jakkaribik1 Жыл бұрын
Fallout 4 Is just your Base Building Game with Console Commands where you can Build on Any Location but yes most Places are very Small and there is nothing Special about them.. Once you Exit you will probably never come back. A Scout system where players need to hide from Toxic Rain or Hordes would be ok Barricade for some Ingame Hours and Hear if the Noices are gonne if you dont want to look out of the Door.. @@spartanguitarist6579
@nightninja6244
@nightninja6244 2 жыл бұрын
The thing that I loved about Ghost Recon Wildlands is that literally every building in the map had an inside, and while a lot of the buildings were generic copy/pastes of others, it allowed for much more dynamic gameplay especially in big cities
@Danie1_l
@Danie1_l 2 жыл бұрын
Such a good game, shame about how cars work
@nightninja6244
@nightninja6244 2 жыл бұрын
@@Danie1_l true, but at least the crash physics are pretty good
@smashedcoconut7
@smashedcoconut7 2 жыл бұрын
literally came here to say the same thing
@therealdababycovertible9503
@therealdababycovertible9503 2 жыл бұрын
@@Danie1_l sometimes it was fun to drive
@therealdababycovertible9503
@therealdababycovertible9503 2 жыл бұрын
And the story is kind of interesting Like the soundtrack also
@AzaiaMonota
@AzaiaMonota 2 жыл бұрын
What makes Elder Scrolls so great and immersive is every building and every floor of every building is enterable
@pikaskew
@pikaskew 2 жыл бұрын
Not quite seamless though
@tiffanyreason5171
@tiffanyreason5171 2 жыл бұрын
Facts Skyrim is fire
@kingoietro99
@kingoietro99 2 жыл бұрын
Yeah, skyrim is literally just that. The promise you can go everywhere you can eyes can see, but there is nothing else
@ewokbutsmaller
@ewokbutsmaller 2 жыл бұрын
You just made me start a new game
@Tasmantor
@Tasmantor 2 жыл бұрын
I think you've put your finger on a good example. Elder scrolls games have always let you go everywhere but as the writing got worse they became less engaging and compelling. Fallout is another good example the isometric games are still an experience that sucks with you longer than the vast majority of the content in the 3d ones (New Vegas excepted). Having a technicality impressive world where all the interiors are modelled and every pollen grain is fully modelled and simulated doesn't mean sh*t if the game is bad. You PLAY games, you feel and remember the story and characters no amount of ray traced ambient occlusion with nanite powered algorithmically generated (the only cost effective way) locations will fix that. Dwarf fortress was an ASCII art game for years and it will give you experiences you'll be telling people about untill you can't talk and no round of modern warfare 2 remastered can give you an experience that the original couldn't, sure it might look better but everything is HD in your memory. What makes the Elder Scrolls games great isn't just that if you can see it you can visit it, it's that it's worth visiting.
@nonaborhan7269
@nonaborhan7269 2 жыл бұрын
It looks like parallax interiors are going to be a main stay in a lot of games as not only was it used in Marvel's Spider-Man, and The GTA Trilogy, but now in titles like Saints Row the reboot and The Last Of Us Part 1. So I definitely expect more devs to utilize this technique in the future.
@jwalster9412
@jwalster9412 2 жыл бұрын
The issue is that you can't enter the, so there just more graphics.
@spudman1734
@spudman1734 2 жыл бұрын
You should look into parallax mapping, because it has far more history than the games you listed. If I'm not mistaken, the effect used to make false interiors has been utilized even during the 7th generation of consoles.
@nonaborhan7269
@nonaborhan7269 2 жыл бұрын
@@spudman1734 Yep, am fully aware of parallax mapping its been used in gaming titles for quite some time. I mentioned these specific games because they utilize Paralex Interiors.
@nonaborhan7269
@nonaborhan7269 2 жыл бұрын
@@jwalster9412 And that's by design, parallax interiors are not full 3D modeled interiors or anything, there point in games like Spider-Man PS4 is to make the world feel more alive.
@spudman1734
@spudman1734 2 жыл бұрын
@@nonaborhan7269 Ah, my mistake!
@mr.voidout4739
@mr.voidout4739 2 жыл бұрын
Interiors were a big part of Saints Row 2's charm. You had multiple multi-floored cribs that could be rag-to-riches upgraded, multi-floored nightclubs, 2 huge museums, a community center, a gambling den underneath it, a playable hotel casino, dozens of hidden locations, quickie marts, restaurants, airport, and every SR2 purist's favorite: the underground mall. Most of these were all a part of the main map and you could walk through the door. The mall has an elevator that ports you in that literally only lasts a second, but even then; you could drive down the parking garage and enter it manually/seamlessly. GTA V may have tons of instanced rooms, but SR2 is the only non-MMO game I can think of that lets you flow through the veins of an open city.
@liamc4809
@liamc4809 Жыл бұрын
I remember being 13 and absolutely nutting when I realized you could enter the Police HQ still after the Campaign ends. Also to this day, crashing a plane and leaping out and landing perfectly on the top floor of the Ultor building in one go is S-Tier gaming. Saints Row 2 and GTA 4 will still be in my mind at 70 years old
@RagnAR-15
@RagnAR-15 Жыл бұрын
@@liamc4809 forreal man, i think i was 13 or 14 when GTA 4 came out , then saints row 2, man those were the golden years of gaming. The secrets in saints row 2 were awesome as well just like that mission in the police station!
@Salacious-Crumb
@Salacious-Crumb Жыл бұрын
Saints row tastes of nob cheese
@liamc4809
@liamc4809 Жыл бұрын
@@Salacious-Crumb yeah the new one's terrible. Don't know how you know what that tastes like though...
@Salacious-Crumb
@Salacious-Crumb Жыл бұрын
@@liamc4809 don't you remember telling me ...just messing , yeah it's shite , just gonna have to wait years for the next gta
@lukesams3349
@lukesams3349 2 жыл бұрын
This makes me want a Die Hard-style game which takes place entirely inside a single building, but every aspect of that building is fully modeled and realistic allowing for countless approaches to a single objective
@MisterMelvinheimer
@MisterMelvinheimer 2 жыл бұрын
Prey 2017. I mean it takes place in space, but besides that, it's exactly what you are describing.
@kremesauce
@kremesauce 2 жыл бұрын
@@MisterMelvinheimer kinda. I enjoyed Prey for sure but a more grounded experience would be awesome to see. I want a titanic game where you can explore the whole ship and try to survive the sinking
@vacioexistencial3655
@vacioexistencial3655 2 жыл бұрын
kinda sounds like a hitman game
@magnadar
@magnadar 2 жыл бұрын
You mean like Resident Evil 1 and maybe 7?
@humblealpha67
@humblealpha67 2 жыл бұрын
Maybe deadrop by midnight society in a few years
@Waiknz
@Waiknz 2 жыл бұрын
I always dreamed of a GTA Game that would be explorable in and out. From building interiors to accessible means of transpors(busses, boats, planes, cruisers...)
@xQuandaleDinglex
@xQuandaleDinglex 2 жыл бұрын
Ain't that a hell of a dream. It'd be glorious. :D
@romainconlongateau9838
@romainconlongateau9838 2 жыл бұрын
GTA 6
@Smokinaces321
@Smokinaces321 2 жыл бұрын
GTA 10 *
@uganda9139
@uganda9139 2 жыл бұрын
GTA X
@czardaster3261
@czardaster3261 2 жыл бұрын
Same
@hawken796
@hawken796 2 жыл бұрын
I remember True Crime NYC tried doing this by having 100 enterable buildings with a random side mission attached. It was the same interior with a different texture set and the RNG missions were repetitive but it was really trying to make NY in the game feel real.
@DarkSpaceStudios
@DarkSpaceStudios 2 жыл бұрын
I vaguely remember that, wow that was so long ago.
@ThatCarGuy1983
@ThatCarGuy1983 2 жыл бұрын
I absolutely loved that game i would spend hours simply driving around the streets i really loved that i want a remake! Didn't care much for LA it was NY for me ❤
@Joyvzn
@Joyvzn 2 жыл бұрын
I tried replaying it sad it never got a remaster like you said random missions were awesome and some had different interiors there was clubs, gas stations, offices, apartments
@hawken796
@hawken796 2 жыл бұрын
@@Joyvzn that game definetely needs a remaster. At least silent is working on a patch
@Joyvzn
@Joyvzn 2 жыл бұрын
@@hawken796 who is that? But game concept is amazing if that game was remastered you could play it forever really just driving around waiting for crimes arresting people pulling people over checking there trunks shit was beyond its time
@nemonomen3340
@nemonomen3340 Жыл бұрын
Even if you’re able to go anywhere, the main problem of a world feeling empty isn’t solved by this. There needs to be uniqueness incorporated into every location in the game. It requires some combination of painstaking manual work or an incredibly well designed procedural generator to make these large worlds feel alive.
@AWESAM616
@AWESAM616 10 ай бұрын
exactly!
@shawermus
@shawermus 8 ай бұрын
Yeah! That's just back to square 1 of open world games problems. Too many space, too little actual gameplay
@moffxanatos6376
@moffxanatos6376 2 жыл бұрын
Star Wars Galaxies allowed fully enterable buildings nearly 20 years ago, they did it by having instanced interiors of a few set rooms with different furniture arrangements (set by the player). There was some lag and the interior furniture and decorations sometimes took a while to load, but players could build cities multiple kilometers across with every building enterable (if they made it public).
@Xero_Wolf
@Xero_Wolf 2 жыл бұрын
Indeed something like this isn't hard to do in this day and age with procedural generation.
@dirtySwingset
@dirtySwingset 2 жыл бұрын
One of the greatest games ever made imo
@teemo43
@teemo43 2 жыл бұрын
Man i love galaxies! Best MMO ever
@Dont_click_this_profile-v8j
@Dont_click_this_profile-v8j 2 жыл бұрын
kzbin.info/www/bejne/ZoK1eKWOqZWUgNU ITS FINALLY HERE
@moffxanatos6376
@moffxanatos6376 2 жыл бұрын
​@@Xero_Wolf They also used this instancing system to create Starship interiors, so you could walk around the inside while it's moving without any issues. Because the interior instance wasn't moving at all. Though the biggest ships available for this were roughly Gozanti sized, the idea of having corvettes or even Star Destroyers flown this way was a dream by both players and devs alike. I Think combining that with Portal style portals (along the hangar entrances and airlock doors) would be a brilliant way to implement Seamless capital ship integration and docking to a game. like a cross between Star Wars Galaxies and the OG Battlefront
@DeadSpacedOut
@DeadSpacedOut 2 жыл бұрын
One of the reasons that "The Elder Scrolls" is my favorite Video Game Series, is because every single location is enterable. Sometimes it will say a door can only be opened with a Key, but obtaining that Key is not impossible or anything, just locked behind a Quest. Every Building, every Cave, every Castle. Now, we just need another Elder Scrolls game in the next 200 years, but other than that...
@rahulverma8774
@rahulverma8774 2 жыл бұрын
other then that ??
@DeadSpacedOut
@DeadSpacedOut 2 жыл бұрын
@@rahulverma8774 yeah, us TES fans are fucked basically...
@ThatCarGuy1983
@ThatCarGuy1983 2 жыл бұрын
Something more modern its ok using elder scrolls as an example but if its set around the time where your only buildings are castles and barns/shacks then its not very interesting is it..
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
@@ThatCarGuy1983 The same can be said to any modern day games, it's just another random corporate office #3921, another apartment complex #4171, and bunch of houses and shops. You probably didn't even play the game, i saw your other comment saying Yakuza is bad because the lack of cars.....
@DeadSpacedOut
@DeadSpacedOut 2 жыл бұрын
@@blueborb8581 I agree. People are saying Starfield isn't up to snuff on graphics (Beth's newest RPG if you're unaware) but I don't really care because I love Bethesda's products so for me, if it's made with love and it's an open world RPG and it's made by Beth, then i'll play it. But nothing beats the old Scrolls and Dragonfires, if you ask me.
@z9brigade
@z9brigade 2 жыл бұрын
There's also the limitations on human creativity and capabilities of making a game like that, that's worth playing. Many games have made something so vast and explorable, but it doesn't mean much when it all feels so empty.
@jjpark98
@jjpark98 2 жыл бұрын
I think that's cyberpunk 2077. It has SUCH an incredible world and it "feels" like a lot is going on in the city. But once you start exploring, trying to go into buildings but can't and interacting with NPCs is basic as hell, you realize it's just a facade.
@fleetjacob
@fleetjacob 2 жыл бұрын
Yeah, if you include the constraints of 1) a regular sized development team and 2) a reasonable amount of time, there’s a proportional relationship between the sheer size of a game world, and it’s detail and interactivity. Ubisoft games might be large in size, but tend to have few details in that size, much of it feels like it was terrain painted. Immersive sim-type games are the inverse. The levels are a lot smaller in size, but can be incredibly complex in their interactivity and responsiveness to player action. The classic im-sims are perfect examples of this. Thief 1, Thief 2, and Deus Ex all have small levels, but those levels have extensive gameplay options. You can usually tackle a problem in numerous ways. Deus Ex’s player reactivity is still impressive now. The Arkane games are like that as well, Dishonored 1, 2, and Deathloop take that idea of small levels with well thought out layouts and complex player decision making, and run with it. R* games like RDR2 are big, and have a respectable amount of interactivity and detail, but they still don’t have the same level as im-sims. They also take a massive team, with a lot of crunch, a long time to make. Procedural generation is truly the only way to do something like that without the time, money and manpower of R*. Microsoft Flight Sim’s model for that is excellent, because they are continuing to work on it. The game is out and playable, and they can spend their time now taking the big cities and making them detailed, removing the procedural generated buildings and replacing them with accurate ones.
@poiuytrewq3546
@poiuytrewq3546 2 жыл бұрын
even games like immersive sims where everything is explorable and worthwhile, are immensely difficult to make. i can see that being worthwhile if there is massively multiplayer involvement in the game where you are allowed contribute to changes in the game
@Gato-1998
@Gato-1998 2 жыл бұрын
Basically Minecraft to me.
@arekkrol9758
@arekkrol9758 2 жыл бұрын
thats why maybe its time to make smaller but more detailed worlds?
@hatednyc
@hatednyc 2 жыл бұрын
I’ve always loved this. Back when Vice City had those “secret areas” I remember thinking it would only get better from here.
@thirdhandlv4231
@thirdhandlv4231 2 жыл бұрын
It did.
@redhunnid5142
@redhunnid5142 Жыл бұрын
And it didn’t lmao only the graphics and multiplayer improved everything else downgraded about gaming
@martinpalm5
@martinpalm5 Жыл бұрын
GTA San Andreas is a better example, you could go in many building, including homes you could rob.
@zekeiwa5837
@zekeiwa5837 11 ай бұрын
​@@martinpalm5the problem is that the interiors of SA were in a separate space, so it felt isolated from the world. GTA 4 did it much better, except that the average player didn't really care so they had a middle ground in GTA V where there's interiors but they get locked outside certain events.
@TYTDledragongris
@TYTDledragongris 2 жыл бұрын
10:16 Forza Horizon 5 also has buildings with 3D interiors, despite being a driving game where you spend most of your time going at +300 KPH, yet the devs took the time and effort to details those buildings, wich i thought was amaizing
@97cq
@97cq 2 жыл бұрын
That would just have been done with Interior Mapping (the interiors are not really there its just a tricky texture that makes it look 3d but its a flat surface) really cool tech that doesnt require heaps of your devices resources
@isaacsrandomvideos667
@isaacsrandomvideos667 2 жыл бұрын
And 4
@StoutProper
@StoutProper 2 жыл бұрын
How do you get in them in a car?
@Matiu0s
@Matiu0s 2 жыл бұрын
nope, the interiors are just parallax
@TYTDledragongris
@TYTDledragongris 2 жыл бұрын
@@StoutProper What i meant is that you can see inside houses and notice that the interiors are 3D, you can't get in them tho
@bananaplanes4966
@bananaplanes4966 2 жыл бұрын
I remember when there was a bug in gta 5 that was discovered around 2015 that allowed you to enter a specific floor of the FIB building by parachuting in. It was hard and it took some effort to get in, but when you were in it felt amazing and like you were exploring a part of the map you couldn't enter under normal circumstances (because you can't). I remember having a blast with my friends trying to get in and defend it from the inside while also exploring it. It was probably the most fun I ever had in that game....then they patched it out. Why? You already had the floor created and it still takes up storage space since it's part of a mission in the story mode. Instead of updating the building to have maybe more floors or make it a more fun place, they let the floor be see through by the glass but impossible to get in. Another boring building with no purpose but to look nice from the outside.
@rosehipp
@rosehipp 2 жыл бұрын
There was a user curated deathmatch game in that building, we had amazing times in that. Most of us just rocking the automatic shotgun and having fun in an enclosed space.
@AdamsDuhStuff
@AdamsDuhStuff 2 жыл бұрын
Why? Because Rockstar are meanies!!!!
@mynameiswalterhartwellwhite420
@mynameiswalterhartwellwhite420 2 жыл бұрын
you can still get into the FIB building today, through the skylight. that glitch has been in the game unpatched for years, and I agree, very fun to explore.
@blaze41
@blaze41 2 жыл бұрын
@@mynameiswalterhartwellwhite420 do you mean being hijacked and thrown out while being in a heli next to the skylight? last I checked it didn't seem to work for me
@rdodamiangrin
@rdodamiangrin 2 жыл бұрын
Just land a bobcat on the roof window in some way that you can go underneath, aim your gun and roll forward and you will be pushed through the glass inside the building.
@Milty2001
@Milty2001 2 жыл бұрын
I miss when gta 4 had missions where you're required to go inside buildings and kill people but you get to choose however you wanna escape you can shoot your way down or use the elevator outside
@TCBYEAHCUZ
@TCBYEAHCUZ 2 жыл бұрын
So glad u mentioned project zomboid, it is one of the best examples imo of the potential of a open world survival game with fully interactible and explorable buildings.
@longiusaescius2537
@longiusaescius2537 11 ай бұрын
@TCBYEAHCUZ Kircheis...
@PrimaScarlet
@PrimaScarlet 2 жыл бұрын
While most aren't enterable, the shops and other buildings you can enter in Yakuza Kiwami 1/2 really added a lot to the game for me, like fighting thugs on the street and the fight being dragged into these buildings was always a really cool concept to me.
@insertrelevantnamehere1859
@insertrelevantnamehere1859 2 жыл бұрын
glad this game was mentioned as it's really big and in depth for exploration
@Equalitybeforelaw
@Equalitybeforelaw 2 жыл бұрын
Imagine a game having fully enterable building + destructible environment like a real-life. Maybe UE5 can handle this type of game.
@harrylane4
@harrylane4 2 жыл бұрын
@@Equalitybeforelaw it can’t. Fully destructible environments that are detailed to that degree aren’t going to be realistic for some time.
@crashbandicoot5636
@crashbandicoot5636 2 жыл бұрын
Thank God the Yakuza franchise graduated from being cult classic status to modern best sellers.
@xehP
@xehP 2 жыл бұрын
we can easily make a game where every building can be enterable etc, it's just graphics always take a priority, if the games graphics wasn't such a clutch and it was all about gameplay it could easily have been done by now.
@literallynothinghere9089
@literallynothinghere9089 2 жыл бұрын
Pokemon games often have many many interiors(about 75% buildings) because they don't care about graphics at all and are top down
@wasteurtime5677
@wasteurtime5677 2 жыл бұрын
WRONG. Skyrim already pulled of the every building can be enetered with great graphics for the time. The graphic is not the problem. The gameplay is. There are very few games out there that actually need interiors for gameplay. Why should a studio spend money and crunch time on lavish interiors for a spiderman game. RDR2 on the other hand does need interiors because it makes sense. Both games have great graphics
@NoJusticeNoPeace
@NoJusticeNoPeace 2 жыл бұрын
It's already been done. For example, Cataclysm: Dark Days Ahead is not only infinite in size (to the limit of your hardware), but every single building, structure, vehicle, cave, and other feature is both explorable and destructible. Of course, it doesn't use graphics beyond simple sprites, which is why the cowadoody crowd will never even know it exists, much less evince interest in playing it.
@StrengthScholar0
@StrengthScholar0 2 жыл бұрын
@@wasteurtime5677 having small enterable buildings isn't even a remotely comparable to having fully rendered skyscrapers With thousands of rooms per skyscraper. You are a perfect example of the dunning Krueger effect.
@AXELVISSERS
@AXELVISSERS 2 жыл бұрын
@@wasteurtime5677 a little shack is easier then a skyscraper buddy
@gritynity
@gritynity 2 жыл бұрын
Gta IV and its dlcs were the best for exploration, save for a few interiors that were only available during certain missions they were ALL accessible in multiplayer and I use to love spending hours exploring mission interiors again
@capolean2902
@capolean2902 2 жыл бұрын
remember those rp videos and people always posted up at the projects 🤣
@CodPatrol
@CodPatrol 2 жыл бұрын
TV Station with the glass window shattered, penthouse hotel, apartments with gang hideouts inside, so good
@notme5844
@notme5844 2 жыл бұрын
For those interested, in Project Zomboid all of the buildings are enterable and furnished. Not a fully 3d game (its isometric) but its map is a pretty accurate to scale map of the area around Louisville, Kentucky. Great game if you like zombie and or survival games.
@indietyv2228
@indietyv2228 Жыл бұрын
Love the game!
@RusticRonnie
@RusticRonnie Жыл бұрын
Im pretty yakuza also has this. Honestly the only stopping games from doing this across the board is cost (time and money) Its just very expensive
@gamertardguardian1299
@gamertardguardian1299 Жыл бұрын
Not performance heavy at all as-well. Very cool game I love it
@SuperDuperSeb
@SuperDuperSeb Жыл бұрын
That game has been astroturfed so hard
@k_otey
@k_otey Жыл бұрын
@@RusticRonnieyeah it should be quite simple to do this. It could be just like minecraft terrain generation, but for interior. As long as you have the same seed for each building, it will create the same interior. So, you could make it so that the specific rooms of the interior are generated only when you enter them. Simple as it’s possible but yeah it does take time and money to implement. It’s not really that much of a needed feature in games too.
@rexrip1080
@rexrip1080 2 жыл бұрын
LVL designer here. In my personal experience the best way of doing an immersive world is the way that Deus Ex series did it. Basically, hub worlds with a huge number of details and levels layered on top of each other with multiple connective paths, some available only if you have a required skillset or are in the certain point in the story/ made a "correct decisions". If done in this way, there is a lot of density and interactions as well as a bunch of NPC's but since this hub is separated from the rest of the world, resource need is lower. This also helps the designers focus on one area at a time, giving it more details, making it generally look and feel more realistic. Aside from that, no need for procedural generation... The movement between the hubs and the loading can be done through animations or separated smaller linear maps with low resource requirements, making the player move through the path whilst the new hub is loading, bypassing the need for a loading screen. In that way, from a players perspective, there is no difference since they cannot be disrupted by loading of the next hub... Basically, the best way of doing it in my opinion is by concentrating on smaller worlds that are packed with life in stead of using simple fetch quests and similar methods, unless of course the point is to make a played feel small, like the way S.T.A.L.K.E.R. did...
@SYMSNC
@SYMSNC 2 жыл бұрын
My god he even wrote it like a redditor
@Rutch
@Rutch 2 жыл бұрын
Deus Ex is the best game ever made imo
@magnanimus9692
@magnanimus9692 2 жыл бұрын
Good input
@SherrifOfNottingham
@SherrifOfNottingham 2 жыл бұрын
Deus Ex was not an open world game, none of their games were, they were all limited space areas that literally birthed the desire for open world games.
@Rutch
@Rutch 2 жыл бұрын
@@SherrifOfNottingham True, but because everything was so detailed and behind almost every door is an NPC with a quest (Just like in Vampire the Masquerade Bloodlines, also area based) it feels like it's way more open than big empty maps with a lot of useless travel times
@PDOORKNOBS
@PDOORKNOBS 2 жыл бұрын
Man Saints Row and especially Saints Row 2 was a great jump with it's interiors. Another example is Red Dead Redemption 1 & 2. Even though 2 was somewhat downgraded with the interiors unfortunately, but still was interesting to explore houses in your travels.
@youmakenosense7437
@youmakenosense7437 2 жыл бұрын
Lol, 2 was a total upgrade in terms of interiors, both in terms of interactivity and variety.
@flynnmiddleton7102
@flynnmiddleton7102 2 жыл бұрын
I just replayed rdr 1. Rdr 2 definitely has better and more detailed interiors.
@PDOORKNOBS
@PDOORKNOBS 2 жыл бұрын
@@flynnmiddleton7102 I agree rdr2 has more detailed interiors. Yet rdr1 has more interiors (at least I think so) Quality vs Quantity. Other than that though. Rdr 2 still did a great job especially with the homes you find out exploring. I was a little disappointed with St. Denis though wish there was more enterable buildings other than the shops and bars.
@Youraveragegamer_97
@Youraveragegamer_97 2 жыл бұрын
I remember one of the lies rockstar said about rdr 2 before launch was that you cold enter almost all buildings, along with an essential health system
@PDOORKNOBS
@PDOORKNOBS 2 жыл бұрын
@@Youraveragegamer_97 Yeah I remember that article. I wasn't really surprised there were interiors that weren't enterable. But somewhat disappointed that they did seem to have less to an extent.
@Wax_Man
@Wax_Man 2 жыл бұрын
I remember playing Skyrim and imagining being able to walk out of a door and not having to load, look through windows and seeing the inside/outside of a building, and having realistic movements for the character. Then RDR2 came out and I was living my dreams
@joefish6091
@joefish6091 2 жыл бұрын
Any GTAV building with glass windows allows you to watch real life going on outside, high end apartments and similar, offices, agencys, also CCTV systems exist in many organizations buikdings.,
@Wax_Man
@Wax_Man 2 жыл бұрын
@@joefish6091 wasn’t allowed to play it back in the day so never got around to playing the game till a few years ago.
@papparaba5504
@papparaba5504 Жыл бұрын
Also RDR1 did it
@naywahn
@naywahn 2 жыл бұрын
True Crime: NY and Morrowind 2002-2004 shocked me with the amount of enterable interiors, it was the 1st time I'd experienced that!
@he8535
@he8535 Жыл бұрын
What if we just had everything enterable with lower texture quality overall so we can make the indoors a bit better and put tons of details that don't decrease performanc
@EnclavegovtofficialUSA
@EnclavegovtofficialUSA Жыл бұрын
Morrowind was an RPG from 2001. It of course would have that many buildings, simply because even the first two elder scrolls games had that
@B-A-L
@B-A-L Жыл бұрын
Such a shame True Crime NY hasn't been ported over to the PS4 because it was ahead of it's time on the PS2 and Gamecube.
@prodigyfilms8170
@prodigyfilms8170 10 ай бұрын
Man i LOVED True Crimes LA. I wish they would remaster the two as a bundle doesnt have to be anything revolutionary just playable
@Lawrence_L1
@Lawrence_L1 2 жыл бұрын
If you look at Arma 3, almost every building is enterable on Altis, Stratis (both of which are based on real locations, 1:1 scale. Altis being based off Lemnos, I dont know about Stratis) and Malden. They aren't furnished, but they are enterable, which adds a dynamic to the game, especially where destruction is concerned. That game came out in 2012/13 (I don't know which but it doesn't matter). Later they added Tanoa where most buildings aren't enterable because it would be too difficult and demanding because of the number of trees and other details. *Edit- Altis and Stratis are not 1:1 scale, but otherwise fairly accurate.
@ffredalot
@ffredalot 2 жыл бұрын
Mostly correct, except Altis and Stratis are not quite 1:1 scale but slightly scaled down versions of the areas they depict.
@marianandnorbert
@marianandnorbert 2 жыл бұрын
the real island of lemnos (which is what altis is based on) is about 50% bigger than the ingame equivalent, but yeah it’s fairly accurate otherwise
@Lawrence_L1
@Lawrence_L1 2 жыл бұрын
Ah right, sorry, my mistake. I'll correct it...
@jan_the_man
@jan_the_man 2 жыл бұрын
even more impressive: in Arma Reforger, where they are testing the engine for Arma 4, has all buildings with a full modelled interior.
@fluffysquirrel8385
@fluffysquirrel8385 2 жыл бұрын
@@jan_the_man and at that, they are well furnished, even with different style based on where they are, city houses have modern interiors while village houses are more rustic. really excited for the future of arma.
@WashTubFlux
@WashTubFlux 2 жыл бұрын
One game I never thought would have so many interiors was GR Breakpoint. I just love how many unique areas that had their own interiors.
@FELTFELT
@FELTFELT 2 жыл бұрын
too bad its made by ubisoft lol
@DirtyGuerrilla
@DirtyGuerrilla 2 жыл бұрын
Shame the enemies in Breakpoint were so immersion breaking
@sakurasfingernails7247
@sakurasfingernails7247 2 жыл бұрын
10:15 I remember first seeing this in the original Watch Dogs and just being blown away at how much it did to make the world feel a bit more real. Like I am just a smaller part of a much bigger city. It only did the ceiling and would sometimes look wrong at the corner of buildings but being able to look upwards at a building at night and seeing floor after floor was really cool.
@AlpineGABE
@AlpineGABE 2 жыл бұрын
Watch dogs was elite!!! Loved that game
@Dont_click_this_profile-v8j
@Dont_click_this_profile-v8j 2 жыл бұрын
kzbin.info/www/bejne/ZoK1eKWOqZWUgNU ITS FINALLY HERE
@bligabliga
@bligabliga 2 жыл бұрын
This has been my wish for years. Tried making towers and maps with at least 3 floors back in Halo Reach and 4, but always hit the asset limit. Then i considered making a game packed with content and features and larger maps but with older ps/n64 graphics. But now im glad were at the age where my dreams are more than just wishes, and im pretty excited for it.
@johnjohn12044
@johnjohn12044 Жыл бұрын
I've thought about the same thing many times; I mean, compromising and using only "old-school" graphics but just filling every inch of every structure with interiors. Trouble is, like others have said in other comments here, that it would all have to serve some kind of in-game purpose. I used to play Cataclysm: Dark Days Ahead, a cool top-down ASCII style zombie/crafting/survival game, and it has procedurally generated towns with full interiors. The items and furniture etc found inside though are used mainly as equippable weapons or crafting materials. Not exactly riveting stuff. I feel like as we speak, companies are working on using the latest AI tech to generate everything from better interiors to much better NPCs.
@ManiacMonkboon
@ManiacMonkboon 2 жыл бұрын
That's one of the thing's I loved about the Original Shenmue on Dreamcast. Especially around 1999, a game where you could enter a plethora of buildings.
@brianjanssens8020
@brianjanssens8020 2 жыл бұрын
This is why the "Clean House" mission is one of my favorite missions from the Call of Duty Franchise. It has you entering a building and going up the stairs while enemies or regular civilians could be behind the door, and it adds an element of surprise.
@jjpark98
@jjpark98 2 жыл бұрын
It's a VERY realistic mission. A full covert, tactical assault done in what appears to be a very real way.
@jonapple2325
@jonapple2325 2 жыл бұрын
@@jjpark98 realistic concept, still cartoony in execution
@kratousek1
@kratousek1 2 жыл бұрын
@@jonapple2325 ready or not is really good at this other than the bugs of course
@Claydood
@Claydood 2 жыл бұрын
Getting out of bounds and exploring places we're not supposed to is one of my favorite things to do in video games.
@thewhitewolf58
@thewhitewolf58 2 жыл бұрын
I love it when i accidently glitch into the void under a game.
@newkfromrotterdam
@newkfromrotterdam 2 жыл бұрын
digi-urbex
@kerbodynamicx472
@kerbodynamicx472 2 жыл бұрын
Sometimes I wonder, what if instead of invisible barriers, players who reached one-end of the map will find themselves on the other side, as if the world is spherical?
@Claydood
@Claydood 2 жыл бұрын
@@kerbodynamicx472 Kind of how Star Fox 64 did with their multiplayer. If an old Nintendo 64 game could do it, surely modern consoles could do it.
@Buglin_Burger7878
@Buglin_Burger7878 2 жыл бұрын
@@kerbodynamicx472 Then you just continue on with your day. RPGs have done this for years.
@geraldvincentt
@geraldvincentt 2 жыл бұрын
This is one of the highest quality video on the subject of video game essay! Amazing editing, great writing, I truly appreciate the effort. You deserve more subs! And I'm here for it. Keep up the GREAT work!
@DarkSpaceStudios
@DarkSpaceStudios 2 жыл бұрын
Thank you so much!
@xenesisyt5890
@xenesisyt5890 2 жыл бұрын
kzbin.info/www/bejne/ZorUnGiAgtF2nNk
@TheSmugFrog
@TheSmugFrog 2 жыл бұрын
This is one of the reasons I love 7 Days to Die (PC version) - there are so many buildings to explore, and they continue to be filled out and detailed and have variations so it’s not the same exact building each time. And they’re all destructible!
@hotstuff6131
@hotstuff6131 2 жыл бұрын
Also the way you clear them out is unique for every building!
@lapipadelmono
@lapipadelmono 2 жыл бұрын
I loved 7 days, it’s like minecraft focused on zombies and good thing 7 days keeps updating the game to this day
@Phinehas9
@Phinehas9 2 жыл бұрын
Ha, I was going to say the same thing. This sounds like a console problem.
@ShadeSlayer1911
@ShadeSlayer1911 2 жыл бұрын
I love 7 days also. My problem with the game is that, with the way I play it at least, I get to a point where me and my buds are self-sustaining inside our impenetrable base, and have little reason to explore after that. The game becomes more of a tower defense base building game at that point. And then, once the game starts sending so many zombies our way during the blood moon, that our computers can no longer handle the amount of zombies on screen, it becomes unfun to play. After that, we stop. However, during the time before that point, it's definitely a blast. The exploration was always cool.
@shadowproductions969
@shadowproductions969 2 жыл бұрын
@@ShadeSlayer1911 to me, having a story in 7 days would be great, or creating incentives to build multiple bases and having to travel would be cool too. Some mods make the hordes much harder and more fun (darkness falls, war3zuk and apocalypse now) I think with more progression, more things to do (more than fetch and/or clear missions) and more variety in the zombies would go a long way
@yemer6239
@yemer6239 2 жыл бұрын
That office example was awesome! Imagine entering a building to find a vantage point to take down your enemies or targets in a road, it would actually be amazing!
@degiguess
@degiguess 2 жыл бұрын
I remember playing kingdom come deliverance and being so immersed in the world. I couldn't figure out why it felt so real at first until it finally occurred to me that it was because every building was enterable. You walk down the streets of Rattay at night and you can see the candle light coming from the windows of buildings. When you ride your horse around the country side and stumble upon a cottage it feels exciting because you know it's more than just set dressing. It's shelter, a place where you can potentially get food and water and have a rest until the sun comes up. KCD is such a good example of how a detailed living world is almost always better than a massive one. The world is really quite small but exploring it is extremely engaging nonetheless because of how detailed and alive it feels.
@kremesauce
@kremesauce 2 жыл бұрын
I believe they’re switching to unreal engine for the next one in the series
@kacperwoch4368
@kacperwoch4368 2 жыл бұрын
That's because every building and every room was hand crafted. There's no way around it, no AI can fake ''uniqueness''
@tiffanyhaberacker
@tiffanyhaberacker 2 жыл бұрын
State of decay does a good job of having decently large map areas where all the buildings can be entered. Now if they made it to where you could change your surroundings more, like being able to move cars off/onto the roads or fortify random buildings/expand your base, THAT would be amazing! Also having weather/seasons would be nice. As for RDRII. I'd just be happy with private lobbies so I could actually play with my friends.
@cameronskye94
@cameronskye94 2 жыл бұрын
I feel like AI could play a huge role in generating interiors
@zwein1817
@zwein1817 2 жыл бұрын
Random ones, I guess. But I can't imagine the benefit of having so much workload of an AI generating an already established set of interiors
@yeagmatic
@yeagmatic 2 жыл бұрын
This was my first thought. Feed an algorithm some common architectural building layouts and then have every wall and door generated in a space. Then populate it with pre-made furniture assets and other stuff based on the type of building/room it is. (e.g. If it's a living room, 100% chance of a couch present, 40% chance of a coffee table present, 10% chance of a soda can present on coffee table)
@tukodbangi3613
@tukodbangi3613 2 жыл бұрын
I think we see this in games like Remnant: From the ashes
@Puunboy
@Puunboy 2 жыл бұрын
That doesn't require AI at all if you think about it. Just some random generating will do it.
@Dilligff
@Dilligff 2 жыл бұрын
AI is computationally heavy and not likely to be utilized in real time by end users. It will, however, play a massive role in generating large open worlds in the development stages.
@Mr.Foxhat
@Mr.Foxhat 2 жыл бұрын
Although it didn't have Skyscrapers, I always liked how Zelda Breath of The Wild allowed you to enter every single building. The exceptions only being things like a shed behind a house in Hateno Village, and locations buried in Rubble.
@DonkeyFilms
@DonkeyFilms 2 жыл бұрын
The Legend of Zelda series always had full interiors since the SNES
@Bleach_Drinker_7
@Bleach_Drinker_7 2 жыл бұрын
And it’s soon to have a whole lot of new interiors and probably a whole underground system to explore in the sequel!
@hephaestusofficial
@hephaestusofficial 2 жыл бұрын
I played The Getaway: Black Monday on ps2 when I was a kid and still remember to this day how "new" and totally different it felt being able to enter many of the buildings from the storyline, while free roaming, without any loading screens whatsoever. The game had flaws but for it's time many of it's aspects were far ahead of their time.
@kummer45
@kummer45 2 жыл бұрын
I will call this video, the voice of hope. You are the hope for the gaming industry and us gamers. Outstanding video.
@MRJAYWILSON
@MRJAYWILSON 2 жыл бұрын
State of decay 2 is another great game, pretty sure you can enter every single building in that game, every room as well. They aren't multi story buildings with the max being 3 I think but it's a zombie survival game, maybe 3 might have a mini city with every building entreable.
@jmjedi923
@jmjedi923 2 жыл бұрын
Project zomboid is another zombie game where every building Is enterable. Pretty cool
@model-t6020
@model-t6020 2 жыл бұрын
@mohamed elsayed 7 days to die is another one where you can enter and destroy literally every building, basically minecraft but with guns
@crabking9223
@crabking9223 2 жыл бұрын
This is actually interesting topic to talk about and rarely people would talk about it. Hope you can do more indepth video about this kinds of stuff. For example, why some mission is too strict, play to win and not every game will be fit to be an open world game
@Killingtrent
@Killingtrent 2 жыл бұрын
Probably one of my favorite things about the game “Project zomboid” probably one of the most in-depth survivals games. Completely feature rich, every building is enterable. Gotta Check it out!
@MeEveree
@MeEveree 2 жыл бұрын
Project zomboid is the zombie survival game I used to dream of
@cumunist2120
@cumunist2120 2 жыл бұрын
I really wish I didn’t suck at that game
@csam9167
@csam9167 2 жыл бұрын
Cdda is also on the same depth. If not greater
@fraybirch1930
@fraybirch1930 2 жыл бұрын
State of decay 1 and 2 also allow you to enter every building. They are small towns and most buildings don't have more than two floors but it's still pretty immersive.
@dragonator36
@dragonator36 2 жыл бұрын
@@csam9167 CDDA is leagues deeper tbh. That game on experimental has a complex skill system that focuses on proficiencies on top of practical and theoretical knowledge. There's also a player camp system that's still being fleshed out. Pretty cool stuff.
@MichellePondueCruz
@MichellePondueCruz 2 жыл бұрын
This is why Shenmue 2 is one of my favorite games. Once you get to Kowloon, you can enter the hundreds of apartments and businesses in the crowded buildings.
@hawken796
@hawken796 2 жыл бұрын
On a smaller scale, Deus Ex and Yakuza games offer a lot of interiors since they have small hub style maps, they have a lot of environmental storytelling mainly, and yakuza just offers a view into the lifestyle of japan like no other.
@Tempestelterna
@Tempestelterna 2 жыл бұрын
Yup yup!
@Magiczny-Krzysztof
@Magiczny-Krzysztof 2 жыл бұрын
The reason why Yakuza's open world works so well is because of how walkable Tokyo and Yokohama are, compared to Los Angeles which is a city made for cars and hostile for pedestrians. Playing Yakuza made me realize how badly designed even my city is when it comes to walking or cycling, but even then my city is still better in that regard than 99% of American cities.
@guidedexplosiveprojectileg9943
@guidedexplosiveprojectileg9943 2 жыл бұрын
I agree, I love breaking into every nook and cranny in Deus Ex, you can find amazing things in there.
@centrictero
@centrictero 2 жыл бұрын
When I first played Grand Theft Auto 5, (Around the time when they first implemented Online) I went straight into my first public session. Unused and unfamiliar to the maps, I dreamed of VS missions, of one team of players trying to secure an objective, whether it be territory or an object, while the other team prevents them. Utilizing each room, of each building and skyscraper to to get a vantage point and the like. Sniper battles could be sudden and unexpecting, distracting the team from the less guarded objective, and many other 'plays' being made from that. Then... the usage of aerial or ground attack vehicles, such as the buzzard or the tank, could lay waste and destroy these buildings, the rooms of where these snipers would be perched, ending the engagement outright, while also drawing attention to themselves. Basically... a fully fledged 'Battlefield' destruction experience, with the freedoms of Grand Theft Auto, with the unrealistic 'at the time' concept of room to room interiors. I relished ideas like these, and had blast sharing them with my friends. Granted... I was a bit disappointed when I first played GTA Online, but still had some fun with the game. Fingers crossed that fully rendered, decorated, and filled building interiors will someday soon be the norm 😁👍
@capolean2902
@capolean2902 2 жыл бұрын
it wont only few buildings will be enter able
@isaiahc8390
@isaiahc8390 2 жыл бұрын
Repent and follow Jesus my friend! Repenting doesn't mean confessing your sins to others, but to stop doing them altogether. Belief in Messiah alone is not enough to get you into heaven - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36). Contemplate how the Roman empire fulfilled the role of the beast from the sea in Revelation 13. Revelation 17 confirms that it is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years to accomplish the religion of the Israelites C) History as we know it is fake. You don't really need to speculate though because you can start a relationship with God and have proof. Call on the name of Jesus and pray for Him to intervene in your life. - Revelation 3:20 Revelation 6 1st Seal: White horse = Roman Empire conquering nations under Trajan 98-117 AD & Gospel spreading rapidly. 2nd Seal: Red horse, bloody civil wars with 32 different Emperors, most killed by the sword. 185-284 AD 3rd Seal: Black horse, economic despair from high taxes to pay for wars, farmers stopped growing. 200-250 AD 4th Seal: Pale horse, 1/4th of Romans died from famine, pestilence; at one point 5,000 dying per day. 250-300 AD 5th Seal: Diocletian persecuted Smyrna church era saints for ten years, blood crying out for vengeance. 303-312 AD 6th Seal: Political upheaval in the declining Roman Empire while the leaders battled each other. 313-395 AD Revelation 7 Sealing of 144,000, the saints, before trumpet war judgments, which led to the fall of the Roman Empire. Revelation 8 1st Trumpet: Alaric and the Goths attacked from the north, the path of hail, and set it on fire. 400-410 AD 2nd Trumpet: Genseric and the Vandals attacked the seas and coastlands, the blood of sailors in water. 425-470 AD 3rd Trumpet: Attila and the Huns scourged the Danube, Rhine & Po rivers area, dead bodies made water bitter. 451 AD 4th Trumpet: Odoacer and the Heruli caused the last Western Emperor (sun), Senate (moon) to lose power. 476 AD With the Western Roman Emperor (restrainer of 2 Thes. 2) removed; the son of perdition Popes took power. Revelation 9 Two woe judgments against the central 1/3rd and eastern 1/3rd of the Roman Empire. 612-1453 AD 5th Trumpet: Locust & scorpions point to Arabia, the rise of the Muslim army. Islam hides Gospel from Arabs. 612-762 AD 6th Trumpet: Turks released to attack Constantinople with large cannons (fire, smoke, brimstone). 1062-1453 AD Revelation 10 The little book is the printed Bible, which was needed after the Dark Ages when Scriptures were banned by Popes. Revelation 11 7th Trumpet: Martin Luther measured Roman Church; found that it’s an apostate church, not part of true temple. The two witnesses are the Scriptures and saints who proclaim the pure Gospel and testify against the antichrist Popes. Papal Church pronounced Christendom dead in 1514 AD. Silence for 3.5 years. Then Luther posted his 95 Thesis, which sparked the Protestant Reformation and brought the witnesses back to life. Millions of Catholics were saved. Revelation 12 Satan used the Roman Empire to try to wipe out the early Church, Satan was cast down as the Empire collapsed. Revelation 13 The antichrist beast Popes reigned in power 1,260 years, 538-1798, is the little horn of Daniel 7, son of perdition. The false prophet Jesuit Superior General rose to power from land (earth) of Vatican and has created many deceptions. Revelation 14 Points to great harvest during the Protestant Reformation & wrath on Catholic countries who obey antichrist Pope. Revelation 15 Overcoming saints victorious over the beast. Prelude to 7 vials and judgment on those who support Papal Rome. Revelation 16 1st Vial: The foul sore of atheism was poured out on Catholic France, leaving them with no hope, led to revolution. 2nd Vial: The French Revolution started in 1793, killed 250,000, as France had obeyed the Pope and killed saints. 3rd Vial: The French Revolution spread to rural areas of France, where Protestants had been killed in river areas. 4th Vial: The bloody Napoleonic wars shed the blood of countries who had revered and obeyed the antichrist Pope. 5th Vial: Judgment on the seat of the beast. Papal States invaded in 1798, Pope imprisoned, removed from power. 6th Vial: The Turks vast domain dried up, they were only left with Turkey. They lost control of Palestine in 1917 AD, Israel became a nation again in 1948
@woodeyelyegaming1401
@woodeyelyegaming1401 2 жыл бұрын
Oblivion was the first game I played that let you go in almost every building. That blew my mind. It is probably my all-time favorite game
@aekenes2128
@aekenes2128 Жыл бұрын
This is something I really liked when playing 7 days to Die. You could enter big buildings like the hotel, office building or hospital and spend so much time exploring and looting each location.
@hugemassive5143
@hugemassive5143 2 жыл бұрын
The first game that comes to mind when I think about this is skyrim, I don't think there are any doors that don't lead somewhere in skyrim, you can enter any house in any town, any cave or cavern, any ruins or watchtowers. Truly an open world game
@warrickmiller7651
@warrickmiller7651 2 жыл бұрын
Only downside is that the buildings and interiors are very copy and paste
@yesseru
@yesseru 2 жыл бұрын
What about the door to the underforge in Whiterun?
@ScottyDont1945
@ScottyDont1945 2 жыл бұрын
@@yesseru you can get through that by progressing in the companions storyline
@ScottyDont1945
@ScottyDont1945 2 жыл бұрын
@@warrickmiller7651 yeah pretty much everything feels the same especially dungeons
@yesseru
@yesseru 2 жыл бұрын
@@ScottyDont1945 but only once.
@DHCNetwork06
@DHCNetwork06 2 жыл бұрын
I'm shocked that you never mentioned that GTA 4 and Saints Row 2 had a ton of interiors.
@aryansengupta6674
@aryansengupta6674 2 жыл бұрын
When I played Last Of Us for the first time, I felt so amazed at how most rooms and buildings are filled with details like posters and bottles and guitars and what not compared to other games that never let you in.
@kremesauce
@kremesauce 2 жыл бұрын
Cause it’s a linear single player game
@DimentiosLoyalest
@DimentiosLoyalest Жыл бұрын
1:56 "With a unique twist... _zombies."_ is one of the funniest sentences I've ever heard.
@Sworddancer48
@Sworddancer48 2 жыл бұрын
Agree 1000% percent that Features are much more important than Graphics. Seems like the industry intentionally forgot that (to sell hardware) after the 90s and early 2000s, except for the Indie sphere. But I don't think this would work for GTA gameplay in it's current iteration. Maybe if it was geared more towards simulation and sandbox instead of linear storytelling. But I don't see that happening, unless Rockstar or other developers somehow get a core team capable of honestly revolutionizing not just the entire genre but open world gaming as a whole. Which would take time and money that almost nobody is willing to risk. Battlefield and Battle Royale's on the other hand might make it work, but it would be a tough balancing act to make it fun in actual gameplay. Especially destructible buildings. But not impossible. As for using all of these ideas in classical open world games (except destructibility, that's too big of a Pandoras box)... Maybe if a developer opted for long term and used modular release windows. Let's say Cyberpunk. Instead of the entire city, just one district. Or use mega-skyscrapers instead of districts. But you could find things to do around almost every corner. And the entire 3d space of the district would be used, from the rooftops down to the subway and sewers. Architecture is one of the more interesting aspects of cyberpunk cities after all. And a year or a bit longer later, they release another district. And build the city little by little. This would require a good long-term team of developers of course. And good core gameplay, because without it, it's just a walking simulator. Though a good walking simulator of a cyberpunk city with the right music and vibes might not be a bad idea, sometimes you just wanna see stuff. Or a multiplayer community built city. Expand a city organically, just like in real life. Not sure how gameplay would work though. A city of just Bob the Builders??? Not sure how marketable any of these ideas are, but it's fun to dream.
@Moshugaani
@Moshugaani 2 жыл бұрын
I think Shenmue 2 used some kind of a procedural system to populate generic buildings with rooms. It was pretty mindblowing back then and it's still impressive!
@Grease-Goblin
@Grease-Goblin 2 жыл бұрын
While I think that the feat of pushing technology to this point is fascinating and that there is plenty of potential for cool ideas, ultimately I think that only a handful of games will actually benefit from this. "Wide as an ocean, but deep as a puddle" is an expression that comes to mind. Without something to actually do with those spaces, they're not adding anything to the game, and aren't much better than an empty field a lot of the time.
@Lava-x3t
@Lava-x3t Жыл бұрын
Something I'd like to add, a few games do have textured buildings and whatnot one being Assassins Creed Unity, it may not be super immersive but its a nice touch and are heavily detailed for late 2014.
@111111222223
@111111222223 2 жыл бұрын
Generally a great video, though there are couple of gripes. 1. You did not properly mention the probably biggest reason so few games have fully explorable buildings: Development time. Creating a single building with full interior takes as much time as creating an entire town (without explorable buildings), as the density of details is much greater. Meaning if you want to have full environments for all buildings in an open world, your game will take significantly longer to develop (or need a lot more developers) unless you make all interiors procedural, which has its own problems (one of which you've mentioned in the video). But even procedural generation takes quite a bit of development time, so it's not a get out of jail free card. As a game dev myself I often feel like people don't really appreciate how much time and effort developing a game really takes and instead criticize developers for not doing something people would like to see, for which they just don't have the resources to accomplish without going bankrupt and shipping an incomplete/broken game or not shipping a game at all, which is why I'm commenting this. A successful game development is all about scope. If you overscope your resources, you are going to have a really bad time. 2. A bit nitpicky, but I think you are confusing the concepts of content a features a little. Explorable buildings are environments and as such are content as they are not game mechanics per se. They might require supporting game mechanics, though (but not necessarily).
@Glenni91N
@Glenni91N 2 жыл бұрын
This is why i always prefered mutiplayer in GTA 4 over GTA 5. You had so many interiors you could enter in Liberty city. The highrise project tenements, The hotel with lobby, and penthouse interiors, you had several window washer elevators on the sides of buildings, several enterable hallways of apartment buildings, the casino,the ship, all the subway stations, the maintenance subway entrance, burger shot, Cluckin Bell etc. It was fun, you really could hide in buildings and have shootouts all the time.GTA 5's map felt like a huge downgrade from this.
@llIIIIlllIlIlIlIll
@llIIIIlllIlIlIlIll 2 жыл бұрын
YES
@K3rhos
@K3rhos 2 жыл бұрын
I totally agree with you, I have the same feeling, I remember playing GTA 4 without always to be in a car, a lot more times at foot than in GTA 5, in GTA 5 there is nothing enterable (or it's just our own buildings, like Night Club, Bunkers etc...) so you just fly accross the map because there is nothing to see in the city.
@capolean2902
@capolean2902 2 жыл бұрын
yea u can own properties i think thats why in gta 4 u couldnt
@showalk
@showalk 2 жыл бұрын
This is a beautifully-produced video. So much work went into it that will probably go underappreciated.
@thirdhandlv4231
@thirdhandlv4231 2 жыл бұрын
1.5 mil views.
@showalk
@showalk 2 жыл бұрын
@@thirdhandlv4231 views are one thing. People understanding what went into the product is another.
@vgames1543
@vgames1543 2 жыл бұрын
This is why I love Star Citizen, regardless of the controversies. Every vehicle has a usable interior, like a bed to lie down on, a kitchen, a toilet, a ground vehicle with its own usable interior in the hangar etc.
@VikingPoodle
@VikingPoodle 2 жыл бұрын
On one hand I fully agree with you. A single player experience with fully explorable interiors/buildings is a great evolution of the open world genre. A PVP experience within that world sounds fucking awful. Simply put - having to worry about an enemy behind every window of multiple skyscrapers sounds like an unimaginable nightmare.
@joshwoddy7037
@joshwoddy7037 2 жыл бұрын
What do you think about destroyable building? Like battlefield
@onemorescout
@onemorescout 2 жыл бұрын
It is awful, funny Warzone was mentioned in the video when it is the biggest example of this problem
@madrowlawsin2262
@madrowlawsin2262 2 жыл бұрын
In online multiplayer they can keep private lobbies n allow players settings to let only who they allow in they can also make player properties the only indestructible properties lol
@metalgearzwei
@metalgearzwei 2 жыл бұрын
i disagree. both sound amazing. the idea of truly needing to think tactically instead of think simply is perfection for me
@ChaoticMartian
@ChaoticMartian 2 жыл бұрын
Welcome to real life urban combat.
@Fl0d57
@Fl0d57 2 жыл бұрын
I always liked how you can visit interiors in Yakuza games, not every single building are entrable building but I still like it
@yunghitnit666
@yunghitnit666 2 жыл бұрын
Especially in the newer ones like Yakuza 6 and Like a Dragon where you can go in interiors without a loading screen just walk right in
@Macil2018
@Macil2018 2 жыл бұрын
I think what it comes down to is voyeurism is built into human curiosity/human nature. I can't tell you how many times I've found myself following an NPC around in a game, rummaging through their belongings or just watched them interact with other characters. Somewhere deep in our subconscious we yearn to be a fly on the wall in other people's lives. We're nosey and analytical, maybe even deeper rooted it is for a survival purpose. We watch and study others and explore the world around us to adapt and learn at how to better survive ourselves. Avoiding mistakes others make, learning where resources are, etc. I can't wait until games fill in the world building gaps and make sure godlike extradimensional beings in another lifeforms world. Able to sneak around, hear, observe and influence their experiences. The future will be a wild place.
@AtomSquirrel
@AtomSquirrel Жыл бұрын
A lot of buildings irl you can’t even enter. Some office buildings have security. Some are residential. Some are just unoccupied. Maybe if they had a shopping mall or something where you could get food from a food court in an RPG, but I feel like it’s more realistic that a lot of the buildings don’t let you in
@sefasenlik
@sefasenlik 2 жыл бұрын
Respect for the Running with Scissors once again. Postal 2 is not only freaking awesome, but also has every building explorable 👽
@CromThePale
@CromThePale 2 жыл бұрын
Nice video. I think one game you've overlooked is 7 Days to Die. This is a zombie game that features fully explorable buildings in a random generated map. The largest map being 10km X 10km with the largest city being around 1.5km X 1.5km. However, modders have managed to create even larger maps and 'mega' cities, even going so far as to create 1000 new buildings to expand the variety found in the base game. The game does suffer some performance issues but this is mostly to do with the entire map being destructable. Every block, rock, wall, window, floor, car and odd object can be destroyed from bedrock up to the sky limit. As the game is still technically in 'alpha' it is still being optimized and new buildings (POI's) as well as updated textures are still being added to the game. Playing 7D2D has spoiled me in many ways. Walking down a city street, seeing a zombie horde, breaking down a nearby door, running up stairs, going out a window and sniping them from a rooftop. What makes it even more amazing is the 'environmental story telling' they do. When you enter a building there is a set path you can take, but are not forced to, and this path leads you through how the former residents may have resisted the zombies, failing and leaving behind some supplies for you to claim. Broken walls, failed baricades and spike traps as well as many other things are used to tell the tale of the final stand the previous residents made. My hope is that as this game grows, gets more optimized and PC's become stronger, it will lead the way for newer games to have much larger and more immersive worlds.
@adambrown6669
@adambrown6669 2 жыл бұрын
The issue has never really been hardware or software, it's always come down to time, making every building in GTA V enterable with an interior is entirely possible, it just would take forever to do, to model unique interiors for every single floor of every single building, to add different elements to every individual home and room so not to have them all repeat. There are some games that prove this would work, fortnite for example has pretty much every single building enterable across it's large map, Minecraft allows the player to assemble massive cities filled with unique custom buildings and their interiors, space engineers offers the same option with large scale spacecraft with advanced destruction physics to boot. The one issue that would crop up in some cases would be load times, with the question being, how do you get all the internal assets to load in a world like GTA without taking forever or lagging every time you enter a render chunk. Simple solution for this is to just have junk assets only spawn when a player is either inside or just outside a building, this obviously applies more for online play as during single player the game would only need to load what is relevant to the player location. The next step from this would be adding destruction elements to this fully explorable world, in an online game like GTA the destruction would have to be limited in some level to maintain lobby playability, if you could destroy everything then you could enter a wasteland of a map instead of a city This could be achieved with two methods, either reducing the availability of extreme destruction tools or having a suitable retaliation method for the AI to enact upon player terrorism acts. Additionally for the sake of world life, instead of simply making the building respawn, having construction workers show up and repair it over an ingame day or so would be pretty cool. These kinds of games are entirely possible just at this time they'd end up being sandbox games which is the only downside. Though I'd love a good survival game with those features.
@isaiahc8390
@isaiahc8390 2 жыл бұрын
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
@mrbeard798
@mrbeard798 2 жыл бұрын
I mean, they may be working on it in gta 6 because they started working on the game after gta 5 (2013) release and they would finish in 2026, hence why they took so much time and work to finish the game, but hey, I may be wrong tho 🤷‍♂️
@TheyWantMeGone69
@TheyWantMeGone69 2 жыл бұрын
If they unlocked all the already existing buildings from GTA V's campaign into free roam, I would be fine with that.
@lemmy154
@lemmy154 2 жыл бұрын
@@mrbeard798 RDR2?????????????????????
@mrbeard798
@mrbeard798 2 жыл бұрын
@@lemmy154 what?
@sirmcsir2080
@sirmcsir2080 3 ай бұрын
Most Rdr1 buildings are enterable. Makes sense cause there aren't many but it's awesome and makes it more immersive
@MitchSage
@MitchSage Жыл бұрын
This is one for AI to solve. Not just bland, basic procedural generation, but advanced offline ML models infering what interiors should look like and how you can interact with them; paired with a vast amount of variables and finishing touches by artists/devs. Wouldn't be surprised of we have a large open world game doing this by the end of the decade.
@Makarov_312
@Makarov_312 2 жыл бұрын
Wonderful video as always. The future looks bright with these technologies. Unfortunately, we'll have to wait until the companies actually try and use them correctly.
@_shenanigans_8337
@_shenanigans_8337 2 жыл бұрын
I really hope this happens. I’d spend so much time just walking around exploring every building in a game. Think of the potential Easter eggs they could hide too!
@DEADB33F
@DEADB33F Жыл бұрын
ARMA3 had full building interiors but due to hardware limitations they had nothing in them. There was an Easter egg somewhere of a newspaper on the ground in one of the buildings with the headline "BREAKING NEWS: Mysterious disappearance of all furniture" as a nod to the fact that all the buildings were empty.
@Arcian
@Arcian 2 жыл бұрын
Nanite is probably one of the big reasons (besides development and training costs) why CD Projekt Red is switching from their own RED Engine to Unreal 5 for their future games. Can't wait to see what they're able to do with Unreal 5 in the Cyberpunk sequel - imagine a Night City where every building is in fact enterable thanks to Nanite.
@Zel_eo
@Zel_eo 2 жыл бұрын
The Division was, imo, a great example of blending building interiors and outside exploration. At low level you NEED to roam backstreets and buildings to try and find loot / cosmetics. It took my friends and I weeks to get top level just because we were wondering around the map finding loot, cosmetics, and side story stuff. In between this exploration was gunfights and the occasional main mission. Assassins' Creed Unity did some amazing work with world building also.
@isaiahc8390
@isaiahc8390 2 жыл бұрын
This world is rapidly passing away and I hope that you repent and take time to change before all out disaster occurs! Belief in messiah alone is not enough to grant you salvation - Matthew 7:21-23, John 3:3, John 3:36 (ESV is the best translation for John 3:36) if you believed in Messiah you would be following His commands as best as you could. If you are not a follower of Messiah I would highly recommend becoming one. Call on the name of Jesus and pray for Him to intervene in your life - Revelation 3:20. Contemplate how the Roman Empire fulfilled the role of the beast from the sea in Revelation 13 over the course of 1260+ years. Revelation 17 confirms that the beast is in fact Rome. From this we can conclude that A) Jesus is the Son of God and can predict the future or make it happen, B) The world leaders/nations/governments etc have been conspiring together for the last 3000+ years going back to Babylon and before, C) History as we know it is fake. You don't really need to speculate once you start a relationship with God. Can't get a response from God? Fasting can help increase your perception and prayer can help initiate events. God will ignore you if your prayer does not align with His purpose (James 4:3) or if you are approaching Him when "unclean" (Isaiah 1:15, Isaiah 59:2, Micah 3:4). Stop eating food sacrificed to idols (McDonald's, Wendy's etc) stop glorifying yourself on social media or making other images of yourself (Second Commandment), stop gossiping about other people, stop watching obscene content etc. Have a blessed day!
@thomasmacdonough288
@thomasmacdonough288 2 жыл бұрын
I remember when I switched to VC after playing GTA III for so long, and I was absolutely blown away when I walked into the pizza shop. And the mall? I may aswell been teary eyed. Furnished buildings give off just such a magical level of immersion it really does make me feel closer to the game.
@obentoubako
@obentoubako 2 жыл бұрын
The amount of effort that went into this video is amazing. Goes to show how much extra effort into making a video can help improve the viewer experience, much like how adding interiors to buildings could help make a game feel more genuine
@alex-q8-q9
@alex-q8-q9 2 жыл бұрын
“Fully enterable buildings in games” *every gta players dream*
@bradydeathpunch
@bradydeathpunch 2 жыл бұрын
I’d recommend sleeping dogs for people who haven’t played it. The game is surprisingly realistic,besides car jumping.😅 aside from that the exploration in that game is pretty massive for such a small map, with realistic and creative entry ways to areas or fun parkour on scaffolding, you really feel immersed in the world and encouraged to explore.
@ethanthereenactorguy4829
@ethanthereenactorguy4829 2 жыл бұрын
Sleeping Dogs is amazing, I remember getting it free with xbox gold back in middle school, and beating it over the summer.
@enzhymez
@enzhymez 2 жыл бұрын
best storyline
@sugarmix7778
@sugarmix7778 2 жыл бұрын
I remember people hating it but I never understood why, I mean it obviously wasn't gonna be like the pre recorded gameplay but it was a crazy good game
@deadturret4049
@deadturret4049 2 жыл бұрын
Of all the gta-like games, sleeping dogs is my favourite. I didnt care much for gta v even. Sleeping dogs is beautiful, and the Hong Kong cinema styled combat was flashy and stylish.
@Todesnuss
@Todesnuss Жыл бұрын
I think there is an inherent scale limitation to filling vertical space with anything beyond procedural rooms or basic set dressing. Simply because a lot of game studios already struggle with having to much creative work to coordinate. Imagine cyberpunk didn't lock most doors in the city. It wouldn't be done in another decade.
@Shade04rek
@Shade04rek Жыл бұрын
Botw doesn't have endless interiors and isn't a good example of one game that's currently being preemptive. It's like 5 small villages, the final dungeon, and copy-pasted assets like stables, and also I guess the loading-screen challeges with no apparent physical location. Didn't exactly push the limits on interior programming.
@de-ment
@de-ment 2 жыл бұрын
one saddening detail about the load-in interiors of gta 5 is that there almost NEVER is even animation for the door opening, we're always given the perfect camera angle (whichat this point has become the ""camera angle style"" of the game) where you cannot see the door whatsoever because in reality the player or the car simply phases through...
@automation7295
@automation7295 2 жыл бұрын
*"gta 5 is that there almost NEVER is even animation for the door opening"* Most game developers don't seem to understand how doors work, every character just push the doors open, also all doors open in both directions, which most doors in real life only open one direction. In reality, you can't simply push a door, unless there's no door frame.
@Vincent654
@Vincent654 2 жыл бұрын
@@automation7295 "Most game developers don't seem to understand how doors work" that's an incorrect asumption. Game devs DO know how doors work but there is this common known paradigma in game development, the "Door Problem". Just for the sake of the opening a door is a heavily task for game devs because you have to take consideration of: 1.Looks What texture does it have it? Is it Heavy or Light? Wood or Metal? Big or Small? Breakable or Unbreakable? How many different textures for how many doors in my game? How many latch designs? Does it have a window? The window is breakable? What kind of design of window? How Many 2.Interaction How do you open it? In what way? Can you kick it? Can you push it? Can you lock and unlock it? How many animations does your character needs to make each of those interactions? 5 or 10? What about the animations for Exiting instead of Entering? Can I see thought the windows? What sounds does it make? How many animations if the door is lock? How many animations if I want to sneak on it? Can I knock it? How many different sounds effects for knocking the door with so many different textures? Can my character hear thought the door? Go under the door and see the shadows? You see, game devs mostly have months for working in a door system for any game, sometimes they choose the most simple but believable way (GTA V with pushing door to any side but at least it makes different sounds and the character extends the hand to open it) meanwhile games like The Last of Us: Part 2 and RDR2 have a very sotisficated but amazing door system (the character pulls the door in different ways, sometimes slowly, sometimes in only one way, with many different animations and a vast majority of textures sounds)
@drifzyy67
@drifzyy67 2 жыл бұрын
and STOCK VFX!
@capolean2902
@capolean2902 2 жыл бұрын
i doubt door animations would matter cause if im running from the cops i dont wanna have to turn the doorknob 🤣 or even playing online the store i dont wanna have to pull it open 🤣
@automation7295
@automation7295 2 жыл бұрын
@@capolean2902 LA Noire had animations for opening doors, even while chasing the criminal. The Last of US even has proper animations for opening doors, even running from Clickers
@Thepietro5000pp
@Thepietro5000pp 2 жыл бұрын
I don't care about entering random ass buildings as they would be copy pasted and boring. I indeed think it would work within a game set in the wilderness, with small amount of buildings. Like RDR2.
@PhantomSavage
@PhantomSavage 2 жыл бұрын
As awesome, and honestly necessary as it is for the likes of GTA V or RDR2 to have fully enterable buildings, those games in particular have an especially difficult task because of the nature of their open worlds being fully explorable as an MMO in online mode in addition to a single player campaign. It is easy enough to use things like Nanite and other clever processing and rendering techniques to fool a single player into believing a game world is entirely limitless and grand in scale, but that task becomes exponentially more difficult when you have 100 hundred players moving around interacting with different parts of the game world simultaneously.
@PhoebeTheFairy56
@PhoebeTheFairy56 7 ай бұрын
I think that while having every building be fully enterable is impossible in big city maps for now, having _some_ buildings be fully enterable is still less common than it should be imo
@themadtitan7603
@themadtitan7603 2 жыл бұрын
The idea of fully enterable buildings is an alluring one, but personally, I never felt the need to enter EVERY single building on a game's map in a title like GTA. I'd love to see more interiors from missions and/or ones where some sort of activity, piece of lore or social hub takes place but the inherent idea of entering apart building, warehouse and factory or places that the Playable Character has no business being in seems unnecessary and like more work that could go into fleshing out other aspects of the open-world. I wouldn't object to the idea if it was really possible on a grand-scale one day and featured in the next GTA, Watch Dogs, RDR or any other AAA open-world series. However, since it seems now like a future goal, I'd be content with just seeing more enterable interiors than ever that are actually filled with things to do rather than enterable for the sake of it.
@AhmadWahelsa
@AhmadWahelsa 2 жыл бұрын
Well, there is Deus Ex, Yakuza, and Cyberpunk, when it's enterable, it's surely has a side mission on it, there is also Bethesda games, everything is enterable but it's just NPC homes and stuff, or just for players to farm gold by stealing their items lol
@Sebbir
@Sebbir 2 жыл бұрын
Exactly what i was thinking. Just going from apartment to apartment in a skyskraper for example sounds like it would get old really quickly. And since these interiors would most likely only be visited by a small percentage of players there probably wouldn’t be much to do in them.
@themadtitan7603
@themadtitan7603 2 жыл бұрын
@@AhmadWahelsa I'm not stating they shouldn't be lots of enterable interiors, just that I'm not as enthused by the idea of accessing EVERY interior.
@themadtitan7603
@themadtitan7603 2 жыл бұрын
@@Sebbir That's exactly my point. I hope to see more interiors with content or things to explore than every interior being open with a lot of them being empty and reused from other interiors.
@RobTheAlchemist
@RobTheAlchemist Жыл бұрын
I'm working on an open world game kinda like gta but I'm building all of the interiors. I eventually cut the map size down due to the amount of vertical space created and I believe I found a good balance of exterior/interior play space it's definately a complicated topic
@spartanguitarist6579
@spartanguitarist6579 Жыл бұрын
What's it called?
@RobTheAlchemist
@RobTheAlchemist Жыл бұрын
@@spartanguitarist6579 'Chaos Cities' is the title we landed on when we decided to get something copywritten
@spartanguitarist6579
@spartanguitarist6579 Жыл бұрын
@@RobTheAlchemist sounds super interesting, is it available anywhere?
@RobTheAlchemist
@RobTheAlchemist Жыл бұрын
@@spartanguitarist6579 its still in early production but as soon as its finished i will be aiming to have it on steam and possibly the epic games store
@johnpekkala6941
@johnpekkala6941 2 жыл бұрын
I have tried the concept off entnterable buildings myself both ways, the first idea of a fully enterable building as well as loading them as a side level. With the later method you however are not restricted to the size of the buildings exterior (the bigger on the inside thing wich however can be undesireable in some cases but makes the level easier to develop as you are not size constrained, it all depends on the situation.) In Unreal Engine at least there is also something called level streaming that makes it possible to have seamless loading of sublevels making it look like buildings are fully enterable even the interior is actually a sublevel so you get the best of both.
@mulethedonkey2579
@mulethedonkey2579 Жыл бұрын
Now locked buildings exist, of course. Most real estate, except some like skyscrapers with open first floors. I love natural barriers, like mountains instead of game world invisible walls for example. Everything that you should be able to enter you can.
@samohickey
@samohickey 2 жыл бұрын
We've had the tech to do interiors on a large scale, even before UE5's big Nanite showcase. You can simply have LoD's (different sets of meshes (models) for the same object which load on distance based on the players' (or their cameras') location in order to optimize polycount, thus helping with frames, etc.) for the building mesh and when you get closer, the interior starts to load, until you're finally close enough to go inside, etc; UE4 allowed this prior to Nanite. With Nanite it's a lot easier, but the issue doesn't come down to the tech... is my point. The issue comes down to business. These AAA titles like money; They pay their employees large salaries, so deadlines are key. For example: CoD, Fifa, anything that comes out annually... it's to pay those salaries. Also, like Hollywood releasing Avenger movies, Star Wars, TV series with hour long episodes which come out annually; nothing against them, but it's on a schedule to cram enough intriguing things into the product to make enough money to pay everyone, their unions, etc. in order to make another product, so that the people involved can do this until they're able to retire. So the real question is how could a company make a game with a lifetime long enough to be able to continually pay salaries of all the creative minds involved? How could a team afford to put the time and effort into adding such detail to a world without having to worry about deadlines? Procedural generation and using other tricks to make the work a lot faster has been utilized up to this point - NMS rocks at that and still, on initial release, was doomed by Sony and their deadline. However, through time and loyalty to fans, they have fulfilled many promises and gone Beyond expectations of the initial release. So again: the tech is there. Season passes and pay-per-month plans, though many don't like them, will continue to play a big key in being able to have better, more in-depth games with ideal security and attention to detail. If you as the customer can guarantee a development team continual pay and benefits, then they in turn should be able to supply a world in which the player can be fully immersed for years. Interior buildings, mechanics for flight, vehicles, combat, whatever: it's not technology anymore. It's job security.
@Rohan-iq6zb
@Rohan-iq6zb 2 жыл бұрын
I think gta 6 will be the only AAA game that's not far away to have a chance at having nearly everything containing interiors because of its massive budget
@bend.7590
@bend.7590 2 жыл бұрын
He already talked about LOD’s in the video. And yeah money is cool but it’s also physically impossible to expect certain things from the devs. I know we all like to say “boss man is bad” but that’s not what’s holding back this side of the industry. It’s tech limitations and developer bandwidth.
@bright-vision8766
@bright-vision8766 2 жыл бұрын
Problem is the immense amount of data it takes to store multiple LOD versions of every object in the game. With Nanite, you only need one version of each object.
@Yorishiriamori
@Yorishiriamori 2 жыл бұрын
the inside of the buildings can be easilly hidden and not rendered at all untill the player gets around it and it renders a room at a time. Idk how difficult that is cuz im not a programmer but i hope they find a way to fit it into games. It's so fun and somehow mindblowing to just wonder inside buildings in games even if there's so little of them.
@andrew_stamps
@andrew_stamps 2 жыл бұрын
Procedural Generation is the way to go here, they can spend a few months crafting an algorithm, that will save years of work. A team of 50 to 100 testers (working 8 hour days) could look at 1,500,000 generated rooms in about three months to see if any have big issues. like a couch blocking a door etc. So it could be done in at least six months, not well mind you but done. Considering how long a game like gta6 has been in development a team dedicated to it could get this done.
@ni9274
@ni9274 2 жыл бұрын
It’s not fun when you consider the dev could have spent all this time making quality content in place of empty room for boomer like u
@ni9274
@ni9274 2 жыл бұрын
@@andrew_stamps 6 month lost to nothing, 6 month they could spent making 100 interesting interior instead of 100000 uninteresting interior.
@Revacholiere
@Revacholiere 2 жыл бұрын
@@andrew_stamps What's the point in having a bunch of garbage procedural generated rooms that are all the same crap?
@andrew_stamps
@andrew_stamps 2 жыл бұрын
@@Revacholiere Clearly you don't understand the power of procedural generation. Like anything else of course it can be crap if not done well, but if done well (and it can be done well) you won't be able to tell very easily. Also you should understand how predictable our own world is, I'm willing to bet that in your home there are sinks, 1-3 bathtubs, a dining table, chairs, a room with a television in it, a sofa, a computer, a fridge. Things you probably don't have in your home, a sewing machine, a chandelier, a double bass, a hippo, etc... Our lives aren't as unique as you think. These are probabilities and can be modeled and randomized, to produce something that's good enough to be interesting and unique when done tens of thousands of times.
@troxmo
@troxmo 2 жыл бұрын
The effort you put into this video is remarkable and really shows! Inspiring work, Kudos!
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