If the point was that we were supposed to make our own part 3 for MGSV, then here's what I wanted to see: A final level playing as Venom in Outer Heaven as everything is breaking down. Radio chatter as guards go missing. You walking into the room you know is the only escape from the base after setting of a self destruct sequence. Then you're confronted by an unbeatable final boss: Solid Snake.
@brotbrotsen11004 жыл бұрын
That would be so god damn epic
@thelocal-spider96232 жыл бұрын
@@brotbrotsen1100 And a very satisfying ending to the series
@tonygrencho71212 жыл бұрын
Though this sounds cool it would be a odd fi al boos considering that in the metal gear universe solid snake beats venom, so chronologically you beating solid snake would break the timeliness. A final boss is meant to test you and for you to ultimately beat.
@Crudecoronet2 жыл бұрын
@@tonygrencho7121 thats why he said unbeatable
@RobPaulson882 жыл бұрын
@@tonygrencho7121 an unbeatable final boss would’ve been poetic, since Solid Snake is arguably a (somewhat dated lol) timeless character / hero, it would kind of show how time itself is inevitable and all things must come to an end sort of ending. Like “hey guys, it’s over, I’m gonna let you fight Solid Snake as a personal goodbye”
@hermanmelville38714 жыл бұрын
The one thing that always depressed me was (and pardon my bias here) the lack of his opportunity to fulfill the "Moby Dick" metaphor he was building in MGSV.
@FuturasoundProductions4 жыл бұрын
Herman Melville my stars, it’s the legendary wordsmith himself! Well Mr Melville, as I’m sure you know, some dismiss even your own leviathan of literature as merely a schoolboy’s lark about fishing. Just as there’s more than meets the surface in your wide ocean of words, it could be there’s more of your magnum opus in MGSV than many might realize. Perhaps a video on the subject I shall make...though I daresay it’s about as easy to complete a taxonomy of whales than one of this whale of a tale!
@MGrey-qb5xz4 жыл бұрын
i think miller was the traitor who was framing Huey,not that Huey is himself innocent but a lot of his plot in motherbase seems to indicate there was gonna be a reveal about miller still working with cipher cause he was pissed about venom snake not being the real big boss.So much under utilized plot points just discarded due to konami's greed
@willvermillion10254 жыл бұрын
M.Grey that makes the most sense down the line In The story so I’d agree with that.
@MGrey-qb5xz4 жыл бұрын
@@willvermillion1025 you could also hear miller's *give her the shot already* in the ground zero's cassette tapes as well,not to mention this video with the reddit community talking about it www.reddit.com/r/NeverBeGameOver/comments/968mkv/ground_zeroes_the_biggest_lie_in_metal_gear/ both kaz and paz names mean peace while chapter 3 name's was also peace,something tells me taking down liquid was just the other big part of the third chapter.Maybe adult chico would have returned or boss would have actually killed children thus creating the foxhound crew of mgs 1.
@sadpayazo73724 жыл бұрын
yeah. i thought it was going to be part of the narrative, but no. I guess it was ramdom shiet!
@TheSwordfish0094 жыл бұрын
Peacewalker definitely was a prototype for MGSV
@romulocasas49064 жыл бұрын
i always thought of Peace Walker as a more "arcade" style MGS that included elements of all games while pointing towards a new direction
@Shittyrapper3 жыл бұрын
Mgs peace walker all though I loved it was basically mgs3 lite, Stealth gameplay wise.
@TRBG3 жыл бұрын
well MGS pw was supposed to be MGS5 until they changed it lol
@lamario3 ай бұрын
I believe they were almost the same game a generation apart. They are the only games in the series that were direct sequels to each other (in that the story directly continued from game to game with almost no time jump-if you include Ground Zeros). I believe Kojima tried to put everything he couldn't get into PW into the GZ, which heavily influenced TPP. People call GZ a demo of TPP, I believe more accurately, it's the sequel to PW and the inspiration for TPP.
@Memnoch_the_Devil4 жыл бұрын
"Metal gear singlehandedly made video games a better medium" ...you're goddamn right
@evanabbott27374 жыл бұрын
Yes, sir! I hope we get a new metal gear for the new consoles....they already brought back left 4 dead, just bring back metal gear too!🙏😁
@Bori.17763 жыл бұрын
@@evanabbott2737 Sometimes it’s better to let a franchise die gracefully than to milk it to death. I rather not have anymore metal gear to preserve its legacy
@Shittyrapper3 жыл бұрын
@@Bori.1776 I agree but a remaster being led by the few people that appreciate kojima’s legacy at Konami would be cool.
@Bori.17763 жыл бұрын
@@Shittyrapper Yeah, but it would be idea if it wasn’t under konamis supervision since they would likely add extra bullshit to piss people off
@MoldyMojoMonkey3 жыл бұрын
I'd take a remake of each game in succession at this point. I miss the MGS universe so much. For me, no other game series can fill the void left by it's absence.
@Undone5454 жыл бұрын
To me MGSV was meant to be the clear transition from "tactical stealth espionage" to for lack of a better term "MGS villain simulator". The opening chapters have you go in "naked" in traditional mgs affair but soon you have a giant base. A metal gear. An army. A battle gear for field deployment. Ocelot. Quiet. Add in chicos concept design and you have 3/4 of a quirky miniboss squad. Maybe add in frank jaeger for good measure. This should have culminated in part 3 being the assault on zanzibar land. Rather than sneaking missions you deploy the full spectrum of your soldiers to claim the land that will be outer heaven for "metal gear" to show how far snake (and by extention the nature of the game have come)
@brenito2092 Жыл бұрын
Maybe if venom snake wans't vastly more heroic than big boss after peace walker
@DedicatedSpirit8 Жыл бұрын
You sir... Have it right. That would've been a fantastic ending even as a concept.
@morsecode98022 күн бұрын
My idea for Chapter 3 was to show Diamond Dogs conquering the site from XOF that would become Outer Heaven. And Galzburg would be the third open world region. For a brief while, you’d get to manage and build up the base, slowly watching it shape into the fortress we know from MG1. And you’d find and hire the mercenaries from the first game. Chapter 3 would basically be putting all the puzzle pieces together to lead into MG1.
@ArnoId-Schwarzenegger4 жыл бұрын
mgsv is actually just 3/4 game
@paulghencea90374 жыл бұрын
The Phantom Pain is a third of what it should be. But MgsV as a whole Peace Walker, Ground Zeroes And The phantom pain. Idk if you can't say they are three games you can say that they are at least 2 and a half
@ArnoId-Schwarzenegger4 жыл бұрын
@@paulghencea9037 out of context from this video "Fan outrage stems from The Collector's Edition bonus disc which features a 20 minute video of Mission 51: Kingdom of the Flies, built from incomplete cut-scenes and storyboards, that didn't make the playable game. It shows where Eli took Metal Gear robot Sahelanthropus and fills in a little more of his story, plus that of the Third Son (who is almost certainly Psycho Mantis). It culminates in a massive boss fight that many feel would be a better conclusion than Mission 46: The Man Who Sold The World. Fans claim to have found a title card for the game's third act, called 'Peace', plus image files that reference The Boss from MGS3." ~Gamesradar
@AntzolY1114 жыл бұрын
pw miles better than V
@paulghencea90374 жыл бұрын
@@ArnoId-Schwarzenegger Yes I know about all that.(thank you for taking the Time to explain btw)And i agree Metal Gear Solid V: The Phantom Pain is Incomplete However Metal Gear Solid Five would be The Phantom Pain, Ground Zeroes And Peace Walker.
@trtsds89014 жыл бұрын
Guys, have you seen that Sony is trying to buy Metal Gear? Im so happy to know it
@salad91664 жыл бұрын
Kojima really said “Fine I’ll do it myself” and made Peace Walker a masterpiece
@DANEMAN54 жыл бұрын
Sounds like me and my lab group haha.
@saintsugoi4 жыл бұрын
hard fucking agree on that one
@Manx1234 жыл бұрын
lmao, bullshit. Peace Walker was trash.
@evanabbott27374 жыл бұрын
@@Manx123 aw!🤔
@DanielValentin05083 жыл бұрын
Ehhhhhhhh
@Flynn1784 жыл бұрын
Special Unit Operation “Walk-Man” Wolf Man, A Beautiful and Deadly Sharpshooter Wide Man, Giant and Shaman. Wax Man, Master of Disguise And Walk-Man, the man with the same codename as you
@AirKangLocker4 жыл бұрын
Les Hommes terrible: Walk man, Run man and Skip man
@GOLDHAJIKVONGOLA3 жыл бұрын
So thats Fatman original unit
@SammEater2 жыл бұрын
But no one can defeat AirMan, oh no... wrong franchise.
@TheDrewker4 жыл бұрын
I never would have played Peace Walker if they didn't put it in the HD collection. But they did, so I was able to play it on XBOX360... and I was astounded at how good it was. One of the most pleasant surprises in my gaming career.
@vault10213 жыл бұрын
You got it with the collection ?? I bought the collection in the Xbox store but they split 2 and 3 and peacewalker into 2 espérate games 😞
@TheDrewker3 жыл бұрын
@@vault1021 Ahhh yeah I bought a hard copy. That's lame they split it up. I ended up giving that copy to a friend's kid, bought it again for PS3 recently.
@Shittyrapper3 жыл бұрын
I think peace walkers stealth is equal to mgs2’s probably better and worse in certain ways.
@foxhoundbridges48513 жыл бұрын
gaming career?
@foxhoundbridges48513 жыл бұрын
@@Shittyrapper so is it equal or better or worse?
@Gamefreak29984 жыл бұрын
Honestly I think there's a lot of mistakes within the development of MGSV, having Chico unceremoniously offed when it felt as though there was serious setup for the character to find the peace he sought (and within the art books) was an injustice to the character and the games.
@drdiabetes74694 жыл бұрын
Thats why i like the fan theory of chico actually being quiet, its a hell of a good character development. Wish it wouldve turned out that way, cause the whole "you will feel bad for your words and deeds" bullshit we actually got kinda sucked.
@fredericktorres13254 жыл бұрын
@@drdiabetes7469 I might not have been the only guy to come up with this idea, but I jokingly stated this to make fun of OCELOT IS MILLER theorists one day and it led to the meme image that popularized it in the same thread. Pushing this theory before release was my favorite part of MGSV, and its really sad thats a more well written story then what we received. I'm sure it reached Kojima somehow.
@FuturasoundProductions4 жыл бұрын
@@drdiabetes7469 heh heh oh i dunno... stay tuned for a video in the near future on this very subject
@idontwant2beasoldiermama2414 жыл бұрын
@@drdiabetes7469 What the actual fuck, that would be ridiculous. What would actually be awesome, is Chico being Frank Jaeger
@camscrappychannel29704 жыл бұрын
@@idontwant2beasoldiermama241 What would be awesome would be if chico wasn't cut from the game and we got that kickass cut design for him as an adult with Paz's raincoat from the openning of PW.
@SNSReaper5 жыл бұрын
I'm a simple man. I see a video about mgs, I watch it. You just earned another subscriber.
@WednesdayMan4 жыл бұрын
I disagree with Portable Ops being a side show, without portable Ops, Snake running a Military group of his own seems to make no sense as you remove portable ops, the development of snake becoming a leader is gone, it goes from Snake being a usual 1 man solo OSP operation going to do an important mission to get some dude out (finishing his missions) and then after leaving, Snake instantly became a leader? with portable Ops it shows Snake learning how to be a leader, and ultimately it ties into Peacewalker anyway with the "crap" back in san hieronymo
@FuturasoundProductions4 жыл бұрын
TheKHfan358over3d you make a great point! I discounted PO too soon perhaps. I think it’s because I never got to actually play it back in the day on PSP, only on an emulator. I also know it’s questionable whether the specifics of the plot are canon. I’ll give it another shot though, thanks for the comment!
@WednesdayMan4 жыл бұрын
@@FuturasoundProductions kojima states that most of it is canon except for retcons made and side missions
@FuturasoundProductions4 жыл бұрын
@@WednesdayMan Really? I thought he said that it was generally canon, but not canon in terms of its specifics. "Some of the details are a bit off. Some of the small details are not part of the main timeline of the games. I separate games where I was a producer and a [true] Hideo Kojima game." Either way though, I'll definitely check it out a little closer thanks to you. kzbin.info/www/bejne/a3LShKCoa7WcoLc
@zangetsu16144 жыл бұрын
Pretty sure Kojima was mostly referring to the stuff that directly messed up with what later games told, like ocelot and eva's secret appearance in MPO and the way they were unlocked, they were very ambiguous in that all the info and details in the way you unlock them were just easter eggs, like teliko's recruitment, or a "secret plot info" you uncovered, which were later proved wrong by what we learned from mgs4 and on. Aside of that, the game feeds us a lot of info, and the changes Snake went through right after the Boss sacrifice, and how even after gaining the title of Big Boss the governement didn't doubt a sec to use him as a scapegoat too, just like they did with The Boss. And how Gene was almost right in the long run.
@frankjeager90434 жыл бұрын
Adore that game i do
@djvelocity4 жыл бұрын
The amount of detail you put into this video, this is honestly like a documentary. I mean this as a huge compliment! I have watched over 3500 documentaries in my life (I know, it’s excessive, but it’s my hobby actually if I’m being honest and I have a goal of 10,000 by the time I’m 40 - 50 years old) and this is of superb quality! Truly the gold standard of what a KZbin video can be if created by the right team or individual. I hope you take that as an enormous compliment because, I know more about documentaries and almost anybody ☺️🙌
@807D14M0ND54 жыл бұрын
How did you keep count? I assume it's a guesstimate.
@djvelocity4 жыл бұрын
Noname No I know the exact number because I write down every single documentary I watch. I’ve made an alphabetical list, so that I don’t watch the same thing twice. It sounds over the top but you’d be surprised, you forget after a few years if you’ve seen something or not
@2yoyoyo1Unplugged4 жыл бұрын
This essay just perfectly lays out why I love mgsv. It’s so nuanced, so easy to write off as shitty because its depth is not immediately apparent, yet if you devote yourself to thinking and searching and _listening,_ you’ll see that it really is a masterpiece, flawed though it may be.
@zoltanz2884 жыл бұрын
It is not nuanced at all. Not in the story and not in gameplay. MGS5 is the worst MGS ever made. And generally a very bad game. Ghost Recon:Wildlands does everything better than MGS 5.
@2yoyoyo1Unplugged4 жыл бұрын
Zoltan Z i’m sorry, but that’s your opinion, just as it is mine that the game _is_ deep and nuanced.
@TacticsTechniquesandProcedures3 жыл бұрын
Perfection doesn’t exist in this world.
@WhayYay3 жыл бұрын
@@zoltanz288 GHOST RECON LMAO
@xboxpenguin87053 жыл бұрын
@@2yoyoyo1Unplugged Hololive and Mgs fan huh? Same
@Glassandcandy4 жыл бұрын
I’m glad to finally see an analysis that touches upon the genius in mgs V. Most essays on it are very critical and harp on the unconventional narrative structure, focusing to much on what isn’t there instead of what is (which is ironic bc that’s the definition of a “phantom pain” and is sort of the whole point of that structure in the first place).
@mitpoker73194 жыл бұрын
The genius of mgsv... You certainly haven't read that many books, seen alot of movies, and played alot of videogames. I'm sorry, but mgsv is trash.
@Glassandcandy4 жыл бұрын
Martians In Egypt actually no, I used to not care for the writing of MGSV until I actually started reading up on post colonial theory and started realizing how subtextually each element of the games story fits together. Without that framework it can seems disparate and half baked but reading things like Memmi’s “the Colonizer and the Colonized” and ESPECIALLY Spivak’a “Can the Subaltern Speak” really illuminated for me the ideas MGSV goes for. I recommend reading some foundational post colonial texts then replaying the game to see what I mean, the themes fit together really nicely when you have a good academic framework to understand it better.
@fgdj20004 жыл бұрын
@@Glassandcandy Honestly, what I get out of MGSV is much simpler. It shows you how revenge can both give meaning to you and also leave you totally empty eventually. In Chapter 1, Snake is fueled by revenge for what happened 9 years earlier. You recruit soldiers, build mother base, expand it, get new equipment, meet new characters... Code Talker, Quiet, Eli, the child soldiers, Huey, eventually you even get Sahelanthropus as a trophy; you go on mission after mission, side-op after side-op, scenario after scenario and Big Boss is on top of his game again. Then you get to kill Skull Face without a cathartic fight (which was definitely deliberate). And once that's done... the game sort of shifts. You get more options in how to progress - you can do side-ops, replay missions, play new missions or play older missions on a new difficulty --> you have mire options, but there is also less of a sense of (linear) progression. And then, gradually, a lot of essential stuff is taken away.... you keep your base, but you are forced to kill a number of your staff in mission 43. Then Huey, Eli (and the children and your Sahelanthorpus) leave and finally, you even loose Quiet, your most useful asset in the field.... and last, but not least, you learn you haven't been playing as Big Boss all this time in the first place. You're just an imposter engaged in a huge distraction that is ultimately meaningless. Finally, you have a potentially limitless post-game, replaying missions, roaming the open world, expanding your MB and your FOBs and infiltrating other player's FOBs, but ultimately, it's meaningless, unless you find meaning for yourself in it or you strive for the hidden world peace goal, disarming nukes. But that is the "hell" of Venom Snake's existence, trapped in the endless cycle of mission after mission. Kind of beautiful and poetic. That doesn't mean, it's perfect though. In some ways, I've played better games, but this feeling of emptiness in the post-game is definitely by design, not by accident.
@slamdangles4 жыл бұрын
@@Glassandcandy In other, shorter words you convinced yourself MGSV is a good game when it objectively isn't, it isn't even a finished game. You shouldn't have to read books that are in no way, shape or form related to a game in order to make it good. A game should be able to tell it's own story, and if it fails to do so, it's an unfinished or shitty game. MGSV is a shitty game.
@Glassandcandy4 жыл бұрын
Slamdangles well that’s the difference between our two takes and interpretations friend. Firstly I actually do on repeat playing think that the story of mgsv does stand on its own and is entertaining. Skull face is a compelling villain with complex but understandable motivations imo and the story of venom snake and mother base is absolutely tragic and raises a lot of questions about the nature of player character and identity, almost like an inversion of the end of MGS2. As for your other point, first those works at least in terms of content and goal have a lot in common with mgsv so much so that I’m almost certain Kojima read at least a few of them or at least summaries of post colonial literary theory before writing this story. The story of mgsv both in terms of plot and representational meaning just have too much in common with them, especially in the case of Spivack who’s extremely well known in literary criticism for her work (her essay I mentioned is a seminal work of theory that’s basically on every post colonial lit classes required reading). Using a critical framework to interpret a work of art is not a detrimental sign to the quality of the original work. If anything it shows the elasticity of the work in being able to interpret it across different critical lines in order to construct new meanings that may not be readily apparent without that frame of reference (though regardless is nevertheless still existent in the game whether your recognize it or not). I also don’t see how you can claim a game is “objectively bad”. Art doesn’t exist in the realm of objectivity it’s by its very nature a subjective expression from an individual author. There’s no formulaic proof/law you can apply to a work of fiction to objectively value whether it works or doesn’t. That’s just not how art works.
@Tamacat3885 жыл бұрын
You also could've pointed how how Peace Walker and Phantom Pain were both Tactical Espionage Operations games in contrast to 1-4 being Tactical Espionage Action. Subtling showing how they were own games seperate from what 1-4 were trying to be. Edit: Really great video btw. I feel kinda bad that the comment is just a nitpick. This is a really unique analysis of these games.
@FuturasoundProductions5 жыл бұрын
Great point!
@meowdy53654 жыл бұрын
The peace walker incident Made the whole ground zeros and Phantom pain incident without peace walker Kazihura and the boss wouldnt have met + Outer heaven wouldnt have exist
@sadpayazo73724 жыл бұрын
el gameplay siempre me gusto, la gestion de la base era la parte esencial de juego
@darkmastertaken3 жыл бұрын
@@meowdy5365 big boss and kazuhira miller already built a private army before paz and that kgb arrived.
@meowdy53653 жыл бұрын
@@darkmastertaken oh yeah military san frontier
@ArtofLunatik4 жыл бұрын
I believe It was Yoji Shinkawa who suggested to Kojima that he should have weapon customization in mgsv
@mitpoker73194 жыл бұрын
Weapon customization has been around since mgs4, kid.
@campkira4 жыл бұрын
there r reason why those game had terraible resell and discount very heavyily
@AlpenSkyWatcher4 жыл бұрын
scopes stock Sights Underbarrell Other accessories The base gun Mix and match
@ArtofLunatik4 жыл бұрын
The College Nerd lol kid. Im 36 bruh. Im referring to weapon customization in MGSV. Kojima originally wasnt going to include in that game .
@mitpoker73194 жыл бұрын
@@ArtofLunatik You do realize that kojima wasn't even planning to finish the game. So I'm not surprised that he wasn't planning to put weapon customization in it. And in all honesty, if it probably wasn't for the actual devs pestering that talentless hack of kojima to have something to show for the game, mgsv would've probably been alot worse and more empty than it already is.
@mashable87594 жыл бұрын
Roses are red, Blueberries are blue, I'm big boss And so are you!
@sethleoric25984 жыл бұрын
"I AM THE NIGHT, I AM VENGIANCE, I AM BIG BOSS"
@none63163 жыл бұрын
Those VR missions from mgs1 was the best. The one where you have to pretend to be liquid to catch the guard who ate his pop sickle still cracks me up.
@7_Cell4 жыл бұрын
For those who don't know, although Snatcher was left originally at chapter 2 in PC88 and MSX, in its later incarnation for PC Engine CD, "Snatcher CD-Romantic", Kojima went back to it and a chapter 3 was added, closing up the story. If MGSV were developed a few years back, maybe a second release of MGSV would be possible, with added content. Such as it is, MGSV is in fact a complete work, but one that is very much a product of its circumstance.
@HydraSpectre1138 Жыл бұрын
I personally think MGSV’s ending made sense. And that the true ending of MGSV is actually Metal Gear 1 on the MSX, ending the Metal Gear Saga right where it began. MG1 is much shorter than MGSV, and it could easily be seen as the last mission for MGSV, where you play as Solid Snake instead of Venom Snake, taking down the character you previously played as. Chronologically, MGS does have a definitive beginning (MGS3) and a definitive ending (MGS4). But production-wise, the Metal Gear Saga never ends despite the last game being MGSV. The Phantom Pain ends right where it all began in Metal Gear 1. Like perfect book-ends. If you play the games in release order, and then replay them all over again in release order again. MG1 will also come across as a sequel to the MGSV Trilogy. It’s like Metal Gear is a story where the beginning and the end are one and the same, and that this is The NeverEnding Story. The first game is retroactively a sequel to the last game, and the last game ends directly before the first game. It’s like the Metal Gear Saga is a cycle now.
@roachdoggjr46264 жыл бұрын
i just cant get enough of this game and wordy 30+ minute length videos about it
@Vision53184 жыл бұрын
The "Walkman Trilogy" has accomplished one thing for sure... I really want a Walkman now.
@revengeofthesynth54304 жыл бұрын
This game has aged well IMO. We've seen many games come along since this one, but very few have had the amount of replay value and easter eggs and detail, and the mix of the military management, free reign to take any approach you want to missions, but more importantly the control of the character, while not perfect, offered such an intricate and complex way to just move your character in the world, the whole prone ability was so well done, and there are so many clever little control scheme features that were put into this game. I actually think it might be harder to enjoy this game for hardcore fans, due to the Konami Kojima situation, the Ground Zeroes uncertainty/skepticism buildup that ruined the hype for TPP's launch, and the fact that it broke away from the traditional playing experience of MGS games and brought in a lot of influence from Western Triple A game development happening in the years leaving up to MGS5's development. For many, they expect a Kojima game to be an escape from the games they are used to, so the fact that it had systems very familiar to them may have been a big turnoff. However, it should be stated that MGS5 is actually a game that people who love Far Cry, Hitman, Watch Dogs 2, and a lot of other games, I bet you they have no idea just how much MGS5 has to offer a player like them. People who love the free openworld outpost capturing or assassination missions from games like FC, it's hard not to play FC5 for more than 25 hours before feeling like you've seen all there is to see, and wishing that there was more to it, a deeper movement system or just something else to do to add depth to the game. New Dawn attempted this and people loved it, but if you compare the Mother Base management to the base management in New Dawn, a Far Cry fan would be in his/her 'inner heaven' when they realize what MGS5 has for them. This game might actually be more underrated than people think. Despite the rocky road to release, and the total joke that MGS Online turned out to be, when you boil this down to its single player campaign and army building / stealth mastermind action movie star game that it really is at its core.... It holds up, and then some.
@zobistone4 жыл бұрын
the story of mgs 5 was alright, i mean we had to have an understanding and an "ending" but the gameplay was fucked, could've been better the outpost shit was bad and uninspired. i love hitman, absolutely love it but no. you don't compare hitman to mgs
@Gadget-Walkmen4 жыл бұрын
@@chazgirl6186 well said.
@danteezy9454 жыл бұрын
Couldn't have said it better myself
@rohgenextfan4 жыл бұрын
No, the game was boring. Large open worlds with barely anything to do outside of outposts. No, that's just bad. If you're going to create large maps, then you have to fill them in with things to do. Kojima failed in that regard.
@Gadget-Walkmen4 жыл бұрын
@@rohgenextfan The open world is barren but makes up for it how you go into missions inside the levels. The game had repetitive missions, yeah but the vast opened environments made it so you had many ways to complete the missions with a variety of weapons/tools and entry ways on completing objectives. The game was boring for you, somehow, because it easily has the best stealth action in the series as it improves on everything that was done before. Should there have been more stuff filled, yeah, but inside the missions there was plenty of creative stuff to do with your massive asrenal.
@SolarScion4 жыл бұрын
I've put a lot of thought into these games, but I have to admit that your videos bring facts and perspectives that I was unaware of and had never considered. Definite sub.
@iExPreZz4 жыл бұрын
I loved every second of the video, great execution. I also suggest watching a video called "PT's Hidden Meaning" by the youtuber "TheGreatDebate". The video talks about why PT was made, and how it ties up to Kojima/Konami's split and how it might've affected MGSV, highly recommended for all yearning MGS fans out there.
@ulcam644 жыл бұрын
That was an excellent vid
@tovbyte3 жыл бұрын
„So they made the Fox engine. But let’s go back to the crusades...“ Futura Sound in a nutshell
@sthepfanosebastian28335 ай бұрын
😊
@therewillbebrad5 жыл бұрын
Great work man. Look forward to future work. I also love your explanation of the ruse, people consider nbgo and the ruse cruise to be the ramblings of psycopaths but it was clearly what Kojima intended. The fans were supposed to finish the story. Forced to deal with our own phantom pain.
@Mrsabillon4 жыл бұрын
I gotta say you explained everything with detail you got yourself a new follower
@CanIgetsubswithnovideos-py3lm4 жыл бұрын
*subscriber
@NotASpyPootis4 жыл бұрын
@@CanIgetsubswithnovideos-py3lm *onlyfan
@bennycostello24723 жыл бұрын
Kojima: I would like 100 million dollars to fill the plot hole of how u killed big boss twice but hes still alive
@JH501663 жыл бұрын
Play mgs4
@Jws202 ай бұрын
@@JH50166you mean V
@ChrisLeeW004 жыл бұрын
34:42 There were child soldiers in Metal Gear 2: Solid Snake as well. Honestly, that's the only criticism I have for your full series, you did a great job.
@thesorrow46643 жыл бұрын
Yup 💯
@NLynchOEcake2 жыл бұрын
I think the VR Missions were kinda underappreciated, there's not much discussion about them but it's a very fun segue into engine-driven gameplay not forced to conform to expectations of realism and storyboarding. My mom accidentally bought me the VR Missions instead of the main game when I started showing interest in the series, needless to say I was a little confused as to why nothing seemed to really line up with what I expected the story to be, I kept thinking this was a prequel Kojima-esque very long forced training intro and after I beat it I'd get the main game or something, similar to the start of Driver. My first experience with the Nikita was flying through digital tunnels, my first with the Stinger was shooting neon UFO's, and my first with Grey Fox was invisibly slice-and-dicing guards. Playing the real game was cathartic, seeing all of these tools and experiences put into actual play. But one thing did strike me was how limited the gameplay was in a lot of ways - the Nikita for example was basically only useful as a one-shot gimmick to take out the electrified hallway, the C4 was basically only used to gain access to Ocelot, and the Stinger basically only used against Liquid and Rex. The VR Missions got to fully explore the capabilities and limits of each of the weapons as well as the limitations of the controls and game engine at the time. Honestly the most sad thing about starting with the VR Missions before playing the main story was that the excellent soundtrack of the VR was nowhere to be found.
@panos33204 жыл бұрын
Great video. Despite what V ended up being, i have a great appreciation for Peace walker and the games that continued its formula. 4 had reached a point of fearure creep. Those games didnt necessarily cat stuff, but they did put things in order.
@JustSumGuy014 жыл бұрын
Looking back, now I realize why MGS5 feels so familiar. It's a direct rip from Peacewalker
@Assassino2754 жыл бұрын
Who didn't realize this?
@JustSumGuy014 жыл бұрын
@@Assassino275 apparently me
@Onezy052 жыл бұрын
The way in which MGSV was split into two parts (GZ and TPP) reminded me of how its often done with the final season of a TV show like Breaking Bad or the Sopranos. Edit: Not to mention, MGSV was said by Kojima to have two themes (Race and Revenge) rather than the one we associate with each game. So it goes like: MGS1: Gene MGS2: Meme MGS3: Scene MGS4: Sense MGS PW: Peace MGSV GZ: Race MGSV TPP: Revenge
@hermitgreenn4 жыл бұрын
Peace Walker is the true MGS5. There's a reason why Kojima insisted that Phantom Pain be MGSV.
@jgt1120 Жыл бұрын
This makes me want Peace Walker remade in FOX engine
@mchief117894 жыл бұрын
Great work. With the title I thought this would be just another clickbait video with no real content, but man was I wrong. Love the breakdown. I look forward to more of your work
@mariom63684 жыл бұрын
"The best is yet to come"
@Flackon4 жыл бұрын
What's with "no one realized at the time that the GDC presentation was laying the foundation for the next Metal Gear"? Some of us definitely did lmao
@bloodyassault62504 жыл бұрын
it just sad that MGS5 never got there proper ending and i hope some day sony would convince Konami 2 give them/ partner with them 2 finish or make another MGS game, they currently in talk with them for another Silent Hill game
@hrukuive51244 жыл бұрын
I may be mistaken by the Metal Gear franchise is with Konami, so that would take awhile.
@Plebs_3 жыл бұрын
Amazing to see an original take on this series. Love the work, love the angle, well done man!
@hanloncaldwell85714 жыл бұрын
Oh wow do I love your videos man, they're all excellent! Keep up the great work and you'll be huge in no time ☺
@Wardog01Actual2 жыл бұрын
FuturaSound Productions is the Hideo Kojima of videos about Hideo Kojima! You are LEGEND, dude! Thank you, for all of your efforts.
@AndddLegacy4 жыл бұрын
mgs4 has the best gameplay in the series hands down and i LOVED the hidden control systems
@cap18414 жыл бұрын
Wait, hidden control system?
@lRlSHBLADE4 жыл бұрын
Doubt
@cantsuggestareasonablename91019 ай бұрын
Mgsv has the best gameplay
@GordonGcko4 жыл бұрын
I'm a fan of mgs since, played the original mgs with playstation console first time in 1999. As a fan for a long time, in my opinion Peace Walker was one f the best in the series. It had the best story telling besides Metal Gear Solid 1. If one day Konami sell mgs to Sony, Kojima should make a remake of it with next gen graphics. This game deserves it.
@EXTENDEDWARRANT4 жыл бұрын
Great video there’s something so interesting about the MGS games, a lot of themes and ideas in the series it’s great that people like you are able to express your analysis of them, they add a lot of context and depth when actually playing though them
@MonkeyPowerkey4 жыл бұрын
Despite MGSV not being a complete game. It still manages to be far above most of the competition. Had he been given the budget and time he needed to trouly bring to life his idea for this project i believe MGSV could have been the best in the series. And not only that, one of the best games ever made. MGSV holds a near and dear place in my heart no matter tho. But Metal Gear Solid atleast left behind a Legacy like few others. If any... Ever since MGS1 Kojima has pushed the industry into new directions with this series. And denying the mark this franchise has left on the industry is wimply lying to yourself and others. It's not about your love or hate for the franchise. It's what it's all done for gaming in every aspect. From inventing a genre to evolving it and pushing it. To being the first to trouly see the potential of the medium and actually taking it there. The first to take it's story seriously enough to give it the love and care it needed. Being one fot eh first to relise the importance of music in a game. Pushing inovate new ideas to the very end. MGSV still to this day i can say is probably one of the best looking games we've ever had. And that's true for both generations it came out on. Kojima put a next gen game on a last gen system. Ground Zeroes is still one of the most mind blowing games visually i've ever seen. It's such a shame that engine is going to waste over at KONAMI right now. Imagine what Death Stranding could have been with the Fox Engine? That was a engine Kojima knew 100%. It was built from the ground up to be exactly what he needed it to be. I think if he still had it we would see things that would be beyond anyones imagination. But what ever... I'm glad Kojima is free to do his things now. Death Stranding was a masterpice. And i can't wait to see what he does next. But that opening to Ground Zeroes tho... Still one of my all time favorite openings to any game.
@Himmyjewett4 жыл бұрын
To be honest I'm glad it ended when it did
@Gadget-Walkmen4 жыл бұрын
NSA love the opening and aesthetics of ground zeroes.
@mitpoker73194 жыл бұрын
Your comment doesn't make sense. Most of the stuff in Mgsv has already been around in Splinter Cell games, minus the openworld. Most mgs games are nothing more than just interactive movies with bare bones stealth gameplay. Kojima is a hack, dude.
@Gadget-Walkmen4 жыл бұрын
@@mitpoker7319 NOT fucking close. NOt even fucking close.
@Gadget-Walkmen4 жыл бұрын
@@mitpoker7319 Mgs are NOT just interactive movies as their just games with a high emphasis on telling great stories. The games all the way from one has been keep on creating more and more mechanices to the gameplay all the way to reaching it's peak at MGS5 which has easily some of the best gameplay to stealth games around even with it's disappointing unfinished story narrative.
@e123shadowaisha Жыл бұрын
The 2012 PSP movie in the background is a great detail.
@see-sharp4 жыл бұрын
Ok i know this is from 2019 but the thing is THERE IS NO Metal Gear 5... It's Metal Gear V. It's not a roman numeral, it's the LETTER V And that's a very fucking important point for the story.
@FuturasoundProductions4 жыл бұрын
I'd agree if we were only talking about GZ and TPP! In fact kudos to you for remembering such an important aspect to those games. But since I'm also including PW into this, I went for '5' - ironically for the exact reason you've specified! Anyway, thanks for watching and for being such a good fan.
@AP-Design4 жыл бұрын
Portable Ops is *technically* a mainline entry in some aspects, since MGS4's narrative briefly references the Portable Ops storyline at certain points.
@FuturasoundProductions4 жыл бұрын
damn, i'm really gonna have to go back and play PO! Thanks to everyone in the comments here, I would have written it off completely otherwise
@AP-Design4 жыл бұрын
Futurasound Productions Yeah, I don’t blame anyone who don’t really count this one. After MGS4, Kojima intentionally included only the games he directed whenever he promotes the series as a whole, in game compilations or in metal gear history presentations outside of the games. I think he prefers to market the series through only the stories he wrote. However, he does admit in interviews that PO is part of the main storyline, with exceptions to small details he feels don’t line up.
@mgmt12154 жыл бұрын
every mgs video i've seen is amazingly formulated and this video is no exception
@yersolell6544 жыл бұрын
You're your own MAN WHO SOLD THE WORLD
@ryanrizqullah3064 жыл бұрын
ugh, reading the comment section makes me feel sad. it doesn't matter if mgsv is incomplete or not, the story is great or not. because, it wont matter anymore. with hideo resignation, the mg series is over and it doesn't matter if no one really need mgsv because there's no solid snake in it and it doesn't matter if konami or hideo failed to make the most of the game potential. the sight of people arguing about how this sequel is better than other sequel or prequel is a sad thing. let's just love every game, because probably this is the last time you and the whole world remember the metal gear series. ah, it's truly a pity that it will be the last. truly a pity. i wish i can know the fate of Quiet after mission 45 (if im correct)
@alternative9154 жыл бұрын
But in the end, always remember, Greed, Mobile game with micro-traction, and ambitions is what end this series and hideo "resignation"
@bencarlson43003 жыл бұрын
There is always a chance that Kojima will get another shot.
@pro-gamer22893 жыл бұрын
They forgot release metal gear 6 where Big Boss will come back to Venom Snake to meet him.
@prendlala59713 жыл бұрын
To bad Konami did not let the guy iron out the game to perfection. Still MGSV even in that half finished state its a masterpiece without a second. Hat off to Kojima, keep on keeping on bro.
@SOLIDEST Жыл бұрын
Master class contents, I throughly enjoy every last one of you videos man, keep up the awesome work. Although it seems you don't consider MPO as a canon but I really wished you did an essay on that game since story and voice acting wise is on par with the rest if not better imo. Plus MPO is the foundation for MPW.
@technomicah3 жыл бұрын
I always saw Metal Gear as a part of MGSV, because thats where Ahab goes down with his ship. Thinking of the visual time jump and operation intrude N313 briefing at the end. So, MGSV is 4 games?
@calebb70124 жыл бұрын
No one ever talks about portable ops or the acid games.
@WolfHreda4 жыл бұрын
Which is a crime.
@joekreissl44994 жыл бұрын
Because they aren't canon
@cantsuggestareasonablename91019 ай бұрын
@@joekreissl4499Portable ops is partially canon
@stovespiegel4 жыл бұрын
I really don't get how spending so much time on explaining the lighting system is adding to your thesis statement, here. Very muddy script
@FuturasoundProductions4 жыл бұрын
Stove Spiegel the video is part of a series that looks at the technical evolution of MGS over the years. The thesis that the last three games are part of a triptych is central, but I also had to explain how they differed as well as how they were linked. The focus was on how the MGS5 idea developed over time. Anyway, thanks for watching!
@stovespiegel4 жыл бұрын
@@FuturasoundProductions If that's the case, the title of the video did not clue me into that, and that was probably a bad thing in my case
@DiabloRed243 жыл бұрын
The Fox engine is probably the greatest engine ever made. Shame that it will never be used again for anything worthwhile
@bencarlson43003 жыл бұрын
Are they planning on using it for the MGS 3 remake?
@jamesbrincefield98793 жыл бұрын
I didn’t tear up during the conclusion, I swear.
@kokujinblack774 жыл бұрын
that image at 1:44. I was thinking to myself "why not just go around it?"
@perfect.stealth4 жыл бұрын
PW with MGSV graphics would be lovely. Loved PW
@jesserenderos9130 Жыл бұрын
Hey what song do you have playing at 41:05??
@prophetascending90214 жыл бұрын
Incredibly well researched and delivered piece of work.
@elfercho11474 жыл бұрын
Peace walker is my favorite metal gear game, it show you little by little how snake goes from hero to villan and just how much loosing the boss hurt him
@m.m45294 жыл бұрын
PW was originally meant to be MGS5. And with the amazing story it has, you can see why it was once considered to be the fifth entry in the series.
@JagoShogun4 жыл бұрын
In my perspective going from villain to hero. As he defected to the east, where he belongs. But this is just a cultural perspective. *Wink*
@AnselmoFormolo4 жыл бұрын
Child soldiers have been a theme of the series since MG1, not MGS2. Great video as always through. Cheers!
@sirzechs01644 жыл бұрын
The fox engine is very optimized, but at the same time gives very realistic visuals.
@Eldwinn4 жыл бұрын
"electronic virtual essay" one of those words is unneccesary.
@danteezy9454 жыл бұрын
No u
@anonymoususer6384 жыл бұрын
Just like this entire comment
@JINORU_4 жыл бұрын
Virtual does not necessarily mean electronic, nor vice versa.
@Diicto4 жыл бұрын
After having played Metal Gear Solid 4 countless times, Metal Gear Solid 5 just feels like a let down. Damn, man. I really want to enjoy myself playing the game but it just wasn’t as interesting to me as I really hoped. MGS4, with it’s play on camouflage and pseudo open area (but still linear), just knocked it out of the park and the weapon customization alongside the staple M4 you get from the weapon launderer is just amazing. Not to forget the flashbacks feature and character development. They all grasp your attention and just feel like they’re supposed to be there. MGSV’s characters are not interesting, nor are they engaging as the previous game. They’re just “there”. The ambiance was ok I guess in MGSV but the music was superb. All in all, Not my favorite ending to my favorite franchise. I almost shed a tear when I first played it because I expected so so so so much more than a Fulton simulator. Sorry for the rant I just really love this franchise; and to me, this wasn’t a finale I hoped to get. #RemasterMGS4
@johnnyscifi4 жыл бұрын
MGSI did too. Its was just greatly expanded upon in mgsiii. Remember the psycho-mantis part? Definitely fucking with the players mind...:)
@battlefields2mine4 жыл бұрын
PW : A calm before a storm. GZ : The reign of chaos. TPP : A vengence within hollow And the missing link of TPP and MG1 ? The down fall of Outer Heaven which im eager to see. Love your essay from the bottom of my heart. Lives on man.
@Dionach4 жыл бұрын
What a relief (3:35), thought you were gonna say the third game was MG Survive 😅
@AK907LSD254 жыл бұрын
We do not discuss.... that
@ninjaoclock38654 жыл бұрын
This game can somehow fill me with so much pain and anger yet I love every single second I play it
@TheAJohnPerez4 жыл бұрын
Found you channel and I'm loving it. I'm a lifelong Metal Gear fan and Love the detail you give about the series and the games. Keep up the great work.
@TheBizarreMind4 жыл бұрын
I don't give a damn what people say about V, this game is a masterpiece!
@aidenschneider23273 жыл бұрын
Gotta love all the hate comments about mgs by people who couldn't wrap there heads around the games
@zerowing32134 жыл бұрын
Am I the only one still wondering what that Sony thing is at 4:06
@killroy8144 жыл бұрын
I feel Phantom Pain was really disappointing overall. Sure it was technologically amazing with the fox engine and all, but the story was just a straight nose dive. They shouldn't have brought back volgin, they shouldn't have shoehorned in psycho mantis and liquid, I feel they mishandled skullface from a mysterious and ruthless adversary to a saturday morning cartoon villain and I really didn't like the bizarre leap in technology there was. It really could've been explained away by Heuy just being a genius but you really can't expect sahelanthropus to even be a thing 80's, especially when they made the TX-55 in MG1 set in the 90's out to be the ultimate weapon. On the gameplay side of things, I felt there should've been maybe another location or two, because it just got boring being in only afghan and africa. Maybe make those two maps smaller so they can add a third? Co op would also have been nice, running around with your buddy or even have a squad of your friends and such raiding bases or cooperatively stealthing. At the very least have me make more use of the combat unit by taking a merc as a raid buddy for full frontal battles and such. P.S. Big Boss literally did nothing wrong.
@drdiabetes74694 жыл бұрын
This game is a result of cut content, rushed production, and a worker/company relationship gone sour. Originally we were supposed to go back to the blacksite in V, that got cut. We were supposed to go to the lord of the flies island, that got cut. Chico had a better more detailed character arc, that got cut. Certain parts of the game lack the polish that it couldve had, like skullfaces jeep speech. The tapes were a crap substitute for the radio/codec. The "mythical" chapter 3 that doesnt exist. Etc. This game has so much potential but for multiple reasons couldnt capture it all. Great game, but not as legendary as it couldve been, i hope one day it gets remade into its full potential. Also, big boss totally was in the wrong, big boss endes up doing the very thing he hated the government for doing in 3, and he abandoned his friends in the process, and abandoned his children.
@supremeworld874 жыл бұрын
if you think Big Boss did nothing wrong then you're crazy. He literally became the evil he founded Outer Heaven to oppose. He was the same as the US government that used and discarded The Boss as a pawn. He treated Venom exactly the same way. Hes was a piece of shit, who in the opening in the hospital, doesn't even flinch at the idea of using innocent hospital patients as his own personal human shields.
@Zay_WVTTZ4 жыл бұрын
Benjamin m i feel like after he lost msf he went insane
@SammEater2 жыл бұрын
Usually Kojima made MGS games like if they were the last one in the series, but even back then I felt like Peace Walker was leading up to something else (not the OG Metal Gear), guess that one was the first he actually planned for a sequel and probably already had an outline for it in production.
@dsmvfl3634 жыл бұрын
Mgs peacewalker is one of the greatest games of all time
@burnt_ramen97574 жыл бұрын
couldn't disagree more
@massivegat50874 жыл бұрын
I really need to revisit this game. I loved it on my initial playthrough, putting in well over 200 hours but I felt that same emptiness that many criticize the game for. I still loved it though, the mechanical depth is unmatched, even today. The visuals, the performance, just on a technical level alone it's one of the best of all time imo. I want to replay it for myself and really try to dig even deeper. See if I can find out if the game is truly finished, if the sparse conveyance of the story was actually worth it or not. Maybe it's a misunderstood masterpiece? I'd certainly like to believe so, but it could also just be simply unfinished. Maybe that was the point. I feel I'll never truly know.
@christopherrapczynski2044 жыл бұрын
I think the assertion of the "not shadows" being an intentional display of the games reality bending horror elements is insanely naive. It seems far more likely that the engine has more trouble rendering precise, high poly count, physics based objects. It can cast natural shadows on the environment because its lower poly relatively and static. Vehicles are pretty basic shapes and though they move physically they are mostly static. Character models are high poly but bone based, their movement is limited. Hair in games however is rendered much differently, being layered sprites, not really an actual model, and then the whole thing, atleast in these "realistic" games, reacts to the physics with jiggle bones. It would be the hardest thing to render and that's why it doesn't. It doesn't feel like an artistic choice, it feels like a necessary oversight the tech crew couldn't solve. A little weird that they didn't have a low poly invisble static hairpiece that would be used to cast the shadows, but they didn't do that, so I don't know, perhaps part of that final layer of polish that the game never got.
@hairypancake44254 жыл бұрын
Love to see MGS 1 & 2 remake
@MaxIronsThird4 жыл бұрын
Why not Metal Gear 1 and Metal Gear 2: Solid Snake?
@rikushi4 жыл бұрын
Quote; end quote, end quote
@ratontile4 жыл бұрын
What's the music in 41:24 ? anybody can tell?
@Alecxace4 жыл бұрын
One thing though, you are entirely wrong about Portable ops and to not include what the game did to the series is asinine. The entire motherbase system and recruiting staff game mechanic was created in potable ops (and spun off into portable ops +). Regard;less of how you feel about it, Kojima himself stated that MGSPO is canon (while some details not so much). Like a lot of what you do in Peace Walker and Phantom Pain clearly has it's roots in Portable ops, both story and mechanics.
@mizublackriver70214 жыл бұрын
Amazing video, I gotta say. But I not gonna lie, around 17:40 you were talking about technology on MGS and Kojima wanting to be realistic. The first time I saw the gadgets of MGSV it threw me off so hard, like, it took me out of the game harder than a Bethesda glitch ever did, what do you mean they had ALL of that tec before the 90's? Where did that tec go? Why is it not present in MGS1? But, thank you, I love your take on your videos, instead of rambling and speculations, they are facts with sources.
@JagoShogun4 жыл бұрын
They had a lot of amazing tech before the 90's, it just wasn't available to the public.
@mizublackriver70214 жыл бұрын
@@JagoShogun But nowhere close enough that the player uses in MGSV
@nolovelost39814 жыл бұрын
A channel were simple opinions and theories and un answered questions about the metal gear franchise can be up to 2 hours long? Are you kidding me? Sign me up!!!!! Im in!! Love this channel!
@jamesrocks194 жыл бұрын
Dude, this is deep. I love it
@mikemcmullen50063 жыл бұрын
Phantom pain really needed a build your own metal gear feature. Sally should have been a metal gear vs metal gear fight
@nianddra5 жыл бұрын
Excellent vid. Have any thoughts on Death Stranding?
@FuturasoundProductions5 жыл бұрын
I just did a short video on it, but to save you some time, I love it! I think it's a bold and inventive work that reminds me of longtime Kojima influences like The Great Escape and Planet of the Apes. It's such a fantastic blend of satire, horror, and genuine heart warming humanism. I know a lot of MGS fans were put off by the total genre jump and everything, but Kojima's made sci-fi games all along. MGS arguably is sci-fi: so were Snatcher and Policenauts. Last thing I'll say about DS: I need to finish Lunar Knights! They have pretty similar worlds / concepts, what with the realms of Life and Death merging.
@FuturasoundProductions5 жыл бұрын
Amazing avatar by the way!
@OttoWatt90004 жыл бұрын
Ethan Wright Didn’t think for a second this game was gonna be enjoyed by everyone as it’s different in its slow paced terrain traversal approach. I personally love it a lot but it’s understandable that some others are not gonna so much.
@jackmistiff53003 жыл бұрын
Loving the in depth metal gear content.
@BackwardSabotage4 жыл бұрын
Seriously underrated channel
@sweetleafreznov24574 жыл бұрын
Definitely a remake of portable ops would be something driving the recruitment trick everywhere playing as Naked Snake big boss imagine the boss battles between python gene Ursula course much more content would be added
@redarifin93744 жыл бұрын
I wish they could continue MGS V with a new director. There's still hella lots of unanswered questions, especially after Quiet's disappearance,the events after Kaz found out about Venom Snake's real identity & how Venom Snake moves into Outer Heaven.
@KaitouKaiju Жыл бұрын
A MGS without Kojima is not even MGS
@cobaingrohlnovo4 ай бұрын
That fox engine is so good
@WarDogMadness4 жыл бұрын
the acid games were great would make a good spin off series.
@BagzAndPresident4 жыл бұрын
They ARE spin offs
@angelocrossbones98162 жыл бұрын
All these games are just brilliant. Regardless of 5s status of completion.
@VideoRawDog5 жыл бұрын
Ok MgsV looked great and the gameplay was awesome, but to be honest the story was lacking, the protagonist was mute, the antagonist went from a real monster in ground zeros to forgettable masked goon in mgsV, the side ops were boring, a chapter is almost only harder version of past missions. Is sad that Kojima expend so much time in the technical aspects of the game but left behind everything that make a kojima game different from the rest. MGS V should have been a bigger and better Peace Walker in the end the psp game is a much better MGS
@MGrey-qb5xz4 жыл бұрын
i say the whole chapter 1 is a full game considering the shit that happens in the game,but yes.Skull face's death was just bum rushed and chapter 2 was a cluster fuck with only one good moment.I don't know what konami's problem was with time and money,kojima literally made the best game engine for them and they still weren't satisfied
@diegobrando67424 жыл бұрын
Yeah the story almost seems like a bunch of Vignettes. Not very cohesive and things are thrown in without much explanation very late into the story. Also for every mission with a semblance of story their were 4-5 that ( while fun) do nothing to further the plot in a meaningful way.