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Though Hideo Kojima's METAL GEAR SOLID V has been out since 2015, many of its secrets remain hidden in plain sight. In this video, Jorin explains yet another unexpected yet vital 'missing link' concealed behind the drapery in THE PHANTOM PAIN: why the quality of a 'blankness' or open-endedness is kinda the whole point.
This was my favorite video to make in some time, which for me is saying something. Please enjoy, and thank you as always for supporting the best Metal Gear channel on KZbin!
From here on out, we're currently working on overhauling the Patreon and taking Futurasound Productions to the next stage. Starting to really get into my zone again, it feels great!
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"‘That, Winston, you will never know. If we choose to set you free when we have finished with you, and if you live to be ninety years old, still you will never learn whether the answer to that question is Yes or No. As long as you live it will be an unsolved riddle in your mind.’
Winston lay silent. His breast rose and fell a little faster.
He still had not asked the question that had come into his mind the first. He had got to ask it, and yet it was as though his tongue would not utter it. There was a trace of amusement in O’Brien’s face. Even his spectacles seemed to wear an ironical gleam. He knows, thought Winston suddenly,
he knows what I am going to ask! At the thought the words burst out of him:
‘What is in Room 101?’
The expression on O’Brien’s face did not change. He answered drily:
‘You know what is in Room 101, Winston. Everyone knows what is in Room 101.’
(EXERPT FROM NINETEEN EIGHTY-FOUR by GEORGE ORWELL)
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Metal Gear Solid V: The Phantom Pain is a third-person action-adventure game developed by Kojima Productions and published by Konami for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on September 1, 2015.
The tenth and final main installment of the Metal Gear series, Phantom Pain follows legendary mercenary Big Boss (now known by his codename "Venom Snake") as he awakens in 1984 from a nine-year coma following the destruction of his private military company "Militaires Sans Frontières". With help from his old business partner Kazuhira Miller and rival-turned-ally Revolver Ocelot, Snake must rebuild his mercenary army (now called "Diamond Dogs") while plotting revenge against the shadowy organization "Cipher," as well as its XOF paramilitary unit led by the enigmatic Skull Face.
Similar to its standalone prologue Metal Gear Solid V: Ground Zeroes, Phantom Pain focuses on executing mission objectives in open world environments set in both Soviet-occupied Afghanistan and the Angola-Zaire border region of central Africa, complete with dynamic weather and day-night systems. Stealth is a major component of gameplay, but often optional thanks to Snake's arsenal of combat gear. Players can also upgrade Diamond Dogs' new "Mother Base" in a fashion similar to Metal Gear Solid: Peace Walker, allowing them to develop new weapons and items. In addition to its single-player campaign, the game includes two player-vs-player multiplayer modes, as well as optional microtransactions and other paid downloadable content.
The Phantom Pain is notable as the final game in the series with involvement from series creator Hideo Kojima and his Kojima Productions team. Several months before the game's release, Konami began a major restructuring of its games division, ultimately leading to Kojima Productions being treated more as a contractor rather than an internal studio. Unlike prior Metal Gear titles from the same team, Kojima Productions' logo and branding is absent from promotional materials and packaging for the final game. After leaving Konami, Kojima would go on to establish a new independent studio with the same name in 2015.
The Phantom Pain was bundled together with Ground Zeroes and all DLC as Metal Gear Solid V: The Definitive Experience in late 2016 for Xbox One and PlayStation 4. Phantom Pain's gameplay and graphics engine were later reused for the 2018 survival-focused spin-off title Metal Gear Survive.
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