Pro Tips: Modeling And Unwrapping Arches

  Рет қаралды 39,303

Futurepoly

Futurepoly

Күн бұрын

Пікірлер: 16
@naboulsikhalid7763
@naboulsikhalid7763 3 жыл бұрын
great tutorial. Really fixed many issues I've met when Unwrapping. thank you
@QuesoGr7
@QuesoGr7 2 жыл бұрын
I'm watching this and trying to translate the principle to blender. Are the green lines the seams?
@muhammadjontursunov5097
@muhammadjontursunov5097 7 жыл бұрын
Incredible video tutorials! Could you share with pictures which you used in your tutorial?
@Hubert99999
@Hubert99999 9 жыл бұрын
Keep up uploading! I love it!
@MZONE3D
@MZONE3D 9 жыл бұрын
+Futurepoly great video. I think the length of the video is great. what did you use to get those normals? they look crisp... did you convert from a photo using crazybump or something? or Ndo? or modelling?
@Futurepoly
@Futurepoly 9 жыл бұрын
+MZONE thanks, the normals were baked from highpoly geo in max. I'll cover this in another tips video.
@MZONE3D
@MZONE3D 9 жыл бұрын
+Futurepoly :D thought they were too crisp for a photo normal conversion.
@Futurepoly
@Futurepoly 9 жыл бұрын
+MZONE Yeah, I like to block in materials with photos textures to make sure they work before doing a proper bake.
@ishtiaqtahir
@ishtiaqtahir 4 жыл бұрын
can you tell me the shortcut key off swift loop?
@longluo2774
@longluo2774 9 жыл бұрын
well-done! Would you mind tell me which screen recording software you are using for this video?Thanx !
@benedikthulsmann7448
@benedikthulsmann7448 9 жыл бұрын
Thank you for this Video its just awesome
@sarahalaabaqer5829
@sarahalaabaqer5829 4 жыл бұрын
Thanx!
@F6L911
@F6L911 9 жыл бұрын
What type of application that you use to run the games ؟
@jonathanxdoe
@jonathanxdoe 8 жыл бұрын
What's the point? You already had they UV ready from the primitive, you just had to rescale them. Could you show the procedure starting from a non uniform arch? Maybe with "unfold strip from loop". Thank you.
@torbens.jensen7670
@torbens.jensen7670 6 жыл бұрын
Cool :)
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