Pro Tips: UVW Tips And Tricks Part 01

  Рет қаралды 7,915

Futurepoly

Futurepoly

Күн бұрын

This video covers a few of my favorite unwrapping tools. Topics covered include creating multi sub object materials, assigning material ids, unfold mapping, quick planar mapping, cylindrical mapping, and copy and pasting uvs.

Пікірлер: 26
@snahfu
@snahfu 8 жыл бұрын
Wow, you are a total OG at this stuff man. I have to say I basically know all the techniques you used except a HUGE one... I did NOT know you could copy and paste UV cords like that. Amazing... That could have saved me so much time. A tip for you: At 8:23 where you have you cylinder projection going on, if you had used the rotate tool you can spin the gizmo around so that that crack doesnt appear in the UV there. You could have rotated it a bit and got a clean UV straight out of that without having to do that welding you did afterwards. :) Cheers x
@clorox1676
@clorox1676 8 жыл бұрын
Oh my god. I wish I knew that copy/paste trick a couple of years ago. Thank you very much for these and your other tutorials.
@stevenmonster
@stevenmonster 9 жыл бұрын
I am really loving this series.
@Futurepoly
@Futurepoly 9 жыл бұрын
+Steven Burgess Thanks Steven, theses videos are easier for me to put out regularly so I'm glad you enjoy them.
@dEster61
@dEster61 9 жыл бұрын
Great tutorial as usual, thank you. As for uving in Max I'd suggest to take a look at tool called PolyUnwrapper. It's far more powerful and easy to use compared to crippling experience with native Max uv tools. No matter if you are a pro or just beginning this tool will save you extreme amount of time and nerves. Also when selecting faces for ID mapping (windows, walls... in this case) consider using face selection by angle .
@sargijapunk
@sargijapunk 8 жыл бұрын
You seem to have used both cryengine and unreal engine, which one would you choose if you would be making fps/role-play sci-fi game? It will have both indoor scenes, outdoor terrain and if possible some space shooting scenes (I guess they might be comparable to open outdoor scenes). I am trying to make my mind which of those two to choose.
@Nerdcake8
@Nerdcake8 9 жыл бұрын
Can you make a video about making good Normal / metallic / roughness maps? I always have trouble with those especially Normals!
@Futurepoly
@Futurepoly 9 жыл бұрын
+Somarion Thanks for the suggestion. I'll add it to my list of tutorial ideas.
@anthy9986
@anthy9986 9 жыл бұрын
Hey just wanted to say I love your videos! I had a question though in this video you unwrap from textures already created instead of modeling a high poly and baking down to a low poly. Is it safe for me to assume you then have to have all of your smoothing groups correct for the model as opposed to setting the smoothing groups to 1 channel? I am currently working on a small modular environment creating the buildings in chunks that fit together. I was going to model high polys of each piece and bake them down for various textures but after watching your video I am thinking it would be a better approach to create the textures first so that I could avoid having to create so many high poly assets. I am just not sure if the normals will be messed up for corners I am defining as slightly rounded like for instance where your windows meet the brick. I had also been setting my smoothing groups on the low poly to 1 and baking down all the smoothing information into the normal which I am pretty sure I wouldn't be able to do if I went this approach. I am using Max and Unreal
@Futurepoly
@Futurepoly 9 жыл бұрын
+anthony medendorp Correct, the smoothing groups of your in-game mesh will still need to be set with this approach. I think doing a few custom pieces is fine as long as you get a lot of mileage out of them. Good luck on the scene!
@zeroninja44
@zeroninja44 9 жыл бұрын
Also how would I go about learning how to create 3d animations? or even models? sadly I only know how to program
@chlbrn
@chlbrn 8 жыл бұрын
Hi, I have a side track question about your model. I see the roof ledge has more density in polygon count. Will this be an anti aliasing problem in engine? Because I am doing an architectural project and I break walls into pieces which gives me some anti aliasing problem in Unreal Engine 4.
@Marienkarpfen
@Marienkarpfen 7 жыл бұрын
You want to add that house to your game right? Isnt it highly unoptimized to do it this way? Dont you do like many walls and different textures for them, then assemble them as house to have instances?
@alexandrenormand6175
@alexandrenormand6175 8 жыл бұрын
Are you still making videos ? It's been like 7 month since your last publication
@EpicGlowstone
@EpicGlowstone 9 жыл бұрын
Yeah, I think these tips will help me in the future ... (poly).
@Futurepoly
@Futurepoly 9 жыл бұрын
+EpicGlowStone Ha, you caught my subliminal message :)
@snahfu
@snahfu 8 жыл бұрын
That scared me... sounded like a little demon. xD
@zeroninja44
@zeroninja44 9 жыл бұрын
Does it matter where you go to school while being a 3d modeler?
@Futurepoly
@Futurepoly 9 жыл бұрын
+zeroninja44 All that matters is your portfolio. You can be completely self taught and get hired just from having a few great 3d scenes in your portfolio. I do recommend our school if you would like guidance on how to make a good scene :)
@zeroninja44
@zeroninja44 9 жыл бұрын
alright thank you a lot :)
@Minecraftrainbovvdas
@Minecraftrainbovvdas 9 жыл бұрын
Hey I'm a massive fan can you help me with flying objects in cryengine
@Futurepoly
@Futurepoly 9 жыл бұрын
+oliver mcgill I haven't done any scripting in CryEngine yet. Are you trying to make a flying vehicle that you can pilot?
@Minecraftrainbovvdas
@Minecraftrainbovvdas 9 жыл бұрын
thanks, i was thinking of making a 4 bladed helicopter for a project to be implemented into a game i was wondering if you could help
@essi1733
@essi1733 8 жыл бұрын
Are you still alive? I hope you are!
@essi1733
@essi1733 8 жыл бұрын
Come back to KZbin please everyone seems to enjoy your your video (me too).
@74thm
@74thm 8 жыл бұрын
I think you should go back to creating games and p.s TRY and bring bullet bros to life. #bullet bros ;)
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