One of the most educative 3ds max modellers on youtube.
@DenisKeman7 жыл бұрын
Cheers man :)
@nounameovich5 жыл бұрын
Oh my god, that thing with the Unfold Strip from Loop is completely magical!
@eltiganeymohammed75821 күн бұрын
thanks man for the good tutorial. now days there is uvtool 3 script its morpher react better and giving much better result. still your are the best tutor I have seen over youtube.
@hannaane6 жыл бұрын
Oh my god this video saved me an entire week of unnessesery working..thank u so much
@ariellacedillo66977 жыл бұрын
Wow I'm very impressed! Thank you so much for this tutorial! I love how you went in super detail step by step. I'm also am a perfectionist and enjoyed you taking the time to make sure everything would work and why it should be that way. Thank you! Please make more modeling videos you made it really easy to follow. (:
@DenisKeman7 жыл бұрын
When making a video i prefer taking the Faynman Technique as i find it most effective. The shortest way of explaining it would be .. Take what you are explaining and simplify it so that even a child can understand it. More or less one of the more common phrases about this is, if you can't explain what you are doing to a kid you are a scammer at what you do :)
@phill79468 жыл бұрын
Thanks for taking the time to do all the tutorials you do man. Very helpful
@mazenezou7 жыл бұрын
@8:00 finally there's some one explaining the hell out of UVs, not like other videos all talk crabs about relaxing and flatting that end up with very bad results
@mazenezou7 жыл бұрын
subscribed
@BobbyZgangialf8 жыл бұрын
I love you're tutorials, Revolutionised my modeling. Thank you so much.
@DenisKeman8 жыл бұрын
+PAul BAu *your :) My inner Grammar Nazi couldn't resist In any case i am really happy you find the tutorials helpful so cheers man.
@koberko8 жыл бұрын
Tnx for this tutorial! It's a great tip for usually messy and frustrating process. I already have few ideas where and how to use it.
@DenisKeman8 жыл бұрын
+Dejan Kober I'm quite surprised at the positive feedback on this video, and i am really happy that you guys are loving it. I am curious as to what you would use it for so feel free and share your ideas.
@koberko8 жыл бұрын
First thing I will use it is to place one particular text on quite uneven surface; it's name of ship that we are modeling at moment, and it needs to be placed on part of exhaust system. And since customer has special design for that text and it needs to be 3D, it will be much easier to place that text using your method. Also, one other thing I might use it for, is placing some details on one space ship I'm modeling in my free time. I have some curved surfaces that might benefit from few extra details.
@DenisKeman8 жыл бұрын
Dejan Kober Sounds like an interesting application of the method. I might actually use this method in a few more future tutorials so you might see me show off a few more applications of it.
@artistjosephtubb8 жыл бұрын
Oh I can not wait to watch this later!! Thank you for posting!
@DenisKeman8 жыл бұрын
+Joseph Tubb Well i can promise you one thing .. it won't go away so you CAN watch it later if you wish :) In any case i am happy that a lot of people are actually leaving very positive feedback about this video as well as actually liking the video on KZbin so cheers.
@miskokral8 жыл бұрын
Wow that was very helpfull Denis. I enjoy watching your videos and so far they were very helpfull! keep it up and thank you for the videos!
@husseinalsheikh18088 жыл бұрын
Thanks man! Great tutorial .. very helpful for my architectural work .. specially the classic one.
@Mojomatrix8 жыл бұрын
Yea man, top notch tutorial ! Thanks for all you do. I've learned a lot !
@DenisKeman8 жыл бұрын
+Mojomatrix Awesome to hear man, cheers
@RajiVarikuti2 жыл бұрын
i did this and it was helpful. thank you so much
@Alkabeer45b7 жыл бұрын
Excellent Work ... THANKS a lot for this Kind Sharing :) I have used this type of retopology with Marvelous Designer objects & 3Ds Max with default modifiers only. For only 3d models, it's really a great helping tool.
@javanshirshukurov7 жыл бұрын
Your tutorials is awesome. Thank you very much, kind person.
@akashrao25553 жыл бұрын
Thank you so much! Please may you tell me where we can find sculpture and architectural detail models which was used in skin wrap.
@scott13919908 жыл бұрын
Just found out this channel and I must say, this is one of the best channels I have found for 3ds max and vray tutorials. Can you please tell me which software should I choose for creating realistic walkthroughs? I recently saw some walkthroughs created in unreal and was blown by it and thought of learning it. I model in 3ds max only
@DenisKeman8 жыл бұрын
Welcome to the channel and i'm happy you like what you see here. As for walkthroughs you can do them in Max but the rendering is a bit time consuming, as for Unreal that is an amazing platform to do it in if you have the tech savvy and the general know how on how Unreal works.
@scott13919908 жыл бұрын
+Denis Keman I can do that in Max but haven't applied it yet in any project and will most probably never need it but I was simply blown by the result of unreal that I saw on a substance's website and thought to learn it. I then searched a bit and came to know that Unreal is one of the industry standards for animation and is progressing into archive as well now. I then saw a walkthrough made by Stanley Brusse in Vray RT and it looked very real. So I got confused on what to learn. can you please suggest which is easier to learn out of these (or any other) as I don't get much time and have a lot to learn?
@DenisKeman8 жыл бұрын
My choice would be to take up Unreal Engine simply because by learning that you are opening up the doors to new possibilities of working on gaming related projects.
@scott13919908 жыл бұрын
+Denis Keman Oh please no. Game creation is above my knowledge and capability. I simply can't do it. What would you suggest if I wanted to stick to archviz only?
@DenisKeman8 жыл бұрын
Why would you ever say something limiting like that. If you have the knowledge to make models for Archviz then it's really not that far off making the conversion towards game ready models that you can use in a game engine and with that inside a game. Free piece of advice, never limit yourself to what you think you can and can't do. Always stay with an open mind and if you want to learn to do something then you can do it
@The9PointStar8 жыл бұрын
Awesomee dude! keep going so helpful your tutorials, thanks!
@حمیدرضامحمدی-ث7ج5 жыл бұрын
Thanks sir.You Are Awsome
@miguelangelromar8 жыл бұрын
Wonderful tutorial, thank you very much!
@ModatherAbozaid7 жыл бұрын
Awesome tutorial.. Thanks for sharing
@adnanjamal023 жыл бұрын
Great video man.
@ChaudharyPeace8 жыл бұрын
Thank you very much !! for Great Tutorials
@George_Avgeris8 жыл бұрын
Spacing tool-Array tool or even Path Deform cant achieve the same amount of quality on similar circumstances? Thanks for your awesome tutorials Denis :)
@DenisKeman8 жыл бұрын
+Ayger74 Very much true, but the real application behind this is when you have surfaces that are twisty and bendy. The initial idea for the tutorial was to make it with surfaces as that, but the unwrapping was taking too long so i decided to take the simpler path. In any case cheers for pointing out the other ways to achieve the same result.
@netrarajpun8 жыл бұрын
Thanks a lot for sucha wonderful tutorial..!
@spacep0d7 жыл бұрын
What a handy tool. Thanks for the tutorial! Should be really useful for making chain mail or scale mail armor. :) By the way, where is your accent from? I was trying to place it. Russian?
@prammax15 жыл бұрын
thank u very good scripts i am very happy it very easy for duplicate object in circle surface
@АндрейБорисенко-з3г8 жыл бұрын
классное видео, спасибо!
@simonluwemba51008 жыл бұрын
a
@yakovterentev35697 жыл бұрын
да
@_wagnerdesouza8 жыл бұрын
Cool! I remember the first time when I used the Skinwrap and Morph to mirror an facial expression.
@DenisKeman8 жыл бұрын
+Wagner de Souza It is a bit of an unorthodox approach using animation tools for modeling furniture, but if it works you can't deny it :)
@dianaclaudia87438 жыл бұрын
how did you make that indentation on the colum? min 4:51 thx!!
@DenisKeman8 жыл бұрын
+diana claudia A simple negative bevel and moving a few vertecies up and down ... basic modeling in all honesty and nothing complex
@dianaclaudia87438 жыл бұрын
+Denis Keman Thx for reply!
@mi-lu81918 жыл бұрын
Thanks you, Nice tutorial.
@namehiddenn7 жыл бұрын
OMG this is awesome!!! thank you so much
@rsunghun6 жыл бұрын
Thanks😉 its very helpful
@rodcav37 жыл бұрын
Great tutorial...wher did you find a collection of moldings or do you have to model them
@DenisKeman7 жыл бұрын
I modeled them
@judealor13927 жыл бұрын
really educative
@ImranKhan-yq7xt8 жыл бұрын
Thanx Denis!!
@holapro87805 жыл бұрын
Thank you so much
@Hritik18038 ай бұрын
soo good
@3destudio216 жыл бұрын
thank you very useful one
@faisalkhatri16 жыл бұрын
Awesome!
@MrDerpTurtle8 жыл бұрын
really cool wish there was a tutorial like this for blender
@DenisKeman8 жыл бұрын
One of the softwares that i regretfully don't really know that well
@MrDerpTurtle8 жыл бұрын
yea its sad i see a lot of tutorials for great things on other 3d model softwares and all though its most likely possible its just much different way of doing it. these carvings you made look amazing
@DenisKeman8 жыл бұрын
As you can see creating "amazing" carvings as you called them doesn't have to be a tedious and hard thing to do. All you need to have is the know how
@ResTas16068 жыл бұрын
great tutorial thanks (y)
@sahadceepee5 жыл бұрын
thank you for posting.also can you advise me where i can get slideknit.
@DenisKeman5 жыл бұрын
Check the video description
@miskokral4 жыл бұрын
Was wondering can we make the reverse process? Example we have a wool blanket modeled pattern and we were to make it planar . is that possible using this script?
@DenisKeman4 жыл бұрын
Not in this way. If you have a blanket modeled, it would require you to make a low poly version plane of it, then link the blanket to the plain and make the plane planar. If the way you did the linking it should in theory follow along. Though not 100% sure
@RingMast3r1008 жыл бұрын
Will you please make a how to video about recreating that totem/pillar? I love the design.
@roozbehmanouchehri32798 жыл бұрын
hey, can you teach how to UV the furniture legs you've made previously please?
@eatafartpaper53848 жыл бұрын
Hey I got request... to see how you made all the ornaments. I know theres lots on youtube but this look good and they seem to be made good without turbosmooth doing all the work which would be nice to see how you do them.... pls
@16dego8 жыл бұрын
thank you.
@MrJeneto8 жыл бұрын
thankyou mr
@aslanhayri8 жыл бұрын
teşekkürler
@Klydesoundrental7 жыл бұрын
helpful vid, but i have a problem after skin wrap. The carvings that is skin wrap to the mesh surface gets distorted but the mesh fits perfectly after i switch back the morpher to 100. It seams like the carvings are very big but when i scaled it to the flat surface mesh while its flat it fits perfect, but after morphing it gets distorted.
@PrettyNeatVR8 жыл бұрын
Nice work!
@ImranKhan-yq7xt8 жыл бұрын
Helo ther!! i am followin your tutorial but i am getting irregular shape, when i use unwrap my shape is wierd what do i need to do,
@DenisKeman8 жыл бұрын
+Imran Khan Like i said in the video and in the comments you need to have proper UVW, XForm reset and then simply follow the steps and always save before applying the script. Also make sure that the geometry that you want to wrap around has enough geometry to be able to deal with the deformation.
@MicroDobb8 жыл бұрын
Very helphul tutorial! thank you!
@demonitgames8 жыл бұрын
How did u make thous complex models ? there iks just inserting complex models on surfaces no modeling
@DenisKeman8 жыл бұрын
+Braking Games Gamer Well the video is more about the way to make the carving wrap around the surface without having to manually model it on top of the surface which can be a very crappy work to do. As for modeling the carvings that might be a future video topic that i could cover.
@pablocardenas69868 жыл бұрын
hi, how do you get those buttons for quick access as edit poly, shell, uvw map, etc...
@DenisKeman8 жыл бұрын
+Pablo Cárdenas Under the modifier list you have a bunch of buttons .. the one of the right that says Configure Modifier Sets when you mouse over it, click it and from there choose Show Buttons.
@pablocardenas69868 жыл бұрын
+Denis Keman thank you! btw excellent tutorial, i've seen many from your channel, great work and thank you for sharing the knowledge
@DenisKeman8 жыл бұрын
+Pablo Cárdenas Cheers man, enjoy the videos. If there is any type of tutorial that you would want to see feel free and ask either here or on the site
@pierrefa18625 жыл бұрын
thumbs up
@MicroDobb8 жыл бұрын
you is best teacher! can you make a tutors about modeling sofa in marvelous?) whatever, thankyou!
@DenisKeman8 жыл бұрын
+Micro1001 Dobb What kind of a sofa do you have in mind ? As you might have figured out MD is more or less a cloth simulating software so it would have to be some sort of a cloth sofa
@MicroDobb8 жыл бұрын
Денис Скрипка + just different dents and stitches on cloth).
@DavidiussTsibikoff8 жыл бұрын
danke!
@chimereamaechi28538 жыл бұрын
please i am your happy follower and thank you for your tutorials it helps alot but i wish you would be so kind to do tutorials on how to model carvings on shape,like the once on this object and i also need help on proper setup and lightening tutorial for interior scene pleas thank you again...
@DenisKeman8 жыл бұрын
+Chimere Amaechi One of the things that i hate modeling the most is carving, it such a time consuming process. But in any case i might decide to do a video about some more basic shapes in the near future. As for lighting setup check out some of the videos that are already up on the channel.
@t.uckhanh48998 жыл бұрын
i have problem when i use slideknit the gizmo smaller a alot than object , can you show me the cause and fix them,!!!
@DenisKeman8 жыл бұрын
make sure you have the xform reset done. That should help fix the issue
@t.uckhanh48998 жыл бұрын
Denis Keman thanks a lot anyway but i think my problem is not cause of reset xform
Im not sure if your mediafire site is supposed to link someone to some scammy ads instead letting someone download your tool once you click download tool?
@DenisKeman7 жыл бұрын
From what i know it's supposed to give you a link to download the script
@Marienkarpfen7 жыл бұрын
When I click on the Download, as said, it redirects me to some weird ad.
@DenisKeman7 жыл бұрын
I just clicked it and it got me to the download page. So whatever the case is it must be on your side
@Marienkarpfen7 жыл бұрын
Yeah i tried with chrome and it worked. Weird.
@hessamjamchi87527 жыл бұрын
Thanks , it's very useful but how can i add SlideKnit in my 3Ds Max ?
@DenisKeman7 жыл бұрын
Description of the video has a download link
@LukePettit3dArtist8 жыл бұрын
Here's the attribution inside the script -- Version : 2008.09.25 -- Created for Slide Ltd (slidelondon.com) in Sept 2008 by Robin Deitch (contact@slidelondon.com) -- This tool can help you lay things out on the surface of complex objects which have been UV-mapped. For -- example, you could craft an intricately-detailed knit-pattern mesh in a flat plane, then wrap this -- around a sweater mesh. -- To use, first select a single source object, which has been properly UV mapped. In the tool, pick a -- mapping channel and a scale for the flattened mesh - then hit the "Unwrap selected" button. It will -- create a new mesh named [source name]_skFlat_channel[channel], based on the UVs of the base object and -- arbitrarily scaled from the [0..1] UV space. This will have a morph modifier in the stack which will -- transform the verts from UV to world positions. You should be able to slide channel 1 up to 100 and -- see the flat mesh move into place on top of the source mesh. -- You can now lay some other objects on top of the flattened mesh and skin wrap these to it. When you -- morph the flat mesh and your bits and pieces will morph with it! and the CG Society forum thread forums.cgsociety.org/showthread.php?p=3284889
@lololodi72547 жыл бұрын
SLIDEKNIT? is that a plugin? can't find it in my max!!! please help. thanks in advance
@DenisKeman7 жыл бұрын
Check the video description
@lololodi72547 жыл бұрын
Thanks sir, it helps a lot. GOD BLESS
@Marienkarpfen7 жыл бұрын
Hello. I dont know if you make videos anymore since your last video is 2 months ago but I'd appreciate it if you show us UVW Techniques for different shapes. I saw someone UVW'ing a lean and he used a box UVW which was enough and perfectly working, but normally you gotta stretch these kind of models with an U-Shape before. So if you could cover advice on different models. Thatd be nice. Possibly in like 20 minutes.
@DenisKeman7 жыл бұрын
I haven't had any free time for the last 2 months or so and i've been meaning to get some more videos out. And i want to cover more about VR, Unreal, Modeling for Game Engines which entitles UVing baking and all the good stuff, it's just that at the moment time is a resource i'm extremely short of.
@ikbo6 жыл бұрын
Very useful script and similar to modo's UV transform. Does anyone know of an equivalent plugin/functionality in Cinema 4d?
@helion7418 жыл бұрын
It's a nice technique but I think playing a bit with a bunch of bend and FFD modifiers would give me the same result. I'm not sure which way is faster.
@DenisKeman8 жыл бұрын
In a simple case like this one yeah you can play around with the FFD modifier, but when you have a complex shape that goes around in different angles and around different shapes you can't really use a FFD modifier.
@spacep0d7 жыл бұрын
If you have complex shapes on curves, your FFD is going to be confusing and won't offer enough resolution, and working in local space is going to be very tricky with selections of nodes....and then how do you go back to a given selection of nodes? The FFD becomes destructive after a while, with a cluttered viewport. This method really is better unless it's a very simple deformation.
@irfankhalidstudio1600 Жыл бұрын
i am dying to get this kind of scrip for Cinema 4D, please if anyone can help
@molossoss8 жыл бұрын
run a new version of 3ds max? (2016)?
@miguelangelromar8 жыл бұрын
Yes run in 2016/2017
@IbrahimYounes5 жыл бұрын
on 16:10 You moved 60 on absolute world. and your position was not 00. this is why it will not go back. how ever if you offset 60, and then offset again 60 it would have worked. i am almost sure you know this.
@George_Avgeris8 жыл бұрын
Denis i m trying all day long to make it work but something seems to be wrong :/ I m trying to decorate a classic painting frame ..but when Morpher gets 100% i m getting kinda "circular" shape instead of rectangular :/ Image attached i579.photobucket.com/albums/ss239/Ayger74/Public/Picture%202016-04-18%2002_55_53_zpsnaxinxw6.png I should say i m using default "Skin wrap" and "morpher "settings (didn't mess with anything) and i double checked the UV's already
@DenisKeman8 жыл бұрын
+Ayger74 From my experience when working with the plugin you need to make sure two things are in order .. your UVW unwrap and make sure that you have your XForm reset
@George_Avgeris8 жыл бұрын
+Denis Keman Just made it to work (after a total of ~10 hours) I followed your exact instructions but when i was create a rectangular painting frame (curved inside) the UV's was like twisted and required manual work to be straightened (with "unfold strip from loop") ..no matter i was starting from shape or poly modeling.In my last try..i just added MORE geometry to the same base..and UV's this time have unfolded flat..and the decoration objects followed properly :) Thanks again man for everything you are doing :)
@rizwanaziz8868 жыл бұрын
how to use this on dome for floral work ? i need help if any one can ...
@DenisKeman8 жыл бұрын
Model the floral work, unwrap the dome .. do what you see in this video then and it should work
@rizwanaziz8868 жыл бұрын
Denis Keman its not working
@rizwanaziz8868 жыл бұрын
it works but i need the dome to be unraped as circular shape ... can i do that ?
@DenisKeman8 жыл бұрын
Unwrap the dome .. but it will end up looking like a squished circle unless you cut in a seam that will unwrap it into a more manageable stripe
@mridulsharma6378 жыл бұрын
AFTER SKIN WRAP MY WHOLE OBJECT IS NOT WRAPPING PLZZ HELP
@DenisKeman8 жыл бұрын
Usually if your model is not wrapping up correctly it's either the XForm reset or your model doesn't have the required geometry in order to deform properly
@mridulsharma6378 жыл бұрын
thanks sir,......actually my whole object is not moving to the cyclinder skin
@DenisKeman8 жыл бұрын
Mridul Sharma Just backtrack my steps and you should be golden. As far as i remember i go into details about all the steps along the way
@malevolentmacaroni84698 жыл бұрын
Hi, awesome video! I have a question. I am using the pan function, namely alt + mmb. For some reason it feels as if 3ds max is panning about some invisible object in the far distance (as the axle/pivot of the pan). As a result, any miniscule movement of alt + mmb causes the object I am currently working on to fly out of the viewport's current view. Selecting the rig controller actually makes this worse and the object flies offscreen even faster. Frankly, this makes it literally impossible for me to work on the mesh. Video: kzbin.info/www/bejne/pZKsnpqDh8-aepI Screenshots: i1124.photobucket.com/albums/l573/Vernancular/hilarious.png [Before] i1124.photobucket.com/albums/l573/Vernancular/hilarious2.png [After] How do I fix this? This has never happened to me before, I have no idea what is wrong
@DenisKeman8 жыл бұрын
+Majestic McLoaf Usually this problem happens when you import a model that has a different pivot location from the software that it came from so max likes to position the object in the XYZ space, then place a holder for the pivot and position it at 0,0,0 So if this is the case unhide all the layers and see if you can select something that is not visible and shouldn't be there. If you do select something like that delete it as that should stop Max factoring in that object and zooming you off to the side
@gurukul68394 жыл бұрын
it cause me a problem
@kevinnally24568 жыл бұрын
Your video is brilliant. I am finding alot of unwanted distortion on my models during the morphing process so that the end result looks like a big mess. Is there any typical mistakes that might be causing this? Here is a link to what I am seeing: imgur.com/5rR8lvL
@DenisKeman8 жыл бұрын
+Kevin Nally Well in all honesty that is more or less what you can expect from a Morpher. What is happening it is applying a sort of a FFD on the model to bend it into the desired shape, but at the same time you need to make sure that the model that is being bent (the skulls in this case) have the geometry that can deal with the morphing and won't break. This is more or less where proper geometry comes into play.
@kevinnally24568 жыл бұрын
Thank you, Is there any resource that could help me understand proper geometry better? Right now its all seeming a bit like magic
@DenisKeman8 жыл бұрын
+Kevin Nally Well it's not magic that much i can tell you for sure :) Knowing geometry flow is more or less something that you need to spend some time to learn, usually it's dictated by whatever the model will be used for, usually for gaming and deformation. Now if it won't be deformed then it's not all that important, but if there will be deformations then you need to make sure you have clean geometry. As for sources on learning geometry flow, i haven't done any videos about it YET, but you can search around either on Google or KZbin on retopology videos. That can give you a better idea on how a clean geometry should look like.
@kevinnally24568 жыл бұрын
Thanks for your tips Denis. Much appreciated
@DenisKeman8 жыл бұрын
Kevin Nally I do try to bring a bit of everything, just enough to make you want more :)
@magicortega8 жыл бұрын
I would do this with path deform instead. Great anyways.